Make map environments more granular and make all map palettes except darkness depend on map environment (#7)

This commit is contained in:
xCrystal 2023-08-04 18:45:50 +02:00
parent 6e3c5fd008
commit 55a38ff2de
28 changed files with 157 additions and 531 deletions

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@ -20,13 +20,15 @@ DEF MAP_LENGTH EQU _RS
; map environments (wEnvironment)
; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
const_def 1
const TOWN
const ROUTE
const INDOOR
const CAVE
const ENVIRONMENT_5
const GATE
const DUNGEON
const OUTDOOR_GRASSY
const OUTDOOR_MOUNTAIN
const OUTDOOR_COAST
const OUTDOOR_SEA
DEF INDOOR_ENVIRONMENT EQU const_value
const INDOOR_FOREST
const INDOOR_CAVE
const INDOOR_ICE_CAVE
const INDOOR_BUILDING
DEF NUM_ENVIRONMENTS EQU const_value - 1
; map palettes (wEnvironment)

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@ -1,37 +1,63 @@
EnvironmentColorsPointers:
; entries correspond to environment constants (see constants/map_data_constants.asm)
table_width 2, EnvironmentColorsPointers
dw .OutdoorColors ; unused
dw .OutdoorColors ; TOWN
dw .OutdoorColors ; ROUTE
dw .IndoorColors ; INDOOR
dw .DungeonColors ; CAVE
dw .Env5Colors ; ENVIRONMENT_5
dw .IndoorColors ; GATE
dw .DungeonColors ; DUNGEON
dw .GrassyColors ; unused
dw .GrassyColors ; OUTDOOR_GRASSY
dw .MountainColors ; OUTDOOR_MOUNTAIN
dw .CoastColors ; OUTDOOR_COAST
dw .SeaColors ; OUTDOOR_SEA
dw .ForestColors ; INDOOR_FOREST
dw .CaveColors ; INDOOR_CAVE
dw .IceCaveColors ; INDOOR_ICE_CAVE
dw .BuildingColors ; INDOOR_BUILDING
assert_table_length NUM_ENVIRONMENTS + 1
; Valid indices: $00 - $2b (see gfx/tilesets/bg_tiles.pal)
.OutdoorColors:
db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $29, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $2a, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $2b, $1c, $1d, $1e, $1f ; eve
; Valid indices: $00 - $35 (see gfx/tilesets/bg_tiles.pal)
; assumes that maps with an environment of INDOOR_CAVE and INDOOR_ICE_CAVE always have PALETTE_NITE
.GrassyColors:
db $00, $01, $02, $28, $04, $05, $06, $2e ; morn
db $08, $09, $0a, $29, $0c, $0d, $0e, $2e ; day
db $10, $11, $12, $2a, $14, $15, $16, $2e ; nite
db $18, $19, $1a, $2b, $1c, $1d, $1e, $2e ; eve
.IndoorColors:
db $20, $21, $22, $23, $24, $25, $26, $07 ; morn
db $20, $21, $22, $23, $24, $25, $26, $07 ; day
db $10, $11, $12, $13, $14, $15, $16, $07 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $07 ; eve
.MountainColors:
db $00, $01, $02, $28, $04, $05, $06, $2f ; morn
db $08, $09, $0a, $29, $0c, $0d, $0e, $2f ; day
db $10, $11, $12, $2a, $14, $15, $16, $2f ; nite
db $18, $19, $1a, $2b, $1c, $1d, $1e, $2f ; eve
.DungeonColors:
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; eve
.CoastColors:
db $00, $01, $02, $28, $04, $05, $06, $30 ; morn
db $08, $09, $0a, $29, $0c, $0d, $0e, $30 ; day
db $10, $11, $12, $2a, $14, $15, $16, $30 ; nite
db $18, $19, $1a, $2b, $1c, $1d, $1e, $30 ; eve
.Env5Colors:
db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; eve
.SeaColors:
db $00, $01, $02, $28, $04, $05, $06, $31 ; morn
db $08, $09, $0a, $29, $0c, $0d, $0e, $31 ; day
db $10, $11, $12, $2a, $14, $15, $16, $31 ; nite
db $18, $19, $1a, $2b, $1c, $1d, $1e, $31 ; eve
.ForestColors:
db $00, $01, $02, $03, $04, $05, $06, $32 ; morn
db $08, $09, $0a, $0b, $0c, $0d, $0e, $32 ; day
db $10, $11, $12, $13, $14, $15, $16, $32 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $32 ; eve
.CaveColors:
db $10, $11, $12, $13, $14, $15, $16, $33 ; morn
db $10, $11, $12, $13, $14, $15, $16, $33 ; day
db $10, $11, $12, $13, $14, $15, $16, $33 ; nite
db $10, $11, $12, $13, $14, $15, $16, $33 ; eve
.IceCaveColors:
db $10, $11, $2c, $13, $14, $15, $2d, $34 ; morn
db $10, $11, $2c, $13, $14, $15, $2d, $34 ; day
db $10, $11, $2c, $13, $14, $15, $2d, $34 ; nite
db $10, $11, $2c, $13, $14, $15, $2d, $34 ; eve
.BuildingColors:
db $20, $21, $22, $23, $24, $25, $26, $35 ; morn
db $20, $21, $22, $23, $24, $25, $26, $35 ; day
db $10, $11, $12, $13, $14, $15, $16, $35 ; nite
db $18, $19, $1a, $1b, $1c, $1d, $1e, $35 ; eve

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@ -23,8 +23,8 @@ MapGroupPointers::
MapGroup_Level1:
table_width MAP_LENGTH, MapGroup_Level1
map Level1_Map1, TILESET_PLAYERS_ROOM, INDOOR, LANDMARK_LEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
; map Level1_Map2, TILESET_CHAMPIONS_ROOM, INDOOR, LANDMARK_LEVEL_2, MUSIC_GYM, TRUE, PALETTE_DAY, FISHGROUP_SHORE
map Level1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_LEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
; map Level1_Map2, TILESET_CHAMPIONS_ROOM, INDOOR_CAVE, LANDMARK_LEVEL_2, MUSIC_GYM, TRUE, PALETTE_NITE | IN_DARKNESS, FISHGROUP_SHORE
assert_table_length NUM_LEVEL_1_MAPS
; MapGroup_Level2:

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@ -215,12 +215,8 @@ StartTrainerBattle_DetermineWhichAnimation:
set TRANS_STRONGER_F, e
.not_stronger
ld a, [wEnvironment]
cp CAVE
jr z, .cave
cp ENVIRONMENT_5
jr z, .cave
cp DUNGEON
jr z, .cave
cp INDOOR_ENVIRONMENT
jr nc, .cave
set TRANS_NO_CAVE_F, e
.cave
ld hl, .StartingPoints

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@ -17,7 +17,6 @@ BlindingFlash:
farcall UpdateTimeOfDayPal
ld b, CGB_MAPPALS
call GetCGBLayout
farcall LoadOW_BGPal7
farcall FadeInPalettes
ret

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@ -404,7 +404,7 @@ MagnetTrain_Jumptable_FirstRunThrough:
ld a, [wTimeOfDay]
maskbits NUM_DAYTIMES
ld [wTimeOfDayPal], a
ld a, TOWN
ld a, OUTDOOR_GRASSY
ld [wEnvironment], a
ld b, CGB_MAPPALS
call GetCGBLayout

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@ -762,9 +762,9 @@ EscapeRopeOrDig:
.CheckCanDig:
call GetMapEnvironment
cp CAVE
cp INDOOR_CAVE
jr z, .incave
cp DUNGEON
cp INDOOR_ICE_CAVE
jr z, .incave
.fail
ld a, $2
@ -1677,13 +1677,8 @@ BikeFunction:
.CheckEnvironment:
call GetMapEnvironment
call CheckOutdoorMap
jr z, .ok
cp CAVE
jr z, .ok
cp GATE
jr z, .ok
jr .nope
cp INDOOR_BUILDING
jr z, .nope
.ok
call GetPlayerTile

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@ -30,7 +30,7 @@ SweetScentNothing:
end
SweetScentEncounter:
farcall CanUseSweetScent
farcall CanEncounterWildMonInThisTile
jr nc, .no_battle
ld hl, wStatusFlags2
bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]

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@ -628,12 +628,12 @@ INCLUDE "data/pokemon/palettes.asm"
INCLUDE "data/trainers/palettes.asm"
LoadMapPals:
farcall LoadSpecialMapPalette ; also handles darkness palettes
call LoadDarknessPaletteIfDark ; also handles darkness palettes
jr c, .got_pals
; Which palette group is based on whether we're outside or inside
ld a, [wEnvironment]
and 7
maskbits NUM_ENVIRONMENTS + 1
ld e, a
ld d, 0
ld hl, EnvironmentColorsPointers
@ -713,9 +713,8 @@ LoadMapPals:
call FarCopyWRAM
ld a, [wEnvironment]
cp TOWN
jr z, .outside
cp ROUTE
cp INDOOR_ENVIRONMENT
jr c, .outside
ret nz
.outside
ld a, [wMapGroup]
@ -740,6 +739,30 @@ endr
call FarCopyWRAM
ret
LoadDarknessPaletteIfDark:
call GetMapTimeOfDay
bit IN_DARKNESS_F, a
jr z, .do_nothing
ld a, [wStatusFlags]
bit STATUSFLAGS_FLASH_F, a
jr nz, .do_nothing
.darkness
call LoadDarknessPalette
scf
ret
.do_nothing
and a
ret
LoadDarknessPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, DarknessPalette
ld bc, 8 palettes
jp FarCopyWRAM
INCLUDE "data/maps/environment_colors.asm"
PartyMenuBGMobilePalette:
@ -748,6 +771,9 @@ INCLUDE "gfx/stats/party_menu_bg_mobile.pal"
PartyMenuBGPalette:
INCLUDE "gfx/stats/party_menu_bg.pal"
DarknessPalette:
INCLUDE "gfx/tilesets/bg_tiles_darkness.pal"
TilesetBGPalette:
INCLUDE "gfx/tilesets/bg_tiles.pal"

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@ -1,16 +1,3 @@
LoadOW_BGPal7::
ld hl, Palette_TextBG7
ld de, wBGPals1 palette PAL_BG_TEXT
ld bc, 1 palettes
ld a, BANK(wBGPals1)
call FarCopyWRAM
ret
Palette_TextBG7:
INCLUDE "gfx/font/bg_text.pal"
INCLUDE "engine/tilesets/tileset_palettes.asm"
_InitMG_Mobile_LinkTradePalMap:
hlcoord 0, 0, wAttrmap
lb bc, 16, 2

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@ -1109,7 +1109,7 @@ RandomEncounter::
call CheckWildEncounterCooldown
jr c, .nope
call CanUseSweetScent
call CanEncounterWildMonInThisTile
jr nc, .nope
ld hl, wStatusFlags2
bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
@ -1149,15 +1149,13 @@ WildBattleScript:
reloadmapafterbattle
end
CanUseSweetScent::
CanEncounterWildMonInThisTile::
ld hl, wStatusFlags
bit STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
jr nz, .no
ld a, [wEnvironment]
cp CAVE
jr z, .ice_check
cp DUNGEON
jr z, .ice_check
cp INDOOR_ENVIRONMENT
jr nc, .ice_check
farcall CheckGrassCollision
jr nc, .no

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@ -31,7 +31,6 @@ ReanchorBGMap_NoOAMUpdate::
ld a, HIGH(vBGMap1)
call .LoadBGMapAddrIntoHRAM
call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
farcall LoadOW_BGPal7
farcall ApplyPals
ld a, TRUE
ldh [hCGBPalUpdate], a

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@ -130,11 +130,7 @@ CheckUpdatePlayerSprite:
cp PLAYER_SURF_PIKA
jr z, .surfing
call GetMapEnvironment
cp INDOOR
jr z, .no_biking
cp ENVIRONMENT_5
jr z, .no_biking
cp DUNGEON
cp INDOOR_BUILDING
jr z, .no_biking
jr .nope
.no_biking

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@ -236,6 +236,8 @@ ApplyCleanseTagEffectOnEncounterRate::
ld hl, wPartyMon1Item
ld de, PARTYMON_STRUCT_LENGTH
ld a, [wPartyCount]
and a
ret z
ld c, a
.loop
ld a, [hl]

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@ -285,10 +285,8 @@ CheckSpecialPhoneCall::
SpecialCallOnlyWhenOutside:
ld a, [wEnvironment]
cp TOWN
jr z, .outside
cp ROUTE
jr z, .outside
cp INDOOR_ENVIRONMENT
jr c, .outside
xor a
ret

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@ -1,160 +0,0 @@
LoadSpecialMapPalette:
call GetMapTimeOfDay
bit IN_DARKNESS_F, a
jr z, .not_dark
ld a, [wStatusFlags]
bit STATUSFLAGS_FLASH_F, a
jr z, .darkness
.not_dark
ld a, [wMapTileset]
cp TILESET_POKECOM_CENTER
jr z, .pokecom_2f
cp TILESET_BATTLE_TOWER_INSIDE
jr z, .battle_tower_inside
cp TILESET_ICE_PATH
jr z, .ice_path
cp TILESET_HOUSE
jr z, .house
cp TILESET_RADIO_TOWER
jr z, .radio_tower
cp TILESET_MANSION
jr z, .mansion_mobile
jr .do_nothing
.darkness
call LoadDarknessPalette
scf
ret
.pokecom_2f
call LoadPokeComPalette
scf
ret
.battle_tower_inside
call LoadBattleTowerInsidePalette
scf
ret
.ice_path
ld a, [wEnvironment]
and $7
cp INDOOR ; Hall of Fame
jr z, .do_nothing
call LoadIcePathPalette
scf
ret
.house
call LoadHousePalette
scf
ret
.radio_tower
call LoadRadioTowerPalette
scf
ret
.mansion_mobile
call LoadMansionPalette
scf
ret
.do_nothing
and a
ret
LoadDarknessPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, DarknessPalette
ld bc, 8 palettes
jp FarCopyWRAM
DarknessPalette:
INCLUDE "gfx/tilesets/bg_tiles_darkness.pal"
LoadPokeComPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, PokeComPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
PokeComPalette:
INCLUDE "gfx/tilesets/pokecom_center.pal"
LoadBattleTowerInsidePalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, BattleTowerInsidePalette
ld bc, 8 palettes
call FarCopyWRAM
ret
BattleTowerInsidePalette:
INCLUDE "gfx/tilesets/battle_tower_inside.pal"
LoadIcePathPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, IcePathPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
IcePathPalette:
INCLUDE "gfx/tilesets/ice_path.pal"
LoadHousePalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, HousePalette
ld bc, 8 palettes
call FarCopyWRAM
ret
HousePalette:
INCLUDE "gfx/tilesets/house.pal"
LoadRadioTowerPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, RadioTowerPalette
ld bc, 8 palettes
call FarCopyWRAM
ret
RadioTowerPalette:
INCLUDE "gfx/tilesets/radio_tower.pal"
MansionPalette1:
INCLUDE "gfx/tilesets/mansion_1.pal"
LoadMansionPalette:
ld a, BANK(wBGPals1)
ld de, wBGPals1
ld hl, MansionPalette1
ld bc, 8 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_YELLOW
ld hl, MansionPalette2
ld bc, 1 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_WATER
ld hl, MansionPalette1 palette 6
ld bc, 1 palettes
call FarCopyWRAM
ld a, BANK(wBGPals1)
ld de, wBGPals1 palette PAL_BG_ROOF
ld hl, MansionPalette1 palette 8
ld bc, 1 palettes
call FarCopyWRAM
ret
MansionPalette2:
INCLUDE "gfx/tilesets/mansion_2.pal"

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@ -1,4 +0,0 @@
RGB 31, 31, 31
RGB 08, 19, 28
RGB 05, 05, 16
RGB 00, 00, 00

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@ -1,40 +0,0 @@
; gray
RGB 30, 28, 26
RGB 19, 19, 19
RGB 13, 13, 13
RGB 07, 07, 07
; red
RGB 30, 28, 26
RGB 31, 19, 24
RGB 30, 10, 06
RGB 07, 07, 07
; green
RGB 18, 24, 09
RGB 15, 20, 01
RGB 09, 13, 00
RGB 07, 07, 07
; water (blue)
RGB 30, 28, 26
RGB 15, 16, 31
RGB 09, 09, 31
RGB 07, 07, 07
; yellow
RGB 30, 28, 26
RGB 31, 31, 07
RGB 31, 16, 01
RGB 07, 07, 07
; brown
RGB 26, 24, 17
RGB 21, 17, 07
RGB 16, 13, 03
RGB 07, 07, 07
; roof
RGB 05, 05, 16
RGB 08, 19, 28
RGB 00, 00, 00
RGB 31, 31, 31
; text
RGB 31, 31, 16
RGB 31, 31, 16
RGB 14, 09, 00
RGB 00, 00, 00

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@ -5,8 +5,8 @@
RGB 31,31,31, 08,12,31, 01,04,31, 07,07,07 ; water
RGB 28,31,16, 31,31,07, 31,16,01, 07,07,07 ; yellow
RGB 28,31,16, 24,18,07, 20,15,03, 07,07,07 ; brown
RGB 28,31,16, 15,31,31, 05,17,31, 07,07,07 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
RGB 28,31,16, 15,31,31, 05,17,31, 07,07,07 ; roof (overwritten if outdoor env)
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
; day
RGB 27,31,27, 21,21,21, 13,13,13, 07,07,07 ; gray
@ -15,8 +15,8 @@
RGB 31,31,31, 08,12,31, 01,04,31, 07,07,07 ; water
RGB 27,31,27, 31,31,07, 31,16,01, 07,07,07 ; yellow
RGB 27,31,27, 24,18,07, 20,15,03, 07,07,07 ; brown
RGB 27,31,27, 15,31,31, 05,17,31, 07,07,07 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
RGB 27,31,27, 15,31,31, 05,17,31, 07,07,07 ; roof (overwritten if outdoor env)
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
; nite
RGB 15,14,24, 11,11,19, 07,07,12, 00,00,00 ; gray
@ -25,8 +25,8 @@
RGB 15,14,24, 05,05,17, 03,03,10, 00,00,00 ; water
RGB 30,30,11, 16,14,18, 16,14,10, 00,00,00 ; yellow
RGB 15,14,24, 12,09,15, 08,04,05, 00,00,00 ; brown
RGB 15,14,24, 13,12,23, 11,09,20, 00,00,00 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
RGB 15,14,24, 13,12,23, 11,09,20, 00,00,00 ; roof (overwritten if outdoor env)
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
; eve
RGB 31,21,14, 18,16,16, 11,10,10, 06,05,05 ; gray
@ -35,21 +35,38 @@
RGB 31,21,14, 07,09,23, 01,03,23, 06,05,05 ; water
RGB 31,31,07, 27,21,10, 25,12,01, 06,05,05 ; yellow
RGB 31,21,14, 21,13,05, 16,09,01, 06,05,05 ; brown
RGB 31,21,14, 13,23,23, 04,13,23, 06,05,05 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
RGB 31,21,14, 13,23,23, 04,13,23, 06,05,05 ; roof (overwritten if outdoor env)
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
; indoor (morn/day)
; building (morn/day)
RGB 30,28,26, 19,19,19, 13,13,13, 07,07,07 ; gray
RGB 30,28,26, 31,19,24, 30,10,06, 07,07,07 ; red
RGB 18,24,09, 15,20,01, 09,13,00, 07,07,07 ; green
RGB 30,28,26, 15,16,31, 09,09,31, 07,07,07 ; water
RGB 30,28,26, 31,31,07, 31,16,01, 07,07,07 ; yellow
RGB 26,24,17, 21,17,07, 16,13,03, 07,07,07 ; brown
RGB 30,28,26, 17,19,31, 14,16,31, 07,07,07 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
RGB 30,28,26, 17,19,31, 14,16,31, 07,07,07 ; roof (overwritten if outdoor env)
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
; overworld water (outdoor)
RGB 23,23,31, 18,19,31, 13,12,31, 07,07,07 ; morn
RGB 23,23,31, 18,19,31, 13,12,31, 07,07,07 ; day
RGB 15,13,27, 10,09,20, 04,03,18, 00,00,00 ; nite
RGB 31,21,14, 16,14,23, 11,09,23, 06,05,05 ; eve
; ice
RGB 22,29,31, 10,27,31, 31,31,31, 05,00,09 ; green (ice)
RGB 25,31,31, 09,28,31, 16,11,31, 05,00,09 ; roof (snow)
; text
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_GRASSY
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_MOUNTAIN
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_COAST
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_SEA
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_FOREST
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_CAVE
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_ICE_CAVE
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_BUILDING
; house building
; RGB 30,28,26, 31,19,24, 16,13,03, 07,07,07 ; roof (glass)

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@ -6,4 +6,4 @@
RGB 30,30,11, 00,00,00, 00,00,00, 00,00,00 ; yellow
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; brown
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; roof
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text

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