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Rename the concept of Money to Coins (#7)
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@@ -20,8 +20,8 @@ EngineFlags:
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engine_flag wDayCareMan, DAYCAREMAN_HAS_MON_F
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engine_flag wDayCareLady, DAYCARELADY_HAS_MON_F
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engine_flag wMomSavingMoney, MOM_SAVING_SOME_MONEY_F
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engine_flag wMomSavingMoney, MOM_ACTIVE_F
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engine_flag wMomSavingCoins, MOM_SAVING_SOME_COINS_F
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engine_flag wMomSavingCoins, MOM_ACTIVE_F
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engine_flag wStatusFlags, STATUSFLAGS_POKEDEX_F
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engine_flag wStatusFlags, STATUSFLAGS_UNOWN_DEX_F
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@@ -85,8 +85,8 @@ SpecialsPointers::
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add_special BillsGrandfather
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add_special CheckPokerus
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add_special DisplayChipCaseBalance
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add_special DisplayMoneyAndChipBalance
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add_special PlaceMoneyTopRight
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add_special DisplayCoinsAndChipBalance
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add_special PlaceCoinsTopRight
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add_special CheckForLuckyNumberWinners
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add_special CheckLuckyNumberShowFlag
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add_special ResetLuckyNumberShowFlag
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@@ -1,5 +1,5 @@
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MACRO momitem
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; money to trigger, cost, kind, item
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; coins to trigger, cost, kind, item
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dt \1
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dt \2
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db \3, \4
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@@ -1,9 +1,9 @@
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BattleText:: ; used only for BANK(BattleText)
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BattleText_PlayerPickedUpPayDayMoney:
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BattleText_PlayerPickedUpPayDayCoins:
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text "<PLAYER> picked up"
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line "<COIN>@"
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text_decimal wPayDayMoney, 3, 6
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text_decimal wPayDayCoins, 3, 6
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text "!"
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prompt
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@@ -166,7 +166,7 @@ BattleText_EnemyMonFainted:
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line "fainted!"
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prompt
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GotMoneyForWinningText:
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GotCoinsForWinningText:
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text "<PLAYER> got <COIN>@"
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text_decimal wBattleReward, 3, 6
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text_start
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@@ -359,9 +359,9 @@ _MomFoundAnItemText::
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line "item shopping, so"
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prompt
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_MomBoughtWithYourMoneyText::
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_MomBoughtWithYourCoinsText::
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text "I bought it with"
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line "your money. Sorry!"
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line "your coins. Sorry!"
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prompt
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_MomItsInPCText::
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@@ -1553,18 +1553,19 @@ _MomLeavingText1::
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line "for you?"
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para "I know! I'll save"
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line "money for you."
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line "coins for you."
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para "On a long journey,"
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line "money's important."
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line "coins are"
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cont "important."
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para "Do you want me to"
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line "save your money?"
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line "save your coins?"
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done
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_MomLeavingText2::
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text "OK, I'll take care"
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line "of your money."
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line "of your coins."
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para "<……><……><……>"
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prompt
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@@ -1579,7 +1580,7 @@ _MomLeavingText3::
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para "Now, go on!"
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done
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_MomIsThisAboutYourMoneyText::
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_MomIsThisAboutYourCoinsText::
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text "Hi! Welcome home!"
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line "You're trying very"
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cont "hard, I see."
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@@ -1588,7 +1589,7 @@ _MomIsThisAboutYourMoneyText::
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line "room tidy."
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para "Or is this about"
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line "your money?"
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line "your coins?"
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done
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_MomBankWhatDoYouWantToDoText::
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@@ -1596,19 +1597,19 @@ _MomBankWhatDoYouWantToDoText::
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line "to do?"
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done
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_MomStoreMoneyText::
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_MomStoreCoinsText::
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text "How much do you"
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line "want to save?"
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done
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_MomTakeMoneyText::
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_MomTakeCoinsText::
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text "How much do you"
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line "want to take?"
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done
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_MomSaveMoneyText::
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_MomSaveCoinsText::
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text "Do you want to"
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line "save some money?"
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line "save some coins?"
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done
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_MomHaventSavedThatMuchText::
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@@ -1631,20 +1632,21 @@ _MomNotEnoughRoomInBankText::
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line "that much."
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prompt
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_MomStartSavingMoneyText::
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_MomStartSavingCoinsText::
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text "OK, I'll save your"
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line "money. Trust me!"
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line "coins. Trust me!"
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para "<PLAYER>, stick"
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line "with it!"
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done
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_MomStoredMoneyText::
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text "Your money's safe"
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line "here! Get going!"
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_MomStoredCoinsText::
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text "Your coins are"
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line "safe here! Get"
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cont "going!"
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done
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_MomTakenMoneyText::
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_MomTakenCoinsText::
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text "<PLAYER>, don't"
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line "give up!"
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done
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@@ -1804,9 +1806,9 @@ _HaveNoRoomText::
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line "for it."
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prompt
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_NotEnoughMoneyText::
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_NotEnoughCoinsText::
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text "You don't have"
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line "enough money."
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line "enough coins."
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prompt
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_OhFineThenText::
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@@ -380,7 +380,7 @@ _MartFinalPriceText::
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text_ram wStringBuffer2
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text "(S)"
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line "will be <COIN>@"
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text_decimal hMoneyTemp, 3, 6
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text_decimal hCoinsTemp, 3, 6
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text "."
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done
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@@ -409,7 +409,7 @@ _HerbalLadyFinalPriceText::
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text_ram wStringBuffer2
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text "(S)"
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line "will be <COIN>@"
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text_decimal hMoneyTemp, 3, 6
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text_decimal hCoinsTemp, 3, 6
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text "."
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done
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@@ -423,9 +423,9 @@ _HerbalLadyPackFullText::
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line "full, dear."
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done
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_HerbalLadyNoMoneyText::
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_HerbalLadyNoCoinsText::
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text "Hehehe… You don't"
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line "have the money."
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line "have the coins."
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done
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_HerbalLadyComeAgainText::
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@@ -448,7 +448,7 @@ _BargainShopFinalPriceText::
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text_ram wStringBuffer2
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text " costs"
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line "<COIN>@"
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text_decimal hMoneyTemp, 3, 6
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text_decimal hCoinsTemp, 3, 6
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text ". Want it?"
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done
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@@ -492,7 +492,7 @@ _PharmacyFinalPriceText::
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text_ram wStringBuffer2
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text "(S)"
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line "will cost <COIN>@"
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text_decimal hMoneyTemp, 3, 6
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text_decimal hCoinsTemp, 3, 6
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text "."
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done
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@@ -505,9 +505,9 @@ _PharmacyPackFullText::
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line "more space."
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done
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_PharmacyNoMoneyText::
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_PharmacyNoCoinsText::
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text "Huh? That's not"
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line "enough money."
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line "enough coins."
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done
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_PharmacyComeAgainText::
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@@ -527,7 +527,7 @@ _MartSellHowManyText::
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_MartSellPriceText::
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text "I can pay you"
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line "<COIN>@"
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text_decimal hMoneyTemp, 3, 6
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text_decimal hCoinsTemp, 3, 6
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text "."
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para "Is that OK?"
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@@ -543,9 +543,9 @@ _MartThanksText::
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line "Thank you!"
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done
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_MartNoMoneyText::
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_MartNoCoinsText::
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text "You don't have"
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line "enough money."
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line "enough coins."
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done
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_MartPackFullText::
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@@ -569,7 +569,7 @@ _MartAskMoreText::
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_MartBoughtText::
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text "Got <COIN>@"
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text_decimal hMoneyTemp, 3, 6
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text_decimal hCoinsTemp, 3, 6
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text " for"
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line "@"
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text_ram wStringBuffer2
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@@ -331,9 +331,9 @@ ChipVendor_Buy500ChipsText:
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line "are 500 chips."
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done
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ChipVendor_NotEnoughMoneyText:
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ChipVendor_NotEnoughCoinsText:
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text "You don't have"
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line "enough money."
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line "enough coins."
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done
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ChipVendor_ChipCaseFullText:
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