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vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
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Notes:
Henri Verbeet
2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
@ -836,6 +836,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_ROUND_Z:
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shader_glsl_intrinsic(gen, ins, "trunc");
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break;
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case VKD3DSIH_RSQ:
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shader_glsl_intrinsic(gen, ins, "inversesqrt");
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break;
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case VKD3DSIH_SQRT:
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shader_glsl_intrinsic(gen, ins, "sqrt");
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break;
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@ -8,7 +8,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 5.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 2
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[pixel shader]
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@ -21,7 +21,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 4.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1
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[pixel shader]
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@ -34,7 +34,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 3.0 0.0 0.0
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todo(sm<4 | glsl) draw quad
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todo(sm<4) draw quad
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probe (0, 0) rgba (0.554700196, 0.832050323, 0.0, 0.0) 1
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[pixel shader]
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@ -47,7 +47,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader]
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@ -60,7 +60,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 2.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader fail]
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@ -21,5 +21,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.0 9.0 4.0 16.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 0.33333333, 0.5, 0.25) 1
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