Enforce capacity limit of sprite list in VRAM (#2); actually fix LoadSpriteGFX (#8) [bugfix to 59bda0b36b]

This commit is contained in:
xCrystal
2023-09-02 13:01:45 +02:00
parent 74f2a55332
commit ea4ab28652
3 changed files with 10 additions and 5 deletions

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@@ -23,4 +23,5 @@ Level1GroupSprites:
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
db SPRITE_ROCK
; max 3 of 10 still sprites
db 0 ; end