vkd3d/programs/vkd3d-compiler/main.c

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/*
* Copyright 2017 Józef Kucia for CodeWeavers
* Copyright 2020 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <assert.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <unistd.h>
#include <getopt.h>
#include "vkd3d_common.h"
#include "vkd3d_shader.h"
#ifdef HAVE_NCURSES
#include <term.h>
#endif
#define MAX_COMPILE_OPTIONS 3
enum
{
OPTION_HELP = CHAR_MAX + 1,
OPTION_BUFFER_UAV,
OPTION_ENTRY,
OPTION_OUTPUT,
OPTION_PRINT_SOURCE_TYPES,
OPTION_PRINT_TARGET_TYPES,
OPTION_PROFILE,
OPTION_STRIP_DEBUG,
OPTION_VERSION,
OPTION_TEXT_FORMATTING,
};
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
static const struct source_type_info
{
enum vkd3d_shader_source_type type;
const char *name;
const char *description;
bool is_binary;
enum vkd3d_shader_target_type default_target_type;
}
source_type_info[] =
{
{VKD3D_SHADER_SOURCE_DXBC_TPF,
"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
{VKD3D_SHADER_SOURCE_HLSL,
"hlsl", "High Level Shader Language source code.\n",
false, VKD3D_SHADER_TARGET_DXBC_TPF},
{VKD3D_SHADER_SOURCE_D3D_BYTECODE,
"d3dbc", "Legacy Direct3D byte-code.\n"
" This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n",
true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
};
static const struct target_type_info
{
enum vkd3d_shader_target_type type;
const char *name;
const char *description;
bool is_binary;
}
target_type_info[] =
{
{VKD3D_SHADER_TARGET_SPIRV_BINARY,
"spirv-binary", "A SPIR-V shader in binary form.\n"
" This is the format used for Vulkan shaders.\n",
true},
{VKD3D_SHADER_TARGET_SPIRV_TEXT,
"spirv-text", "A SPIR-V shader in text form.\n",
false},
{VKD3D_SHADER_TARGET_D3D_ASM,
"d3d-asm", "A shader in Direct3D assembly form.\n",
false},
{VKD3D_SHADER_TARGET_D3D_BYTECODE,
"d3dbc", "Legacy Direct3D byte-code.\n"
" This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n",
true},
{VKD3D_SHADER_TARGET_DXBC_TPF,
"dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n"
" This is the format used for Direct3D shader model 4 and 5 shaders.\n",
true},
{VKD3D_SHADER_TARGET_GLSL,
"glsl", "An 'OpenGL Shading Language' shader.\n",
false}
};
static bool read_shader(struct vkd3d_shader_code *shader, FILE *f)
{
size_t size = 4096;
struct stat st;
size_t pos = 0;
uint8_t *data;
size_t ret;
memset(shader, 0, sizeof(*shader));
if (fstat(fileno(f), &st) == -1)
{
fprintf(stderr, "Could not stat input.\n");
return false;
}
if (S_ISREG(st.st_mode))
size = st.st_size;
if (!(data = malloc(size)))
{
fprintf(stderr, "Out of memory.\n");
return false;
}
for (;;)
{
if (pos >= size)
{
if (size > SIZE_MAX / 2 || !(data = realloc(data, size * 2)))
{
fprintf(stderr, "Out of memory.\n");
free(data);
return false;
}
size *= 2;
}
if (!(ret = fread(&data[pos], 1, size - pos, f)))
break;
pos += ret;
}
if (!feof(f))
{
free(data);
return false;
}
shader->code = data;
shader->size = pos;
return true;
}
static bool write_shader(const struct vkd3d_shader_code *shader, FILE *f)
{
return fwrite(shader->code, 1, shader->size, f) == shader->size;
}
static void print_usage(const char *program_name)
{
static const char usage[] =
"[options...] [file]\n"
"Options:\n"
" -h, --help Display this information and exit.\n"
" -b <type> Specify the target type. Use --print-target-types to\n"
" list the valid and default target types for a given\n"
" source type.\n"
" --buffer-uav=<type> Specify the buffer type to use for buffer UAV bindings.\n"
" Valid values are 'buffer-texture' (default) and\n"
" 'storage-buffer'.\n"
" -e, --entry=<name> Use <name> as the entry point (default is \"main\").\n"
" -E Preprocess the source code instead of compiling it.\n"
" -o, --output=<file> Write the output to <file>. If <file> is '-' or no\n"
" output file is specified, output will be written to\n"
" standard output.\n"
" --formatting=<flags> Specify the formatting options for text output.\n"
" <flags> is a comma separated list of formatting flags,\n"
" optionally prefixed by '+' or '-'. Valid flags are\n"
" 'colour', 'indent', 'offsets', 'header', and 'raw-ids'.\n"
" The 'indent' and 'header' flags are enabled by default.\n"
" --print-source-types Display the supported source types and exit.\n"
" --print-target-types Display the supported target types for the specified\n"
" source type and exit.\n"
" -p, --profile=<name> Specify the target shader profile for HLSL shaders.\n"
" --strip-debug Strip debug information from the output.\n"
" -V, --version Display version information and exit.\n"
" -x <type> Specify the type of the source. Use --print-source-types\n"
" to list valid source types. The default source type is\n"
" automatically detected from the input shader.\n"
" -- Stop option processing. Any subsequent argument is\n"
" interpreted as a filename.\n"
"\n"
"If the input file is '-' or not specified, input will be read from standard\n"
"input.\n";
fprintf(stderr, "Usage: %s %s", program_name, usage);
}
struct options
{
const char *filename;
const char *output_filename;
const char *entry_point;
const char *profile;
enum vkd3d_shader_source_type source_type;
enum vkd3d_shader_target_type target_type;
bool preprocess_only;
bool print_help;
bool print_version;
bool print_source_types;
bool print_target_types;
uint32_t formatting;
bool explicit_colour;
struct vkd3d_shader_compile_option compile_options[MAX_COMPILE_OPTIONS];
unsigned int compile_option_count;
};
static void add_compile_option(struct options *options,
enum vkd3d_shader_compile_option_name name, unsigned int value)
{
struct vkd3d_shader_compile_option *o;
unsigned int i;
for (i = 0; i < options->compile_option_count; ++i)
{
o = &options->compile_options[i];
if (o->name == name)
{
o->value = value;
return;
}
}
if (options->compile_option_count >= ARRAY_SIZE(options->compile_options))
{
fprintf(stderr, "Ignoring option.\n");
return;
}
o = &options->compile_options[options->compile_option_count++];
o->name = name;
o->value = value;
}
static bool parse_buffer_uav(enum vkd3d_shader_compile_option_buffer_uav *buffer_uav, const char *arg)
{
if (!strcmp(arg, "buffer-texture"))
{
*buffer_uav = VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER;
return true;
}
if (!strcmp(arg, "storage-buffer"))
{
*buffer_uav = VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER;
return true;
}
return false;
}
static bool parse_formatting(uint32_t *formatting, bool *colour, char *arg)
{
static const struct formatting_option
{
char *name;
enum vkd3d_shader_compile_option_formatting_flags value;
}
opts[] =
{
{"colour", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR},
{"indent", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT},
{"offsets", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS},
{"header", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER},
{"raw-ids", VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS},
};
char *tok;
for (tok = strtok(arg, ","); tok; tok = strtok(NULL, ","))
{
bool set = true;
unsigned int i;
if (*tok == '-')
{
set = false;
++tok;
}
else if (*tok == '+')
{
++tok;
}
for (i = 0; i < ARRAY_SIZE(opts); ++i)
{
if (!strcmp(tok, opts[i].name))
{
if (set)
*formatting |= opts[i].value;
else
*formatting &= ~opts[i].value;
if (opts[i].value == VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR)
*colour = true;
break;
}
}
if (i == ARRAY_SIZE(opts))
{
fprintf(stderr, "Invalid formatting '%s' specified.\n", tok);
return false;
}
}
return true;
}
static enum vkd3d_shader_source_type parse_source_type(const char *source)
{
unsigned int i;
if (!strcmp(source, "none"))
return VKD3D_SHADER_SOURCE_DXBC_TPF;
for (i = 0; i < ARRAY_SIZE(source_type_info); ++i)
{
if (!strcmp(source, source_type_info[i].name))
return source_type_info[i].type;
}
return VKD3D_SHADER_SOURCE_NONE;
}
static enum vkd3d_shader_target_type parse_target_type(const char *target)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(target_type_info); ++i)
{
if (!strcmp(target, target_type_info[i].name))
return target_type_info[i].type;
}
return VKD3D_SHADER_TARGET_NONE;
}
static const struct source_type_info *get_source_type_info(enum vkd3d_shader_source_type type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(source_type_info); ++i)
if (type == source_type_info[i].type)
return &source_type_info[i];
return NULL;
}
static const struct target_type_info *get_target_type_info(enum vkd3d_shader_target_type type)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(target_type_info); ++i)
if (type == target_type_info[i].type)
return &target_type_info[i];
return NULL;
}
static bool validate_target_type(
enum vkd3d_shader_source_type source_type,
enum vkd3d_shader_target_type target_type)
{
unsigned int i, count;
const enum vkd3d_shader_target_type *supported_types =
vkd3d_shader_get_supported_target_types(source_type, &count);
for (i = 0; i < count; ++i)
{
if (target_type == supported_types[i])
return true;
}
return false;
}
static bool parse_command_line(int argc, char **argv, struct options *options)
{
enum vkd3d_shader_compile_option_buffer_uav buffer_uav;
int option;
static struct option long_options[] =
{
{"help", no_argument, NULL, OPTION_HELP},
{"buffer-uav", required_argument, NULL, OPTION_BUFFER_UAV},
{"entry", required_argument, NULL, OPTION_ENTRY},
{"output", required_argument, NULL, OPTION_OUTPUT},
{"formatting", required_argument, NULL, OPTION_TEXT_FORMATTING},
{"print-source-types", no_argument, NULL, OPTION_PRINT_SOURCE_TYPES},
{"print-target-types", no_argument, NULL, OPTION_PRINT_TARGET_TYPES},
{"profile", required_argument, NULL, OPTION_PROFILE},
{"strip-debug", no_argument, NULL, OPTION_STRIP_DEBUG},
{"version", no_argument, NULL, OPTION_VERSION},
{NULL, 0, NULL, 0},
};
memset(options, 0, sizeof(*options));
options->source_type = VKD3D_SHADER_SOURCE_NONE;
options->target_type = VKD3D_SHADER_TARGET_NONE;
options->formatting = VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT
| VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER;
for (;;)
{
if ((option = getopt_long(argc, argv, "b:e:Eho:p:Vx:", long_options, NULL)) == -1)
break;
switch (option)
{
case 'b':
if ((options->target_type = parse_target_type(optarg)) == VKD3D_SHADER_TARGET_NONE)
{
fprintf(stderr, "Invalid target type '%s' specified.\n", optarg);
return false;
}
break;
case OPTION_BUFFER_UAV:
if (!parse_buffer_uav(&buffer_uav, optarg))
{
fprintf(stderr, "Invalid buffer UAV type '%s' specified.\n", optarg);
return false;
}
add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV, buffer_uav);
break;
case OPTION_ENTRY:
case 'e':
options->entry_point = optarg;
break;
case 'E':
options->preprocess_only = true;
break;
case 'h':
case OPTION_HELP:
options->print_help = true;
return true;
case OPTION_OUTPUT:
case 'o':
options->output_filename = optarg;
break;
case OPTION_PROFILE:
case 'p':
options->profile = optarg;
break;
case OPTION_TEXT_FORMATTING:
if (!parse_formatting(&options->formatting, &options->explicit_colour, optarg))
return false;
break;
case OPTION_PRINT_SOURCE_TYPES:
options->print_source_types = true;
return true;
case OPTION_PRINT_TARGET_TYPES:
options->print_target_types = true;
break;
case OPTION_STRIP_DEBUG:
add_compile_option(options, VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG, 1);
break;
case OPTION_VERSION:
case 'V':
options->print_version = true;
return true;
case 'x':
if ((options->source_type = parse_source_type(optarg)) == VKD3D_SHADER_SOURCE_NONE)
{
fprintf(stderr, "Invalid source type '%s' specified.\n", optarg);
return false;
}
break;
default:
return false;
}
}
if (optind < argc)
options->filename = argv[argc - 1];
return true;
}
static void print_source_types(void)
{
const enum vkd3d_shader_source_type *source_types;
unsigned int count, i;
source_types = vkd3d_shader_get_supported_source_types(&count);
fputs("Supported source types:\n", stdout);
for (i = 0; i < count; ++i)
{
const struct source_type_info *type = get_source_type_info(source_types[i]);
if (type)
fprintf(stdout, " %-12s %s", type->name, type->description);
}
}
static void print_target_types(enum vkd3d_shader_source_type source_type)
{
const struct source_type_info *source_info = get_source_type_info(source_type);
const enum vkd3d_shader_target_type *target_types;
const char *source_type_name = source_info->name;
unsigned int count, i;
target_types = vkd3d_shader_get_supported_target_types(source_type, &count);
fprintf(stdout, "Supported target types for source type '%s':\n", source_type_name);
for (i = 0; i < count; ++i)
{
const struct target_type_info *type = get_target_type_info(target_types[i]);
if (type)
fprintf(stdout, " %-12s %s", type->name, type->description);
}
printf("The default target type is '%s'.\n", get_target_type_info(source_info->default_target_type)->name);
}
static FILE *open_input(const char *filename, bool *close)
{
FILE *f;
*close = false;
if (!filename || !strcmp(filename, "-"))
return stdin;
if (!(f = fopen(filename, "rb")))
{
fprintf(stderr, "Unable to open '%s' for reading.\n", filename);
return NULL;
}
*close = true;
return f;
}
static FILE *open_output(const char *filename, bool *close)
{
FILE *f;
*close = false;
if (!filename || !strcmp(filename, "-"))
return stdout;
if (!(f = fopen(filename, "wb")))
{
fprintf(stderr, "Unable to open '%s' for writing.\n", filename);
return NULL;
}
*close = true;
return f;
}
static bool has_colour(FILE *f)
{
#ifdef HAVE_NCURSES
bool supported;
int ret;
if (!isatty(fileno(f)))
return false;
setupterm(NULL, fileno(f), &ret);
if (ret != 1)
return false;
supported = !!tigetstr("setaf");
del_curterm(cur_term);
return supported;
#else
return false;
#endif
}
int main(int argc, char **argv)
{
struct vkd3d_shader_spirv_target_info spirv_target_info = {0};
struct vkd3d_shader_hlsl_source_info hlsl_source_info = {0};
bool close_input = false, close_output = false;
struct vkd3d_shader_compile_info info;
struct vkd3d_shader_code output_code;
struct options options;
FILE *input, *output;
char *messages;
int fail = 1;
int ret;
if (!parse_command_line(argc, argv, &options))
return 1;
if (options.print_help)
{
print_usage(argv[0]);
return 0;
}
if (options.print_version)
{
const char *version = vkd3d_shader_get_version(NULL, NULL);
fprintf(stdout, "vkd3d shader compiler version " PACKAGE_VERSION " using %s\n", version);
return 0;
}
if (options.print_source_types)
{
print_source_types();
return 0;
}
if (options.print_target_types)
{
if (options.source_type == VKD3D_SHADER_SOURCE_NONE)
{
fprintf(stderr, "--print-target-types requires an explicitly specified source type.\n");
return 1;
}
print_target_types(options.source_type);
return 0;
}
if (!(input = open_input(options.filename, &close_input)))
goto done;
if (!read_shader(&info.source, input))
{
fprintf(stderr, "Failed to read input shader.\n");
goto done;
}
if (options.source_type == VKD3D_SHADER_SOURCE_NONE)
{
uint32_t token;
if (options.preprocess_only)
{
options.source_type = VKD3D_SHADER_SOURCE_HLSL;
}
else if (info.source.size >= sizeof(token))
{
memcpy(&token, info.source.code, sizeof(token));
if (token == TAG_DXBC)
options.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
else if ((token & 0xfffe0000) == 0xfffe0000)
options.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
else
options.source_type = VKD3D_SHADER_SOURCE_HLSL;
}
}
if (options.target_type == VKD3D_SHADER_TARGET_NONE && !options.preprocess_only)
options.target_type = get_source_type_info(options.source_type)->default_target_type;
if (!options.preprocess_only && !validate_target_type(options.source_type, options.target_type))
{
fprintf(stderr, "Target type '%s' is invalid for source type '%s'.\n",
get_target_type_info(options.target_type)->name,
get_source_type_info(options.source_type)->name);
return 1;
}
if (!options.preprocess_only && options.source_type == VKD3D_SHADER_SOURCE_HLSL && !options.profile)
{
fprintf(stderr, "You need to specify a profile when compiling from HLSL source.\n");
return 1;
}
if (!options.filename && get_source_type_info(options.source_type)->is_binary && isatty(fileno(input)))
{
fprintf(stderr, "Input is a tty and input format is binary, exiting.\n"
"If this is really what you intended, specify the input explicitly.\n");
goto done;
}
if (!(output = open_output(options.output_filename, &close_output)))
goto done;
if (!options.output_filename && isatty(fileno(output)))
{
bool is_binary;
if (options.preprocess_only)
is_binary = get_source_type_info(options.source_type)->is_binary;
else
is_binary = get_target_type_info(options.target_type)->is_binary;
if (is_binary)
{
fprintf(stderr, "Output is a tty and output format is binary, exiting.\n"
"If this is really what you intended, specify the output explicitly.\n");
goto done;
}
}
if (!options.explicit_colour && !getenv("NO_COLOUR") && !getenv("NO_COLOR") && has_colour(output))
options.formatting |= VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR;
add_compile_option(&options, VKD3D_SHADER_COMPILE_OPTION_FORMATTING, options.formatting);
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
info.next = &hlsl_source_info;
info.source_type = options.source_type;
info.target_type = options.target_type;
info.options = options.compile_options;
info.option_count = options.compile_option_count;
info.log_level = VKD3D_SHADER_LOG_INFO;
info.source_name = options.filename;
hlsl_source_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
hlsl_source_info.next = &spirv_target_info;
hlsl_source_info.profile = options.profile;
hlsl_source_info.entry_point = options.entry_point;
spirv_target_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
spirv_target_info.entry_point = options.entry_point;
spirv_target_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0;
if (options.preprocess_only)
ret = vkd3d_shader_preprocess(&info, &output_code, &messages);
else
ret = vkd3d_shader_compile(&info, &output_code, &messages);
if (messages)
fputs(messages, stderr);
vkd3d_shader_free_messages(messages);
vkd3d_shader_free_shader_code(&info.source);
if (ret < 0)
{
fprintf(stderr, "Failed to compile shader, ret %d.\n", ret);
goto done;
}
if (!write_shader(&output_code, output))
{
fprintf(stderr, "Failed to write output shader.\n");
vkd3d_shader_free_shader_code(&output_code);
goto done;
}
fail = 0;
vkd3d_shader_free_shader_code(&output_code);
done:
if (close_output)
fclose(output);
if (close_input)
fclose(input);
return fail;
}