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Load Diff
@ -33,105 +33,105 @@ DEF NUM_SPRITE_ANIM_GFX EQU const_value
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; wSpriteAnimDict size (see wram.asm)
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DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
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; SpriteAnimSeqData indexes (see data/sprite_anims/sequences.asm)
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; SpriteAnimObjects indexes (see data/sprite_anims/objects.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON ; 00
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR ; 04
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const SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE ; 05
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_INDEX_RED_WALK ; 0a
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const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR ; 0c
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_INDEX_LEAF ; 16
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const SPRITE_ANIM_INDEX_CUT_TREE ; 17
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const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
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const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
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const SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA ; 1a
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const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
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const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
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const SPRITE_ANIM_INDEX_EZCHAT_CURSOR ; 1d
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const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE ; 22
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE ; 23
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE ; 24
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const SPRITE_ANIM_INDEX_MOBILE_TRADE_PING ; 25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
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const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
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const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_INDEX_CELEBI ; 2c
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_DOWN ; 2d
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN ; 2e
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_UP ; 2f
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_UP ; 30
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_LEFT ; 31
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 32
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 33
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const SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 34
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DEF NUM_SPRITE_ANIM_INDEXES EQU const_value
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const SPRITE_ANIM_OBJ_PARTY_MON ; 00
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const SPRITE_ANIM_OBJ_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_OBJ_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR ; 04
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const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE ; 05
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const SPRITE_ANIM_OBJ_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_OBJ_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_OBJ_SLOTS_EGG ; 08
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const SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_OBJ_RED_WALK ; 0a
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const SPRITE_ANIM_OBJ_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR ; 0c
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const SPRITE_ANIM_OBJ_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_OBJ_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_OBJ_TRADE_POOF ; 0f
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const SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_OBJ_TRADEMON_ICON ; 11
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const SPRITE_ANIM_OBJ_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_OBJ_LEAF ; 16
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const SPRITE_ANIM_OBJ_CUT_TREE ; 17
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const SPRITE_ANIM_OBJ_FLY_LEAF ; 18
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const SPRITE_ANIM_OBJ_EGG_CRACK ; 19
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const SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA ; 1a
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const SPRITE_ANIM_OBJ_HEADBUTT ; 1b
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const SPRITE_ANIM_OBJ_EGG_HATCH ; 1c
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const SPRITE_ANIM_OBJ_EZCHAT_CURSOR ; 1d
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const SPRITE_ANIM_OBJ_BLUE_WALK ; 1e
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const SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE ; 22
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE ; 23
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE ; 24
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_PING ; 25
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const SPRITE_ANIM_OBJ_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_OBJ_INTRO_PICHU ; 27
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const SPRITE_ANIM_OBJ_INTRO_WOOPER ; 28
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const SPRITE_ANIM_OBJ_INTRO_UNOWN ; 29
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const SPRITE_ANIM_OBJ_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_OBJ_CELEBI ; 2c
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_DOWN ; 2d
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN ; 2e
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_UP ; 2f
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_UP ; 30
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_LEFT ; 31
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT ; 32
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT ; 33
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT ; 34
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DEF NUM_SPRITE_ANIM_OBJS EQU const_value
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; DoAnimFrame.Jumptable indexes (see engine/gfx/sprite_anims.asm)
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; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL ; 00
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const SPRITE_ANIM_SEQ_PARTY_MON ; 01
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR ; 07
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const SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE ; 08
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
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const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_SEQ_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
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const SPRITE_ANIM_SEQ_FLY_FROM ; 16
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const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
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const SPRITE_ANIM_SEQ_FLY_TO ; 18
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const SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA ; 19
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const SPRITE_ANIM_SEQ_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE ; 1c
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_SEQ_CELEBI ; 1f
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const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_DOWN ; 23
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_UP ; 24
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
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const SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
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DEF NUM_SPRITE_ANIM_SEQS EQU const_value
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const SPRITE_ANIM_FUNC_NULL ; 00
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const SPRITE_ANIM_FUNC_PARTY_MON ; 01
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const SPRITE_ANIM_FUNC_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_FUNC_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_FUNC_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_FUNC_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR ; 07
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const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE ; 08
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const SPRITE_ANIM_FUNC_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_FUNC_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_FUNC_SLOTS_EGG ; 0b
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const SPRITE_ANIM_FUNC_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_FUNC_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_FUNC_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_FUNC_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_FUNC_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_FUNC_CUT_LEAVES ; 15
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const SPRITE_ANIM_FUNC_FLY_FROM ; 16
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const SPRITE_ANIM_FUNC_FLY_LEAF ; 17
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const SPRITE_ANIM_FUNC_FLY_TO ; 18
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const SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA ; 19
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const SPRITE_ANIM_FUNC_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE ; 1c
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const SPRITE_ANIM_FUNC_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_FUNC_CELEBI ; 1f
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const SPRITE_ANIM_FUNC_INTRO_UNOWN ; 20
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const SPRITE_ANIM_FUNC_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY ; 22
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN ; 23
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP ; 24
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
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DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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File diff suppressed because it is too large
Load Diff
@ -5,225 +5,225 @@ MACRO battleanimoam
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ENDM
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BattleAnimOAMData:
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; entries correspond to BATTLEANIMOAMSET_* constants
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; entries correspond to BATTLE_ANIM_OAMSET_* constants
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table_width 4, BattleAnimOAMData
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battleanimoam $00, 16, .OAMData_00 ; BATTLEANIMOAMSET_00
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battleanimoam $04, 9, .OAMData_01 ; BATTLEANIMOAMSET_01
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battleanimoam $08, 4, .OAMData_02 ; BATTLEANIMOAMSET_02
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battleanimoam $09, 4, .OAMData_03 ; BATTLEANIMOAMSET_03
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battleanimoam $0d, 4, .OAMData_04 ; BATTLEANIMOAMSET_04
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battleanimoam $0f, 4, .OAMData_03 ; BATTLEANIMOAMSET_05
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battleanimoam $13, 4, .OAMData_04 ; BATTLEANIMOAMSET_06
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battleanimoam $04, 16, .OAMData_00 ; BATTLEANIMOAMSET_07
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battleanimoam $08, 16, .OAMData_00 ; BATTLEANIMOAMSET_08
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battleanimoam $08, 16, .OAMData_09 ; BATTLEANIMOAMSET_09
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battleanimoam $00, 4, .OAMData_04 ; BATTLEANIMOAMSET_0A
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battleanimoam $02, 4, .OAMData_03 ; BATTLEANIMOAMSET_0B
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battleanimoam $06, 2, .OAMData_0c ; BATTLEANIMOAMSET_0C
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battleanimoam $07, 2, .OAMData_0c ; BATTLEANIMOAMSET_0D
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battleanimoam $02, 4, .OAMData_04 ; BATTLEANIMOAMSET_0E
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battleanimoam $04, 1, .OAMData_0f ; BATTLEANIMOAMSET_0F
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battleanimoam $05, 1, .OAMData_0f ; BATTLEANIMOAMSET_10
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battleanimoam $00, 2, .OAMData_11 ; BATTLEANIMOAMSET_11
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battleanimoam $02, 2, .OAMData_11 ; BATTLEANIMOAMSET_12
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battleanimoam $00, 4, .OAMData_13 ; BATTLEANIMOAMSET_13
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battleanimoam $00, 1, .OAMData_0f ; BATTLEANIMOAMSET_14
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battleanimoam $01, 1, .OAMData_0f ; BATTLEANIMOAMSET_15
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battleanimoam $02, 1, .OAMData_0f ; BATTLEANIMOAMSET_16
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battleanimoam $03, 1, .OAMData_0f ; BATTLEANIMOAMSET_17
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battleanimoam $00, 4, .OAMData_02 ; BATTLEANIMOAMSET_18
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battleanimoam $01, 16, .OAMData_00 ; BATTLEANIMOAMSET_19
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battleanimoam $05, 16, .OAMData_00 ; BATTLEANIMOAMSET_1A
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battleanimoam $00, 4, .OAMData_03 ; BATTLEANIMOAMSET_1B
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battleanimoam $05, 12, .OAMData_1c ; BATTLEANIMOAMSET_1C
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battleanimoam $02, 4, .OAMData_02 ; BATTLEANIMOAMSET_1D
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battleanimoam $06, 1, .OAMData_0f ; BATTLEANIMOAMSET_1E
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battleanimoam $07, 1, .OAMData_0f ; BATTLEANIMOAMSET_1F
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battleanimoam $08, 1, .OAMData_0f ; BATTLEANIMOAMSET_20
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battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_21
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battleanimoam $09, 22, .OAMData_22 ; BATTLEANIMOAMSET_22
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battleanimoam $04, 2, .OAMData_11 ; BATTLEANIMOAMSET_23
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battleanimoam $06, 2, .OAMData_11 ; BATTLEANIMOAMSET_24
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battleanimoam $0c, 1, .OAMData_0f ; BATTLEANIMOAMSET_25
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battleanimoam $0a, 1, .OAMData_0f ; BATTLEANIMOAMSET_26
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battleanimoam $0b, 4, .OAMData_02 ; BATTLEANIMOAMSET_27
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battleanimoam $08, 4, .OAMData_04 ; BATTLEANIMOAMSET_28
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battleanimoam $06, 4, .OAMData_04 ; BATTLEANIMOAMSET_29
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battleanimoam $00, 5, .OAMData_2a ; BATTLEANIMOAMSET_2A
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battleanimoam $03, 6, .OAMData_2b ; BATTLEANIMOAMSET_2B
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battleanimoam $00, 7, .OAMData_2c ; BATTLEANIMOAMSET_2C
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battleanimoam $03, 8, .OAMData_2d ; BATTLEANIMOAMSET_2D
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battleanimoam $00, 9, .OAMData_2e ; BATTLEANIMOAMSET_2E
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battleanimoam $00, 4, .OAMData_2f ; BATTLEANIMOAMSET_2F
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battleanimoam $02, 4, .OAMData_30 ; BATTLEANIMOAMSET_30
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battleanimoam $04, 6, .OAMData_31 ; BATTLEANIMOAMSET_31
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battleanimoam $00, 2, .OAMData_32 ; BATTLEANIMOAMSET_32
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battleanimoam $00, 7, .OAMData_33 ; BATTLEANIMOAMSET_33
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battleanimoam $00, 14, .OAMData_32 ; BATTLEANIMOAMSET_34
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battleanimoam $00, 21, .OAMData_33 ; BATTLEANIMOAMSET_35
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battleanimoam $00, 2, .OAMData_36 ; BATTLEANIMOAMSET_36
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battleanimoam $00, 6, .OAMData_36 ; BATTLEANIMOAMSET_37
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battleanimoam $00, 10, .OAMData_36 ; BATTLEANIMOAMSET_38
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battleanimoam $00, 14, .OAMData_36 ; BATTLEANIMOAMSET_39
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battleanimoam $00, 2, .OAMData_3a ; BATTLEANIMOAMSET_3A
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battleanimoam $00, 6, .OAMData_3a ; BATTLEANIMOAMSET_3B
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battleanimoam $00, 10, .OAMData_3a ; BATTLEANIMOAMSET_3C
|
||||
battleanimoam $00, 14, .OAMData_3a ; BATTLEANIMOAMSET_3D
|
||||
battleanimoam $00, 4, .OAMData_3e ; BATTLEANIMOAMSET_3E
|
||||
battleanimoam $00, 16, .OAMData_3e ; BATTLEANIMOAMSET_3F
|
||||
battleanimoam $00, 26, .OAMData_3e ; BATTLEANIMOAMSET_40
|
||||
battleanimoam $00, 26, .OAMData_41 ; BATTLEANIMOAMSET_41
|
||||
battleanimoam $0e, 4, .OAMData_42 ; BATTLEANIMOAMSET_42
|
||||
battleanimoam $0e, 8, .OAMData_42 ; BATTLEANIMOAMSET_43
|
||||
battleanimoam $0e, 4, .OAMData_44 ; BATTLEANIMOAMSET_44
|
||||
battleanimoam $0e, 8, .OAMData_44 ; BATTLEANIMOAMSET_45
|
||||
battleanimoam $0e, 4, .OAMData_46 ; BATTLEANIMOAMSET_46
|
||||
battleanimoam $0e, 4, .OAMData_47 ; BATTLEANIMOAMSET_47
|
||||
battleanimoam $00, 6, .OAMData_48 ; BATTLEANIMOAMSET_48
|
||||
battleanimoam $03, 4, .OAMData_49 ; BATTLEANIMOAMSET_49
|
||||
battleanimoam $03, 2, .OAMData_4a ; BATTLEANIMOAMSET_4A
|
||||
battleanimoam $01, 5, .OAMData_0f ; BATTLEANIMOAMSET_4B
|
||||
battleanimoam $01, 6, .OAMData_4c ; BATTLEANIMOAMSET_4C
|
||||
battleanimoam $01, 7, .OAMData_4d ; BATTLEANIMOAMSET_4D
|
||||
battleanimoam $01, 3, .OAMData_4d ; BATTLEANIMOAMSET_4E
|
||||
battleanimoam $01, 8, .OAMData_4f ; BATTLEANIMOAMSET_4F
|
||||
battleanimoam $01, 9, .OAMData_50 ; BATTLEANIMOAMSET_50
|
||||
battleanimoam $01, 10, .OAMData_51 ; BATTLEANIMOAMSET_51
|
||||
battleanimoam $01, 6, .OAMData_51 ; BATTLEANIMOAMSET_52
|
||||
battleanimoam $00, 9, .OAMData_01 ; BATTLEANIMOAMSET_53
|
||||
battleanimoam $04, 4, .OAMData_02 ; BATTLEANIMOAMSET_54
|
||||
battleanimoam $05, 4, .OAMData_02 ; BATTLEANIMOAMSET_55
|
||||
battleanimoam $00, 2, .OAMData_56 ; BATTLEANIMOAMSET_56
|
||||
battleanimoam $02, 2, .OAMData_56 ; BATTLEANIMOAMSET_57
|
||||
battleanimoam $04, 2, .OAMData_56 ; BATTLEANIMOAMSET_58
|
||||
battleanimoam $02, 4, .OAMData_59 ; BATTLEANIMOAMSET_59
|
||||
battleanimoam $02, 4, .OAMData_5a ; BATTLEANIMOAMSET_5A
|
||||
battleanimoam $02, 2, .OAMData_0c ; BATTLEANIMOAMSET_5B
|
||||
battleanimoam $04, 2, .OAMData_0c ; BATTLEANIMOAMSET_5C
|
||||
battleanimoam $06, 4, .OAMData_5d ; BATTLEANIMOAMSET_5D
|
||||
battleanimoam $08, 2, .OAMData_0c ; BATTLEANIMOAMSET_5E
|
||||
battleanimoam $09, 2, .OAMData_0c ; BATTLEANIMOAMSET_5F
|
||||
battleanimoam $05, 2, .OAMData_60 ; BATTLEANIMOAMSET_60
|
||||
battleanimoam $00, 2, .OAMData_61 ; BATTLEANIMOAMSET_61
|
||||
battleanimoam $00, 5, .OAMData_61 ; BATTLEANIMOAMSET_62
|
||||
battleanimoam $00, 9, .OAMData_61 ; BATTLEANIMOAMSET_63
|
||||
battleanimoam $09, 9, .OAMData_61 ; BATTLEANIMOAMSET_64
|
||||
battleanimoam $00, 4, .OAMData_65 ; BATTLEANIMOAMSET_65
|
||||
battleanimoam $00, 7, .OAMData_65 ; BATTLEANIMOAMSET_66
|
||||
battleanimoam $00, 9, .OAMData_65 ; BATTLEANIMOAMSET_67
|
||||
battleanimoam $09, 9, .OAMData_65 ; BATTLEANIMOAMSET_68
|
||||
battleanimoam $04, 1, .OAMData_69 ; BATTLEANIMOAMSET_69
|
||||
battleanimoam $05, 2, .OAMData_6a ; BATTLEANIMOAMSET_6A
|
||||
battleanimoam $06, 4, .OAMData_03 ; BATTLEANIMOAMSET_6B
|
||||
battleanimoam $0a, 4, .OAMData_03 ; BATTLEANIMOAMSET_6C
|
||||
battleanimoam $0e, 4, .OAMData_03 ; BATTLEANIMOAMSET_6D
|
||||
battleanimoam $08, 5, .OAMData_6e ; BATTLEANIMOAMSET_6E
|
||||
battleanimoam $0d, 3, .OAMData_6f ; BATTLEANIMOAMSET_6F
|
||||
battleanimoam $01, 8, .OAMData_70 ; BATTLEANIMOAMSET_70
|
||||
battleanimoam $03, 8, .OAMData_70 ; BATTLEANIMOAMSET_71
|
||||
battleanimoam $05, 8, .OAMData_70 ; BATTLEANIMOAMSET_72
|
||||
battleanimoam $07, 8, .OAMData_70 ; BATTLEANIMOAMSET_73
|
||||
battleanimoam $06, 4, .OAMData_02 ; BATTLEANIMOAMSET_74
|
||||
battleanimoam $07, 4, .OAMData_02 ; BATTLEANIMOAMSET_75
|
||||
battleanimoam $0a, 2, .OAMData_76 ; BATTLEANIMOAMSET_76
|
||||
battleanimoam $00, 1, .OAMData_77 ; BATTLEANIMOAMSET_77
|
||||
battleanimoam $00, 3, .OAMData_78 ; BATTLEANIMOAMSET_78
|
||||
battleanimoam $00, 6, .OAMData_79 ; BATTLEANIMOAMSET_79
|
||||
battleanimoam $00, 9, .OAMData_7a ; BATTLEANIMOAMSET_7A
|
||||
battleanimoam $00, 12, .OAMData_7b ; BATTLEANIMOAMSET_7B
|
||||
battleanimoam $00, 14, .OAMData_7c ; BATTLEANIMOAMSET_7C
|
||||
battleanimoam $00, 15, .OAMData_7d ; BATTLEANIMOAMSET_7D
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_7E
|
||||
battleanimoam $08, 4, .OAMData_03 ; BATTLEANIMOAMSET_7F
|
||||
battleanimoam $0d, 1, .OAMData_0f ; BATTLEANIMOAMSET_80
|
||||
battleanimoam $0e, 4, .OAMData_81 ; BATTLEANIMOAMSET_81
|
||||
battleanimoam $10, 1, .OAMData_0f ; BATTLEANIMOAMSET_82
|
||||
battleanimoam $11, 1, .OAMData_0f ; BATTLEANIMOAMSET_83
|
||||
battleanimoam $04, 2, .OAMData_6a ; BATTLEANIMOAMSET_84
|
||||
battleanimoam $05, 2, .OAMData_6a ; BATTLEANIMOAMSET_85
|
||||
battleanimoam $0a, 4, .OAMData_04 ; BATTLEANIMOAMSET_86
|
||||
battleanimoam $00, 8, .OAMData_87 ; BATTLEANIMOAMSET_87
|
||||
battleanimoam $00, 12, .OAMData_88 ; BATTLEANIMOAMSET_88
|
||||
battleanimoam $00, 16, .OAMData_87 ; BATTLEANIMOAMSET_89
|
||||
battleanimoam $09, 2, .OAMData_8a ; BATTLEANIMOAMSET_8A
|
||||
battleanimoam $09, 4, .OAMData_8a ; BATTLEANIMOAMSET_8B
|
||||
battleanimoam $09, 6, .OAMData_8a ; BATTLEANIMOAMSET_8C
|
||||
battleanimoam $09, 8, .OAMData_8a ; BATTLEANIMOAMSET_8D
|
||||
battleanimoam $12, 5, .OAMData_8e ; BATTLEANIMOAMSET_8E
|
||||
battleanimoam $00, 4, .OAMData_8f ; BATTLEANIMOAMSET_8F
|
||||
battleanimoam $04, 4, .OAMData_8f ; BATTLEANIMOAMSET_90
|
||||
battleanimoam $08, 4, .OAMData_8f ; BATTLEANIMOAMSET_91
|
||||
battleanimoam $0c, 4, .OAMData_8f ; BATTLEANIMOAMSET_92
|
||||
battleanimoam $00, 6, .OAMData_93 ; BATTLEANIMOAMSET_93
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_94
|
||||
battleanimoam $0a, 4, .OAMData_04 ; BATTLEANIMOAMSET_95
|
||||
battleanimoam $15, 4, .OAMData_30 ; BATTLEANIMOAMSET_96
|
||||
battleanimoam $04, 4, .OAMData_30 ; BATTLEANIMOAMSET_97
|
||||
battleanimoam $0c, 4, .OAMData_04 ; BATTLEANIMOAMSET_98
|
||||
battleanimoam $0a, 4, .OAMData_99 ; BATTLEANIMOAMSET_99
|
||||
battleanimoam $0c, 4, .OAMData_03 ; BATTLEANIMOAMSET_9A
|
||||
battleanimoam $00, 36, .OAMData_9b ; BATTLEANIMOAMSET_9B
|
||||
battleanimoam $0d, 2, .OAMData_9c ; BATTLEANIMOAMSET_9C
|
||||
battleanimoam $0d, 4, .OAMData_9c ; BATTLEANIMOAMSET_9D
|
||||
battleanimoam $0d, 6, .OAMData_9c ; BATTLEANIMOAMSET_9E
|
||||
battleanimoam $02, 8, .OAMData_9f ; BATTLEANIMOAMSET_9F
|
||||
battleanimoam $08, 7, .OAMData_a0 ; BATTLEANIMOAMSET_A0
|
||||
battleanimoam $08, 5, .OAMData_a0 ; BATTLEANIMOAMSET_A1
|
||||
battleanimoam $08, 3, .OAMData_a0 ; BATTLEANIMOAMSET_A2
|
||||
battleanimoam $00, 16, .OAMData_1c ; BATTLEANIMOAMSET_A3
|
||||
battleanimoam $00, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A4
|
||||
battleanimoam $06, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A5
|
||||
battleanimoam $0c, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A6
|
||||
battleanimoam $12, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A7
|
||||
battleanimoam $18, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A8
|
||||
battleanimoam $1e, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A9
|
||||
battleanimoam $24, 9, .OAMData_a4 ; BATTLEANIMOAMSET_AA
|
||||
battleanimoam $2a, 9, .OAMData_a4 ; BATTLEANIMOAMSET_AB
|
||||
battleanimoam $03, 4, .OAMData_ac ; BATTLEANIMOAMSET_AC
|
||||
battleanimoam $12, 4, .OAMData_03 ; BATTLEANIMOAMSET_AD
|
||||
battleanimoam $10, 4, .OAMData_04 ; BATTLEANIMOAMSET_AE
|
||||
battleanimoam $16, 1, .OAMData_0f ; BATTLEANIMOAMSET_AF
|
||||
battleanimoam $17, 4, .OAMData_02 ; BATTLEANIMOAMSET_B0
|
||||
battleanimoam $18, 4, .OAMData_03 ; BATTLEANIMOAMSET_B1
|
||||
battleanimoam $1c, 4, .OAMData_03 ; BATTLEANIMOAMSET_B2
|
||||
battleanimoam $20, 3, .OAMData_03 ; BATTLEANIMOAMSET_B3
|
||||
battleanimoam $23, 4, .OAMData_04 ; BATTLEANIMOAMSET_B4
|
||||
battleanimoam $25, 3, .OAMData_03 ; BATTLEANIMOAMSET_B5
|
||||
battleanimoam $17, 4, .OAMData_03 ; BATTLEANIMOAMSET_B6
|
||||
battleanimoam $0a, 16, .OAMData_00 ; BATTLEANIMOAMSET_B7
|
||||
battleanimoam $10, 16, .OAMData_1c ; BATTLEANIMOAMSET_B8
|
||||
battleanimoam $00, 16, .OAMData_1c ; BATTLEANIMOAMSET_B9
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_BA
|
||||
battleanimoam $08, 2, .OAMData_11 ; BATTLEANIMOAMSET_BB
|
||||
battleanimoam $20, 6, .OAMData_bc ; BATTLEANIMOAMSET_BC
|
||||
battleanimoam $08, 1, .OAMData_0f ; BATTLEANIMOAMSET_BD
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_BE
|
||||
battleanimoam $1a, 4, .OAMData_30 ; BATTLEANIMOAMSET_BF
|
||||
battleanimoam $16, 9, .OAMData_01 ; BATTLEANIMOAMSET_C0
|
||||
battleanimoam $10, 16, .OAMData_c1 ; BATTLEANIMOAMSET_C1
|
||||
battleanimoam $09, 6, .OAMData_c2 ; BATTLEANIMOAMSET_C2
|
||||
battleanimoam $11, 9, .OAMData_c3 ; BATTLEANIMOAMSET_C3
|
||||
battleanimoam $0e, 4, .OAMData_03 ; BATTLEANIMOAMSET_C4
|
||||
battleanimoam $0b, 4, .OAMData_30 ; BATTLEANIMOAMSET_C5
|
||||
battleanimoam $1c, 6, .OAMData_02 ; BATTLEANIMOAMSET_C6
|
||||
battleanimoam $20, 16, .OAMData_c1 ; BATTLEANIMOAMSET_C7
|
||||
battleanimoam $05, 6, .OAMData_c8 ; BATTLEANIMOAMSET_C8
|
||||
battleanimoam $0b, 4, .OAMData_03 ; BATTLEANIMOAMSET_C9
|
||||
battleanimoam $09, 4, .OAMData_ca ; BATTLEANIMOAMSET_CA
|
||||
battleanimoam $0b, 4, .OAMData_04 ; BATTLEANIMOAMSET_CB
|
||||
battleanimoam $11, 13, .OAMData_cc ; BATTLEANIMOAMSET_CC
|
||||
battleanimoam $00, 9, .OAMData_c3 ; BATTLEANIMOAMSET_CD
|
||||
battleanimoam $09, 9, .OAMData_c3 ; BATTLEANIMOAMSET_CE
|
||||
battleanimoam $00, 12, .OAMData_cf ; BATTLEANIMOAMSET_CF
|
||||
battleanimoam $06, 12, .OAMData_cf ; BATTLEANIMOAMSET_D0
|
||||
battleanimoam $0c, 12, .OAMData_cf ; BATTLEANIMOAMSET_D1
|
||||
battleanimoam $12, 12, .OAMData_cf ; BATTLEANIMOAMSET_D2
|
||||
battleanimoam $00, 13, .OAMData_cc ; BATTLEANIMOAMSET_D3
|
||||
battleanimoam $00, 7, .OAMData_d4 ; BATTLEANIMOAMSET_D4
|
||||
battleanimoam $00, 6, .OAMData_d5 ; BATTLEANIMOAMSET_D5
|
||||
battleanimoam $00, 14, .OAMData_d6 ; BATTLEANIMOAMSET_D6
|
||||
battleanimoam $00, 12, .OAMData_d7 ; BATTLEANIMOAMSET_D7
|
||||
assert_table_length NUM_BATTLEANIMOAMSETS
|
||||
battleanimoam $00, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_00
|
||||
battleanimoam $04, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_01
|
||||
battleanimoam $08, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_02
|
||||
battleanimoam $09, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_03
|
||||
battleanimoam $0d, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_04
|
||||
battleanimoam $0f, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_05
|
||||
battleanimoam $13, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_06
|
||||
battleanimoam $04, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_07
|
||||
battleanimoam $08, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_08
|
||||
battleanimoam $08, 16, .OAMData_09 ; BATTLE_ANIM_OAMSET_09
|
||||
battleanimoam $00, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0A
|
||||
battleanimoam $02, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_0B
|
||||
battleanimoam $06, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0C
|
||||
battleanimoam $07, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0D
|
||||
battleanimoam $02, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0E
|
||||
battleanimoam $04, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_0F
|
||||
battleanimoam $05, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_10
|
||||
battleanimoam $00, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_11
|
||||
battleanimoam $02, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_12
|
||||
battleanimoam $00, 4, .OAMData_13 ; BATTLE_ANIM_OAMSET_13
|
||||
battleanimoam $00, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_14
|
||||
battleanimoam $01, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_15
|
||||
battleanimoam $02, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_16
|
||||
battleanimoam $03, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_17
|
||||
battleanimoam $00, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_18
|
||||
battleanimoam $01, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_19
|
||||
battleanimoam $05, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_1A
|
||||
battleanimoam $00, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_1B
|
||||
battleanimoam $05, 12, .OAMData_1c ; BATTLE_ANIM_OAMSET_1C
|
||||
battleanimoam $02, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_1D
|
||||
battleanimoam $06, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1E
|
||||
battleanimoam $07, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1F
|
||||
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_20
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_21
|
||||
battleanimoam $09, 22, .OAMData_22 ; BATTLE_ANIM_OAMSET_22
|
||||
battleanimoam $04, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_23
|
||||
battleanimoam $06, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_24
|
||||
battleanimoam $0c, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_25
|
||||
battleanimoam $0a, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_26
|
||||
battleanimoam $0b, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_27
|
||||
battleanimoam $08, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_28
|
||||
battleanimoam $06, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_29
|
||||
battleanimoam $00, 5, .OAMData_2a ; BATTLE_ANIM_OAMSET_2A
|
||||
battleanimoam $03, 6, .OAMData_2b ; BATTLE_ANIM_OAMSET_2B
|
||||
battleanimoam $00, 7, .OAMData_2c ; BATTLE_ANIM_OAMSET_2C
|
||||
battleanimoam $03, 8, .OAMData_2d ; BATTLE_ANIM_OAMSET_2D
|
||||
battleanimoam $00, 9, .OAMData_2e ; BATTLE_ANIM_OAMSET_2E
|
||||
battleanimoam $00, 4, .OAMData_2f ; BATTLE_ANIM_OAMSET_2F
|
||||
battleanimoam $02, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_30
|
||||
battleanimoam $04, 6, .OAMData_31 ; BATTLE_ANIM_OAMSET_31
|
||||
battleanimoam $00, 2, .OAMData_32 ; BATTLE_ANIM_OAMSET_32
|
||||
battleanimoam $00, 7, .OAMData_33 ; BATTLE_ANIM_OAMSET_33
|
||||
battleanimoam $00, 14, .OAMData_32 ; BATTLE_ANIM_OAMSET_34
|
||||
battleanimoam $00, 21, .OAMData_33 ; BATTLE_ANIM_OAMSET_35
|
||||
battleanimoam $00, 2, .OAMData_36 ; BATTLE_ANIM_OAMSET_36
|
||||
battleanimoam $00, 6, .OAMData_36 ; BATTLE_ANIM_OAMSET_37
|
||||
battleanimoam $00, 10, .OAMData_36 ; BATTLE_ANIM_OAMSET_38
|
||||
battleanimoam $00, 14, .OAMData_36 ; BATTLE_ANIM_OAMSET_39
|
||||
battleanimoam $00, 2, .OAMData_3a ; BATTLE_ANIM_OAMSET_3A
|
||||
battleanimoam $00, 6, .OAMData_3a ; BATTLE_ANIM_OAMSET_3B
|
||||
battleanimoam $00, 10, .OAMData_3a ; BATTLE_ANIM_OAMSET_3C
|
||||
battleanimoam $00, 14, .OAMData_3a ; BATTLE_ANIM_OAMSET_3D
|
||||
battleanimoam $00, 4, .OAMData_3e ; BATTLE_ANIM_OAMSET_3E
|
||||
battleanimoam $00, 16, .OAMData_3e ; BATTLE_ANIM_OAMSET_3F
|
||||
battleanimoam $00, 26, .OAMData_3e ; BATTLE_ANIM_OAMSET_40
|
||||
battleanimoam $00, 26, .OAMData_41 ; BATTLE_ANIM_OAMSET_41
|
||||
battleanimoam $0e, 4, .OAMData_42 ; BATTLE_ANIM_OAMSET_42
|
||||
battleanimoam $0e, 8, .OAMData_42 ; BATTLE_ANIM_OAMSET_43
|
||||
battleanimoam $0e, 4, .OAMData_44 ; BATTLE_ANIM_OAMSET_44
|
||||
battleanimoam $0e, 8, .OAMData_44 ; BATTLE_ANIM_OAMSET_45
|
||||
battleanimoam $0e, 4, .OAMData_46 ; BATTLE_ANIM_OAMSET_46
|
||||
battleanimoam $0e, 4, .OAMData_47 ; BATTLE_ANIM_OAMSET_47
|
||||
battleanimoam $00, 6, .OAMData_48 ; BATTLE_ANIM_OAMSET_48
|
||||
battleanimoam $03, 4, .OAMData_49 ; BATTLE_ANIM_OAMSET_49
|
||||
battleanimoam $03, 2, .OAMData_4a ; BATTLE_ANIM_OAMSET_4A
|
||||
battleanimoam $01, 5, .OAMData_0f ; BATTLE_ANIM_OAMSET_4B
|
||||
battleanimoam $01, 6, .OAMData_4c ; BATTLE_ANIM_OAMSET_4C
|
||||
battleanimoam $01, 7, .OAMData_4d ; BATTLE_ANIM_OAMSET_4D
|
||||
battleanimoam $01, 3, .OAMData_4d ; BATTLE_ANIM_OAMSET_4E
|
||||
battleanimoam $01, 8, .OAMData_4f ; BATTLE_ANIM_OAMSET_4F
|
||||
battleanimoam $01, 9, .OAMData_50 ; BATTLE_ANIM_OAMSET_50
|
||||
battleanimoam $01, 10, .OAMData_51 ; BATTLE_ANIM_OAMSET_51
|
||||
battleanimoam $01, 6, .OAMData_51 ; BATTLE_ANIM_OAMSET_52
|
||||
battleanimoam $00, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_53
|
||||
battleanimoam $04, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_54
|
||||
battleanimoam $05, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_55
|
||||
battleanimoam $00, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_56
|
||||
battleanimoam $02, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_57
|
||||
battleanimoam $04, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_58
|
||||
battleanimoam $02, 4, .OAMData_59 ; BATTLE_ANIM_OAMSET_59
|
||||
battleanimoam $02, 4, .OAMData_5a ; BATTLE_ANIM_OAMSET_5A
|
||||
battleanimoam $02, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5B
|
||||
battleanimoam $04, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5C
|
||||
battleanimoam $06, 4, .OAMData_5d ; BATTLE_ANIM_OAMSET_5D
|
||||
battleanimoam $08, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5E
|
||||
battleanimoam $09, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5F
|
||||
battleanimoam $05, 2, .OAMData_60 ; BATTLE_ANIM_OAMSET_60
|
||||
battleanimoam $00, 2, .OAMData_61 ; BATTLE_ANIM_OAMSET_61
|
||||
battleanimoam $00, 5, .OAMData_61 ; BATTLE_ANIM_OAMSET_62
|
||||
battleanimoam $00, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_63
|
||||
battleanimoam $09, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_64
|
||||
battleanimoam $00, 4, .OAMData_65 ; BATTLE_ANIM_OAMSET_65
|
||||
battleanimoam $00, 7, .OAMData_65 ; BATTLE_ANIM_OAMSET_66
|
||||
battleanimoam $00, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_67
|
||||
battleanimoam $09, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_68
|
||||
battleanimoam $04, 1, .OAMData_69 ; BATTLE_ANIM_OAMSET_69
|
||||
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_6A
|
||||
battleanimoam $06, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6B
|
||||
battleanimoam $0a, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6C
|
||||
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6D
|
||||
battleanimoam $08, 5, .OAMData_6e ; BATTLE_ANIM_OAMSET_6E
|
||||
battleanimoam $0d, 3, .OAMData_6f ; BATTLE_ANIM_OAMSET_6F
|
||||
battleanimoam $01, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_70
|
||||
battleanimoam $03, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_71
|
||||
battleanimoam $05, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_72
|
||||
battleanimoam $07, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_73
|
||||
battleanimoam $06, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_74
|
||||
battleanimoam $07, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_75
|
||||
battleanimoam $0a, 2, .OAMData_76 ; BATTLE_ANIM_OAMSET_76
|
||||
battleanimoam $00, 1, .OAMData_77 ; BATTLE_ANIM_OAMSET_77
|
||||
battleanimoam $00, 3, .OAMData_78 ; BATTLE_ANIM_OAMSET_78
|
||||
battleanimoam $00, 6, .OAMData_79 ; BATTLE_ANIM_OAMSET_79
|
||||
battleanimoam $00, 9, .OAMData_7a ; BATTLE_ANIM_OAMSET_7A
|
||||
battleanimoam $00, 12, .OAMData_7b ; BATTLE_ANIM_OAMSET_7B
|
||||
battleanimoam $00, 14, .OAMData_7c ; BATTLE_ANIM_OAMSET_7C
|
||||
battleanimoam $00, 15, .OAMData_7d ; BATTLE_ANIM_OAMSET_7D
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7E
|
||||
battleanimoam $08, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7F
|
||||
battleanimoam $0d, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_80
|
||||
battleanimoam $0e, 4, .OAMData_81 ; BATTLE_ANIM_OAMSET_81
|
||||
battleanimoam $10, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_82
|
||||
battleanimoam $11, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_83
|
||||
battleanimoam $04, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_84
|
||||
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_85
|
||||
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_86
|
||||
battleanimoam $00, 8, .OAMData_87 ; BATTLE_ANIM_OAMSET_87
|
||||
battleanimoam $00, 12, .OAMData_88 ; BATTLE_ANIM_OAMSET_88
|
||||
battleanimoam $00, 16, .OAMData_87 ; BATTLE_ANIM_OAMSET_89
|
||||
battleanimoam $09, 2, .OAMData_8a ; BATTLE_ANIM_OAMSET_8A
|
||||
battleanimoam $09, 4, .OAMData_8a ; BATTLE_ANIM_OAMSET_8B
|
||||
battleanimoam $09, 6, .OAMData_8a ; BATTLE_ANIM_OAMSET_8C
|
||||
battleanimoam $09, 8, .OAMData_8a ; BATTLE_ANIM_OAMSET_8D
|
||||
battleanimoam $12, 5, .OAMData_8e ; BATTLE_ANIM_OAMSET_8E
|
||||
battleanimoam $00, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_8F
|
||||
battleanimoam $04, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_90
|
||||
battleanimoam $08, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_91
|
||||
battleanimoam $0c, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_92
|
||||
battleanimoam $00, 6, .OAMData_93 ; BATTLE_ANIM_OAMSET_93
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_94
|
||||
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_95
|
||||
battleanimoam $15, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_96
|
||||
battleanimoam $04, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_97
|
||||
battleanimoam $0c, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_98
|
||||
battleanimoam $0a, 4, .OAMData_99 ; BATTLE_ANIM_OAMSET_99
|
||||
battleanimoam $0c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_9A
|
||||
battleanimoam $00, 36, .OAMData_9b ; BATTLE_ANIM_OAMSET_9B
|
||||
battleanimoam $0d, 2, .OAMData_9c ; BATTLE_ANIM_OAMSET_9C
|
||||
battleanimoam $0d, 4, .OAMData_9c ; BATTLE_ANIM_OAMSET_9D
|
||||
battleanimoam $0d, 6, .OAMData_9c ; BATTLE_ANIM_OAMSET_9E
|
||||
battleanimoam $02, 8, .OAMData_9f ; BATTLE_ANIM_OAMSET_9F
|
||||
battleanimoam $08, 7, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A0
|
||||
battleanimoam $08, 5, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A1
|
||||
battleanimoam $08, 3, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A2
|
||||
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_A3
|
||||
battleanimoam $00, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A4
|
||||
battleanimoam $06, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A5
|
||||
battleanimoam $0c, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A6
|
||||
battleanimoam $12, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A7
|
||||
battleanimoam $18, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A8
|
||||
battleanimoam $1e, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A9
|
||||
battleanimoam $24, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AA
|
||||
battleanimoam $2a, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AB
|
||||
battleanimoam $03, 4, .OAMData_ac ; BATTLE_ANIM_OAMSET_AC
|
||||
battleanimoam $12, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_AD
|
||||
battleanimoam $10, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_AE
|
||||
battleanimoam $16, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_AF
|
||||
battleanimoam $17, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_B0
|
||||
battleanimoam $18, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B1
|
||||
battleanimoam $1c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B2
|
||||
battleanimoam $20, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B3
|
||||
battleanimoam $23, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_B4
|
||||
battleanimoam $25, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B5
|
||||
battleanimoam $17, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B6
|
||||
battleanimoam $0a, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_B7
|
||||
battleanimoam $10, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B8
|
||||
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B9
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BA
|
||||
battleanimoam $08, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_BB
|
||||
battleanimoam $20, 6, .OAMData_bc ; BATTLE_ANIM_OAMSET_BC
|
||||
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_BD
|
||||
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BE
|
||||
battleanimoam $1a, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_BF
|
||||
battleanimoam $16, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_C0
|
||||
battleanimoam $10, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C1
|
||||
battleanimoam $09, 6, .OAMData_c2 ; BATTLE_ANIM_OAMSET_C2
|
||||
battleanimoam $11, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_C3
|
||||
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C4
|
||||
battleanimoam $0b, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_C5
|
||||
battleanimoam $1c, 6, .OAMData_02 ; BATTLE_ANIM_OAMSET_C6
|
||||
battleanimoam $20, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C7
|
||||
battleanimoam $05, 6, .OAMData_c8 ; BATTLE_ANIM_OAMSET_C8
|
||||
battleanimoam $0b, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C9
|
||||
battleanimoam $09, 4, .OAMData_ca ; BATTLE_ANIM_OAMSET_CA
|
||||
battleanimoam $0b, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_CB
|
||||
battleanimoam $11, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_CC
|
||||
battleanimoam $00, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CD
|
||||
battleanimoam $09, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CE
|
||||
battleanimoam $00, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_CF
|
||||
battleanimoam $06, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D0
|
||||
battleanimoam $0c, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D1
|
||||
battleanimoam $12, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D2
|
||||
battleanimoam $00, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_D3
|
||||
battleanimoam $00, 7, .OAMData_d4 ; BATTLE_ANIM_OAMSET_D4
|
||||
battleanimoam $00, 6, .OAMData_d5 ; BATTLE_ANIM_OAMSET_D5
|
||||
battleanimoam $00, 14, .OAMData_d6 ; BATTLE_ANIM_OAMSET_D6
|
||||
battleanimoam $00, 12, .OAMData_d7 ; BATTLE_ANIM_OAMSET_D7
|
||||
assert_table_length NUM_BATTLE_ANIM_OAMSETS
|
||||
|
||||
.OAMData_11:
|
||||
dbsprite -1, -1, 4, 0, $00, $0
|
||||
|
@ -5,7 +5,7 @@ MACRO anim_obj_gfx
|
||||
ENDM
|
||||
|
||||
AnimObjGFX:
|
||||
; entries correspond to ANIM_GFX_* constants
|
||||
; entries correspond to BATTLE_ANIM_GFX_* constants
|
||||
table_width 4, AnimObjGFX
|
||||
anim_obj_gfx 0, AnimObj00GFX
|
||||
anim_obj_gfx 21, AnimObjHitGFX
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
112
data/sprite_anims/objects.asm
Normal file
112
data/sprite_anims/objects.asm
Normal file
@ -0,0 +1,112 @@
|
||||
SpriteAnimObjects:
|
||||
; entries correspond to SPRITE_ANIM_OBJ_* constants (see constants/sprite_anim_constants.asm)
|
||||
table_width 3, SpriteAnimObjects
|
||||
; frameset, sequence, tile
|
||||
; SPRITE_ANIM_OBJ_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_FUNC_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_FUNC_GS_TITLE_TRAIL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||
; SPRITE_ANIM_OBJ_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_FUNC_GAMEFREAK_LOGO, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_DICT_GS_SPLASH
|
||||
; SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_DICT_GS_SPLASH
|
||||
; SPRITE_ANIM_OBJ_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_FUNC_SLOTS_GOLEM, SPRITE_ANIM_DICT_SLOTS
|
||||
; SPRITE_ANIM_OBJ_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_FUNC_SLOTS_CHANSEY, SPRITE_ANIM_DICT_SLOTS
|
||||
; SPRITE_ANIM_OBJ_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_FUNC_SLOTS_EGG, SPRITE_ANIM_DICT_SLOTS
|
||||
; SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_FUNC_MAIL_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||
; SPRITE_ANIM_OBJ_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||
; SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||
; SPRITE_ANIM_OBJ_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_FUNC_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||
; SPRITE_ANIM_OBJ_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_FUNC_TRADE_POKE_BALL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_FUNC_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_FUNC_CUT_LEAVES, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_FUNC_FLY_LEAF, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_FUNC_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_EZCHAT_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_FUNC_EZCHAT_CURSOR, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_BLUE_WALK
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_MOBILE_TRADE_PING
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_FUNC_INTRO_SUICUNE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_INTRO_PICHU
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_INTRO_WOOPER
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_INTRO_UNOWN
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_FUNC_INTRO_UNOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_INTRO_UNOWN_F
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_FUNC_INTRO_UNOWN_F, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_CELEBI
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_FUNC_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
|
||||
assert_table_length NUM_SPRITE_ANIM_OBJS
|
@ -1,112 +0,0 @@
|
||||
SpriteAnimSeqData:
|
||||
; entries correspond to SPRITE_ANIM_INDEX_* constants (see constants/sprite_anim_constants.asm)
|
||||
table_width 3, SpriteAnimSeqData
|
||||
; frameset, sequence, tile
|
||||
; SPRITE_ANIM_INDEX_PARTY_MON
|
||||
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
db SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO, SPRITE_ANIM_SEQ_GAMEFREAK_LOGO, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_STAR
|
||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_STAR, SPRITE_ANIM_DICT_GS_SPLASH
|
||||
; SPRITE_ANIM_INDEX_GS_GAMEFREAK_LOGO_SPARKLE
|
||||
db SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_SEQ_GS_GAMEFREAK_LOGO_SPARKLE, SPRITE_ANIM_DICT_GS_SPLASH
|
||||
; SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_GOLEM, SPRITE_ANIM_SEQ_SLOTS_GOLEM, SPRITE_ANIM_DICT_SLOTS
|
||||
; SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY, SPRITE_ANIM_SEQ_SLOTS_CHANSEY, SPRITE_ANIM_DICT_SLOTS
|
||||
; SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
db SPRITE_ANIM_FRAMESET_SLOTS_EGG, SPRITE_ANIM_SEQ_SLOTS_EGG, SPRITE_ANIM_DICT_SLOTS
|
||||
; SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, SPRITE_ANIM_DICT_TEXT_CURSOR
|
||||
; SPRITE_ANIM_INDEX_RED_WALK
|
||||
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_UNUSED_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_UNUSED_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||
; SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_MEMORY_GAME_CURSOR, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, SPRITE_ANIM_DICT_ARROW_CURSOR
|
||||
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_POOF, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE, SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_ICON, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
db SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE, SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
db SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
db SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB, SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_CUT_LEAVES, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_CUT_TREE
|
||||
db SPRITE_ANIM_FRAMESET_CUT_TREE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
db SPRITE_ANIM_FRAMESET_LEAF, SPRITE_ANIM_SEQ_FLY_LEAF, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
db SPRITE_ANIM_FRAMESET_EGG_CRACK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_GS_INTRO_HO_OH_LUGIA
|
||||
db SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_SEQ_GS_INTRO_HO_OH_LUGIA, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_HEADBUTT
|
||||
db SPRITE_ANIM_FRAMESET_HEADBUTT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
db SPRITE_ANIM_FRAMESET_EGG_HATCH_1, SPRITE_ANIM_SEQ_REVEAL_NEW_MON, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_EZCHAT_CURSOR
|
||||
db SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1, SPRITE_ANIM_SEQ_EZCHAT_CURSOR, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_CABLE_BULGE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_SENT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_PULSE
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_SEQ_MOBILE_TRADE_OT_PULSE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_MOBILE_TRADE_PING
|
||||
db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_PICHU, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_WOOPER, SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1, SPRITE_ANIM_SEQ_INTRO_UNOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F, SPRITE_ANIM_SEQ_INTRO_UNOWN_F, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY, SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_CELEBI
|
||||
db SPRITE_ANIM_FRAMESET_CELEBI_LEFT, SPRITE_ANIM_SEQ_NULL, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_DOWN, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_DOWN, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_DOWN, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_UP, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_UP
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_UP, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_UP, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_LEFT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_LEFT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_LEFT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_MALE_WALK_RIGHT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
; SPRITE_ANIM_INDEX_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT
|
||||
db SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_FEMALE_WALK_RIGHT, SPRITE_ANIM_SEQ_LEVEL_SELECTION_MENU_WALK_RIGHT, SPRITE_ANIM_DICT_DEFAULT
|
||||
|
||||
assert_table_length NUM_SPRITE_ANIM_INDEXES
|
@ -14,7 +14,7 @@ Defined in [macros/scripts/battle_anims.asm](https://github.com/pret/pokecrystal
|
||||
|
||||
Spawns an *object* at coordinate (*x*, *y*).
|
||||
|
||||
- *object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](https://github.com/pret/pokecrystal/blob/master/constants/battle_anim_constants.asm))
|
||||
- *object*: `BATTLE_ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](https://github.com/pret/pokecrystal/blob/master/constants/battle_anim_constants.asm))
|
||||
- *x*: the x position in pixels
|
||||
- *y*: the y position in pixels
|
||||
- *x_tile*: an added x position in tiles (8 pixels)
|
||||
@ -84,8 +84,8 @@ Since there can't be two of the same bg effect, the effect type is used. This is
|
||||
|
||||
## `$DA`: `anim_battlergfx_1row`
|
||||
|
||||
Loads animation graphics for the bottom one or two rows of the enemy pokemon and the top one or two rows of the player's.
|
||||
These graphics are identified through `ANIM_GFX_ENEMYFEET` and `ANIM_GFX_PLAYERHEAD`.
|
||||
Loads animation graphics for the bottom one or two rows of the enemy pokemon and the top one or two rows of the player's.
|
||||
These graphics are identified through `BATTLE_ANIM_GFX_ENEMYFEET` and `BATTLE_ANIM_GFX_PLAYERHEAD`.
|
||||
|
||||
Caveats:
|
||||
- Doesn't work with `anim_4gfx` and `anim_5gfx`.
|
||||
|
@ -2700,7 +2700,7 @@ If `IsInArray` returns `nc`, data at `bc` will be executed as code.
|
||||
-; BUG: BattleAnimCmd only clears the first 6⅔ objects (see docs/bugs_and_glitches.md)
|
||||
ld hl, wActiveAnimObjects
|
||||
- ld a, $a0
|
||||
+ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
|
||||
+ ld a, NUM_BATTLE_ANIM_STRUCTS * BATTLEANIMSTRUCT_LENGTH
|
||||
.loop
|
||||
ld [hl], 0
|
||||
inc hl
|
||||
|
@ -672,7 +672,7 @@ _Sine::
|
||||
calc_sine_wave
|
||||
```
|
||||
|
||||
`Sprites_Cosine` and `Sprites_Sine` in [engine/gfx/sprites.asm](https://github.com/pret/pokecrystal/blob/master/engine/gfx/sprites.asm):
|
||||
`Sprites_Cosine` and `Sprites_Sine` in [engine/sprite_anims/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/sprite_anims/core.asm):
|
||||
|
||||
```asm
|
||||
Sprites_Cosine:
|
||||
|
@ -116,7 +116,7 @@ RunBattleAnimScript:
|
||||
cp ROLLOUT
|
||||
jr nz, .not_rollout
|
||||
|
||||
ld a, ANIM_BG_ROLLOUT
|
||||
ld a, BATTLE_BG_EFFECT_ROLLOUT
|
||||
ld b, NUM_BG_EFFECTS
|
||||
ld de, BG_EFFECT_STRUCT_LENGTH
|
||||
ld hl, wBGEffect1Function
|
||||
@ -645,7 +645,7 @@ BattleAnimCmd_ResetObp0:
|
||||
|
||||
BattleAnimCmd_ClearObjs:
|
||||
ld hl, wActiveAnimObjects
|
||||
ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
|
||||
ld a, NUM_BATTLE_ANIM_STRUCTS * BATTLEANIMSTRUCT_LENGTH
|
||||
.loop
|
||||
ld [hl], 0
|
||||
inc hl
|
||||
@ -695,7 +695,7 @@ endr
|
||||
|
||||
BattleAnimCmd_IncObj:
|
||||
call GetBattleAnimByte
|
||||
ld e, NUM_ANIM_OBJECTS
|
||||
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||
ld bc, wActiveAnimObjects
|
||||
.loop
|
||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||
@ -745,7 +745,7 @@ BattleAnimCmd_IncBGEffect:
|
||||
|
||||
BattleAnimCmd_SetObj:
|
||||
call GetBattleAnimByte
|
||||
ld e, NUM_ANIM_OBJECTS
|
||||
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||
ld bc, wActiveAnimObjects
|
||||
.loop
|
||||
ld hl, BATTLEANIMSTRUCT_INDEX
|
||||
@ -780,11 +780,11 @@ BattleAnimCmd_BattlerGFX_1Row:
|
||||
jr .loop
|
||||
|
||||
.okay
|
||||
ld a, ANIM_GFX_PLAYERHEAD
|
||||
ld a, BATTLE_ANIM_GFX_PLAYERHEAD
|
||||
ld [hli], a
|
||||
ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
|
||||
ld [hli], a
|
||||
ld a, ANIM_GFX_ENEMYFEET
|
||||
ld a, BATTLE_ANIM_GFX_ENEMYFEET
|
||||
ld [hli], a
|
||||
ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
|
||||
ld [hl], a
|
||||
@ -834,11 +834,11 @@ BattleAnimCmd_BattlerGFX_2Row:
|
||||
jr .loop
|
||||
|
||||
.okay
|
||||
ld a, ANIM_GFX_PLAYERHEAD
|
||||
ld a, BATTLE_ANIM_GFX_PLAYERHEAD
|
||||
ld [hli], a
|
||||
ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
|
||||
ld [hli], a
|
||||
ld a, ANIM_GFX_ENEMYFEET
|
||||
ld a, BATTLE_ANIM_GFX_ENEMYFEET
|
||||
ld [hli], a
|
||||
ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
|
||||
ld [hl], a
|
||||
@ -1422,7 +1422,7 @@ BattleAnim_UpdateOAM_All:
|
||||
ld a, 0
|
||||
ld [wBattleAnimOAMPointerLo], a
|
||||
ld hl, wActiveAnimObjects
|
||||
ld e, NUM_ANIM_OBJECTS
|
||||
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||
.loop
|
||||
ld a, [hl]
|
||||
and a
|
||||
|
@ -78,7 +78,7 @@ DoBattleBGEffectFunction:
|
||||
jp hl
|
||||
|
||||
BattleBGEffects:
|
||||
; entries correspond to ANIM_BG_* constants
|
||||
; entries correspond to BATTLE_BG_EFFECT_* constants
|
||||
dw BattleBGEffect_End
|
||||
dw BattleBGEffect_FlashInverted
|
||||
dw BattleBGEffect_FlashWhite
|
||||
@ -402,13 +402,13 @@ BattleBGEffect_BattlerObj_1Row:
|
||||
push bc
|
||||
call BGEffect_CheckBattleTurn
|
||||
jr nz, .player_side
|
||||
ld a, ANIM_OBJ_ENEMYFEET_1ROW
|
||||
ld a, BATTLE_ANIM_OBJ_ENEMYFEET_1ROW
|
||||
ld [wBattleObjectTempID], a
|
||||
ld a, 16 * TILE_WIDTH + 4
|
||||
jr .okay
|
||||
|
||||
.player_side
|
||||
ld a, ANIM_OBJ_PLAYERHEAD_1ROW
|
||||
ld a, BATTLE_ANIM_OBJ_PLAYERHEAD_1ROW
|
||||
ld [wBattleObjectTempID], a
|
||||
ld a, 6 * TILE_WIDTH
|
||||
.okay
|
||||
@ -469,13 +469,13 @@ BattleBGEffect_BattlerObj_2Row:
|
||||
push bc
|
||||
call BGEffect_CheckBattleTurn
|
||||
jr nz, .player_side
|
||||
ld a, ANIM_OBJ_ENEMYFEET_2ROW
|
||||
ld a, BATTLE_ANIM_OBJ_ENEMYFEET_2ROW
|
||||
ld [wBattleObjectTempID], a
|
||||
ld a, 16 * TILE_WIDTH + 4
|
||||
jr .okay
|
||||
|
||||
.player_side
|
||||
ld a, ANIM_OBJ_PLAYERHEAD_2ROW
|
||||
ld a, BATTLE_ANIM_OBJ_PLAYERHEAD_2ROW
|
||||
ld [wBattleObjectTempID], a
|
||||
ld a, 6 * TILE_WIDTH
|
||||
.okay
|
||||
|
@ -1,6 +1,6 @@
|
||||
QueueBattleAnimation:
|
||||
ld hl, wActiveAnimObjects
|
||||
ld e, NUM_ANIM_OBJECTS
|
||||
ld e, NUM_BATTLE_ANIM_STRUCTS
|
||||
.loop
|
||||
ld a, [hl]
|
||||
and a
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -14,14 +14,14 @@ CelebiShrineEvent:
|
||||
ld [wVramState], a
|
||||
call LoadCelebiGFX
|
||||
depixel 0, 10, 7, 0
|
||||
ld a, SPRITE_ANIM_INDEX_CELEBI
|
||||
ld a, SPRITE_ANIM_OBJ_CELEBI
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
ld [hl], SPECIALCELEBIEVENT_CELEBI
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
ld [hl], SPRITE_ANIM_SEQ_CELEBI
|
||||
ld [hl], SPRITE_ANIM_FUNC_CELEBI
|
||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||
add hl, bc
|
||||
ld a, $80
|
||||
@ -111,7 +111,7 @@ CelebiEvent_SpawnLeaf: ; unreferenced
|
||||
add $40
|
||||
ld d, a
|
||||
ld e, $0
|
||||
ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
|
||||
ld a, SPRITE_ANIM_OBJ_FLY_LEAF ; fly land
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
|
@ -31,7 +31,7 @@ ShakeHeadbuttTree:
|
||||
lb bc, BANK(HeadbuttTreeGFX), 8
|
||||
call Request2bpp
|
||||
call Cut_Headbutt_GetPixelFacing
|
||||
ld a, SPRITE_ANIM_INDEX_HEADBUTT
|
||||
ld a, SPRITE_ANIM_OBJ_HEADBUTT
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -163,7 +163,7 @@ OWCutJumptable:
|
||||
|
||||
Cut_SpawnAnimateTree:
|
||||
call Cut_Headbutt_GetPixelFacing
|
||||
ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
|
||||
ld a, SPRITE_ANIM_OBJ_CUT_TREE ; cut tree
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -216,7 +216,7 @@ Cut_WaitAnimSFX:
|
||||
Cut_SpawnLeaf:
|
||||
push de
|
||||
push af
|
||||
ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
|
||||
ld a, SPRITE_ANIM_OBJ_LEAF ; leaf
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
@ -303,14 +303,14 @@ FlyFromAnim:
|
||||
ld [wVramState], a
|
||||
call FlyFunction_InitGFX
|
||||
depixel 10, 10, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
||||
ld a, SPRITE_ANIM_OBJ_RED_WALK
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
ld [hl], FIELDMOVE_FLY
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
ld [hl], SPRITE_ANIM_SEQ_FLY_FROM
|
||||
ld [hl], SPRITE_ANIM_FUNC_FLY_FROM
|
||||
ld a, 128
|
||||
ld [wFrameCounter], a
|
||||
.loop
|
||||
@ -337,14 +337,14 @@ FlyToAnim:
|
||||
ld [wVramState], a
|
||||
call FlyFunction_InitGFX
|
||||
depixel 31, 10, 4, 0
|
||||
ld a, SPRITE_ANIM_INDEX_RED_WALK
|
||||
ld a, SPRITE_ANIM_OBJ_RED_WALK
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
ld [hl], FIELDMOVE_FLY
|
||||
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
|
||||
add hl, bc
|
||||
ld [hl], SPRITE_ANIM_SEQ_FLY_TO
|
||||
ld [hl], SPRITE_ANIM_FUNC_FLY_TO
|
||||
ld hl, SPRITEANIMSTRUCT_VAR4
|
||||
add hl, bc
|
||||
ld [hl], 11 * TILE_WIDTH
|
||||
@ -436,7 +436,7 @@ FlyFunction_FrameTimer:
|
||||
add 8 * 8 ; gives a number in [$40, $50, $60, $70]
|
||||
ld d, a
|
||||
ld e, 0
|
||||
ld a, SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
ld a, SPRITE_ANIM_OBJ_FLY_LEAF
|
||||
call InitSpriteAnimStruct
|
||||
ld hl, SPRITEANIMSTRUCT_TILE_ID
|
||||
add hl, bc
|
||||
|
@ -292,7 +292,7 @@ MagnetTrain_Jumptable:
|
||||
ld d, (8 + 2) * TILE_WIDTH + 5
|
||||
ld a, [wMagnetTrainPlayerSpriteInitX]
|
||||
ld e, a
|
||||
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
ld b, SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED
|
||||
ldh a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wPlayerGender)
|
||||
@ -300,7 +300,7 @@ MagnetTrain_Jumptable:
|
||||
ld a, [wPlayerGender]
|
||||
bit PLAYERGENDER_FEMALE_F, a
|
||||
jr z, .got_gender
|
||||
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
ld b, SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE
|
||||
.got_gender
|
||||
pop af
|
||||
ldh [rSVBK], a
|
||||
|
@ -109,7 +109,7 @@ endr
|
||||
|
||||
.spawn_object
|
||||
depixel 6, 3, 4, 4
|
||||
ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
|
||||
ld a, SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR
|
||||
call InitSpriteAnimStruct
|
||||
ld a, 5
|
||||
ld [wMemoryGameNumberTriesRemaining], a
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user