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https://gitlab.winehq.org/wine/vkd3d.git
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programs/vkd3d-compiler: Add program.
Mostly for testing shader translation.
This commit is contained in:
parent
93458c8933
commit
fe13e35f72
@ -96,6 +96,10 @@ nodist_pkgconfig_DATA = libvkd3d.pc
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CLEANFILES += libvkd3d.pc
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EXTRA_DIST = libs/vkd3d/libvkd3d.pc.in
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bin_PROGRAMS = vkd3d-compiler
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vkd3d_compiler_SOURCES = programs/vkd3d-compiler/main.c
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vkd3d_compiler_LDADD = libvkd3d-shader.la
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LDADD = libvkd3d-utils.la
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check_PROGRAMS = $(vkd3d_tests)
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AM_DEFAULT_SOURCE_EXT = .c
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168
programs/vkd3d-compiler/main.c
Normal file
168
programs/vkd3d-compiler/main.c
Normal file
@ -0,0 +1,168 @@
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/*
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* Copyright 2017 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include "vkd3d_common.h"
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#include "vkd3d_shader.h"
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static bool read_shader(struct vkd3d_shader_code *shader, const char *filename)
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{
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struct stat st;
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void *code;
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FILE *fd;
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memset(shader, 0, sizeof(*shader));
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if (stat(filename, &st) == -1)
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{
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fprintf(stderr, "Could not stat file: '%s'.\n", filename);
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return false;
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}
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shader->size = st.st_size;
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if (!(fd = fopen(filename, "rb")))
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{
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fprintf(stderr, "Cannot open file for reading: '%s'.\n", filename);
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return false;
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}
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if (!(code = malloc(sizeof(uint32_t) * shader->size)))
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{
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fprintf(stderr, "Out of memory.\n");
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fclose(fd);
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return false;
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}
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shader->code = code;
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if (fread(code, 1, shader->size, fd) != shader->size)
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{
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fprintf(stderr, "Could not read shader bytecode from file: '%s'.\n", filename);
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free(code);
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fclose(fd);
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return false;
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}
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fclose(fd);
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return true;
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}
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static bool write_shader(const struct vkd3d_shader_code *shader, const char *filename)
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{
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FILE *fd;
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if (!(fd = fopen(filename, "wb")))
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{
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fprintf(stderr, "Cannot open file for writing: '%s'.\n", filename);
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return false;
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}
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if (fwrite(shader->code, 1, shader->size, fd) != shader->size)
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fprintf(stderr, "Could not write shader bytecode to file: '%s'.\n", filename);
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fclose(fd);
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return true;
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}
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static const struct
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{
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const char *name;
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enum vkd3d_shader_compiler_option compiler_option;
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}
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compiler_options[] =
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{
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{"--flip-y", VKD3D_SHADER_FLIP_Y},
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};
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struct options
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{
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const char *filename;
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const char *output_filename;
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uint32_t compiler_options;
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};
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static bool parse_command_line(int argc, char **argv, struct options *options)
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{
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unsigned int i, j;
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if (argc < 2)
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return false;
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memset(options, 0, sizeof(*options));
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for (i = 1; i < argc - 1; ++i)
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{
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if (!strcmp(argv[i], "-o"))
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{
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if (i + 1 >= argc - 1)
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return false;
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options->output_filename = argv[++i];
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continue;
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}
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for (j = 0; j < ARRAY_SIZE(compiler_options); ++j)
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{
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if (!strcmp(argv[i], compiler_options[j].name))
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{
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options->compiler_options |= compiler_options[j].compiler_option;
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break;
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}
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}
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if (j == ARRAY_SIZE(compiler_options))
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return false;
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}
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options->filename = argv[argc - 1];
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return true;
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}
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int main(int argc, char **argv)
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{
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struct vkd3d_shader_code dxbc, spirv;
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struct options options;
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HRESULT hr;
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if (!parse_command_line(argc, argv, &options))
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{
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fprintf(stderr, "usage: %s [--flip-y] [-o <out_spirv_filename>] <dxbc_filename>\n", argv[0]);
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return 1;
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}
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if (!read_shader(&dxbc, options.filename))
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{
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fprintf(stderr, "Failed to read DXBC shader.\n");
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return 1;
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}
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hr = vkd3d_shader_compile_dxbc(&dxbc, &spirv, options.compiler_options);
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vkd3d_shader_free_shader_code(&dxbc);
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if (FAILED(hr))
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{
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fprintf(stderr, "Failed to compile DXBC shader, hr %#x.\n", hr);
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return 1;
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}
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if (options.output_filename)
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write_shader(&spirv, options.output_filename);
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vkd3d_shader_free_shader_code(&spirv);
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return 0;
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}
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