Commit Graph

59 Commits

Author SHA1 Message Date
PikalaxALT
f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT
3d36f1a837 Events and some WRAM cleanup 2015-12-18 20:07:09 -05:00
PikalaxALT
ecd277204a Card Flip 2015-12-11 16:59:40 -05:00
PikalaxALT
f198dfd862 card flip (checkpoint commit) 2015-12-11 08:17:38 -05:00
PikalaxALT
b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT
e83a5bae87 Address some comments from padz 2015-12-05 08:08:01 -05:00
PikalaxALT
be082943ed More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
PikalaxALT
ffbf2c0f5d More animations including cutting grass 2015-12-01 15:35:28 -05:00
PikalaxALT
8612a4a531 Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
PikalaxALT
c7985e1f3c Battle Tower scripts and text labels 2015-11-26 21:05:32 -05:00
PikalaxALT
58020fb5f6 trade animation 2015-11-23 00:21:21 -05:00
PikalaxALT
812976cee6 bgcoord 2015-11-20 11:47:52 -05:00
PikalaxALT
3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT
40802da3cf Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
PikalaxALT
10beeb3c06 Battle Tower 2015-11-03 15:22:04 -05:00
PikalaxALT
b1dc88b728 Experience and level calculations 2015-11-03 12:36:33 -05:00
PikalaxALT
3b4805ee98 Sweepthrough of ClearBox arg conversion to lb 2015-11-01 09:38:48 -05:00
PikalaxALT
4d17f6e1f6 Address comments on PR 322 2015-10-24 19:49:19 -04:00
PikalaxALT
119d6b4119 About time I got to these functions 2015-10-24 10:39:52 -04:00
PikalaxALT
0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
PikalaxALT
f53d65c536 Battle intro animation function 2015-10-17 17:18:52 -04:00
PikalaxALT
1e2ff967aa Replaced "ldtile" and "dwtile" with the "tile" equs macro 2015-10-14 09:29:15 -04:00
PikalaxALT
12f9dca7a5 Final descriptive label in tilesets/animations.asm 2015-10-13 14:29:34 -04:00
PikalaxALT
8c2766e1b9 ldtile and dwtile macros added and globally implemented 2015-10-13 12:11:06 -04:00
PikalaxALT
0c39f6e273 Happiness and Mystery Gift constants 2015-10-12 12:33:24 -04:00
PikalaxALT
2770cfc354 soft reset 2015-10-04 14:14:51 -04:00
PikalaxALT
d9300a9bec Fix unnecessary white space and retire add_n_times 2015-07-20 11:28:05 -04:00
PikalaxALT
bef792f2d2 More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
2015-07-20 03:51:52 -04:00
PikalaxALT
894955f9d9 Special script annotation, trainer constant enumeration, person-event structure update 2015-07-16 18:10:10 -04:00
PikalaxALT
39524cdb76 More enumeration of constants, more annotations of scripts. 2015-07-15 15:48:44 -04:00
PikalaxALT
8fa8e29170 - Update variable sprites to use constants rather than fixed values 2015-07-13 02:29:10 -04:00
PikalaxALT
249bad9551 Replace EVENT_ALWAYS_THERE with -1 2015-07-13 00:18:01 -04:00
Scott Norton
f74fd6903f - Renamed "Functiond283" to "GetPocketCapacity" and updated the pointers and constants to better reflect their hypothesized purposes.
- Using yenatch's version of the macro and constant handling, rewrote the tmhm bit array as a macro-defined environment.
2015-07-03 13:46:38 -04:00
yenatch
fc8bf4b9e9 Merge branch 'gfx-tweaks' 2015-05-18 02:23:17 -07:00
yenatch
e7a3ba0592 Add a macro for enumeration.
"enum" is like "const" but uses variables instead. This might not be desired.

It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13 21:41:32 -07:00
yenatch
275780271e Use a macro instead of manually subtracting $36 from pic banks. 2015-03-03 17:19:27 -05:00
yenatch
8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch
a0e2b8270f Mobile phrases and tons of related data. 2015-02-04 01:10:59 -08:00
yenatch
46f2dbb367 Mobile trade incbins and coordinate macros. 2015-02-02 15:46:06 -08:00
yenatch
5aec11492d Add a "mobile" directive for dummied-out mobile adapter functions. 2015-01-27 15:03:14 -08:00
yenatch
f036cdf13b Move around some more macros. 2015-01-20 14:26:16 -08:00
yenatch
9303752e3f Start moving relevant macros into macros/text.asm. 2015-01-20 14:10:55 -08:00
yenatch
8583cc4724 Stop using the preprocessor. 2015-01-20 00:01:23 -08:00
yenatch
7b87e67a89 More labels in code and some mobile datatracking. 2015-01-01 20:59:08 -08:00
yenatch
ffdc3e4c12 Wrap macro arguments with parentheses.
Arguments are passed in as string literals.
2014-08-14 23:47:27 -07:00
yenatch
8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch
0d682e076a Fix argument handling in *coord macros. Add a "percent" shortcut.
Random returns a value from 0 to 0xff.
Instead of doing extra work, most probabilities are out of 0xff.
Convert these from percentages at build time for readability.
2014-06-10 23:03:21 -07:00
yenatch
8d2b9f3fcb Remove the FuncCoord macro.
Variables can't use labels, so a macro that doesn't use variables is better suited.
2014-06-04 01:18:54 -07:00
yenatch
ddc88bed4b Use a macro for sine waves.
So far they're identical, but amplitude could change.
2014-05-05 15:58:43 -04:00
yenatch
34d7cbb8b7 Text macros.
UnknownText_0x1aa0dc: ; 0x1aa0dc
	db $0, "Nihihi! This GYM", $4f
	db "is great! Only", $51
	db "girls are allowed", $4f
	db "here!", $57
; 0x1aa115

is now

UnknownText_0x1aa0dc: ; 0x1aa0dc
	text "Nihihi! This GYM"
	line "is great! Only"
	para "girls are allowed"
	line "here!"
	done
; 0x1aa115
2014-03-05 22:49:09 -05:00