Remy Oukaour
3c37bfc6fa
Correct address comment
2017-12-23 12:17:11 -05:00
Remy Oukaour
2309396c88
Don't keep commented-out SECTION headers
2017-12-23 11:47:28 -05:00
Remy Oukaour
1d2df3bba1
Some more WRAM cleanup
2017-12-23 11:34:55 -05:00
Remy Oukaour
e44640b008
Move more main.asm code into individual files
2017-12-15 21:22:26 -05:00
Remy Oukaour
606817f18b
Add a map_connection_struct macro
2017-12-15 18:25:32 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
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Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
79873a1bfc
Move pic animation documentation to docs/
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Move growth rates to a data/ table
Name more SECTIONs
2017-12-11 23:44:29 -05:00
Remy Oukaour
4afc2f01ef
Add member constants for the base data struct, same as most other structs
2017-12-11 17:35:35 -05:00
Remy Oukaour
31cce83e9b
Move lots of data tables into individual data/ files
...
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00
Remy Oukaour
c2ad79c4f2
Add constants for time-of-day boundaries
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Split off more misc constants into proper files
2017-12-11 12:20:01 -05:00
Remy Oukaour
699495bfcb
Consistent capitalization for map names, matching their constants
2017-12-10 13:37:15 -05:00
Remy Oukaour
59ee673775
Consistent pointer labels in WRAM
2017-12-09 22:24:43 -05:00
Remy Oukaour
cd2a748128
More WRAM cleanup
2017-12-09 22:00:36 -05:00
Remy Oukaour
880fb511e1
More WRAM organization
2017-12-09 15:28:03 -05:00
Remy Oukaour
e3c686f6df
Further WRAM organization
2017-12-09 15:14:51 -05:00
Remy Oukaour
5a5df2ab87
More WRAM organization
2017-12-09 14:47:32 -05:00
Remy Oukaour
16c6696dd5
Start organizing WRAM
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- Use db and dw when they're more meaningful than ds 1/2
- Use unions to group related labels
2017-12-09 13:58:49 -05:00
Remy Oukaour
0b7d8d44ad
More constants
2017-12-09 13:28:23 -05:00
Remy Oukaour
512863989f
Document constants with comments, actual names, and more thorough usage
2017-12-09 02:15:46 -05:00
yenatch
a950b020cd
Align "Sprites" section to $100 bytes.
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The code expects this section to be aligned.
2017-09-24 03:27:47 -04:00
yenatch
17448c51a5
Merge pull request #389 from yenatch/rgbds-3
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rgbds 0.3.3
2017-09-24 01:23:34 -04:00
PikalaxALT
63bc19e33d
Make repository compatible with RGBDS 0.3.3 (breaks support for earlier versions of RGBDS)
2017-09-24 01:15:05 -04:00
PikalaxALT
0e470bc785
Fix section linking
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Create linker script and float all sections
2017-09-23 23:04:10 -04:00
i0brendan0
7b67e7296a
Remove possibility of garbage characters
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If the ds 2 that is behind OTClassName is deleted or decreased, the game will continue to display characters for trainer classes that are 12 or 13 characters long, including the @ terminator. The correct constant has been put in place and the ds 2 removed, but no one would have known it was wrong if they hadn't have removed the ds 2.
2017-08-30 20:56:11 -05:00
Ben10do
288902139f
Revert "Fix floating sections"
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This reverts commit e28b88f56d
.
2017-03-24 11:51:03 +00:00
AntonioND
e28b88f56d
Fix floating sections
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This is needed so that rgblink doesn't move them around after modifying
it's placement algorithm.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-15 00:52:26 +00:00
Fredrik Ljungdahl
f8455e9b4f
Reverse the LastEnemyCounterMove and LastPlayerCounterMove labels
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They were swapped
2017-01-08 01:26:48 +01:00
Fredrik Ljungdahl
f6cfccd1ff
Fix some wrong comments regarding battle substatuses
2016-10-29 01:57:58 +02:00
PikalaxALT
050a0162b8
Rename the variable at D264
2016-08-07 18:14:20 -04:00
pikalaxalt
4e2487c056
hLCDCPointer and InitList
2016-06-13 22:53:33 -04:00
pikalaxalt
d7a01e92e9
Remaining layout constants
2016-06-06 18:23:00 -04:00
pikalaxalt
98f443f70c
engine/events.asm labels finished
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fixed palred/green/blue macros
2016-05-17 08:40:56 -04:00
pikalaxalt
2eeb78d1bc
Evolution addresses
2016-05-16 15:46:13 -04:00
pikalaxalt
12396874cf
HP bar animation addresses and AI switch
2016-05-16 09:36:24 -04:00
pikalaxalt
e515543500
Name all functions in gfx/pics/animation.asm
2016-05-15 23:56:09 -04:00
pikalaxalt
87b733994b
SPRITE_ANIM_FRAME_IDX constants
2016-05-15 22:00:17 -04:00
pikalaxalt
a5f5418fae
Rename FixedWords to EZChat
2016-05-14 16:37:12 -04:00
pikalaxalt
1fa6aecbfc
Unify directional movement macros
2016-05-14 13:46:14 -04:00
pikalaxalt
1a84ca4e55
EZChat cursor object
2016-05-14 01:11:01 -04:00
pikalaxalt
6a3b3e3773
Save functions; feeble attempt at serial and link functions
2016-05-11 21:19:52 -04:00
pikalaxalt
af0119ca7e
Name all printer functions
2016-05-11 17:16:03 -04:00
pikalaxalt
f8c14d97e5
Pitch wheel
2016-05-10 14:33:24 -04:00
pikalaxalt
e95d42e0af
All functions in main.asm have non-generic names
2016-05-08 14:11:24 -04:00
pikalaxalt
8c26547645
Mobile and more battle anims
2016-05-05 15:07:37 -04:00
pikalaxalt
a613ed915c
HDMA transfer functions
2016-05-04 22:34:09 -04:00
pikalaxalt
3713b71d9e
More splitting of main.asm; remove unneeded rept 2
2016-05-04 11:46:23 -04:00
pikalaxalt
82f1534925
Copycat labels; macro for the Crystal-only Unown chamber unlock words
2016-04-30 21:20:12 -04:00
pikalaxalt
bf73772a56
Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-04-10 14:42:14 -04:00
pikalaxalt
f2fa5349d5
More annotations of HP bar animations, including an oversight by GameFreak resulting in super-slow HP bars for Pokemon with over 48 HP
2016-03-08 19:54:06 -05:00
PikalaxALT
599e6e8d16
Battle animation annotations
2016-03-01 22:31:21 -05:00