Giovanni Mascellani
5e7f9d4d0d
vkd3d: Specify the aspect when creating NULL UAVs.
...
This fixes a crash on MoltenVK.
2024-01-08 21:44:49 +01:00
Henri Verbeet
50cebc7278
vkd3d: Slightly simplify debug_vk_memory_property_flags().
...
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD and
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD were introduced by
Vulkan-Headers 1.1.121; we currently require version 1.2.148.
2024-01-04 22:24:10 +01:00
Henri Verbeet
0fb1ef1e63
vkd3d: Recognise VK_QUEUE_VIDEO_DECODE_BIT_KHR in debug_vk_queue_flags().
...
This was introduced by Vulkan-Headers 1.3.238, which is a bit newer than
we currently require.
2024-01-04 22:24:07 +01:00
Henri Verbeet
659c870edc
vkd3d: Recognise VK_QUEUE_PROTECTED_BIT in debug_vk_queue_flags().
2024-01-04 22:24:07 +01:00
Henri Verbeet
4ec7f360d9
vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.
2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97
vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.
2024-01-03 22:38:10 +01:00
Conor McCarthy
cc43ef3bca
vkd3d: Pass int64 capability info to vkd3d-shader.
2024-01-02 23:03:00 +01:00
Conor McCarthy
b8694fd879
vkd3d: Co-locate all descriptor-related members.
...
To optimise cache coherence, because decriptor updates use the most
performance-critical code paths.
2023-12-14 21:00:34 +01:00
Conor McCarthy
a2741babd9
vkd3d: Rename the device mutex to pipeline_cache_mutex.
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It is used only for pipeline and render pass caching, and renaming it
helps prevent inappropriate or erroneous use.
2023-12-14 21:00:30 +01:00
Conor McCarthy
37e76618ca
vkd3d: Write Vulkan descriptors in a worker thread.
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Raises framerate by 5-10% in games which write thousands of descriptors
per frame, e.g. Horizon Zero Dawn.
The worker thread is a generic device worker which can also be used for
other purposes if the need arises.
2023-12-14 21:00:28 +01:00
Conor McCarthy
70962ae7d8
vkd3d: Update the descriptor next
index before getting a reference for writing.
...
Fixes a race condition where the descriptor is modified between getting
its object and resetting the `next` index. The new object would never be
written. While it is invalid for the app to write descriptors used by a
command list which has been submitted to a queue, unused descriptors may
be written. This change also supports writing descriptors in a worker
thread.
2023-12-14 21:00:26 +01:00
Giovanni Mascellani
a6317e5f3b
vkd3d: Pad push constant ranges to 16 bytes.
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Because that's the granularity of Constant Buffer accesses in SM4.
This commit requires using more push constants, but without it the
generated SPIR-V can be invalid.
2023-12-13 22:32:23 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Jacek Caban
72bb5e8b02
vkd3d: Use VkPipelineStageFlags type for VkSubmitInfo.pWaitDstStageMask flags.
2023-11-28 00:09:28 +01:00
Alistair Leslie-Hughes
5c134d44d6
include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
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windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00
Stefan Dösinger
2935ac5c7e
vkd3d: Forward MakeResident to EnqueueMakeResident.
2023-11-28 00:09:09 +01:00
Stefan Dösinger
bd35c91227
vkd3d: Improve the EnqueueMakeResident stub.
2023-11-28 00:09:06 +01:00
Conor McCarthy
76eb0adf03
vkd3d: Support depth bounds test.
2023-11-15 21:48:45 +01:00
Conor McCarthy
d8ba0d2a11
vkd3d: Implement ID3D12Device2::CreatePipelineState().
2023-11-15 21:48:44 +01:00
Conor McCarthy
6196199a89
vkd3d: Use struct d3d12_pipeline_state_desc for compute pipelines.
2023-11-15 21:48:44 +01:00
Conor McCarthy
39afbb8e32
vkd3d: Introduce struct d3d12_pipeline_state_desc for graphics pipelines.
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A generic container for both compute and graphics pipeline descriptions
to facilitate reading the description from a stream.
2023-11-15 21:48:42 +01:00
Nikolay Sivov
e7422fdefb
vkd3d: Fix some spelling mistakes.
2023-11-13 23:19:15 +01:00
Henri Verbeet
2252f012ea
vkd3d: Add support for the ID3D12Resource1 interface.
2023-11-09 21:14:20 +01:00
Henri Verbeet
c5cc467394
vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE for UAV formats.
2023-11-08 22:49:43 +01:00
Henri Verbeet
000843b7c8
vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for UAV formats when we have "uav_read_without_format".
2023-11-08 22:49:43 +01:00
Henri Verbeet
a03e78bf62
vkd3d: Compile the UAV clear shaders at runtime.
2023-11-06 23:09:49 +01:00
Nikolay Sivov
9c6c7cb78f
vkd3d: Add partial implementation for CreateCommittedResource1().
2023-10-10 22:11:46 +02:00
Nikolay Sivov
6ba75fd92f
vkd3d: Add partial implementation for CreateHeap1().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Andrey Gusev
8087cc01f7
vkd3d: Add ID3D12GraphicsCommandList5 interface stub.
2023-10-05 16:15:02 +02:00
Andrey Gusev
679203f717
vkd3d: Add ID3D12GraphicsCommandList4 interface stub.
2023-10-03 21:27:34 +02:00
Giovanni Mascellani
627cf50320
vkd3d: Use CONST_VTABLE.
2023-10-02 22:25:14 +02:00
Andrey Gusev
1006e8cbd4
vkd3d: Add ID3D12Device5 interface stub.
2023-09-28 23:13:29 +02:00
Andrey Gusev
acd3ed97dc
vkd3d: Add ID3D12Device4 interface stub.
2023-09-27 22:34:52 +02:00
Andrey Gusev
56cd609308
vkd3d: Add ID3D12Device3 interface stub.
2023-09-26 22:07:45 +02:00
Giovanni Mascellani
83ddfb9e8d
vkd3d: Expose the image view usage to Vulkan.
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This prevents a failure with MoltenVK, which is not able to
create 2D-array view for any usage other than color attachment.
2023-09-26 22:07:41 +02:00
Giovanni Mascellani
b9fa8cfaa6
vkd3d: Set the image aspect when clearing UAVs.
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This fixes a number of tests on Mesa on Intel.
2023-09-22 11:06:55 +02:00
Andrey Gusev
78ff0f3df4
vkd3d: Add ID3D12Device2 interface.
2023-09-22 11:05:59 +02:00
Henri Verbeet
90d4529f27
Release 1.9.
2023-09-21 19:16:32 +02:00
Conor McCarthy
5c09752194
vkd3d: Do not flush descriptor heaps stored in the command list when the array size is exceeded.
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An earlier patch introduced a bug which overflows the descriptor heap
array. The array should not be emptied here in case the list is
resubmitted, so just flush the new heap.
2023-08-24 21:44:03 +02:00
Conor McCarthy
f3baf55d97
vkd3d: Implement ID3D12Device1 with stubs.
2023-08-23 22:44:58 +02:00
Giovanni Mascellani
8f8c89fb87
vkd3d: Update a warning so that it aligns with the check that triggers it.
2023-08-23 22:44:52 +02:00
Conor McCarthy
3ca2259807
vkd3d: Fix invalid atomic behaviour in the view cache linked list.
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The list suffers from the ABA problem, where comparison with the head
succeeds but the head's `next` pointer has changed. Occurs in Cyberpunk
2077, on NVIDIA at least.
2023-08-23 22:44:45 +02:00
Conor McCarthy
c2e09e4c4f
vkd3d: Implement ID3D12Fence1.
2023-08-02 20:18:37 +09:00
Conor McCarthy
0d1bc77b2a
vkd3d: Implement ID3D12GraphicsCommandList3 with a stub.
2023-07-31 21:08:02 +09:00
Conor McCarthy
4433dacb4f
vkd3d: Implement ID3D12Device::GetResourceTiling() for textures.
2023-07-31 21:07:58 +09:00
Conor McCarthy
71a9feac8e
vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers.
2023-07-31 21:07:57 +09:00
Conor McCarthy
3d49b59a68
vkd3d: Handle the case where a descriptor is null and is concurrently written non-null.
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If view is null and the comparison (view == src->s.u.object) is false,
vkd3d_view_decref will be called on null.
2023-07-27 17:17:55 +09:00
Conor McCarthy
acc68aef94
vkd3d: Add a pending execution count to struct d3d12_command_signature.
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Buffering of command list commands will depend upon command signatures
persisting until the buffer is flushed.
2023-07-24 22:41:07 +02:00
Conor McCarthy
95bad60281
vkd3d: Store the command buffer in the allocator upon creation.
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For correct function it cannot be freed until the command allocator
is reset, and d3d12_command_allocator_free_command_buffer() normally
does not free it.
2023-07-24 22:40:53 +02:00
Conor McCarthy
9187a41733
vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().
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This is the simplest way to gather this information when command lists
are executed later.
2023-07-24 22:40:52 +02:00