xCrystal
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98d69d4e04
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Board menu: break die and appear die number animations (#11)
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2023-09-26 20:09:13 +02:00 |
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xCrystal
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db7d9c7063
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Board menu: die roll input and animation (#11)
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2023-09-25 21:57:47 +02:00 |
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xCrystal
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2cbe0e1764
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Sync with pokecrystal up to aba1f14
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2023-09-24 15:06:19 +02:00 |
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xCrystal
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5e78fd1ecc
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Sync with pokecrystal up to b0ddb07
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2023-09-24 14:30:54 +02:00 |
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xCrystal
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d6001be90c
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Sync with pokecrystal up to 8873506b1
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2023-09-24 14:21:42 +02:00 |
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xCrystal
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ca919cdf98
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Board menu: implement preliminary Party, Bag, Pokegear, and Exit submenus (#11)
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2023-09-22 23:12:05 +02:00 |
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xCrystal
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674e838460
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Organize debug-only structures for test maps and levels (#16)
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2023-09-03 00:22:23 +02:00 |
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xCrystal
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eb728d5151
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Rename the concept of Money to Coins (#7)
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2023-09-02 23:17:20 +02:00 |
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xCrystal
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5d95ff952a
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Replace ¥ font character with <COIN> (#7)
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2023-09-02 23:17:21 +02:00 |
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xCrystal
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98fa7a9538
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Rename the concept of Coins to Chips (#7)
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2023-09-02 18:23:25 +02:00 |
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xCrystal
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ea4ab28652
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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b2bfd1afd0dedcb44cee26ea262949d]
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2023-09-02 13:01:45 +02:00 |
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xCrystal
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74f2a55332
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Add new map setup script MAPSETUP_ENTERLEVEL (#4), and integrate overworld HUD setup in the corresponding setup scripts (#15)
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2023-08-31 19:27:39 +02:00 |
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xCrystal
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f067112be6
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Level selection menu: main logic of landmark transitions involving page change (#12)
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2023-08-25 13:42:23 +02:00 |
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xCrystal
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e866cdab48
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Level selection menu: function to compute valid directions and directional arrows OAM (#12)
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2023-08-22 12:42:53 +02:00 |
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xCrystal
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daf9e41557
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Level selection menu: begin main loop, and landmark transitions (movements) data (#12)
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2023-08-20 19:53:33 +02:00 |
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xCrystal
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84d5bdb55d
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Level selection menu: sprite anim data (#12)
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2023-08-20 13:03:33 +02:00 |
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xCrystal
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fc2e757c57
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Make level selection menu landmarks universal (#4) (#12)
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2023-08-20 12:08:24 +02:00 |
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xCrystal
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222b46896c
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Level selection menu: init screen and bg layout, and preliminary landmarks data (#12)
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2023-08-19 19:45:43 +02:00 |
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xCrystal
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684c2eff78
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Board menu (#11) [Commit 2]
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2023-08-17 13:51:29 +02:00 |
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xCrystal
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052d246ee3
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Use overworld textbox in text printing functions, differentiating between 1bpp and 2bpp text (#10)
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2023-08-11 12:28:14 +02:00 |
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xCrystal
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be5f3ad6e1
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Remove unused map environment with index 0 (#7), Implement function to draw the overworld textbox (#10)
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2023-08-07 13:23:57 +02:00 |
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xCrystal
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f64bbf700d
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Consolidate behavior of fading to/from white in overworld (#2), Fix naming screen tiles (#3) (bug fix to 6e3c5fd00874e9af40624aedf192ecb511099dec)
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2023-08-04 23:54:53 +02:00 |
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xCrystal
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55a38ff2de
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Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
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2023-08-04 18:45:50 +02:00 |
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xCrystal
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a1e095074c
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Remove Japanese text and non-english fonts (#1), Expand tilesets from 192 to 255 tiles (#2) [Commit 1]
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2023-08-02 18:21:34 +02:00 |
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xCrystal
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dd04feb32a
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Remove map name sign feature (#1)
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2023-07-31 19:30:40 +02:00 |
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