mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Level selection menu: don't make unique palette numbers and sprite anims for male and female; instead, load either red or blue into pal0 (#12)
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@ -129,8 +129,8 @@ DEF NUM_PREDEF_PALS EQU const_value
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const_def
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const RGBFADE_TO_BLACK_6BGP
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const RGBFADE_TO_LIGHTER_6BGP
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const RGBFADE_TO_WHITE_6BGP_7OBP
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const RGBFADE_TO_WHITE_6BGP_6OBP
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const RGBFADE_TO_WHITE_8BGP_8OBP
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const RGBFADE_TO_BLACK_6BGP_1OBP2
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const RGBFADE_TO_LIGHTER_6BGP_1OBP2
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const RGBFADE_TO_BLACK_6BGP_1OBP1
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const RGBFADE_TO_LIGHTER_6BGP_1OBP1
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DEF NUM_RGB_FADE_EFFECTS EQU const_value
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@ -80,18 +80,14 @@ DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
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const SPRITE_ANIM_OBJ_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_OBJ_CELEBI ; 2c
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_DOWN ; 2d
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN ; 2e
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_UP ; 2f
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_UP ; 30
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_LEFT ; 31
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 32
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 33
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 34
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const SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE ; 35
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const SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER ; 36
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const SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER ; 37
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL ; 38
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_DOWN ; 2d
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_UP ; 2e
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_LEFT ; 2f
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_RIGHT ; 30
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const SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE ; 31
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const SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER ; 32
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const SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER ; 33
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL ; 34
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DEF NUM_SPRITE_ANIM_OBJS EQU const_value
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; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
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@ -206,18 +202,14 @@ DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN ; 42
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN ; 43
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP ; 44
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP ; 45
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT ; 46
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 47
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 48
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 49
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE ; 50
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER ; 51
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER ; 52
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL ; 53
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_DOWN ; 42
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_UP ; 43
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_LEFT ; 44
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_RIGHT ; 45
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE ; 46
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER ; 47
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER ; 48
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL ; 49
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DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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@ -362,29 +354,21 @@ DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1 ; 8c
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2 ; 8d
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1 ; 8e
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2 ; 8f
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1 ; 90
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2 ; 91
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1 ; 92
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2 ; 93
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1 ; 94
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2 ; 95
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1 ; 96
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2 ; 97
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1 ; 98
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2 ; 99
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1 ; 9a
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2 ; 9b
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1 ; 9c
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2 ; 9d
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3 ; 9e
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4 ; 9f
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const SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER ; a0
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const SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1 ; a1
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const SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2 ; a2
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1 ; 8c
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2 ; 8d
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1 ; 8e
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2 ; 8f
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1 ; 90
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2 ; 91
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1 ; 92
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2 ; 93
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1 ; 94
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2 ; 95
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3 ; 96
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4 ; 97
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const SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER ; 98
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const SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1 ; 99
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const SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2 ; 9a
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DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
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assert NUM_SPRITE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
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@ -35,3 +35,12 @@ DEF NUM_SPRITEDATA_FIELDS EQU _RS
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const PAL_NPC_TREE ; d
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const PAL_NPC_ROCK ; e
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const PAL_NPC_MISC ; f
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; level selection menu sprite palettes
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const_def
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const PAL_LSM_PLAYER ; 0
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const PAL_LSM_TOD ; 1
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const PAL_LSM_TROPHY_1 ; 2
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const PAL_LSM_TROPHY_2 ; 3
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const PAL_LSM_TROPHY_3 ; 4
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const PAL_LSM_TROPHY_4 ; 5
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@ -67,14 +67,10 @@ SpriteAnimFrameData:
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dw .Frameset_IntroUnownF
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dw .Frameset_CelebiLeft
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dw .Frameset_CelebiRight
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dw .Frameset_LevelSelectionMenuMaleWalkDown
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dw .Frameset_LevelSelectionMenuFemaleWalkDown
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dw .Frameset_LevelSelectionMenuMaleWalkUp
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dw .Frameset_LevelSelectionMenuFemaleWalkUp
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dw .Frameset_LevelSelectionMenuMaleWalkLeft
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dw .Frameset_LevelSelectionMenuFemaleWalkLeft
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dw .Frameset_LevelSelectionMenuMaleWalkRight
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dw .Frameset_LevelSelectionMenuFemaleWalkRight
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dw .Frameset_LevelSelectionMenuWalkDown
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dw .Frameset_LevelSelectionMenuWalkUp
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dw .Frameset_LevelSelectionMenuWalkLeft
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dw .Frameset_LevelSelectionMenuWalkRight
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dw .Frameset_BoardMenuBreakDie
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dw .Frameset_BoardMenuAppearDieNumber
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dw .Frameset_BoardMenuMoveDieNumber
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@ -510,60 +506,32 @@ SpriteAnimFrameData:
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oamframe SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
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oamend
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.Frameset_LevelSelectionMenuMaleWalkDown:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2, 6, OAM_X_FLIP
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.Frameset_LevelSelectionMenuWalkDown:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkDown:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2, 6, OAM_X_FLIP
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.Frameset_LevelSelectionMenuWalkUp:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuMaleWalkUp:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2, 6, OAM_X_FLIP
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.Frameset_LevelSelectionMenuWalkLeft:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2, 6
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkUp:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuMaleWalkLeft:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2, 6
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkLeft:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1, 6
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2, 6
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oamrestart
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.Frameset_LevelSelectionMenuMaleWalkRight:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_LevelSelectionMenuFemaleWalkRight:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2, 6, OAM_X_FLIP
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.Frameset_LevelSelectionMenuWalkRight:
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1, 6, OAM_X_FLIP
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oamframe SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2, 6, OAM_X_FLIP
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oamrestart
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.Frameset_BoardMenuBreakDie:
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@ -147,22 +147,14 @@ SpriteAnimOAMData:
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spriteanimoam $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9
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spriteanimoam $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10
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spriteanimoam $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11
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spriteanimoam $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_1
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spriteanimoam $0c, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_DOWN_2
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spriteanimoam $00, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_1
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spriteanimoam $0c, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_DOWN_2
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spriteanimoam $04, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_1
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spriteanimoam $10, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_UP_2
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spriteanimoam $04, .OAMData_BlueWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_1
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spriteanimoam $10, .OAMData_BlueWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_UP_2
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spriteanimoam $08, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_1
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spriteanimoam $14, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_LEFT_2
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spriteanimoam $08, .OAMData_BlueWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_1
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spriteanimoam $14, .OAMData_BlueWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_LEFT_2
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spriteanimoam $08, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_1
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spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_MALE_RIGHT_2
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spriteanimoam $08, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_1
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spriteanimoam $14, .OAMData_BlueWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_FEMALE_RIGHT_2
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spriteanimoam $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1
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spriteanimoam $0c, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2
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spriteanimoam $04, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1
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spriteanimoam $10, .OAMData_RedWalkUp ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2
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spriteanimoam $08, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1
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spriteanimoam $14, .OAMData_RedWalkLeft ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2
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spriteanimoam $08, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1
|
||||
spriteanimoam $14, .OAMData_RedWalkRight ; SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2
|
||||
spriteanimoam $00, .OAMData_BreakDie1 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1
|
||||
spriteanimoam $00, .OAMData_BreakDie2 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2
|
||||
spriteanimoam $00, .OAMData_BreakDie3 ; SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3
|
||||
@ -788,27 +780,6 @@ SpriteAnimOAMData:
|
||||
dbsprite -1, 0, 0, 0, $02, PAL_OW_BLUE
|
||||
dbsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
||||
|
||||
.OAMData_BlueWalkUp:
|
||||
db 4
|
||||
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
|
||||
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
||||
|
||||
.OAMData_BlueWalkLeft:
|
||||
db 4
|
||||
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
|
||||
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
||||
|
||||
.OAMData_BlueWalkRight:
|
||||
db 4
|
||||
dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE
|
||||
dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE
|
||||
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
|
||||
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
|
||||
|
||||
.OAMData_MagnetTrainBlue:
|
||||
db 4
|
||||
dbsprite -1, -1, 0, 0, $00, PAL_OW_BLUE | PRIORITY
|
||||
|
@ -92,22 +92,14 @@ SpriteAnimObjects:
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_CELEBI
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE
|
||||
db SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_BOARD_MENU
|
||||
; SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER
|
||||
|
@ -572,17 +572,20 @@ _CGB_GSTitleScreen:
|
||||
ret
|
||||
|
||||
_CGB_LevelSelectionMenu:
|
||||
; load daytime-based player sprite pals (male and female)
|
||||
; load daytime-based player sprite pal (male or female)
|
||||
ld a, [wTimeOfDay]
|
||||
maskbits NUM_DAYTIMES
|
||||
ld bc, 8 palettes
|
||||
ld hl, MapObjectPals
|
||||
call AddNTimes
|
||||
gender_to_pal
|
||||
ld bc, 1 palettes
|
||||
call AddNTimes
|
||||
ld de, wOBPals1
|
||||
ld bc, 2 palettes
|
||||
ld bc, 1 palettes
|
||||
ld a, BANK(wOBPals1)
|
||||
call FarCopyWRAM
|
||||
; load daytime-based ToD symbol pals (pal2)
|
||||
; load daytime-based ToD symbol pals (pal1)
|
||||
ld a, [wTimeOfDay]
|
||||
maskbits NUM_DAYTIMES
|
||||
ld bc, 1 palettes
|
||||
@ -591,7 +594,7 @@ _CGB_LevelSelectionMenu:
|
||||
ld bc, 1 palettes
|
||||
ld a, BANK(wOBPals1)
|
||||
call FarCopyWRAM
|
||||
; load stage trophy pals (pal3 to pal6)
|
||||
; load stage trophy pals (pal2 to pal5)
|
||||
ld hl, LevelSelectionMenuStageTrophiesPals
|
||||
ld bc, 4 palettes
|
||||
ld a, BANK(wOBPals1)
|
||||
|
@ -277,10 +277,10 @@ RGBFadeEffectJumptable:
|
||||
table_width 2, RGBFadeEffectJumptable
|
||||
dw _RGBFadeToBlack_6BGP ; RGBFADE_TO_BLACK_6BGP
|
||||
dw _RGBFadeToLighter_6BGP ; RGBFADE_TO_LIGHTER_6BGP
|
||||
dw _RGBFadeToWhite_6BGP_7OBP ; RGBFADE_TO_WHITE_6BGP_7OBP
|
||||
dw _RGBFadeToWhite_6BGP_6OBP ; RGBFADE_TO_WHITE_6BGP_6OBP
|
||||
dw _RGBFadeToWhite_8BGP_8OBP ; RGBFADE_TO_WHITE_8BGP_8OBP
|
||||
dw _RGBFadeToBlack_6BGP_1OBP2 ; RGBFADE_TO_BLACK_6BGP_1OBP2
|
||||
dw _RGBFadeToLighter_6BGP_1OBP2 ; RGBFADE_TO_LIGHTER_6BGP_1OBP2
|
||||
dw _RGBFadeToBlack_6BGP_1OBP1 ; RGBFADE_TO_BLACK_6BGP_1OBP1
|
||||
dw _RGBFadeToLighter_6BGP_1OBP1 ; RGBFADE_TO_LIGHTER_6BGP_1OBP1
|
||||
assert_table_length NUM_RGB_FADE_EFFECTS
|
||||
|
||||
; in RGBFadeEffectJumptable functions, use DelayFrame calls appropriately
|
||||
@ -307,7 +307,7 @@ _RGBFadeToBlack_6BGP:
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
_RGBFadeToBlack_6BGP_1OBP2:
|
||||
_RGBFadeToBlack_6BGP_1OBP1:
|
||||
ld c, 32 / 2
|
||||
.loop
|
||||
push bc
|
||||
@ -318,7 +318,7 @@ _RGBFadeToBlack_6BGP_1OBP2:
|
||||
call FadeStepColorsToBlack
|
||||
|
||||
; fade OBP to black
|
||||
ld de, wOBPals2 + 2 palettes
|
||||
ld de, wOBPals2 + 1 palettes
|
||||
ld c, NUM_PAL_COLORS
|
||||
call FadeStepColorsToBlack
|
||||
|
||||
@ -353,7 +353,7 @@ _RGBFadeToLighter_6BGP:
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
_RGBFadeToLighter_6BGP_1OBP2:
|
||||
_RGBFadeToLighter_6BGP_1OBP1:
|
||||
ld c, 32 / 2
|
||||
.loop
|
||||
push bc
|
||||
@ -365,8 +365,8 @@ _RGBFadeToLighter_6BGP_1OBP2:
|
||||
call FadeStepColorsToLighter
|
||||
|
||||
; fade OBP to lighter (towards wOBPals1)
|
||||
ld de, wOBPals2 + 2 palettes
|
||||
ld hl, wOBPals1 + 2 palettes
|
||||
ld de, wOBPals2 + 1 palettes
|
||||
ld hl, wOBPals1 + 1 palettes
|
||||
ld c, NUM_PAL_COLORS
|
||||
call FadeStepColorsToLighter
|
||||
|
||||
@ -380,7 +380,7 @@ _RGBFadeToLighter_6BGP_1OBP2:
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
_RGBFadeToWhite_6BGP_7OBP:
|
||||
_RGBFadeToWhite_6BGP_6OBP:
|
||||
ld c, 32 / 2
|
||||
.loop
|
||||
push bc
|
||||
@ -392,7 +392,7 @@ _RGBFadeToWhite_6BGP_7OBP:
|
||||
|
||||
; fade OBP to white
|
||||
ld de, wOBPals2
|
||||
ld c, 7 * NUM_PAL_COLORS
|
||||
ld c, 6 * NUM_PAL_COLORS
|
||||
call FadeStepColorsToWhite
|
||||
|
||||
; commit pals
|
||||
|
@ -85,7 +85,7 @@ LevelSelectionMenu::
|
||||
farcall ClearSpriteAnims
|
||||
|
||||
; fade to the next unlocked level, or to the regular level selection menu
|
||||
ld b, RGBFADE_TO_BLACK_6BGP_1OBP2
|
||||
ld b, RGBFADE_TO_BLACK_6BGP_1OBP1
|
||||
call DoRGBFadeEffect
|
||||
ld c, 30 ;
|
||||
call DelayFrames ; black screen --> next landmark shown
|
||||
@ -213,7 +213,7 @@ LevelSelectionMenu::
|
||||
ret
|
||||
|
||||
.EnterLevelFadeOut:
|
||||
ld b, RGBFADE_TO_WHITE_6BGP_7OBP
|
||||
ld b, RGBFADE_TO_WHITE_6BGP_6OBP
|
||||
jp DoRGBFadeEffect
|
||||
|
||||
.exit
|
||||
@ -321,9 +321,7 @@ LevelSelectionMenu_InitPlayerSprite:
|
||||
; because ClearSpriteAnims was called before, it's always loaded to wSpriteAnim1
|
||||
depixel 0, 0
|
||||
; all the SPRITE_ANIM_* related to the level selection menu are sorted by direction, then by gender
|
||||
ld b, SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
|
||||
ld a, [wPlayerGender]
|
||||
add b
|
||||
ld a, SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_DOWN
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -514,10 +512,10 @@ LevelSelectionMenu_DrawTimeOfDaySymbol:
|
||||
ret
|
||||
|
||||
.OAM:
|
||||
db 3 * TILE_WIDTH, 2 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 0, 2
|
||||
db 3 * TILE_WIDTH, 3 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 1, 2
|
||||
db 4 * TILE_WIDTH, 2 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 8, 2
|
||||
db 4 * TILE_WIDTH, 3 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 9, 2
|
||||
db 3 * TILE_WIDTH, 2 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 0, PAL_LSM_TOD
|
||||
db 3 * TILE_WIDTH, 3 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 1, PAL_LSM_TOD
|
||||
db 4 * TILE_WIDTH, 2 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 8, PAL_LSM_TOD
|
||||
db 4 * TILE_WIDTH, 3 * TILE_WIDTH, 24 + NUM_DIRECTIONS + NUM_LEVEL_STAGES * 2 + 9, PAL_LSM_TOD
|
||||
|
||||
LevelSelectionMenu_DrawDirectionalArrows:
|
||||
; Draw directional arrows OAM around player sprite for the valid directions.
|
||||
@ -559,8 +557,8 @@ LevelSelectionMenu_DrawDirectionalArrows:
|
||||
ld a, [hli]
|
||||
ld [de], a ; tile id
|
||||
inc de
|
||||
gender_to_pal
|
||||
ld [de], a ; attr (use the same pal as player sprite)
|
||||
xor a ; PAL_LSM_PLAYER
|
||||
ld [de], a ; attr (uses the same pal as player sprite)
|
||||
inc de
|
||||
ret
|
||||
|
||||
@ -684,14 +682,14 @@ LevelSelectionMenu_DrawStageTrophies:
|
||||
db 18 * TILE_WIDTH, 19 * TILE_WIDTH
|
||||
|
||||
.BaseOAMTilesAttrs:
|
||||
db 24 + NUM_DIRECTIONS + 0, 3
|
||||
db 24 + NUM_DIRECTIONS + 4, 3
|
||||
db 24 + NUM_DIRECTIONS + 1, 4
|
||||
db 24 + NUM_DIRECTIONS + 5, 4
|
||||
db 24 + NUM_DIRECTIONS + 2, 5
|
||||
db 24 + NUM_DIRECTIONS + 6, 5
|
||||
db 24 + NUM_DIRECTIONS + 3, 6
|
||||
db 24 + NUM_DIRECTIONS + 7, 6
|
||||
db 24 + NUM_DIRECTIONS + 0, PAL_LSM_TROPHY_1
|
||||
db 24 + NUM_DIRECTIONS + 4, PAL_LSM_TROPHY_1
|
||||
db 24 + NUM_DIRECTIONS + 1, PAL_LSM_TROPHY_2
|
||||
db 24 + NUM_DIRECTIONS + 5, PAL_LSM_TROPHY_2
|
||||
db 24 + NUM_DIRECTIONS + 2, PAL_LSM_TROPHY_3
|
||||
db 24 + NUM_DIRECTIONS + 6, PAL_LSM_TROPHY_3
|
||||
db 24 + NUM_DIRECTIONS + 3, PAL_LSM_TROPHY_4
|
||||
db 24 + NUM_DIRECTIONS + 7, PAL_LSM_TROPHY_4
|
||||
|
||||
LevelSelectionMenu_ClearTextboxOAM:
|
||||
ld hl, wShadowOAM + $8 * SPRITEOAMSTRUCT_LENGTH
|
||||
@ -710,12 +708,8 @@ LevelSelectionMenu_SetAnimSeqAndFrameset:
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
ld a, [wPlayerGender]
|
||||
ld d, a
|
||||
ld a, SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
|
||||
add e
|
||||
ld a, SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_DOWN
|
||||
add e ; add direction
|
||||
add d ; add gender
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
@ -840,11 +834,11 @@ ENDM
|
||||
ret
|
||||
|
||||
.PageChangeFadeOut:
|
||||
ld b, RGBFADE_TO_BLACK_6BGP_1OBP2
|
||||
ld b, RGBFADE_TO_BLACK_6BGP_1OBP1
|
||||
jp DoRGBFadeEffect
|
||||
|
||||
.PageChangeFadeIn:
|
||||
ld b, RGBFADE_TO_LIGHTER_6BGP_1OBP2
|
||||
ld b, RGBFADE_TO_LIGHTER_6BGP_1OBP1
|
||||
jp DoRGBFadeEffect
|
||||
|
||||
LevelSelectionMenu_GetLandmarkPage:
|
||||
@ -1127,10 +1121,7 @@ _LevelSelectionMenuHandleTransition:
|
||||
ld [hl], a
|
||||
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
|
||||
add hl, bc
|
||||
ld a, [wPlayerGender]
|
||||
ld d, a
|
||||
ld a, SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
|
||||
add d
|
||||
ld a, SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_DOWN
|
||||
ld [hl], a
|
||||
; return nc to signal back not to apply a displacement during this frame
|
||||
xor a
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 232 B |
Loading…
Reference in New Issue
Block a user