vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.

This commit is contained in:
Henri Verbeet 2024-05-03 16:03:21 +02:00
parent 5cf8562124
commit 1812258f37
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
3 changed files with 9 additions and 6 deletions

View File

@ -836,6 +836,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
case VKD3DSIH_ROUND_Z:
shader_glsl_intrinsic(gen, ins, "trunc");
break;
case VKD3DSIH_RSQ:
shader_glsl_intrinsic(gen, ins, "inversesqrt");
break;
case VKD3DSIH_SQRT:
shader_glsl_intrinsic(gen, ins, "sqrt");
break;

View File

@ -8,7 +8,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
[pixel shader]
@ -21,7 +21,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
[pixel shader]
@ -34,7 +34,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 0.0 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
[pixel shader]
@ -47,7 +47,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
@ -60,7 +60,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader fail]

View File

@ -21,5 +21,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 9.0 4.0 16.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.33333333, 0.5, 0.25) 1