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synced 2024-11-16 11:27:33 -08:00
Make map environments more granular and make all map palettes except darkness depend on map environment (#7)
This commit is contained in:
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6e3c5fd008
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@ -20,13 +20,15 @@ DEF MAP_LENGTH EQU _RS
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; map environments (wEnvironment)
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; EnvironmentColorsPointers indexes (see data/maps/environment_colors.asm)
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const_def 1
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const TOWN
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const ROUTE
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const INDOOR
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const CAVE
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const ENVIRONMENT_5
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const GATE
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const DUNGEON
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const OUTDOOR_GRASSY
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const OUTDOOR_MOUNTAIN
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const OUTDOOR_COAST
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const OUTDOOR_SEA
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DEF INDOOR_ENVIRONMENT EQU const_value
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const INDOOR_FOREST
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const INDOOR_CAVE
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const INDOOR_ICE_CAVE
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const INDOOR_BUILDING
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DEF NUM_ENVIRONMENTS EQU const_value - 1
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; map palettes (wEnvironment)
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@ -1,37 +1,63 @@
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EnvironmentColorsPointers:
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; entries correspond to environment constants (see constants/map_data_constants.asm)
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table_width 2, EnvironmentColorsPointers
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dw .OutdoorColors ; unused
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dw .OutdoorColors ; TOWN
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dw .OutdoorColors ; ROUTE
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dw .IndoorColors ; INDOOR
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dw .DungeonColors ; CAVE
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dw .Env5Colors ; ENVIRONMENT_5
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dw .IndoorColors ; GATE
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dw .DungeonColors ; DUNGEON
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dw .GrassyColors ; unused
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dw .GrassyColors ; OUTDOOR_GRASSY
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dw .MountainColors ; OUTDOOR_MOUNTAIN
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dw .CoastColors ; OUTDOOR_COAST
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dw .SeaColors ; OUTDOOR_SEA
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dw .ForestColors ; INDOOR_FOREST
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dw .CaveColors ; INDOOR_CAVE
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dw .IceCaveColors ; INDOOR_ICE_CAVE
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dw .BuildingColors ; INDOOR_BUILDING
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assert_table_length NUM_ENVIRONMENTS + 1
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; Valid indices: $00 - $2b (see gfx/tilesets/bg_tiles.pal)
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.OutdoorColors:
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db $00, $01, $02, $28, $04, $05, $06, $07 ; morn
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db $08, $09, $0a, $29, $0c, $0d, $0e, $0f ; day
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db $10, $11, $12, $2a, $14, $15, $16, $17 ; nite
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db $18, $19, $1a, $2b, $1c, $1d, $1e, $1f ; eve
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; Valid indices: $00 - $35 (see gfx/tilesets/bg_tiles.pal)
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; assumes that maps with an environment of INDOOR_CAVE and INDOOR_ICE_CAVE always have PALETTE_NITE
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.GrassyColors:
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db $00, $01, $02, $28, $04, $05, $06, $2e ; morn
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db $08, $09, $0a, $29, $0c, $0d, $0e, $2e ; day
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db $10, $11, $12, $2a, $14, $15, $16, $2e ; nite
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db $18, $19, $1a, $2b, $1c, $1d, $1e, $2e ; eve
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.IndoorColors:
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db $20, $21, $22, $23, $24, $25, $26, $07 ; morn
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db $20, $21, $22, $23, $24, $25, $26, $07 ; day
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db $10, $11, $12, $13, $14, $15, $16, $07 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $07 ; eve
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.MountainColors:
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db $00, $01, $02, $28, $04, $05, $06, $2f ; morn
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db $08, $09, $0a, $29, $0c, $0d, $0e, $2f ; day
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db $10, $11, $12, $2a, $14, $15, $16, $2f ; nite
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db $18, $19, $1a, $2b, $1c, $1d, $1e, $2f ; eve
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.DungeonColors:
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db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
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db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
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db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; eve
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.CoastColors:
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db $00, $01, $02, $28, $04, $05, $06, $30 ; morn
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db $08, $09, $0a, $29, $0c, $0d, $0e, $30 ; day
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db $10, $11, $12, $2a, $14, $15, $16, $30 ; nite
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db $18, $19, $1a, $2b, $1c, $1d, $1e, $30 ; eve
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.Env5Colors:
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db $00, $01, $02, $03, $04, $05, $06, $07 ; morn
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db $08, $09, $0a, $0b, $0c, $0d, $0e, $0f ; day
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db $10, $11, $12, $13, $14, $15, $16, $17 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $1f ; eve
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.SeaColors:
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db $00, $01, $02, $28, $04, $05, $06, $31 ; morn
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db $08, $09, $0a, $29, $0c, $0d, $0e, $31 ; day
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db $10, $11, $12, $2a, $14, $15, $16, $31 ; nite
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db $18, $19, $1a, $2b, $1c, $1d, $1e, $31 ; eve
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.ForestColors:
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db $00, $01, $02, $03, $04, $05, $06, $32 ; morn
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db $08, $09, $0a, $0b, $0c, $0d, $0e, $32 ; day
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db $10, $11, $12, $13, $14, $15, $16, $32 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $32 ; eve
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.CaveColors:
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db $10, $11, $12, $13, $14, $15, $16, $33 ; morn
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db $10, $11, $12, $13, $14, $15, $16, $33 ; day
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db $10, $11, $12, $13, $14, $15, $16, $33 ; nite
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db $10, $11, $12, $13, $14, $15, $16, $33 ; eve
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.IceCaveColors:
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db $10, $11, $2c, $13, $14, $15, $2d, $34 ; morn
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db $10, $11, $2c, $13, $14, $15, $2d, $34 ; day
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db $10, $11, $2c, $13, $14, $15, $2d, $34 ; nite
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db $10, $11, $2c, $13, $14, $15, $2d, $34 ; eve
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.BuildingColors:
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db $20, $21, $22, $23, $24, $25, $26, $35 ; morn
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db $20, $21, $22, $23, $24, $25, $26, $35 ; day
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db $10, $11, $12, $13, $14, $15, $16, $35 ; nite
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db $18, $19, $1a, $1b, $1c, $1d, $1e, $35 ; eve
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@ -23,8 +23,8 @@ MapGroupPointers::
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MapGroup_Level1:
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table_width MAP_LENGTH, MapGroup_Level1
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map Level1_Map1, TILESET_PLAYERS_ROOM, INDOOR, LANDMARK_LEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
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; map Level1_Map2, TILESET_CHAMPIONS_ROOM, INDOOR, LANDMARK_LEVEL_2, MUSIC_GYM, TRUE, PALETTE_DAY, FISHGROUP_SHORE
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map Level1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_LEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
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; map Level1_Map2, TILESET_CHAMPIONS_ROOM, INDOOR_CAVE, LANDMARK_LEVEL_2, MUSIC_GYM, TRUE, PALETTE_NITE | IN_DARKNESS, FISHGROUP_SHORE
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assert_table_length NUM_LEVEL_1_MAPS
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; MapGroup_Level2:
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@ -215,12 +215,8 @@ StartTrainerBattle_DetermineWhichAnimation:
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set TRANS_STRONGER_F, e
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.not_stronger
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ld a, [wEnvironment]
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cp CAVE
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jr z, .cave
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cp ENVIRONMENT_5
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jr z, .cave
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cp DUNGEON
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jr z, .cave
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cp INDOOR_ENVIRONMENT
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jr nc, .cave
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set TRANS_NO_CAVE_F, e
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.cave
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ld hl, .StartingPoints
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@ -17,7 +17,6 @@ BlindingFlash:
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farcall UpdateTimeOfDayPal
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ld b, CGB_MAPPALS
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call GetCGBLayout
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farcall LoadOW_BGPal7
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farcall FadeInPalettes
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ret
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@ -404,7 +404,7 @@ MagnetTrain_Jumptable_FirstRunThrough:
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ld a, [wTimeOfDay]
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maskbits NUM_DAYTIMES
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ld [wTimeOfDayPal], a
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ld a, TOWN
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ld a, OUTDOOR_GRASSY
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ld [wEnvironment], a
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ld b, CGB_MAPPALS
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call GetCGBLayout
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@ -762,9 +762,9 @@ EscapeRopeOrDig:
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.CheckCanDig:
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call GetMapEnvironment
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cp CAVE
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cp INDOOR_CAVE
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jr z, .incave
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cp DUNGEON
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cp INDOOR_ICE_CAVE
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jr z, .incave
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.fail
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ld a, $2
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@ -1677,13 +1677,8 @@ BikeFunction:
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.CheckEnvironment:
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call GetMapEnvironment
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call CheckOutdoorMap
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jr z, .ok
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cp CAVE
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jr z, .ok
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cp GATE
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jr z, .ok
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jr .nope
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cp INDOOR_BUILDING
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jr z, .nope
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.ok
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call GetPlayerTile
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@ -30,7 +30,7 @@ SweetScentNothing:
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end
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SweetScentEncounter:
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farcall CanUseSweetScent
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farcall CanEncounterWildMonInThisTile
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jr nc, .no_battle
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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@ -628,12 +628,12 @@ INCLUDE "data/pokemon/palettes.asm"
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INCLUDE "data/trainers/palettes.asm"
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LoadMapPals:
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farcall LoadSpecialMapPalette ; also handles darkness palettes
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call LoadDarknessPaletteIfDark ; also handles darkness palettes
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jr c, .got_pals
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; Which palette group is based on whether we're outside or inside
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ld a, [wEnvironment]
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and 7
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maskbits NUM_ENVIRONMENTS + 1
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ld e, a
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ld d, 0
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ld hl, EnvironmentColorsPointers
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@ -713,9 +713,8 @@ LoadMapPals:
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call FarCopyWRAM
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ld a, [wEnvironment]
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cp TOWN
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jr z, .outside
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cp ROUTE
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cp INDOOR_ENVIRONMENT
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jr c, .outside
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ret nz
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.outside
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ld a, [wMapGroup]
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@ -740,6 +739,30 @@ endr
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call FarCopyWRAM
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ret
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LoadDarknessPaletteIfDark:
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call GetMapTimeOfDay
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bit IN_DARKNESS_F, a
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jr z, .do_nothing
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ld a, [wStatusFlags]
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bit STATUSFLAGS_FLASH_F, a
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jr nz, .do_nothing
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.darkness
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call LoadDarknessPalette
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scf
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ret
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.do_nothing
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and a
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ret
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LoadDarknessPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, DarknessPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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INCLUDE "data/maps/environment_colors.asm"
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PartyMenuBGMobilePalette:
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@ -748,6 +771,9 @@ INCLUDE "gfx/stats/party_menu_bg_mobile.pal"
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PartyMenuBGPalette:
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INCLUDE "gfx/stats/party_menu_bg.pal"
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DarknessPalette:
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INCLUDE "gfx/tilesets/bg_tiles_darkness.pal"
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TilesetBGPalette:
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INCLUDE "gfx/tilesets/bg_tiles.pal"
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@ -1,16 +1,3 @@
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LoadOW_BGPal7::
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ld hl, Palette_TextBG7
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ld de, wBGPals1 palette PAL_BG_TEXT
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ld bc, 1 palettes
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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ret
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Palette_TextBG7:
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INCLUDE "gfx/font/bg_text.pal"
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INCLUDE "engine/tilesets/tileset_palettes.asm"
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_InitMG_Mobile_LinkTradePalMap:
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hlcoord 0, 0, wAttrmap
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lb bc, 16, 2
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@ -1109,7 +1109,7 @@ RandomEncounter::
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call CheckWildEncounterCooldown
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jr c, .nope
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call CanUseSweetScent
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call CanEncounterWildMonInThisTile
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jr nc, .nope
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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@ -1149,15 +1149,13 @@ WildBattleScript:
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reloadmapafterbattle
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end
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CanUseSweetScent::
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CanEncounterWildMonInThisTile::
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ld hl, wStatusFlags
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bit STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
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jr nz, .no
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ld a, [wEnvironment]
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cp CAVE
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jr z, .ice_check
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cp DUNGEON
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jr z, .ice_check
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cp INDOOR_ENVIRONMENT
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jr nc, .ice_check
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farcall CheckGrassCollision
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jr nc, .no
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@ -31,7 +31,6 @@ ReanchorBGMap_NoOAMUpdate::
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ld a, HIGH(vBGMap1)
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call .LoadBGMapAddrIntoHRAM
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call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
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farcall LoadOW_BGPal7
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farcall ApplyPals
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ld a, TRUE
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ldh [hCGBPalUpdate], a
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@ -130,11 +130,7 @@ CheckUpdatePlayerSprite:
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cp PLAYER_SURF_PIKA
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jr z, .surfing
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call GetMapEnvironment
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cp INDOOR
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jr z, .no_biking
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cp ENVIRONMENT_5
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jr z, .no_biking
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cp DUNGEON
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cp INDOOR_BUILDING
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jr z, .no_biking
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jr .nope
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.no_biking
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@ -236,6 +236,8 @@ ApplyCleanseTagEffectOnEncounterRate::
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ld hl, wPartyMon1Item
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ld de, PARTYMON_STRUCT_LENGTH
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ld a, [wPartyCount]
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and a
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ret z
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ld c, a
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.loop
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ld a, [hl]
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@ -285,10 +285,8 @@ CheckSpecialPhoneCall::
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SpecialCallOnlyWhenOutside:
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ld a, [wEnvironment]
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cp TOWN
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jr z, .outside
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cp ROUTE
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jr z, .outside
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cp INDOOR_ENVIRONMENT
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jr c, .outside
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xor a
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ret
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@ -1,160 +0,0 @@
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LoadSpecialMapPalette:
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call GetMapTimeOfDay
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bit IN_DARKNESS_F, a
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jr z, .not_dark
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ld a, [wStatusFlags]
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bit STATUSFLAGS_FLASH_F, a
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jr z, .darkness
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.not_dark
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ld a, [wMapTileset]
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cp TILESET_POKECOM_CENTER
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jr z, .pokecom_2f
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cp TILESET_BATTLE_TOWER_INSIDE
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jr z, .battle_tower_inside
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cp TILESET_ICE_PATH
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jr z, .ice_path
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cp TILESET_HOUSE
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jr z, .house
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cp TILESET_RADIO_TOWER
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jr z, .radio_tower
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cp TILESET_MANSION
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jr z, .mansion_mobile
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jr .do_nothing
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.darkness
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call LoadDarknessPalette
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scf
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ret
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.pokecom_2f
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call LoadPokeComPalette
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scf
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ret
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.battle_tower_inside
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call LoadBattleTowerInsidePalette
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scf
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ret
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.ice_path
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ld a, [wEnvironment]
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and $7
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cp INDOOR ; Hall of Fame
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jr z, .do_nothing
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call LoadIcePathPalette
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scf
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ret
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.house
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call LoadHousePalette
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scf
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ret
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.radio_tower
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call LoadRadioTowerPalette
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scf
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ret
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.mansion_mobile
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call LoadMansionPalette
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scf
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ret
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.do_nothing
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and a
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ret
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LoadDarknessPalette:
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ld a, BANK(wBGPals1)
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ld de, wBGPals1
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ld hl, DarknessPalette
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ld bc, 8 palettes
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jp FarCopyWRAM
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DarknessPalette:
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INCLUDE "gfx/tilesets/bg_tiles_darkness.pal"
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LoadPokeComPalette:
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||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1
|
||||
ld hl, PokeComPalette
|
||||
ld bc, 8 palettes
|
||||
call FarCopyWRAM
|
||||
ret
|
||||
|
||||
PokeComPalette:
|
||||
INCLUDE "gfx/tilesets/pokecom_center.pal"
|
||||
|
||||
LoadBattleTowerInsidePalette:
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1
|
||||
ld hl, BattleTowerInsidePalette
|
||||
ld bc, 8 palettes
|
||||
call FarCopyWRAM
|
||||
ret
|
||||
|
||||
BattleTowerInsidePalette:
|
||||
INCLUDE "gfx/tilesets/battle_tower_inside.pal"
|
||||
|
||||
LoadIcePathPalette:
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1
|
||||
ld hl, IcePathPalette
|
||||
ld bc, 8 palettes
|
||||
call FarCopyWRAM
|
||||
ret
|
||||
|
||||
IcePathPalette:
|
||||
INCLUDE "gfx/tilesets/ice_path.pal"
|
||||
|
||||
LoadHousePalette:
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1
|
||||
ld hl, HousePalette
|
||||
ld bc, 8 palettes
|
||||
call FarCopyWRAM
|
||||
ret
|
||||
|
||||
HousePalette:
|
||||
INCLUDE "gfx/tilesets/house.pal"
|
||||
|
||||
LoadRadioTowerPalette:
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1
|
||||
ld hl, RadioTowerPalette
|
||||
ld bc, 8 palettes
|
||||
call FarCopyWRAM
|
||||
ret
|
||||
|
||||
RadioTowerPalette:
|
||||
INCLUDE "gfx/tilesets/radio_tower.pal"
|
||||
|
||||
MansionPalette1:
|
||||
INCLUDE "gfx/tilesets/mansion_1.pal"
|
||||
|
||||
LoadMansionPalette:
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1
|
||||
ld hl, MansionPalette1
|
||||
ld bc, 8 palettes
|
||||
call FarCopyWRAM
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1 palette PAL_BG_YELLOW
|
||||
ld hl, MansionPalette2
|
||||
ld bc, 1 palettes
|
||||
call FarCopyWRAM
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1 palette PAL_BG_WATER
|
||||
ld hl, MansionPalette1 palette 6
|
||||
ld bc, 1 palettes
|
||||
call FarCopyWRAM
|
||||
ld a, BANK(wBGPals1)
|
||||
ld de, wBGPals1 palette PAL_BG_ROOF
|
||||
ld hl, MansionPalette1 palette 8
|
||||
ld bc, 1 palettes
|
||||
call FarCopyWRAM
|
||||
ret
|
||||
|
||||
MansionPalette2:
|
||||
INCLUDE "gfx/tilesets/mansion_2.pal"
|
@ -1,4 +0,0 @@
|
||||
RGB 31, 31, 31
|
||||
RGB 08, 19, 28
|
||||
RGB 05, 05, 16
|
||||
RGB 00, 00, 00
|
@ -1,40 +0,0 @@
|
||||
; gray
|
||||
RGB 30, 28, 26
|
||||
RGB 19, 19, 19
|
||||
RGB 13, 13, 13
|
||||
RGB 07, 07, 07
|
||||
; red
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 19, 24
|
||||
RGB 30, 10, 06
|
||||
RGB 07, 07, 07
|
||||
; green
|
||||
RGB 18, 24, 09
|
||||
RGB 15, 20, 01
|
||||
RGB 09, 13, 00
|
||||
RGB 07, 07, 07
|
||||
; water (blue)
|
||||
RGB 30, 28, 26
|
||||
RGB 15, 16, 31
|
||||
RGB 09, 09, 31
|
||||
RGB 07, 07, 07
|
||||
; yellow
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 31, 07
|
||||
RGB 31, 16, 01
|
||||
RGB 07, 07, 07
|
||||
; brown
|
||||
RGB 26, 24, 17
|
||||
RGB 21, 17, 07
|
||||
RGB 16, 13, 03
|
||||
RGB 07, 07, 07
|
||||
; roof
|
||||
RGB 05, 05, 16
|
||||
RGB 08, 19, 28
|
||||
RGB 00, 00, 00
|
||||
RGB 31, 31, 31
|
||||
; text
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 16
|
||||
RGB 14, 09, 00
|
||||
RGB 00, 00, 00
|
@ -5,8 +5,8 @@
|
||||
RGB 31,31,31, 08,12,31, 01,04,31, 07,07,07 ; water
|
||||
RGB 28,31,16, 31,31,07, 31,16,01, 07,07,07 ; yellow
|
||||
RGB 28,31,16, 24,18,07, 20,15,03, 07,07,07 ; brown
|
||||
RGB 28,31,16, 15,31,31, 05,17,31, 07,07,07 ; roof
|
||||
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
RGB 28,31,16, 15,31,31, 05,17,31, 07,07,07 ; roof (overwritten if outdoor env)
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
|
||||
|
||||
; day
|
||||
RGB 27,31,27, 21,21,21, 13,13,13, 07,07,07 ; gray
|
||||
@ -15,8 +15,8 @@
|
||||
RGB 31,31,31, 08,12,31, 01,04,31, 07,07,07 ; water
|
||||
RGB 27,31,27, 31,31,07, 31,16,01, 07,07,07 ; yellow
|
||||
RGB 27,31,27, 24,18,07, 20,15,03, 07,07,07 ; brown
|
||||
RGB 27,31,27, 15,31,31, 05,17,31, 07,07,07 ; roof
|
||||
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
RGB 27,31,27, 15,31,31, 05,17,31, 07,07,07 ; roof (overwritten if outdoor env)
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
|
||||
|
||||
; nite
|
||||
RGB 15,14,24, 11,11,19, 07,07,12, 00,00,00 ; gray
|
||||
@ -25,8 +25,8 @@
|
||||
RGB 15,14,24, 05,05,17, 03,03,10, 00,00,00 ; water
|
||||
RGB 30,30,11, 16,14,18, 16,14,10, 00,00,00 ; yellow
|
||||
RGB 15,14,24, 12,09,15, 08,04,05, 00,00,00 ; brown
|
||||
RGB 15,14,24, 13,12,23, 11,09,20, 00,00,00 ; roof
|
||||
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
RGB 15,14,24, 13,12,23, 11,09,20, 00,00,00 ; roof (overwritten if outdoor env)
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
|
||||
|
||||
; eve
|
||||
RGB 31,21,14, 18,16,16, 11,10,10, 06,05,05 ; gray
|
||||
@ -35,21 +35,38 @@
|
||||
RGB 31,21,14, 07,09,23, 01,03,23, 06,05,05 ; water
|
||||
RGB 31,31,07, 27,21,10, 25,12,01, 06,05,05 ; yellow
|
||||
RGB 31,21,14, 21,13,05, 16,09,01, 06,05,05 ; brown
|
||||
RGB 31,21,14, 13,23,23, 04,13,23, 06,05,05 ; roof
|
||||
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
RGB 31,21,14, 13,23,23, 04,13,23, 06,05,05 ; roof (overwritten if outdoor env)
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
|
||||
|
||||
; indoor (morn/day)
|
||||
; building (morn/day)
|
||||
RGB 30,28,26, 19,19,19, 13,13,13, 07,07,07 ; gray
|
||||
RGB 30,28,26, 31,19,24, 30,10,06, 07,07,07 ; red
|
||||
RGB 18,24,09, 15,20,01, 09,13,00, 07,07,07 ; green
|
||||
RGB 30,28,26, 15,16,31, 09,09,31, 07,07,07 ; water
|
||||
RGB 30,28,26, 31,31,07, 31,16,01, 07,07,07 ; yellow
|
||||
RGB 26,24,17, 21,17,07, 16,13,03, 07,07,07 ; brown
|
||||
RGB 30,28,26, 17,19,31, 14,16,31, 07,07,07 ; roof
|
||||
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
RGB 30,28,26, 17,19,31, 14,16,31, 07,07,07 ; roof (overwritten if outdoor env)
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text (always overwritten)
|
||||
|
||||
; overworld water (outdoor)
|
||||
RGB 23,23,31, 18,19,31, 13,12,31, 07,07,07 ; morn
|
||||
RGB 23,23,31, 18,19,31, 13,12,31, 07,07,07 ; day
|
||||
RGB 15,13,27, 10,09,20, 04,03,18, 00,00,00 ; nite
|
||||
RGB 31,21,14, 16,14,23, 11,09,23, 06,05,05 ; eve
|
||||
|
||||
; ice
|
||||
RGB 22,29,31, 10,27,31, 31,31,31, 05,00,09 ; green (ice)
|
||||
RGB 25,31,31, 09,28,31, 16,11,31, 05,00,09 ; roof (snow)
|
||||
|
||||
; text
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_GRASSY
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_MOUNTAIN
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_COAST
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; OUTDOOR_SEA
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_FOREST
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_CAVE
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_ICE_CAVE
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; INDOOR_BUILDING
|
||||
|
||||
; house building
|
||||
; RGB 30,28,26, 31,19,24, 16,13,03, 07,07,07 ; roof (glass)
|
||||
|
@ -6,4 +6,4 @@
|
||||
RGB 30,30,11, 00,00,00, 00,00,00, 00,00,00 ; yellow
|
||||
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; brown
|
||||
RGB 01,01,02, 00,00,00, 00,00,00, 00,00,00 ; roof
|
||||
RGB 31,31,16, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
RGB 31,31,31, 31,31,16, 14,09,00, 00,00,00 ; text
|
||||
|
@ -1,40 +0,0 @@
|
||||
; gray
|
||||
RGB 30, 28, 26
|
||||
RGB 19, 19, 19
|
||||
RGB 13, 13, 13
|
||||
RGB 07, 07, 07
|
||||
; red
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 19, 24
|
||||
RGB 30, 10, 06
|
||||
RGB 07, 07, 07
|
||||
; green
|
||||
RGB 30, 28, 26
|
||||
RGB 15, 20, 01
|
||||
RGB 09, 13, 00
|
||||
RGB 07, 07, 07
|
||||
; water (blue)
|
||||
RGB 30, 28, 26
|
||||
RGB 15, 16, 31
|
||||
RGB 09, 09, 31
|
||||
RGB 07, 07, 07
|
||||
; yellow
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 31, 07
|
||||
RGB 31, 16, 01
|
||||
RGB 07, 07, 07
|
||||
; brown
|
||||
RGB 26, 24, 17
|
||||
RGB 21, 17, 07
|
||||
RGB 16, 13, 03
|
||||
RGB 07, 07, 07
|
||||
; roof (glass)
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 19, 24
|
||||
RGB 16, 13, 03
|
||||
RGB 07, 07, 07
|
||||
; text
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 16
|
||||
RGB 14, 09, 00
|
||||
RGB 00, 00, 00
|
@ -1,40 +0,0 @@
|
||||
; gray
|
||||
RGB 15, 14, 24
|
||||
RGB 11, 11, 19
|
||||
RGB 07, 07, 12
|
||||
RGB 00, 00, 00
|
||||
; red
|
||||
RGB 15, 14, 24
|
||||
RGB 14, 07, 17
|
||||
RGB 13, 00, 08
|
||||
RGB 00, 00, 00
|
||||
; green (ice)
|
||||
RGB 22, 29, 31
|
||||
RGB 10, 27, 31
|
||||
RGB 31, 31, 31
|
||||
RGB 05, 00, 09
|
||||
; water
|
||||
RGB 15, 14, 24
|
||||
RGB 05, 05, 17
|
||||
RGB 03, 03, 10
|
||||
RGB 00, 00, 00
|
||||
; yellow
|
||||
RGB 30, 30, 11
|
||||
RGB 16, 14, 18
|
||||
RGB 16, 14, 10
|
||||
RGB 00, 00, 00
|
||||
; brown
|
||||
RGB 15, 14, 24
|
||||
RGB 12, 09, 15
|
||||
RGB 08, 04, 05
|
||||
RGB 00, 00, 00
|
||||
; roof (snow)
|
||||
RGB 25, 31, 31
|
||||
RGB 09, 28, 31
|
||||
RGB 16, 11, 31
|
||||
RGB 05, 00, 09
|
||||
; text
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 16
|
||||
RGB 14, 09, 00
|
||||
RGB 00, 00, 00
|
@ -1,44 +0,0 @@
|
||||
RGB 30, 28, 26
|
||||
RGB 19, 19, 19
|
||||
RGB 13, 13, 13
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 19, 24
|
||||
RGB 30, 10, 06
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 18, 24, 09
|
||||
RGB 15, 20, 01
|
||||
RGB 09, 13, 00
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 30, 28, 26
|
||||
RGB 15, 16, 31
|
||||
RGB 09, 09, 31
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 31, 07
|
||||
RGB 31, 16, 01
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 26, 24, 17
|
||||
RGB 21, 17, 07
|
||||
RGB 16, 13, 03
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 30, 28, 26
|
||||
RGB 17, 19, 31
|
||||
RGB 14, 16, 31
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 16
|
||||
RGB 14, 09, 00
|
||||
RGB 00, 00, 00
|
||||
|
||||
RGB 05, 05, 16
|
||||
RGB 08, 19, 28
|
||||
RGB 00, 00, 00
|
||||
RGB 31, 31, 31
|
@ -1,4 +0,0 @@
|
||||
RGB 25, 24, 23
|
||||
RGB 20, 19, 19
|
||||
RGB 14, 16, 31
|
||||
RGB 07, 07, 07
|
@ -1,40 +0,0 @@
|
||||
; gray
|
||||
RGB 30, 28, 26
|
||||
RGB 19, 19, 19
|
||||
RGB 13, 13, 13
|
||||
RGB 07, 07, 07
|
||||
; red
|
||||
RGB 30, 28, 26
|
||||
RGB 31, 19, 24
|
||||
RGB 30, 10, 06
|
||||
RGB 07, 07, 07
|
||||
; green
|
||||
RGB 18, 24, 09
|
||||
RGB 15, 20, 01
|
||||
RGB 09, 13, 00
|
||||
RGB 07, 07, 07
|
||||
; water (blue)
|
||||
RGB 30, 28, 26
|
||||
RGB 17, 19, 31
|
||||
RGB 14, 16, 31
|
||||
RGB 07, 07, 07
|
||||
; yellow
|
||||
RGB 31, 26, 21
|
||||
RGB 31, 20, 01
|
||||
RGB 14, 16, 31
|
||||
RGB 07, 07, 07
|
||||
; brown
|
||||
RGB 21, 17, 07
|
||||
RGB 17, 19, 31
|
||||
RGB 16, 13, 03
|
||||
RGB 07, 07, 07
|
||||
; roof
|
||||
RGB 05, 05, 16
|
||||
RGB 08, 19, 28
|
||||
RGB 00, 00, 00
|
||||
RGB 31, 31, 31
|
||||
; text
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 16
|
||||
RGB 14, 09, 00
|
||||
RGB 00, 00, 00
|
@ -1,39 +0,0 @@
|
||||
RGB 27, 31, 27
|
||||
RGB 21, 21, 21
|
||||
RGB 13, 13, 13
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 27, 31, 27
|
||||
RGB 31, 19, 24
|
||||
RGB 30, 10, 06
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 08, 12, 31
|
||||
RGB 12, 25, 01
|
||||
RGB 05, 14, 00
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 31, 31, 31
|
||||
RGB 08, 12, 31
|
||||
RGB 01, 04, 31
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 27, 31, 27
|
||||
RGB 12, 25, 01
|
||||
RGB 05, 14, 00
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 27, 31, 27
|
||||
RGB 24, 18, 07
|
||||
RGB 20, 15, 03
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 27, 31, 27
|
||||
RGB 15, 31, 31
|
||||
RGB 05, 17, 31
|
||||
RGB 07, 07, 07
|
||||
|
||||
RGB 31, 31, 16
|
||||
RGB 31, 31, 16
|
||||
RGB 14, 09, 00
|
||||
RGB 00, 00, 00
|
@ -12,10 +12,8 @@ ResetBikeFlags::
|
||||
|
||||
ResetFlashIfOutOfCave::
|
||||
ld a, [wEnvironment]
|
||||
cp ROUTE
|
||||
jr z, .outdoors
|
||||
cp TOWN
|
||||
jr z, .outdoors
|
||||
cp INDOOR_ENVIRONMENT
|
||||
jr c, .outdoors
|
||||
ret
|
||||
|
||||
.outdoors
|
||||
|
26
home/map.asm
26
home/map.asm
@ -351,20 +351,20 @@ CopyWarpData::
|
||||
ret
|
||||
|
||||
CheckOutdoorMap::
|
||||
cp ROUTE
|
||||
ret z
|
||||
cp TOWN
|
||||
ret
|
||||
cp INDOOR_ENVIRONMENT
|
||||
jr c, .outdoor
|
||||
ret ; nz
|
||||
.outdoor
|
||||
xor a
|
||||
ret ; z
|
||||
|
||||
CheckIndoorMap::
|
||||
cp INDOOR
|
||||
ret z
|
||||
cp CAVE
|
||||
ret z
|
||||
cp DUNGEON
|
||||
ret z
|
||||
cp GATE
|
||||
ret
|
||||
cp INDOOR_ENVIRONMENT
|
||||
jr nc, .indoor
|
||||
ret ; nz
|
||||
.indoor
|
||||
xor a
|
||||
ret ; z
|
||||
|
||||
LoadMapAttributes::
|
||||
call CopyMapPartialAndAttributes
|
||||
@ -1912,7 +1912,6 @@ ExitAllMenus::
|
||||
FinishExitMenu::
|
||||
ld b, CGB_MAPPALS
|
||||
call GetCGBLayout
|
||||
farcall LoadOW_BGPal7
|
||||
call WaitBGMap2
|
||||
farcall FadeInPalettes
|
||||
call EnableSpriteUpdates
|
||||
@ -1934,7 +1933,6 @@ ReturnToMapWithSpeechTextbox::
|
||||
call WaitBGMap2
|
||||
ld b, CGB_MAPPALS
|
||||
call GetCGBLayout
|
||||
farcall LoadOW_BGPal7
|
||||
call UpdateTimePals
|
||||
call DelayFrame
|
||||
ld a, $1
|
||||
|
Loading…
Reference in New Issue
Block a user