Commit Graph

35 Commits

Author SHA1 Message Date
xCrystal
d3b397fd37 Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12) 2024-02-03 15:09:45 +01:00
xCrystal
435d441d58 Level selection menu: entry transition events (#12) (#35) [commit 3] 2024-02-03 14:22:00 +01:00
xCrystal
1f2be83ebc Board menu: move die number animation (#11) 2023-09-27 19:25:47 +02:00
xCrystal
98d69d4e04 Board menu: break die and appear die number animations (#11) 2023-09-26 20:09:13 +02:00
xCrystal
2cbe0e1764 Sync with pokecrystal up to aba1f14 2023-09-24 15:06:19 +02:00
xCrystal
d6001be90c Sync with pokecrystal up to 8873506b1 2023-09-24 14:21:42 +02:00
xCrystal
84d5bdb55d Level selection menu: sprite anim data (#12) 2023-08-20 13:03:33 +02:00
vulcandth
4c239a6f65
Rename macros/wram.asm to macros/ram.asm (#1003) 2022-09-11 01:05:07 -04:00
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
ed0a0f7159 Move the dbbw, dbww, and dbwww macros to legacy 2021-05-30 15:51:49 -04:00
Rangi
98da09b3e9 Define more struct offset constants with rsreset instead of const_def
This was discussed in #739
2021-03-04 18:15:38 -05:00
Rangi
40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
Rangi
62b756c46e Rename "dummy game" to "memory game" 2020-11-08 19:32:57 -05:00
Rangi
4a323cf591 UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30 17:41:03 -04:00
Rangi
fe1a58deea Identify wSpriteAnimDict key constants 2020-10-30 15:39:08 -04:00
mid-kid
353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid
13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
Rangi
7b2515d1e4 [in progress] Harmonize more constant and data files with pokegold 2020-06-16 14:32:57 -04:00
mid-kid
91a768b243 Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
Remy Oukaour
25048bd12d wiggle → wobble 2018-01-19 00:16:08 -05:00
Remy Oukaour
fe3ef73a8c Group unused data 2018-01-15 00:44:40 -05:00
Remy Oukaour
07b8fe2983 G/S does use this OAM data: https://i.imgur.com/KdIhKKk.png 2018-01-15 00:21:41 -05:00
Remy Oukaour
d054116458 Merge branch 'patch' of https://github.com/mid-kid/pokecrystal
# Conflicts:
#	constants/sprite_anim_constants.asm
#	data/sprite_anims/framesets.asm
#	data/sprite_anims/oam.asm
2018-01-12 17:23:50 -05:00
mid-kid
5b7773b7d3 Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12 12:17:55 +01:00
Remy Oukaour
8d095cd5b8 Better names 2018-01-03 01:27:12 -05:00
Remy Oukaour
3fc06b0f9d Use constants 2018-01-02 20:35:57 -05:00
Remy Oukaour
41de67edbd Identify more G/S intro OAM data 2018-01-02 17:05:40 -05:00
Remy Oukaour
ae78ee6cc8 One more G/S intro OAM identified 2018-01-02 16:19:04 -05:00
Remy Oukaour
6cc4b534b5 Align comments 2018-01-02 16:01:47 -05:00
Remy Oukaour
64b27d86c0 More G/S intro OAM documentation 2018-01-02 15:54:23 -05:00
Remy Oukaour
6a3045d759 1-based EZ Chat cursor data indexes 2018-01-02 15:02:08 -05:00
Remy Oukaour
2dd9ac08a4 More sprite anim documentation 2018-01-02 14:39:24 -05:00
Remy Oukaour
7ad8ea13c9 Document more sprite anim data 2018-01-02 14:25:58 -05:00
Remy Oukaour
35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00