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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Start organizing WRAM
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels
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@ -60,15 +60,15 @@ _MapSetup_Sound_Off:: ; e8000
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MusicFadeRestart: ; e803d
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; restart but keep the music id to fade in to
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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push af
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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push af
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call _MapSetup_Sound_Off
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pop af
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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pop af
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ret
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; e8051
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@ -654,11 +654,11 @@ FadeMusic: ; e8358
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; restart sound
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call MusicFadeRestart
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; get new song id
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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and a
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jr z, .quit ; this assumes there are fewer than 256 songs!
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ld e, a
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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ld d, a
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; load new song
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call _PlayMusic
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@ -679,9 +679,9 @@ FadeMusic: ; e8358
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xor a
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ld [Volume], a
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; get new song id
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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ld e, a
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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ld d, a
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; load new song
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call _PlayMusic
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@ -1364,9 +1364,9 @@ GetNoiseSample: ; e86c5
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add hl, de
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; load sample pointer into NoiseSampleAddress
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ld a, [hli]
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ld [NoiseSampleAddressLo], a
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ld [NoiseSampleAddress], a
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ld a, [hl]
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ld [NoiseSampleAddressHi], a
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ld [NoiseSampleAddress + 1], a
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; clear ????
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xor a
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ld [wNoiseSampleDelay], a
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@ -2160,9 +2160,9 @@ Music_RestartChannel: ; e8a08
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ld hl, Channel1MusicID - Channel1
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add hl, bc
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ld a, [hli]
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ld [MusicIDLo], a
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ld [MusicID], a
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ld a, [hl]
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ld [MusicIDHi], a
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ld [MusicID + 1], a
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; update music bank
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ld hl, Channel1MusicBank - Channel1
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add hl, bc
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@ -2437,7 +2437,7 @@ _PlayMusic:: ; e8b30
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ld hl, MusicID
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ld [hl], e ; song number
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inc hl
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ld [hl], d ; MusicIDHi (always $)
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ld [hl], d ; (always 0)
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ld hl, Music
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add hl, de ; three
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add hl, de ; byte
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@ -2466,8 +2466,8 @@ _PlayMusic:: ; e8b30
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ld [Channel2JumpCondition], a
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ld [Channel3JumpCondition], a
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ld [Channel4JumpCondition], a
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ld [NoiseSampleAddressLo], a
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ld [NoiseSampleAddressHi], a
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ld [NoiseSampleAddress], a
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ld [NoiseSampleAddress + 1], a
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ld [wNoiseSampleDelay], a
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ld [MusicNoiseSampleSet], a
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call MusicOn
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@ -2647,8 +2647,8 @@ _PlaySFX:: ; e8c04
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ld a, $80
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ld [rNR44], a ; restart sound (freq hi = 0)
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xor a
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ld [NoiseSampleAddressLo], a
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ld [NoiseSampleAddressHi], a
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ld [NoiseSampleAddress], a
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ld [NoiseSampleAddress + 1], a
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.chscleared
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; start reading sfx header for # chs
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ld hl, MusicID
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@ -2825,9 +2825,9 @@ LoadChannel: ; e8d1b
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; load music id
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ld hl, Channel1MusicID - Channel1
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add hl, bc
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ld a, [MusicIDLo]
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ld a, [MusicID]
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ld [hli], a
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ld a, [MusicIDHi]
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ld a, [MusicID + 1]
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ld [hl], a
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; load music bank
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ld hl, Channel1MusicBank - Channel1
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@ -491,7 +491,7 @@ ParseCredits: ; 1099aa
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ld a, MUSIC_POST_CREDITS % $100
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ld [MusicFadeID], a
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ld a, MUSIC_POST_CREDITS / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ret
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.get
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@ -68,9 +68,9 @@ InitGenderScreen: ; 48e14 (12:4e14)
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ld a, $10
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ld [MusicFade], a
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ld a, MUSIC_NONE
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, $0
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld c, 8
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call DelayFrames
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call ClearBGPalettes
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@ -375,9 +375,9 @@ Continue: ; 5d65
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ld a, $8
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ld [MusicFade], a
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ld a, MUSIC_NONE % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_NONE / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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call ClearBGPalettes
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call Continue_MobileAdapterMenu
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call CloseWindow
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@ -429,9 +429,9 @@ Continue_MobileAdapterMenu: ; 5df0
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ld a, 5
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ld [MusicFade], a
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ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld c, 20
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call DelayFrames
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ld c, $1
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@ -440,9 +440,9 @@ Continue_MobileAdapterMenu: ; 5df0
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ld a, 8
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ld [MusicFade], a
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ld a, MUSIC_NONE % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_NONE / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld c, 35
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call DelayFrames
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ret
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@ -859,9 +859,9 @@ ShrinkPlayer: ; 610f
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ld [MusicFade], a
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ld de, MUSIC_NONE
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ld a, e
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, d
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld de, SFX_ESCAPE_ROPE
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call PlaySFX
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@ -1282,8 +1282,8 @@ TitleScreenMain: ; 6304
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; Fade out the title screen music
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xor a
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ld [MusicFadeIDLo], a
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ld [MusicFadeIDHi], a
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ld [MusicFadeID], a
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ld [MusicFadeID + 1], a
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ld hl, MusicFade
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ld [hl], 8 ; 1 second
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@ -414,9 +414,9 @@ RetainOldPalettes: ; 1556d
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RotatePalettesRightMapAndMusic: ; 15574
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ld e, 0
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ld a, [MusicFadeIDLo]
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ld a, [MusicFadeID]
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ld d, 0
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ld a, [MusicFadeIDHi]
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ld a, [MusicFadeID + 1]
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ld a, $4
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ld [MusicFade], a
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call RotateThreePalettesRight
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@ -618,9 +618,9 @@ SpecialGameboyCheck: ; c478
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Special_FadeOutMusic: ; c48f
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ld a, MUSIC_NONE % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_NONE / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld a, $2
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ld [MusicFade], a
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ret
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@ -10,9 +10,9 @@ InitClock: ; 90672 (24:4672)
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ld a, $10
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ld [MusicFade], a
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ld a, MUSIC_NONE % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_NONE / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld c, 8
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call DelayFrames
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call RotateFourPalettesLeft
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@ -37,9 +37,9 @@ HallOfFame:: ; 0x8640e
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RedCredits:: ; 86455
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ld a, MUSIC_NONE % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_NONE / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld a, 10
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ld [MusicFade], a
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callba FadeOutPalettes
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@ -60,9 +60,9 @@ RedCredits:: ; 86455
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HallOfFame_FadeOutMusic: ; 8648e
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ld a, MUSIC_NONE % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_NONE / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld a, 10
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ld [MusicFade], a
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callba FadeOutPalettes
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@ -348,9 +348,9 @@ FadeToMapMusic:: ; 3cbc
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ld a, 8
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ld [MusicFade], a
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ld a, e
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, d
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld a, e
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ld [wMapMusic], a
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@ -40,9 +40,9 @@ InitMobileProfile: ; 4802f (12:402f)
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ld a, $5
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ld [MusicFade], a
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ld a, MUSIC_MOBILE_ADAPTER_MENU % $100
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, MUSIC_MOBILE_ADAPTER_MENU / $100
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld c, 20
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call DelayFrames
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ld b, $1
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@ -496,9 +496,9 @@ Function1161d5: ; 1161d5
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ld [MusicFade], a
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ld de, MUSIC_MOBILE_ADAPTER
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ld a, e
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, d
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld a, [$c319]
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inc a
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ld [$c319], a
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@ -680,9 +680,9 @@ Function11636e: ; 11636e
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ld a, $8
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ld [MusicFade], a
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ld a, [wMapMusic]
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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xor a
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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xor a
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ld [$c319], a
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ld [wc30d], a
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@ -728,18 +728,18 @@ Function1163c0: ; 1163c0
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ld a, $8
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ld [MusicFade], a
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ld a, [wMapMusic]
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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xor a
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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jr .asm_116439
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.asm_11642a
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ld a, $8
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ld [MusicFade], a
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ld a, $0
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, $0
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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.asm_116439
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xor a
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@ -757,9 +757,9 @@ Function116441: ; 116441
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ld a, $8
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ld [MusicFade], a
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ld a, [wMapMusic]
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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xor a
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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xor a
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ld [$c319], a
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ld [wc30d], a
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@ -559,9 +559,9 @@ Function17d2ce: ; 17d2ce
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ld de, MUSIC_MOBILE_CENTER
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ld a, e
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ld [wMapMusic], a
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, d
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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call PlayMusic
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call ReturnToMapFromSubmenu
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call CloseSubmenu
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@ -4728,9 +4728,9 @@ Function17f5e4: ; 17f5e4
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ld [MusicFade], a
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ld de, MUSIC_NONE
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ld a, e
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, d
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld a, " "
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hlcoord 0, 0
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ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
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@ -5274,9 +5274,9 @@ Function17ff23: ; 17ff23
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ld a, $8
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ld [MusicFade], a
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ld a, [wMapMusic]
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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xor a
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld hl, wc303
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set 7, [hl]
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ret
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@ -856,9 +856,9 @@ Function4a6c5: ; 4a6c5 (12:66c5)
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ld a, $5
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ld [MusicFade], a
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ld a, e
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ld [MusicFadeIDLo], a
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ld [MusicFadeID], a
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ld a, d
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ld [MusicFadeIDHi], a
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ld [MusicFadeID + 1], a
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ld c, 22
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call DelayFrames
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ret
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290
wram.asm
290
wram.asm
@ -2,7 +2,9 @@ INCLUDE "includes.asm"
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INCLUDE "macros/wram.asm"
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INCLUDE "vram.asm"
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SECTION "Stack", WRAM0
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wc000::
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StackBottom::
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ds $100 - 1
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@ -12,10 +14,11 @@ StackTop::
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SECTION "Audio RAM", WRAM0
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wMusic::
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MusicPlaying:: ; c100
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; nonzero if playing
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ds 1
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MusicPlaying:: db ; c100
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Channels::
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Channel1:: channel_struct Channel1 ; c101
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@ -30,16 +33,15 @@ Channel7:: channel_struct Channel7 ; c22d
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Channel8:: channel_struct Channel8 ; c25f
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ds 1 ; c291
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wCurTrackDuty:: ds 1
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wCurTrackIntensity:: ds 1
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wCurTrackFrequency:: dw
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wc296:: ds 1 ; BCD value, dummied out
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wCurNoteDuration:: ds 1 ; used in MusicE0 and LoadNote
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CurMusicByte:: ; c298
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ds 1
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CurChannel:: ; c299
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ds 1
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wCurTrackDuty:: db
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wCurTrackIntensity:: db
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wCurTrackFrequency:: dw
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wc296:: db ; BCD value, dummied out
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wCurNoteDuration:: db ; used in MusicE0 and LoadNote
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CurMusicByte:: db ; c298
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CurChannel:: db ; c299
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Volume:: ; c29a
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; corresponds to $ff24
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; Channel control / ON-OFF / Volume (R/W)
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@ -47,12 +49,12 @@ Volume:: ; c29a
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; bit 6-4 - SO2 output level (volume) (# 0-7)
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; bit 3 - Vin->SO1 ON/OFF
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; bit 2-0 - SO1 output level (volume) (# 0-7)
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ds 1
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db
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SoundOutput:: ; c29b
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; corresponds to $ff25
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; bit 4-7: ch1-4 so2 on/off
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; bit 0-3: ch1-4 so1 on/off
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ds 1
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db
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SoundInput:: ; c29c
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; corresponds to $ff26
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; bit 7: global on/off
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@ -60,80 +62,69 @@ SoundInput:: ; c29c
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; bit 1: ch2 on/off
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; bit 2: ch3 on/off
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; bit 3: ch4 on/off
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ds 1
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db
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MusicID:: dw ; c29d
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MusicBank:: db ; c29f
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NoiseSampleAddress:: dw ; c2a0
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wNoiseSampleDelay:: db ; c2a2
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ds 1 ; c2a3
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MusicNoiseSampleSet:: db ; c2a4
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SFXNoiseSampleSet:: db ; c2a5
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MusicID::
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MusicIDLo:: ; c29d
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ds 1
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MusicIDHi:: ; c29e
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ds 1
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MusicBank:: ; c29f
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ds 1
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NoiseSampleAddress::
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NoiseSampleAddressLo:: ; c2a0
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ds 1
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NoiseSampleAddressHi:: ; c2a1
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ds 1
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wNoiseSampleDelay:: ; noise delay? ; c2a2
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ds 1
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; c2a3
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||||
ds 1
|
||||
MusicNoiseSampleSet:: ; c2a4
|
||||
ds 1
|
||||
SFXNoiseSampleSet:: ; c2a5
|
||||
ds 1
|
||||
Danger:: ; c2a6
|
||||
; bit 7: on/off
|
||||
; bit 4: pitch
|
||||
; bit 0-3: counter
|
||||
ds 1
|
||||
db
|
||||
|
||||
MusicFade:: ; c2a7
|
||||
; fades volume over x frames
|
||||
; bit 7: fade in/out
|
||||
; bit 0-5: number of frames for each volume level
|
||||
; $00 = none (default)
|
||||
ds 1
|
||||
MusicFadeCount:: ; c2a8
|
||||
ds 1
|
||||
MusicFadeID::
|
||||
wc2a9::
|
||||
MusicFadeIDLo:: ; c2a9
|
||||
ds 1
|
||||
wc2aa::
|
||||
MusicFadeIDHi:: ; c2aa
|
||||
ds 1
|
||||
db
|
||||
MusicFadeCount:: db ; c2a8
|
||||
MusicFadeID:: dw ; c2a9
|
||||
|
||||
ds 5
|
||||
CryPitch:: ; c2b0
|
||||
ds 2
|
||||
CryLength:: ; c2b2
|
||||
ds 2
|
||||
LastVolume:: ; c2b4
|
||||
ds 1
|
||||
wc2b5:: ds 1
|
||||
|
||||
CryPitch:: dw ; c2b0
|
||||
CryLength:: dw ; c2b2
|
||||
|
||||
LastVolume:: db ; c2b4
|
||||
wc2b5:: db ; c2b5
|
||||
|
||||
SFXPriority:: ; c2b6
|
||||
; if nonzero, turn off music when playing sfx
|
||||
db
|
||||
|
||||
ds 1
|
||||
ds 1
|
||||
Channel1JumpCondition:: ds 1
|
||||
Channel2JumpCondition:: ds 1
|
||||
Channel3JumpCondition:: ds 1
|
||||
Channel4JumpCondition:: ds 1
|
||||
wStereoPanningMask:: ds 1 ; c2bc
|
||||
|
||||
Channel1JumpCondition:: db
|
||||
Channel2JumpCondition:: db
|
||||
Channel3JumpCondition:: db
|
||||
Channel4JumpCondition:: db
|
||||
|
||||
wStereoPanningMask:: db ; c2bc
|
||||
|
||||
CryTracks:: ; c2bd
|
||||
; plays only in left or right track depending on what side the monster is on
|
||||
; both tracks active outside of battle
|
||||
ds 1
|
||||
wSFXDuration:: ds 1
|
||||
db
|
||||
|
||||
wSFXDuration:: db
|
||||
CurSFX:: ; c2bf
|
||||
; id of sfx currently playing
|
||||
ds 1
|
||||
db
|
||||
ChannelsEnd::
|
||||
wMapMusic:: ; c2c0
|
||||
ds 1
|
||||
|
||||
wDontPlayMapMusicOnReload:: ds 1
|
||||
wMapMusic:: db ; c2c0
|
||||
|
||||
wDontPlayMapMusicOnReload:: db
|
||||
wMusicEnd::
|
||||
|
||||
|
||||
SECTION "WRAM", WRAM0
|
||||
|
||||
wLZAddress:: dw ; c2c2
|
||||
@ -141,69 +132,62 @@ wLZBank:: db ; c2c4
|
||||
|
||||
ds 1
|
||||
|
||||
wBoxAlignment:: ds 1
|
||||
InputType:: ; c2c7
|
||||
ds 1
|
||||
AutoInputAddress:: ; c2c8
|
||||
ds 2
|
||||
AutoInputBank:: ; c2ca
|
||||
ds 1
|
||||
AutoInputLength:: ; c2cb
|
||||
ds 1
|
||||
wBoxAlignment:: db
|
||||
|
||||
wMonStatusFlags:: ds 1
|
||||
wGameLogicPaused:: ds 1 ; c2cd
|
||||
wSpriteUpdatesEnabled:: ds 1
|
||||
wc2cf:: ds 1
|
||||
wMapTimeOfDay:: ds 1
|
||||
InputType:: db ; c2c7
|
||||
AutoInputAddress:: dw ; c2c8
|
||||
AutoInputBank:: db ; c2ca
|
||||
AutoInputLength:: db ; c2cb
|
||||
|
||||
wMonStatusFlags:: db
|
||||
wGameLogicPaused:: db ; c2cd
|
||||
wSpriteUpdatesEnabled:: db
|
||||
wc2cf:: db
|
||||
wMapTimeOfDay:: db
|
||||
ds 3
|
||||
wPrinterConnectionOpen:: ds 1
|
||||
wPrinterOpcode:: ds 1
|
||||
wLastDexEntry:: ds 1
|
||||
wDisableTextAcceleration:: ds 1
|
||||
wPreviousLandmark:: ds 1
|
||||
wCurrentLandmark:: ds 1
|
||||
wLandmarkSignTimer:: ds 2
|
||||
wPrinterConnectionOpen:: db
|
||||
wPrinterOpcode:: db
|
||||
wLastDexEntry:: db
|
||||
wDisableTextAcceleration:: db
|
||||
wPreviousLandmark:: db
|
||||
wCurrentLandmark:: db
|
||||
wLandmarkSignTimer:: dw
|
||||
wLinkMode:: ; c2dc
|
||||
; 0 not in link battle
|
||||
; 1 link battle
|
||||
; 4 mobile battle
|
||||
ds 1
|
||||
db
|
||||
|
||||
ScriptVar:: ; c2dd
|
||||
ds 1
|
||||
ScriptVar:: db ; c2dd
|
||||
|
||||
wPlayerNextMovement:: ds 1
|
||||
wPlayerMovement:: ds 1
|
||||
wPlayerNextMovement:: db
|
||||
wPlayerMovement:: db
|
||||
ds 2
|
||||
wc2e2::
|
||||
wMovementPerson:: ds 1
|
||||
wMovementPerson:: db
|
||||
wMovementDataPointer:: ds 3 ; dba
|
||||
wc2e6:: ds 4
|
||||
wMovementByteWasControlSwitch:: ds 1
|
||||
wMovementPointer:: ds 2 ; c2eb
|
||||
wMovementByteWasControlSwitch:: db
|
||||
wMovementPointer:: dw ; c2eb
|
||||
|
||||
ds 3
|
||||
|
||||
wTempObjectCopyMapObjectIndex:: ds 1 ; c2f0
|
||||
wTempObjectCopySprite:: ds 1 ; c2f1
|
||||
wTempObjectCopySpriteVTile:: ds 1 ; c2f2
|
||||
wTempObjectCopyPalette:: ds 1 ; c2f3
|
||||
wTempObjectCopyMovement:: ds 1 ; c2f4
|
||||
wTempObjectCopyRange:: ds 1 ; c2f5
|
||||
wTempObjectCopyX:: ds 1 ; c2f6
|
||||
wTempObjectCopyY:: ds 1 ; c2f7
|
||||
wTempObjectCopyRadius:: ds 1 ; c2f8
|
||||
wTempObjectCopyMapObjectIndex:: db ; c2f0
|
||||
wTempObjectCopySprite:: db ; c2f1
|
||||
wTempObjectCopySpriteVTile:: db ; c2f2
|
||||
wTempObjectCopyPalette:: db ; c2f3
|
||||
wTempObjectCopyMovement:: db ; c2f4
|
||||
wTempObjectCopyRange:: db ; c2f5
|
||||
wTempObjectCopyX:: db ; c2f6
|
||||
wTempObjectCopyY:: db ; c2f7
|
||||
wTempObjectCopyRadius:: db ; c2f8
|
||||
|
||||
ds 1
|
||||
|
||||
TileDown:: ; c2fa
|
||||
ds 1
|
||||
TileUp:: ; c2fb
|
||||
ds 1
|
||||
TileLeft:: ; c2fc
|
||||
ds 1
|
||||
TileRight:: ; c2fd
|
||||
ds 1
|
||||
TileDown:: db ; c2fa
|
||||
TileUp:: db ; c2fb
|
||||
TileLeft:: db ; c2fc
|
||||
TileRight:: db ; c2fd
|
||||
|
||||
TilePermissions:: ; c2fe
|
||||
; set if tile behavior prevents
|
||||
@ -212,19 +196,36 @@ TilePermissions:: ; c2fe
|
||||
; bit 2: up
|
||||
; bit 1: left
|
||||
; bit 0: right
|
||||
ds 1
|
||||
db
|
||||
|
||||
ds 1
|
||||
|
||||
|
||||
SECTION "wSpriteAnims", WRAM0
|
||||
; wc300 - wc313 is a 10x2 dictionary.
|
||||
; keys: taken from third column of SpriteAnimSeqData
|
||||
; values: VTiles
|
||||
|
||||
UNION
|
||||
; wSpriteAnimDict is a 10x2 dictionary
|
||||
; keys: taken from third column of SpriteAnimSeqData
|
||||
; values: VTiles
|
||||
wSpriteAnimDict:: ds 10 * 2
|
||||
|
||||
wSpriteAnimationStructs::
|
||||
; field 0: index
|
||||
; fields 1-3: loaded from SpriteAnimSeqData
|
||||
SpriteAnim1:: sprite_anim_struct SpriteAnim1
|
||||
SpriteAnim2:: sprite_anim_struct SpriteAnim2
|
||||
SpriteAnim3:: sprite_anim_struct SpriteAnim3
|
||||
SpriteAnim4:: sprite_anim_struct SpriteAnim4
|
||||
SpriteAnim5:: sprite_anim_struct SpriteAnim5
|
||||
SpriteAnim6:: sprite_anim_struct SpriteAnim6
|
||||
SpriteAnim7:: sprite_anim_struct SpriteAnim7
|
||||
SpriteAnim8:: sprite_anim_struct SpriteAnim8
|
||||
SpriteAnim9:: sprite_anim_struct SpriteAnim9
|
||||
SpriteAnim10:: sprite_anim_struct SpriteAnim10
|
||||
wSpriteAnimationStructsEnd::
|
||||
|
||||
NEXTU
|
||||
; mobile data
|
||||
wc300:: ds 1
|
||||
wc301:: ds 1
|
||||
wc302:: ds 1
|
||||
@ -244,62 +245,32 @@ wc310:: ds 1
|
||||
wc311:: ds 1
|
||||
wc312:: ds 1
|
||||
wc313:: ds 1
|
||||
wc314:: ds 152
|
||||
wc3ac:: ds 8
|
||||
ENDU
|
||||
|
||||
wSpriteAnimationStructs::
|
||||
; Field 0: Index
|
||||
; Fields 1-3: Loaded from SpriteAnimSeqData
|
||||
wc314::
|
||||
SpriteAnim1:: sprite_anim_struct SpriteAnim1
|
||||
wc324::
|
||||
SpriteAnim2:: sprite_anim_struct SpriteAnim2
|
||||
wc334::
|
||||
SpriteAnim3:: sprite_anim_struct SpriteAnim3
|
||||
wc344::
|
||||
SpriteAnim4:: sprite_anim_struct SpriteAnim4
|
||||
wc354::
|
||||
SpriteAnim5:: sprite_anim_struct SpriteAnim5
|
||||
wc364::
|
||||
SpriteAnim6:: sprite_anim_struct SpriteAnim6
|
||||
wc374::
|
||||
SpriteAnim7:: sprite_anim_struct SpriteAnim7
|
||||
wc384::
|
||||
SpriteAnim8:: sprite_anim_struct SpriteAnim8
|
||||
wc394::
|
||||
SpriteAnim9:: sprite_anim_struct SpriteAnim9
|
||||
wc3a4::
|
||||
wSpriteAnimCount:: db
|
||||
wCurrSpriteOAMAddr:: db
|
||||
|
||||
UNION
|
||||
SpriteAnim10:: sprite_anim_struct SpriteAnim10
|
||||
wSpriteAnimationStructsEnd::
|
||||
NEXTU
|
||||
ds 8
|
||||
wc3ac:: ds 8 ; c3ac
|
||||
ENDU
|
||||
CurIcon:: db ; c3b6
|
||||
|
||||
wSpriteAnimCount:: ds 1
|
||||
wCurrSpriteOAMAddr:: ds 1
|
||||
|
||||
CurIcon:: ; c3b6
|
||||
ds 1
|
||||
|
||||
|
||||
wCurIconTile:: ds 1
|
||||
wCurIconTile:: db
|
||||
wSpriteAnimAddrBackup::
|
||||
wSpriteAnimIDBuffer::
|
||||
wCurrSpriteAddSubFlags::
|
||||
ds 2
|
||||
wCurrAnimVTile:: ds 1
|
||||
wCurrAnimXCoord:: ds 1
|
||||
wCurrAnimYCoord:: ds 1
|
||||
wCurrAnimXOffset:: ds 1
|
||||
wCurrAnimYOffset:: ds 1
|
||||
wGlobalAnimYOffset:: ds 1
|
||||
wGlobalAnimXOffset:: ds 1
|
||||
dw
|
||||
wCurrAnimVTile:: db
|
||||
wCurrAnimXCoord:: db
|
||||
wCurrAnimYCoord:: db
|
||||
wCurrAnimXOffset:: db
|
||||
wCurrAnimYOffset:: db
|
||||
wGlobalAnimYOffset:: db
|
||||
wGlobalAnimXOffset:: db
|
||||
wSpriteAnimsEnd::
|
||||
|
||||
ds 11
|
||||
|
||||
; mobile data
|
||||
wc3cc:: ds 1
|
||||
wc3cd:: ds 31
|
||||
wc3ec:: ds 1
|
||||
@ -352,6 +323,7 @@ TileMapEnd::
|
||||
|
||||
|
||||
SECTION "Battle", WRAM0
|
||||
|
||||
UNION
|
||||
wc608::
|
||||
wOddEgg:: party_struct OddEgg
|
||||
|
Loading…
Reference in New Issue
Block a user