Rename the concept of Coins to Chips (#7)

This commit is contained in:
xCrystal
2023-09-02 18:23:25 +02:00
parent ea31d254fb
commit 98fa7a9538
29 changed files with 225 additions and 225 deletions

View File

@@ -84,8 +84,8 @@ SpecialsPointers::
add_special ReturnShuckie
add_special BillsGrandfather
add_special CheckPokerus
add_special DisplayCoinCaseBalance
add_special DisplayMoneyAndCoinBalance
add_special DisplayChipCaseBalance
add_special DisplayMoneyAndChipBalance
add_special PlaceMoneyTopRight
add_special CheckForLuckyNumberWinners
add_special CheckLuckyNumberShowFlag

View File

@@ -114,7 +114,7 @@ ItemAttributes:
item_attribute 350, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_CLOSE
; X_SPECIAL
item_attribute 350, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_CLOSE
; COIN_CASE
; CHIP_CASE
item_attribute 0, HELD_NONE, 0, CANT_SELECT | CANT_TOSS, KEY_ITEM, ITEMMENU_CURRENT, ITEMMENU_NOUSE
; ITEMFINDER
item_attribute 0, HELD_NONE, 0, CANT_TOSS, KEY_ITEM, ITEMMENU_CLOSE, ITEMMENU_NOUSE

View File

@@ -54,7 +54,7 @@ ItemDescriptions:
dw XDefendDesc
dw XSpeedDesc
dw XSpecialDesc
dw CoinCaseDesc
dw ChipCaseDesc
dw ItemfinderDesc
dw TeruSama5Desc
dw ExpShareDesc
@@ -467,9 +467,9 @@ XSpecialDesc:
db "Raises SPECIAL"
next "ATTACK. (1 BTL)@"
CoinCaseDesc:
ChipCaseDesc:
db "Holds up to 9,999"
next "game coins.@"
next "game chips.@"
ItemfinderDesc:
db "Checks for unseen"

View File

@@ -53,7 +53,7 @@ ItemNames::
li "X DEFEND"
li "X SPEED"
li "X SPECIAL"
li "COIN CASE"
li "CHIP CASE"
li "ITEMFINDER"
li "TERU-SAMA"
li "EXP.SHARE"

View File

@@ -845,8 +845,8 @@ WasDisabledText:
cont "DISABLED!"
prompt
CoinsScatteredText:
text "Coins scattered"
ChipsScatteredText:
text "Chips scattered"
line "everywhere!"
prompt

View File

@@ -1351,13 +1351,13 @@ _ReceiveItemText::
text_end ; unreferenced
_NoCoinsText::
text "You have no coins."
_NoChipsText::
text "You have no chips."
prompt
_NoCoinCaseText::
_NoChipCaseText::
text "You don't have a"
line "COIN CASE."
line "CHIP CASE."
prompt
_NPCTradeCableText::

View File

@@ -576,23 +576,23 @@ _MartBoughtText::
text "(S)."
done
_SlotsBetHowManyCoinsText::
_SlotsBetHowManyChipsText::
text "Bet how many"
line "coins?"
line "chips?"
done
_SlotsStartText::
text "Start!"
done
_SlotsNotEnoughCoinsText::
_SlotsNotEnoughChipsText::
text "Not enough"
line "coins."
line "chips."
prompt
_SlotsRanOutOfCoinsText::
_SlotsRanOutOfChipsText::
text "Darn… Ran out of"
line "coins…"
line "chips…"
done
_SlotsPlayAgainText::
@@ -603,7 +603,7 @@ _SlotsLinedUpText::
text "lined up!"
line "Won @"
text_ram wStringBuffer2
text " coins!"
text " chips!"
done
_SlotsDarnText::
@@ -760,13 +760,13 @@ _MoveCantForgetHMText::
line "forgotten now."
prompt
_CardFlipPlayWithThreeCoinsText::
_CardFlipPlayWithThreeChipsText::
text "Play with three"
line "coins?"
line "chips?"
done
_CardFlipNotEnoughCoinsText::
text "Not enough coins…"
_CardFlipNotEnoughChipsText::
text "Not enough chips…"
prompt
_CardFlipChooseACardText::
@@ -1047,10 +1047,10 @@ _BlueCardBalanceText::
text " points."
done
_CoinCaseCountText::
text "Coins:"
_ChipCaseCountText::
text "Chips:"
line "@"
text_decimal wCoins, 2, 4
text_decimal wChips, 2, 4
text_end
text_end ; unreferenced

View File

@@ -298,51 +298,51 @@ GymStatue_WinningTrainersText:
line "<PLAYER>"
done
CoinVendor_WelcomeText:
ChipVendor_WelcomeText:
text "Welcome to the"
line "GAME CORNER."
done
CoinVendor_NoCoinCaseText:
ChipVendor_NoChipCaseText:
text "Do you need game"
line "coins?"
line "chips?"
para "Oh, you don't have"
line "a COIN CASE for"
cont "your coins."
line "a CHIP CASE for"
cont "your chips."
done
CoinVendor_IntroText:
ChipVendor_IntroText:
text "Do you need some"
line "game coins?"
line "game chips?"
para "It costs ¥1000 for"
line "50 coins. Do you"
line "50 chips. Do you"
cont "want some?"
done
CoinVendor_Buy50CoinsText:
ChipVendor_Buy50ChipsText:
text "Thank you!"
line "Here are 50 coins."
line "Here are 50 chips."
done
CoinVendor_Buy500CoinsText:
ChipVendor_Buy500ChipsText:
text "Thank you! Here"
line "are 500 coins."
line "are 500 chips."
done
CoinVendor_NotEnoughMoneyText:
ChipVendor_NotEnoughMoneyText:
text "You don't have"
line "enough money."
done
CoinVendor_CoinCaseFullText:
text "Whoops! Your COIN"
ChipVendor_ChipCaseFullText:
text "Whoops! Your CHIP"
line "CASE is full."
done
CoinVendor_CancelText:
text "No coins for you?"
ChipVendor_CancelText:
text "No chips for you?"
line "Come again!"
done