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Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b
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@@ -23,4 +23,5 @@ Level1GroupSprites:
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db SPRITE_POKE_BALL
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db SPRITE_FRUIT_TREE
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db SPRITE_ROCK
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; max 3 of 10 still sprites
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db 0 ; end
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