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More constants
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@ -22,7 +22,7 @@ _MapSetup_Sound_Off:: ; e8000
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ld [hli], a ; ff26 ; music channels
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ld hl, rNR10 ; sound channel registers
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ld e, $4 ; number of channels
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ld e, NUM_MUSIC_CHANS
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.clearsound
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; sound channel 1 2 3 4
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xor a
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@ -47,7 +47,7 @@ _MapSetup_Sound_Off:: ; e8000
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ld a, e
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or d
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jr nz, .clearchannels
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ld a, $77 ; max
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ld a, MAX_VOLUME
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ld [Volume], a
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call MusicOn
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pop af
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@ -151,7 +151,7 @@ _UpdateSound:: ; e805c
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jr z, .next
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; are we in a sfx channel right now?
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ld a, [CurChannel]
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cp $4
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cp CHAN5
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jr nc, .next
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; are any sfx channels active?
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; if so, mute
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@ -174,7 +174,7 @@ _UpdateSound:: ; e805c
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.next
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; are we in a sfx channel right now?
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ld a, [CurChannel]
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cp $4 ; sfx
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cp CHAN5
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jr nc, .sfx_channel
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ld hl, Channel5Flags - Channel1
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add hl, bc
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@ -1223,7 +1223,7 @@ ParseMusic: ; e85e1
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bit SOUND_SUBROUTINE, [hl] ; in a subroutine?
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jr nz, .readcommand ; execute
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ld a, [CurChannel]
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cp $4 ; channels 0-3?
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cp CHAN5
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jr nc, .chan_5to8
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; ????
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ld hl, Channel5Flags - Channel1
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@ -1237,7 +1237,7 @@ ParseMusic: ; e85e1
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call nz, RestoreVolume
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; end music
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ld a, [CurChannel]
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cp $4 ; channel 5?
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cp CHAN5
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jr nz, .ok
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; ????
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xor a
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@ -1266,7 +1266,7 @@ ParseMusic: ; e85e1
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RestoreVolume: ; e8679
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; ch5 only
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ld a, [CurChannel]
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cp $4
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cp CHAN5
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ret nz
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xor a
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ld hl, Channel6CryPitch
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@ -1968,7 +1968,7 @@ Music_NoteType: ; e8963
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ld [hl], a
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ld a, [CurChannel]
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and $3
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cp CHAN4 ; CHAN8 & $3
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cp CHAN8 & $3
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ret z
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; intensity
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call Music_Intensity
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@ -2063,7 +2063,7 @@ Music_StereoPanning: ; e89ba
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; params: 1
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; stereo on?
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ld a, [Options]
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bit 5, a ; stereo
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bit STEREO, a
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jr nz, Music_Panning
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; skip param
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call GetMusicByte
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@ -2552,7 +2552,7 @@ _PlayCryHeader:: ; e8b79
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; This only applies in-battle.
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ld a, [Options]
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bit 5, a ; stereo
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bit STEREO, a
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jr z, .next
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; [Tracks] &= [CryTracks]
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@ -2577,7 +2577,7 @@ _PlayCryHeader:: ; e8b79
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ld a, [Volume]
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ld [LastVolume], a
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ld a, $77
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ld a, MAX_VOLUME
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ld [Volume], a
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.end
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@ -2696,7 +2696,7 @@ PlayStereoSFX:: ; e8ca6
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; standard procedure if stereo's off
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ld a, [Options]
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bit 5, a
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bit STEREO, a
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jp z, _PlaySFX
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; else, let's go ahead with this
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@ -3231,7 +3231,7 @@ GetLRTracks: ; e8fc2
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; gets the default sound l/r channels
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; stores mono/stereo table in hl
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ld a, [Options]
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bit 5, a ; stereo
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bit STEREO, a
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; made redundant, could have had a purpose in gold
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jr nz, .stereo
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ld hl, MonoTracks
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@ -3279,7 +3279,7 @@ ClearChannels:: ; e8fe9
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ld a, $80
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ld [hli], a
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ld hl, rNR10
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ld e, $4
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ld e, NUM_MUSIC_CHANS
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.loop
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call ClearChannel
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dec e
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@ -1,60 +1,69 @@
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; pitch
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const_def
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const __
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const C_
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const C#
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const D_
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const D#
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const E_
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const F_
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const F#
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const G_
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const G#
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const A_
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const A#
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const B_
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const CC ; used for pitchoffset
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const __ ; 0
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const C_ ; 1
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const C# ; 2
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const D_ ; 3
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const D# ; 4
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const E_ ; 5
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const F_ ; 6
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const F# ; 7
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const G_ ; 8
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const G# ; 9
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const A_ ; a
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const A# ; b
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const B_ ; c
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const CC ; d (used for pitchoffset)
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; channel
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; ChannelPointers indexes (see engine/audio.asm)
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const_def
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const CHAN1
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const CHAN2
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const CHAN3
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const CHAN4
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const CHAN1 ; 0
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const CHAN2 ; 1
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const CHAN3 ; 2
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const CHAN4 ; 3
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NUM_MUSIC_CHANS EQU const_value
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NUM_NOISE_CHANS EQU const_value
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const CHAN5
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const CHAN6
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const CHAN7
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const CHAN8
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const CHAN5 ; 4
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const CHAN6 ; 5
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const CHAN7 ; 6
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const CHAN8 ; 7
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NUM_CHANNELS EQU const_value
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; Flags1
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SOUND_CHANNEL_ON EQU 0
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SOUND_SUBROUTINE EQU 1
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SOUND_LOOPING EQU 2
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SOUND_SFX EQU 3
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SOUND_NOISE EQU 4
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SOUND_REST EQU 5
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const_def
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const SOUND_CHANNEL_ON ; 0
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const SOUND_SUBROUTINE ; 1
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const SOUND_LOOPING ; 2
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const SOUND_SFX ; 3
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const SOUND_NOISE ; 4
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const SOUND_REST ; 5
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; Flags2
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SOUND_VIBRATO EQU 0
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SOUND_PITCH_WHEEL EQU 1
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SOUND_DUTY EQU 2
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SOUND_UNKN_0B EQU 3
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SOUND_CRY_PITCH EQU 4
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SOUND_UNKN_0D EQU 5
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SOUND_UNKN_0E EQU 6
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SOUND_UNKN_0F EQU 7
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const_def
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const SOUND_VIBRATO ; 0
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const SOUND_PITCH_WHEEL ; 1
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const SOUND_DUTY ; 2
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const SOUND_UNKN_0B ; 3
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const SOUND_CRY_PITCH ; 4
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const SOUND_UNKN_0D ; 5
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const SOUND_UNKN_0E ; 6
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const SOUND_UNKN_0F ; 7
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; Flags3
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SOUND_VIBRATO_DIR EQU 0
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SOUND_PITCH_WHEEL_DIR EQU 1
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const_def
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const SOUND_VIBRATO_DIR ; 0
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const SOUND_PITCH_WHEEL_DIR ; 1
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; NoteFlags
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NOTE_DUTY_OVERRIDE EQU 0
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NOTE_FREQ_OVERRIDE EQU 1
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NOTE_UNKN_3 EQU 3
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NOTE_NOISE_SAMPLING EQU 4
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NOTE_REST EQU 5
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NOTE_VIBRATO_OVERRIDE EQU 6
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const_def
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const NOTE_DUTY_OVERRIDE ; 0
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const NOTE_FREQ_OVERRIDE ; 1
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const NOTE_UNUSED ; 2
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const NOTE_UNKN_3 ; 3
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const NOTE_NOISE_SAMPLING ; 4
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const NOTE_REST ; 5
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const NOTE_VIBRATO_OVERRIDE ; 6
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; Volume:
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MAX_VOLUME EQU $77
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@ -264,6 +264,7 @@ NUM_HMS = const_value - HM01
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add_mt FLAMETHROWER
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add_mt THUNDERBOLT
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add_mt ICE_BEAM
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NUM_TM_HM_TUTOR = __enum__ +- 1
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ITEM_FROM_MEM EQU $FF
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@ -1,22 +1,26 @@
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; MonType: ; cf5f
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PARTYMON EQU 0
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OTPARTYMON EQU 1
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BOXMON EQU 2
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TEMPMON EQU 3
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WILDMON EQU 4
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const_def
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const PARTYMON ; 0
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const OTPARTYMON ; 1
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const BOXMON ; 2
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const TEMPMON ; 3
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const WILDMON ; 4
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; Options: ; cfcc
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; Options: (bits) ; cfcc
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const_value SET 5
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const STEREO ; 5
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const BATTLE_SHIFT ; 6
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const BATTLE_SCENE ; 7
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; Options: (bits 0-2 values) ; cfcc
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FAST_TEXT EQU 0
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MED_TEXT EQU 1
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SLOW_TEXT EQU 2
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NO_TEXT_SCROLL EQU 4
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; bits
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STEREO EQU 5
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BATTLE_SHIFT EQU 6
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BATTLE_SCENE EQU 7
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; Options2:
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MENU_ACCOUNT EQU 0
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const_def
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const MENU_ACCOUNT ; 0
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; GBPrinter:
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PRINT_LIGHTEST EQU $00
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@ -26,11 +30,12 @@ PRINT_DARKER EQU $60
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PRINT_DARKEST EQU $7f
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; WalkingDirection: ; d043
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STANDING EQU -1
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DOWN EQU 0
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UP EQU 1
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LEFT EQU 2
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RIGHT EQU 3
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const_value SET -1
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const STANDING ; -1
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const DOWN ; 0
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const UP ; 1
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const LEFT ; 2
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const RIGHT ; 3
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; FacingDirection: ; d044
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FACE_CURRENT EQU 0
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@ -40,10 +45,11 @@ FACE_LEFT EQU 2
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FACE_RIGHT EQU 1
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; TimeOfDay: ; d269
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MORN EQU 0
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DAY EQU 1
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NITE EQU 2
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DARKNESS EQU 3
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const_def
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const MORN ; 0
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const DAY ; 1
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const NITE ; 2
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const DARKNESS ; 3
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; ScriptFlags: ; d434
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SCRIPT_RUNNING EQU 2
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@ -55,13 +61,14 @@ SCRIPT_WAIT_MOVEMENT EQU 2
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SCRIPT_WAIT EQU 3
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; CurDay: ; d4cb
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SUNDAY EQU 0
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MONDAY EQU 1
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TUESDAY EQU 2
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WEDNESDAY EQU 3
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THURSDAY EQU 4
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FRIDAY EQU 5
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SATURDAY EQU 6
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const_def
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const SUNDAY ; 0
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const MONDAY ; 1
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const TUESDAY ; 2
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const WEDNESDAY ; 3
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const THURSDAY ; 4
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const FRIDAY ; 5
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const SATURDAY ; 6
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; MapObjects: ; d71e
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@ -295,7 +295,7 @@ IsSFXPlaying:: ; 3c74
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; 3c97
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MaxVolume:: ; 3c97
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ld a, $77 ; max
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ld a, MAX_VOLUME
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ld [Volume], a
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ret
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; 3c9d
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@ -29,38 +29,37 @@ add_mt: MACRO
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enum \1_TMNUM
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ENDM
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; N TMs/HMs need (N+7)/8 bytes for their bit flags.
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; The rgbasm integers tms1, tms2, tms3 each hold 3 bytes, or 24 bits.
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tmhm: MACRO
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x = 0
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y = 0
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w = 0
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rept _NARG
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tms1 = 0
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tms2 = 0
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tms3 = 0
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rept _NARG
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if def(\1_TMNUM)
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if \1_TMNUM < 25
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x = x | (1 << ((\1_TMNUM) - 1))
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if \1_TMNUM < 24 + 1
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tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
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elif \1_TMNUM < 48 + 1
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tms2 = tms2 | (1 << ((\1_TMNUM) - 1 - 24))
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else
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if \1_TMNUM < 49
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y = y | (1 << ((\1_TMNUM) - 1 - 24))
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else
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w = w | (1 << ((\1_TMNUM) - 1 - 48))
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endc
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tms3 = tms3 | (1 << ((\1_TMNUM) - 1 - 48))
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endc
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else
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fail "\1 is not a TM, HM, or move tutor move"
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endc
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shift
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endr
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endr
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rept 3
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db x & $ff
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x = x >> 8
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endr
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rept 3
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db y & $ff
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y = y >> 8
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endr
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rept 2
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db w & $ff
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w = w >> 8
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endr
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rept 3
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db tms1 & $ff
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tms1 = tms1 >> 8
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endr
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rept 3
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db tms2 & $ff
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tms2 = tms2 >> 8
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endr
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rept 2
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db tms3 & $ff
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tms3 = tms3 >> 8
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endr
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ENDM
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