mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
Rename the concept of Coins to Chips (#7)
This commit is contained in:
parent
ea31d254fb
commit
98fa7a9538
@ -225,9 +225,9 @@ Sfx_Unknown66:
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channel_count 1
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channel 5, Sfx_Unknown66_Ch5
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Sfx_GetCoinFromSlots:
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Sfx_GetChipFromSlots:
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channel_count 1
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channel 5, Sfx_GetCoinFromSlots_Ch5
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channel 5, Sfx_GetChipFromSlots_Ch5
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Sfx_PayDay:
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channel_count 2
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@ -4936,7 +4936,7 @@ Sfx_Unknown66_Ch5:
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square_note 8, 15, 1, 1792
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sound_ret
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Sfx_GetCoinFromSlots_Ch5:
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Sfx_GetChipFromSlots_Ch5:
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duty_cycle 2
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square_note 2, 15, 1, 1792
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square_note 8, 8, 1, 2016
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@ -104,7 +104,7 @@ SFX:
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dba Sfx_Burn
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dba Sfx_TitleScreenEntrance
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dba Sfx_Unknown66
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dba Sfx_GetCoinFromSlots
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dba Sfx_GetChipFromSlots
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dba Sfx_PayDay
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dba Sfx_Metronome
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dba Sfx_Call
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@ -59,7 +59,7 @@
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const X_DEFEND ; 33
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const X_SPEED ; 34
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const X_SPECIAL ; 35
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const COIN_CASE ; 36
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const CHIP_CASE ; 36
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const ITEMFINDER ; 37
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const POKE_FLUTE ; 38
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const EXP_SHARE ; 39
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@ -38,7 +38,7 @@ DEF MAX_DAYS EQU 36 * 7 ; 252
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DEF START_MONEY EQU 3000
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DEF MOM_MONEY EQU 2300
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DEF MAX_MONEY EQU 999999
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DEF MAX_COINS EQU 9999
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DEF MAX_CHIPS EQU 9999
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; link record
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DEF MAX_LINK_RECORD EQU 9999
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@ -16,7 +16,7 @@ DEF STRING_BUFFER_LENGTH EQU 19
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const YOUR_MONEY ; 0
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const MOMS_MONEY ; 1
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; checkmoney/checkcoins return values
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; checkmoney/checkchips return values
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const_def
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const HAVE_MORE ; 0
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const HAVE_AMOUNT ; 1
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@ -103,7 +103,7 @@
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const SFX_BURN ; 64
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const SFX_TITLE_SCREEN_ENTRANCE ; 65
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const SFX_UNKNOWN_66 ; 66
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const SFX_GET_COIN_FROM_SLOTS ; 67
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const SFX_GET_CHIP_FROM_SLOTS ; 67
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const SFX_PAY_DAY ; 68
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const SFX_METRONOME ; 69
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const SFX_CALL ; 6a
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@ -84,8 +84,8 @@ SpecialsPointers::
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add_special ReturnShuckie
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add_special BillsGrandfather
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add_special CheckPokerus
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add_special DisplayCoinCaseBalance
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add_special DisplayMoneyAndCoinBalance
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add_special DisplayChipCaseBalance
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add_special DisplayMoneyAndChipBalance
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add_special PlaceMoneyTopRight
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add_special CheckForLuckyNumberWinners
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add_special CheckLuckyNumberShowFlag
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@ -114,7 +114,7 @@ ItemAttributes:
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item_attribute 350, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_CLOSE
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; X_SPECIAL
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item_attribute 350, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_CLOSE
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; COIN_CASE
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; CHIP_CASE
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item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, KEY_ITEM, ITEMMENU_CURRENT, ITEMMENU_NOUSE
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; ITEMFINDER
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item_attribute 0, HELD_NONE, 0, CANT_TOSS, KEY_ITEM, ITEMMENU_CLOSE, ITEMMENU_NOUSE
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@ -54,7 +54,7 @@ ItemDescriptions:
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dw XDefendDesc
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dw XSpeedDesc
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dw XSpecialDesc
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dw CoinCaseDesc
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dw ChipCaseDesc
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dw ItemfinderDesc
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dw TeruSama5Desc
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dw ExpShareDesc
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@ -467,9 +467,9 @@ XSpecialDesc:
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db "Raises SPECIAL"
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next "ATTACK. (1 BTL)@"
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CoinCaseDesc:
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ChipCaseDesc:
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db "Holds up to 9,999"
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next "game coins.@"
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next "game chips.@"
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ItemfinderDesc:
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db "Checks for unseen"
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@ -53,7 +53,7 @@ ItemNames::
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li "X DEFEND"
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li "X SPEED"
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li "X SPECIAL"
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li "COIN CASE"
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li "CHIP CASE"
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li "ITEMFINDER"
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li "TERU-SAMA"
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li "EXP.SHARE"
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@ -845,8 +845,8 @@ WasDisabledText:
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cont "DISABLED!"
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prompt
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CoinsScatteredText:
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text "Coins scattered"
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ChipsScatteredText:
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text "Chips scattered"
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line "everywhere!"
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prompt
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@ -1351,13 +1351,13 @@ _ReceiveItemText::
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text_end ; unreferenced
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_NoCoinsText::
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text "You have no coins."
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_NoChipsText::
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text "You have no chips."
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prompt
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_NoCoinCaseText::
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_NoChipCaseText::
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text "You don't have a"
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line "COIN CASE."
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line "CHIP CASE."
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prompt
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_NPCTradeCableText::
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@ -576,23 +576,23 @@ _MartBoughtText::
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text "(S)."
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done
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_SlotsBetHowManyCoinsText::
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_SlotsBetHowManyChipsText::
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text "Bet how many"
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line "coins?"
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line "chips?"
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done
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_SlotsStartText::
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text "Start!"
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done
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_SlotsNotEnoughCoinsText::
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_SlotsNotEnoughChipsText::
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text "Not enough"
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line "coins."
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line "chips."
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prompt
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_SlotsRanOutOfCoinsText::
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_SlotsRanOutOfChipsText::
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text "Darn… Ran out of"
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line "coins…"
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line "chips…"
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done
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_SlotsPlayAgainText::
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@ -603,7 +603,7 @@ _SlotsLinedUpText::
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text "lined up!"
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line "Won @"
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text_ram wStringBuffer2
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text " coins!"
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text " chips!"
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done
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_SlotsDarnText::
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@ -760,13 +760,13 @@ _MoveCantForgetHMText::
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line "forgotten now."
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prompt
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_CardFlipPlayWithThreeCoinsText::
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_CardFlipPlayWithThreeChipsText::
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text "Play with three"
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line "coins?"
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line "chips?"
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done
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_CardFlipNotEnoughCoinsText::
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text "Not enough coins…"
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_CardFlipNotEnoughChipsText::
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text "Not enough chips…"
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prompt
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_CardFlipChooseACardText::
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@ -1047,10 +1047,10 @@ _BlueCardBalanceText::
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text " points."
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done
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_CoinCaseCountText::
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text "Coins:"
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_ChipCaseCountText::
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text "Chips:"
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line "@"
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text_decimal wCoins, 2, 4
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text_decimal wChips, 2, 4
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text_end
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text_end ; unreferenced
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@ -298,51 +298,51 @@ GymStatue_WinningTrainersText:
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line "<PLAYER>"
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done
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CoinVendor_WelcomeText:
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ChipVendor_WelcomeText:
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text "Welcome to the"
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line "GAME CORNER."
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done
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CoinVendor_NoCoinCaseText:
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ChipVendor_NoChipCaseText:
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text "Do you need game"
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line "coins?"
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line "chips?"
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para "Oh, you don't have"
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line "a COIN CASE for"
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cont "your coins."
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line "a CHIP CASE for"
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cont "your chips."
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done
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CoinVendor_IntroText:
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ChipVendor_IntroText:
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text "Do you need some"
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line "game coins?"
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line "game chips?"
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para "It costs ¥1000 for"
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line "50 coins. Do you"
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line "50 chips. Do you"
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cont "want some?"
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done
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CoinVendor_Buy50CoinsText:
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ChipVendor_Buy50ChipsText:
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text "Thank you!"
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line "Here are 50 coins."
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line "Here are 50 chips."
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done
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CoinVendor_Buy500CoinsText:
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ChipVendor_Buy500ChipsText:
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text "Thank you! Here"
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line "are 500 coins."
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line "are 500 chips."
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done
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CoinVendor_NotEnoughMoneyText:
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ChipVendor_NotEnoughMoneyText:
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text "You don't have"
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line "enough money."
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done
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CoinVendor_CoinCaseFullText:
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text "Whoops! Your COIN"
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ChipVendor_ChipCaseFullText:
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text "Whoops! Your CHIP"
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line "CASE is full."
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done
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CoinVendor_CancelText:
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text "No coins for you?"
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ChipVendor_CancelText:
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text "No chips for you?"
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line "Come again!"
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done
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@ -2055,7 +2055,7 @@ Most of the NPCs in [maps/NationalParkBugContest.asm](https://github.com/pret/po
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and $7
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- ret z
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+ ret nz
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ld de, SFX_GET_COIN_FROM_SLOTS
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ld de, SFX_GET_CHIP_FROM_SLOTS
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call PlaySFX
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ret
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```
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@ -132,13 +132,13 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
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## `$24`: <code>checkmoney <i>account</i>, <i>value</i></code>
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## `$25`: <code>givecoins <i>value</i></code>
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## `$25`: <code>givechips <i>value</i></code>
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## `$26`: <code>takecoins <i>value</i></code>
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## `$26`: <code>takechips <i>value</i></code>
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## `$27`: <code>checkcoins <i>value</i></code>
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## `$27`: <code>checkchips <i>value</i></code>
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## `$28`: <code>addcellnum <i>contact_id</i></code>
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@ -209,9 +209,9 @@ Until this document is filled out, the [G/S Scripting Compendium](https://hax.ii
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<code>GetStringBuffer(<i>string_buffer</i>) = PrintNum(GetMoneyAccount(<i>account</i>))</code>
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## `$3E`: <code>getcoins <i>string_buffer</i></code>
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## `$3E`: <code>getchips <i>string_buffer</i></code>
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<code>GetStringBuffer(<i>string_buffer</i>) = PrintNum([wCoins])</code>
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<code>GetStringBuffer(<i>string_buffer</i>) = PrintNum([wChips])</code>
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## `$3F`: <code>getnum <i>string_buffer</i></code>
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@ -20,5 +20,5 @@ BattleCommand_PayDay:
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jr nz, .done
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inc [hl]
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.done
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ld hl, CoinsScatteredText
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ld hl, ChipsScatteredText
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jp StdBattleTextbox
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@ -162,15 +162,15 @@ AddFunds:
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pop hl
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ret
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GiveCoins::
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GiveChips::
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ld a, 2
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ld de, wCoins
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ld de, wChips
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call AddFunds
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ld a, 2
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ld bc, .maxcoins
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ld bc, .maxchips
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call CompareFunds
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jr c, .not_maxed
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ld hl, .maxcoins
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ld hl, .maxchips
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ld a, [hli]
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ld [de], a
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inc de
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@ -183,15 +183,15 @@ GiveCoins::
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and a
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ret
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.maxcoins
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bigdw MAX_COINS
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.maxchips
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bigdw MAX_CHIPS
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TakeCoins::
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TakeChips::
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ld a, 2
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ld de, wCoins
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ld de, wChips
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call SubtractFunds
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jr nc, .okay
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; leave with 0 coins
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; leave with 0 chips
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xor a
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ld [de], a
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inc de
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@ -203,7 +203,7 @@ TakeCoins::
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and a
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ret
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CheckCoins::
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CheckChips::
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ld a, 2
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ld de, wCoins
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ld de, wChips
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jp CompareFunds
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@ -143,7 +143,7 @@ UnownPuzzle:
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ret
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SlotMachine:
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call CheckCoinsAndCoinCase
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call CheckChipsAndChipCase
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ret c
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ld a, BANK(_SlotMachine)
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ld hl, _SlotMachine
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@ -151,7 +151,7 @@ SlotMachine:
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ret
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CardFlip:
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call CheckCoinsAndCoinCase
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call CheckChipsAndChipCase
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ret c
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ld a, BANK(_CardFlip)
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ld hl, _CardFlip
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@ -159,7 +159,7 @@ CardFlip:
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ret
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UnusedMemoryGame:
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call CheckCoinsAndCoinCase
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call CheckChipsAndChipCase
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ret c
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ld a, BANK(_MemoryGame)
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ld hl, _MemoryGame
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@ -180,37 +180,37 @@ StartGameCornerGame:
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call ExitAllMenus
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ret
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CheckCoinsAndCoinCase:
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ld hl, wCoins
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CheckChipsAndChipCase:
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ld hl, wChips
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ld a, [hli]
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or [hl]
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jr z, .no_coins
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ld a, COIN_CASE
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jr z, .no_chips
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ld a, CHIP_CASE
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ld [wCurItem], a
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ld hl, wNumItems
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call CheckItem
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jr nc, .no_coin_case
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jr nc, .no_chip_case
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and a
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ret
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.no_coins
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ld hl, .NoCoinsText
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.no_chips
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ld hl, .NoChipsText
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jr .print
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.no_coin_case
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ld hl, .NoCoinCaseText
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.no_chip_case
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ld hl, .NoChipCaseText
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.print
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call PrintText2bpp
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scf
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ret
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.NoCoinsText:
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text_far _NoCoinsText
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.NoChipsText:
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text_far _NoChipsText
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text_end
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.NoCoinCaseText:
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text_far _NoCoinCaseText
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.NoChipCaseText:
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text_far _NoChipCaseText
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text_end
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ClearBGPalettesBufferScreen:
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@ -54,7 +54,7 @@ StdScripts::
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add_stdscript ReceiveItemScript
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add_stdscript ReceiveTogepiEggScript
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add_stdscript PCScript
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add_stdscript GameCornerCoinVendorScript
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add_stdscript GameCornerChipVendorScript
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add_stdscript HappinessCheckScript
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PokecenterNurseScript:
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@ -763,23 +763,23 @@ ReceiveTogepiEggScript:
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waitsfx
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end
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GameCornerCoinVendorScript:
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GameCornerChipVendorScript:
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faceplayer
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opentext
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farwritetext CoinVendor_WelcomeText
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farwritetext ChipVendor_WelcomeText
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promptbutton
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checkitem COIN_CASE
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iftrue CoinVendor_IntroScript
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farwritetext CoinVendor_NoCoinCaseText
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checkitem CHIP_CASE
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iftrue ChipVendor_IntroScript
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farwritetext ChipVendor_NoChipCaseText
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waitbutton
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closetext
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end
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CoinVendor_IntroScript:
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farwritetext CoinVendor_IntroText
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ChipVendor_IntroScript:
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farwritetext ChipVendor_IntroText
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.loop
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special DisplayMoneyAndCoinBalance
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special DisplayMoneyAndChipBalance
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loadmenu .MenuHeader
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verticalmenu
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closewindow
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@ -788,45 +788,45 @@ CoinVendor_IntroScript:
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sjump .Cancel
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.Buy50:
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checkcoins MAX_COINS - 50
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ifequal HAVE_MORE, .CoinCaseFull
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checkchips MAX_CHIPS - 50
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ifequal HAVE_MORE, .ChipCaseFull
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checkmoney YOUR_MONEY, 1000
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ifequal HAVE_LESS, .NotEnoughMoney
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givecoins 50
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givechips 50
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takemoney YOUR_MONEY, 1000
|
||||
waitsfx
|
||||
playsound SFX_TRANSACTION
|
||||
farwritetext CoinVendor_Buy50CoinsText
|
||||
farwritetext ChipVendor_Buy50ChipsText
|
||||
waitbutton
|
||||
sjump .loop
|
||||
|
||||
.Buy500:
|
||||
checkcoins MAX_COINS - 500
|
||||
ifequal HAVE_MORE, .CoinCaseFull
|
||||
checkchips MAX_CHIPS - 500
|
||||
ifequal HAVE_MORE, .ChipCaseFull
|
||||
checkmoney YOUR_MONEY, 10000
|
||||
ifequal HAVE_LESS, .NotEnoughMoney
|
||||
givecoins 500
|
||||
givechips 500
|
||||
takemoney YOUR_MONEY, 10000
|
||||
waitsfx
|
||||
playsound SFX_TRANSACTION
|
||||
farwritetext CoinVendor_Buy500CoinsText
|
||||
farwritetext ChipVendor_Buy500ChipsText
|
||||
waitbutton
|
||||
sjump .loop
|
||||
|
||||
.NotEnoughMoney:
|
||||
farwritetext CoinVendor_NotEnoughMoneyText
|
||||
farwritetext ChipVendor_NotEnoughMoneyText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
.CoinCaseFull:
|
||||
farwritetext CoinVendor_CoinCaseFullText
|
||||
.ChipCaseFull:
|
||||
farwritetext ChipVendor_ChipCaseFullText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
||||
.Cancel:
|
||||
farwritetext CoinVendor_CancelText
|
||||
farwritetext ChipVendor_CancelText
|
||||
waitbutton
|
||||
closetext
|
||||
end
|
||||
|
@ -80,7 +80,7 @@ _CardFlip:
|
||||
|
||||
.Jumptable:
|
||||
dw .AskPlayWithThree
|
||||
dw .DeductCoins
|
||||
dw .DeductChips
|
||||
dw .ChooseACard
|
||||
dw .PlaceYourBet
|
||||
dw .CheckTheCard
|
||||
@ -94,8 +94,8 @@ _CardFlip:
|
||||
ret
|
||||
|
||||
.AskPlayWithThree:
|
||||
ld hl, .CardFlipPlayWithThreeCoinsText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
ld hl, .CardFlipPlayWithThreeChipsText
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
call YesNoBox
|
||||
jr c, .SaidNo
|
||||
call CardFlip_ShuffleDeck
|
||||
@ -107,23 +107,23 @@ _CardFlip:
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
|
||||
.CardFlipPlayWithThreeCoinsText:
|
||||
text_far _CardFlipPlayWithThreeCoinsText
|
||||
.CardFlipPlayWithThreeChipsText:
|
||||
text_far _CardFlipPlayWithThreeChipsText
|
||||
text_end
|
||||
|
||||
.DeductCoins:
|
||||
ld a, [wCoins]
|
||||
.DeductChips:
|
||||
ld a, [wChips]
|
||||
ld h, a
|
||||
ld a, [wCoins + 1]
|
||||
ld a, [wChips + 1]
|
||||
ld l, a
|
||||
ld a, h
|
||||
and a
|
||||
jr nz, .deduct ; You have at least 256 coins.
|
||||
jr nz, .deduct ; You have at least 256 chips.
|
||||
ld a, l
|
||||
cp 3
|
||||
jr nc, .deduct ; You have at least 3 coins.
|
||||
ld hl, .CardFlipNotEnoughCoinsText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
jr nc, .deduct ; You have at least 3 chips.
|
||||
ld hl, .CardFlipNotEnoughChipsText
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
ld a, 7
|
||||
ld [wJumptableIndex], a
|
||||
ret
|
||||
@ -132,22 +132,22 @@ _CardFlip:
|
||||
ld de, -3
|
||||
add hl, de
|
||||
ld a, h
|
||||
ld [wCoins], a
|
||||
ld [wChips], a
|
||||
ld a, l
|
||||
ld [wCoins + 1], a
|
||||
ld [wChips + 1], a
|
||||
ld de, SFX_TRANSACTION
|
||||
call PlaySFX
|
||||
xor a
|
||||
ldh [hBGMapMode], a
|
||||
call CardFlip_PrintCoinBalance
|
||||
call CardFlip_PrintChipBalance
|
||||
ld a, $1
|
||||
ldh [hBGMapMode], a
|
||||
call WaitSFX
|
||||
call .Increment
|
||||
ret
|
||||
|
||||
.CardFlipNotEnoughCoinsText:
|
||||
text_far _CardFlipNotEnoughCoinsText
|
||||
.CardFlipNotEnoughChipsText:
|
||||
text_far _CardFlipNotEnoughChipsText
|
||||
text_end
|
||||
|
||||
.ChooseACard:
|
||||
@ -175,7 +175,7 @@ _CardFlip:
|
||||
call PlaceCardFaceDown
|
||||
call WaitBGMap
|
||||
ld hl, .CardFlipChooseACardText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
xor a
|
||||
ld [wCardFlipWhichCard], a
|
||||
.loop
|
||||
@ -228,7 +228,7 @@ _CardFlip:
|
||||
|
||||
.PlaceYourBet:
|
||||
ld hl, .CardFlipPlaceYourBetText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
.betloop
|
||||
call JoyTextDelay
|
||||
ldh a, [hJoyLast]
|
||||
@ -285,7 +285,7 @@ _CardFlip:
|
||||
.PlayAgain:
|
||||
call ClearSprites
|
||||
ld hl, .CardFlipPlayAgainText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
call YesNoBox
|
||||
jr nc, .Continue
|
||||
call .Increment
|
||||
@ -470,7 +470,7 @@ CardFlip_DisplayCardFaceUp:
|
||||
db "5", $4e, "5", $57, "5", $69, "5", $60
|
||||
db "6", $4e, "6", $57, "6", $69, "6", $60
|
||||
|
||||
CardFlip_UpdateCoinBalanceDisplay:
|
||||
CardFlip_UpdateChipBalanceDisplay:
|
||||
push hl
|
||||
hlcoord 0, 12
|
||||
ld b, 4
|
||||
@ -478,25 +478,25 @@ CardFlip_UpdateCoinBalanceDisplay:
|
||||
call Textbox1bpp
|
||||
pop hl
|
||||
call PrintTextboxText
|
||||
call CardFlip_PrintCoinBalance
|
||||
call CardFlip_PrintChipBalance
|
||||
ret
|
||||
|
||||
CardFlip_PrintCoinBalance:
|
||||
CardFlip_PrintChipBalance:
|
||||
hlcoord 9, 15
|
||||
ld b, 1
|
||||
ld c, 9
|
||||
call Textbox1bpp
|
||||
hlcoord 10, 16
|
||||
ld de, .CoinStr
|
||||
ld de, .ChipStr
|
||||
call PlaceString
|
||||
hlcoord 15, 16
|
||||
ld de, wCoins
|
||||
ld de, wChips
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 4
|
||||
call PrintNum
|
||||
ret
|
||||
|
||||
.CoinStr:
|
||||
db "COIN@"
|
||||
.ChipStr:
|
||||
db "CHIP@"
|
||||
|
||||
CardFlip_InitTilemap:
|
||||
xor a
|
||||
@ -1067,7 +1067,7 @@ CardFlip_CheckWinCondition:
|
||||
ld de, SFX_WRONG
|
||||
call PlaySFX
|
||||
ld hl, .CardFlipDarnText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
call WaitSFX
|
||||
ret
|
||||
|
||||
@ -1075,19 +1075,19 @@ CardFlip_CheckWinCondition:
|
||||
push bc
|
||||
push de
|
||||
ld hl, .CardFlipYeahText
|
||||
call CardFlip_UpdateCoinBalanceDisplay
|
||||
call CardFlip_UpdateChipBalanceDisplay
|
||||
pop de
|
||||
call PlaySFX
|
||||
call WaitSFX
|
||||
pop bc
|
||||
.loop
|
||||
push bc
|
||||
call .IsCoinCaseFull
|
||||
call .IsChipCaseFull
|
||||
jr c, .full
|
||||
call .AddCoinPlaySFX
|
||||
call .AddChipPlaySFX
|
||||
|
||||
.full
|
||||
call CardFlip_PrintCoinBalance
|
||||
call CardFlip_PrintChipBalance
|
||||
ld c, 2
|
||||
call DelayFrames
|
||||
pop bc
|
||||
@ -1103,30 +1103,30 @@ CardFlip_CheckWinCondition:
|
||||
text_far _CardFlipDarnText
|
||||
text_end
|
||||
|
||||
.AddCoinPlaySFX:
|
||||
ld a, [wCoins]
|
||||
.AddChipPlaySFX:
|
||||
ld a, [wChips]
|
||||
ld h, a
|
||||
ld a, [wCoins + 1]
|
||||
ld a, [wChips + 1]
|
||||
ld l, a
|
||||
inc hl
|
||||
ld a, h
|
||||
ld [wCoins], a
|
||||
ld [wChips], a
|
||||
ld a, l
|
||||
ld [wCoins + 1], a
|
||||
ld [wChips + 1], a
|
||||
ld de, SFX_PAY_DAY
|
||||
call PlaySFX
|
||||
ret
|
||||
|
||||
.IsCoinCaseFull:
|
||||
ld a, [wCoins]
|
||||
cp HIGH(MAX_COINS)
|
||||
.IsChipCaseFull:
|
||||
ld a, [wChips]
|
||||
cp HIGH(MAX_CHIPS)
|
||||
jr c, .less
|
||||
jr z, .check_low
|
||||
jr .more
|
||||
|
||||
.check_low
|
||||
ld a, [wCoins + 1]
|
||||
cp LOW(MAX_COINS)
|
||||
ld a, [wChips + 1]
|
||||
cp LOW(MAX_CHIPS)
|
||||
jr c, .less
|
||||
|
||||
.more
|
||||
|
@ -45,7 +45,7 @@ DEF REEL_STOP_DELAY rb ; 15
|
||||
const SLOTS_NEXT_0B
|
||||
const SLOTS_FLASH_IF_WIN
|
||||
const SLOTS_FLASH_SCREEN
|
||||
const SLOTS_GIVE_EARNED_COINS
|
||||
const SLOTS_GIVE_EARNED_CHIPS
|
||||
const SLOTS_PAYOUT_TEXT_AND_ANIM
|
||||
const SLOTS_PAYOUT_ANIM
|
||||
const SLOTS_RESTART_OF_QUIT
|
||||
@ -184,7 +184,7 @@ SlotsLoop:
|
||||
xor a
|
||||
ld [wCurSpriteOAMAddr], a
|
||||
callfar DoNextFrameForFirst16Sprites
|
||||
call .PrintCoinsAndPayout
|
||||
call .PrintChipsAndPayout
|
||||
call .Stubbed_AlternateMatchingSevensPalette
|
||||
call DelayFrame
|
||||
and a
|
||||
@ -219,9 +219,9 @@ SlotsLoop:
|
||||
call DmgToCgbBGPals
|
||||
ret
|
||||
|
||||
.PrintCoinsAndPayout:
|
||||
.PrintChipsAndPayout:
|
||||
hlcoord 5, 1
|
||||
ld de, wCoins
|
||||
ld de, wChips
|
||||
lb bc, PRINTNUM_LEADINGZEROS | 2, 4
|
||||
call PrintNum
|
||||
hlcoord 11, 1
|
||||
@ -285,7 +285,7 @@ SlotsJumptable:
|
||||
dw SlotsAction_Next ; 0b
|
||||
dw SlotsAction_FlashIfWin ; 0c
|
||||
dw SlotsAction_FlashScreen ; 0d
|
||||
dw SlotsAction_GiveEarnedCoins ; 0e
|
||||
dw SlotsAction_GiveEarnedChips ; 0e
|
||||
dw SlotsAction_PayoutTextAndAnim ; 0f
|
||||
dw SlotsAction_PayoutAnim ; 10
|
||||
dw SlotsAction_RestartOrQuit ; 11
|
||||
@ -440,7 +440,7 @@ SlotsAction_FlashScreen:
|
||||
call SlotsAction_Next
|
||||
ret
|
||||
|
||||
SlotsAction_GiveEarnedCoins:
|
||||
SlotsAction_GiveEarnedChips:
|
||||
xor a
|
||||
ld [wFirstTwoReelsMatching], a
|
||||
ld [wFirstTwoReelsMatchingSevens], a
|
||||
@ -471,11 +471,11 @@ SlotsAction_PayoutAnim:
|
||||
ld [hl], e
|
||||
dec hl
|
||||
ld [hl], d
|
||||
ld hl, wCoins
|
||||
ld hl, wChips
|
||||
ld d, [hl]
|
||||
inc hl
|
||||
ld e, [hl]
|
||||
call Slots_CheckCoinCaseFull
|
||||
call Slots_CheckChipCaseFull
|
||||
jr c, .okay
|
||||
inc de
|
||||
.okay
|
||||
@ -486,7 +486,7 @@ SlotsAction_PayoutAnim:
|
||||
ld a, [wSlotsDelay]
|
||||
and $7
|
||||
ret z
|
||||
ld de, SFX_GET_COIN_FROM_SLOTS
|
||||
ld de, SFX_GET_CHIP_FROM_SLOTS
|
||||
call PlaySFX
|
||||
ret
|
||||
|
||||
@ -527,12 +527,12 @@ Slots_LoadReelState:
|
||||
ld [de], a
|
||||
ret
|
||||
|
||||
Slots_CheckCoinCaseFull:
|
||||
Slots_CheckChipCaseFull:
|
||||
ld a, d
|
||||
cp HIGH(MAX_COINS)
|
||||
cp HIGH(MAX_CHIPS)
|
||||
jr c, .not_full
|
||||
ld a, e
|
||||
cp LOW(MAX_COINS)
|
||||
cp LOW(MAX_CHIPS)
|
||||
jr c, .not_full
|
||||
scf
|
||||
ret
|
||||
@ -569,7 +569,7 @@ Slots_StopReel1:
|
||||
Slots_StopReel2:
|
||||
; As long as, the following three meet, there's a 31.25% chance
|
||||
; to set action REEL_ACTION_SET_UP_REEL2_SKIP_TO_7:
|
||||
; - Bet is >= 2 coins
|
||||
; - Bet is >= 2 chips
|
||||
; - There's a 7 symbol visible in reel #1
|
||||
; - Current spin isn't biased or is biased towards SEVEN
|
||||
; In any other case, REEL_ACTION_STOP_REEL2 is set.
|
||||
@ -1716,7 +1716,7 @@ Slots_TurnLightsOnOrOff:
|
||||
|
||||
Slots_AskBet:
|
||||
.loop
|
||||
ld hl, .SlotsBetHowManyCoinsText
|
||||
ld hl, .SlotsBetHowManyChipsText
|
||||
call PrintText1bpp
|
||||
ld hl, .MenuHeader
|
||||
call LoadMenuHeader
|
||||
@ -1728,7 +1728,7 @@ Slots_AskBet:
|
||||
ld a, 4
|
||||
sub b
|
||||
ld [wSlotBet], a
|
||||
ld hl, wCoins
|
||||
ld hl, wChips
|
||||
ld c, a
|
||||
ld a, [hli]
|
||||
and a
|
||||
@ -1736,12 +1736,12 @@ Slots_AskBet:
|
||||
ld a, [hl]
|
||||
cp c
|
||||
jr nc, .Start
|
||||
ld hl, .SlotsNotEnoughCoinsText
|
||||
ld hl, .SlotsNotEnoughChipsText
|
||||
call PrintText1bpp
|
||||
jr .loop
|
||||
|
||||
.Start:
|
||||
ld hl, wCoins + 1
|
||||
ld hl, wChips + 1
|
||||
ld a, [hl]
|
||||
sub c
|
||||
ld [hld], a
|
||||
@ -1756,16 +1756,16 @@ Slots_AskBet:
|
||||
and a
|
||||
ret
|
||||
|
||||
.SlotsBetHowManyCoinsText:
|
||||
text_far _SlotsBetHowManyCoinsText
|
||||
.SlotsBetHowManyChipsText:
|
||||
text_far _SlotsBetHowManyChipsText
|
||||
text_end
|
||||
|
||||
.SlotsStartText:
|
||||
text_far _SlotsStartText
|
||||
text_end
|
||||
|
||||
.SlotsNotEnoughCoinsText:
|
||||
text_far _SlotsNotEnoughCoinsText
|
||||
.SlotsNotEnoughChipsText:
|
||||
text_far _SlotsNotEnoughChipsText
|
||||
text_end
|
||||
|
||||
.MenuHeader:
|
||||
@ -1782,17 +1782,17 @@ Slots_AskBet:
|
||||
db " 1@"
|
||||
|
||||
Slots_AskPlayAgain:
|
||||
ld hl, wCoins
|
||||
ld hl, wChips
|
||||
ld a, [hli]
|
||||
or [hl]
|
||||
jr nz, .you_have_coins
|
||||
ld hl, .SlotsRanOutOfCoinsText
|
||||
jr nz, .you_have_chips
|
||||
ld hl, .SlotsRanOutOfChipsText
|
||||
call PrintText1bpp
|
||||
ld c, 60
|
||||
call DelayFrames
|
||||
jr .exit_slots
|
||||
|
||||
.you_have_coins
|
||||
.you_have_chips
|
||||
ld hl, .SlotsPlayAgainText
|
||||
call PrintText1bpp
|
||||
call LoadMenuTextbox
|
||||
@ -1810,8 +1810,8 @@ Slots_AskPlayAgain:
|
||||
scf
|
||||
ret
|
||||
|
||||
.SlotsRanOutOfCoinsText:
|
||||
text_far _SlotsRanOutOfCoinsText
|
||||
.SlotsRanOutOfChipsText:
|
||||
text_far _SlotsRanOutOfChipsText
|
||||
text_end
|
||||
|
||||
.SlotsPlayAgainText:
|
||||
|
@ -67,7 +67,7 @@ ItemEffects:
|
||||
dw XItemEffect ; X_DEFEND
|
||||
dw XItemEffect ; X_SPEED
|
||||
dw XItemEffect ; X_SPECIAL
|
||||
dw CoinCaseEffect ; COIN_CASE
|
||||
dw ChipCaseEffect ; CHIP_CASE
|
||||
dw ItemfinderEffect ; ITEMFINDER
|
||||
dw PokeFluteEffect ; POKE_FLUTE
|
||||
dw NoEffect ; EXP_SHARE
|
||||
@ -2253,12 +2253,12 @@ BlueCardEffect:
|
||||
text_far _BlueCardBalanceText
|
||||
text_end
|
||||
|
||||
CoinCaseEffect:
|
||||
ld hl, .CoinCaseCountText
|
||||
ChipCaseEffect:
|
||||
ld hl, .ChipCaseCountText
|
||||
jp MenuTextboxWaitButton
|
||||
|
||||
.CoinCaseCountText:
|
||||
text_far _CoinCaseCountText
|
||||
.ChipCaseCountText:
|
||||
text_far _ChipCaseCountText
|
||||
text_end
|
||||
|
||||
OldRodEffect:
|
||||
|
@ -157,8 +157,8 @@ _ResetWRAM:
|
||||
ld [wJohtoBadges], a
|
||||
ld [wKantoBadges], a
|
||||
|
||||
ld [wCoins], a
|
||||
ld [wCoins + 1], a
|
||||
ld [wChips], a
|
||||
ld [wChips + 1], a
|
||||
|
||||
if START_MONEY >= $10000
|
||||
ld a, HIGH(START_MONEY >> 8)
|
||||
|
@ -64,25 +64,25 @@ MoneyBottomLeftMenuHeader:
|
||||
dw NULL
|
||||
db 1 ; default option
|
||||
|
||||
DisplayCoinCaseBalance:
|
||||
DisplayChipCaseBalance:
|
||||
; Place a text box of size 1x7 at 11, 0.
|
||||
hlcoord 11, 0
|
||||
ld b, 1
|
||||
ld c, 7
|
||||
call Textbox1bpp
|
||||
hlcoord 12, 0
|
||||
ld de, CoinString
|
||||
ld de, ChipString
|
||||
call PlaceString
|
||||
hlcoord 17, 1
|
||||
ld de, ShowMoney_TerminatorString
|
||||
call PlaceString
|
||||
ld de, wCoins
|
||||
ld de, wChips
|
||||
lb bc, 2, 4
|
||||
hlcoord 13, 1
|
||||
call PrintNum
|
||||
ret
|
||||
|
||||
DisplayMoneyAndCoinBalance:
|
||||
DisplayMoneyAndChipBalance:
|
||||
hlcoord 5, 0
|
||||
ld b, 3
|
||||
ld c, 13
|
||||
@ -95,18 +95,18 @@ DisplayMoneyAndCoinBalance:
|
||||
lb bc, PRINTNUM_MONEY | 3, 6
|
||||
call PrintNum
|
||||
hlcoord 6, 3
|
||||
ld de, CoinString
|
||||
ld de, ChipString
|
||||
call PlaceString
|
||||
hlcoord 15, 3
|
||||
ld de, wCoins
|
||||
ld de, wChips
|
||||
lb bc, 2, 4
|
||||
call PrintNum
|
||||
ret
|
||||
|
||||
MoneyString:
|
||||
db "MONEY@"
|
||||
CoinString:
|
||||
db "COIN@"
|
||||
ChipString:
|
||||
db "CHIP@"
|
||||
ShowMoney_TerminatorString:
|
||||
db "@"
|
||||
|
||||
|
@ -101,9 +101,9 @@ ScriptCommandTable:
|
||||
dw Script_givemoney ; 22
|
||||
dw Script_takemoney ; 23
|
||||
dw Script_checkmoney ; 24
|
||||
dw Script_givecoins ; 25
|
||||
dw Script_takecoins ; 26
|
||||
dw Script_checkcoins ; 27
|
||||
dw Script_givechips ; 25
|
||||
dw Script_takechips ; 26
|
||||
dw Script_checkchips ; 27
|
||||
dw Script_addcellnum ; 28
|
||||
dw Script_delcellnum ; 29
|
||||
dw Script_checkcellnum ; 2a
|
||||
@ -126,7 +126,7 @@ ScriptCommandTable:
|
||||
dw Script_blackoutmod ; 3b
|
||||
dw Script_warp ; 3c
|
||||
dw Script_getmoney ; 3d
|
||||
dw Script_getcoins ; 3e
|
||||
dw Script_getchips ; 3e
|
||||
dw Script_getnum ; 3f
|
||||
dw Script_getmonname ; 40
|
||||
dw Script_getitemname ; 41
|
||||
@ -1659,10 +1659,10 @@ Script_getmoney:
|
||||
ld de, wStringBuffer1
|
||||
jp GetStringBuffer
|
||||
|
||||
Script_getcoins:
|
||||
Script_getchips:
|
||||
call ResetStringBuffer1
|
||||
ld hl, wStringBuffer1
|
||||
ld de, wCoins
|
||||
ld de, wChips
|
||||
lb bc, PRINTNUM_LEFTALIGN | 2, 6
|
||||
call PrintNum
|
||||
ld de, wStringBuffer1
|
||||
@ -1824,22 +1824,22 @@ LoadMoneyAmountToMem:
|
||||
pop bc
|
||||
ret
|
||||
|
||||
Script_givecoins:
|
||||
call LoadCoinAmountToMem
|
||||
farcall GiveCoins
|
||||
Script_givechips:
|
||||
call LoadChipAmountToMem
|
||||
farcall GiveChips
|
||||
ret
|
||||
|
||||
Script_takecoins:
|
||||
call LoadCoinAmountToMem
|
||||
farcall TakeCoins
|
||||
Script_takechips:
|
||||
call LoadChipAmountToMem
|
||||
farcall TakeChips
|
||||
ret
|
||||
|
||||
Script_checkcoins:
|
||||
call LoadCoinAmountToMem
|
||||
farcall CheckCoins
|
||||
Script_checkchips:
|
||||
call LoadChipAmountToMem
|
||||
farcall CheckChips
|
||||
jr CompareMoneyAction
|
||||
|
||||
LoadCoinAmountToMem:
|
||||
LoadChipAmountToMem:
|
||||
call GetScriptByte
|
||||
ldh [hMoneyTemp + 1], a
|
||||
call GetScriptByte
|
||||
|
@ -160,7 +160,7 @@ DEF MEM_BUFFER_2 EQUS "STRING_BUFFER_5"
|
||||
|
||||
DEF vartomem EQUS "getnum"
|
||||
DEF mapnametotext EQUS "getcurlandmarkname"
|
||||
DEF readcoins EQUS "getcoins"
|
||||
DEF readchips EQUS "getchips"
|
||||
|
||||
MACRO pokenamemem
|
||||
getmonname \2, \1
|
||||
@ -397,7 +397,7 @@ DEF gymstatue2 EQUS "GymStatue2Script"
|
||||
DEF receiveitem EQUS "ReceiveItemScript"
|
||||
DEF receivetogepiegg EQUS "ReceiveTogepiEggScript"
|
||||
DEF pcscript EQUS "PCScript"
|
||||
DEF gamecornercoinvendor EQUS "GameCornerCoinVendorScript"
|
||||
DEF gamecornerchipvendor EQUS "GameCornerChipVendorScript"
|
||||
DEF happinesschecknpc EQUS "HappinessCheckScript"
|
||||
|
||||
; constants/sprite_constants.asm
|
||||
|
@ -246,22 +246,22 @@ MACRO checkmoney
|
||||
dt \2 ; money
|
||||
ENDM
|
||||
|
||||
const givecoins_command ; $25
|
||||
MACRO givecoins
|
||||
db givecoins_command
|
||||
dw \1 ; coins
|
||||
const givechips_command ; $25
|
||||
MACRO givechips
|
||||
db givechips_command
|
||||
dw \1 ; chips
|
||||
ENDM
|
||||
|
||||
const takecoins_command ; $26
|
||||
MACRO takecoins
|
||||
db takecoins_command
|
||||
dw \1 ; coins
|
||||
const takechips_command ; $26
|
||||
MACRO takechips
|
||||
db takechips_command
|
||||
dw \1 ; chips
|
||||
ENDM
|
||||
|
||||
const checkcoins_command ; $27
|
||||
MACRO checkcoins
|
||||
db checkcoins_command
|
||||
dw \1 ; coins
|
||||
const checkchips_command ; $27
|
||||
MACRO checkchips
|
||||
db checkchips_command
|
||||
dw \1 ; chips
|
||||
ENDM
|
||||
|
||||
const addcellnum_command ; $28
|
||||
@ -414,9 +414,9 @@ MACRO getmoney
|
||||
db \1 ; string_buffer
|
||||
ENDM
|
||||
|
||||
const getcoins_command ; $3e
|
||||
MACRO getcoins
|
||||
db getcoins_command
|
||||
const getchips_command ; $3e
|
||||
MACRO getchips
|
||||
db getchips_command
|
||||
db \1 ; string_buffer
|
||||
ENDM
|
||||
|
||||
|
@ -2339,7 +2339,7 @@ wMomSavingMoney::
|
||||
; bit 7: active
|
||||
db
|
||||
|
||||
wCoins:: dw
|
||||
wChips:: dw
|
||||
|
||||
wBadges::
|
||||
wJohtoBadges:: flag_array NUM_JOHTO_BADGES
|
||||
|
Loading…
Reference in New Issue
Block a user