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Organize debug-only structures for test maps and levels (#16)
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@@ -72,6 +72,9 @@ EngineFlags:
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; fly
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engine_flag wVisitedSpawns, SPAWN_LEVEL_1
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if DEF(_DEBUG)
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engine_flag wVisitedSpawns, SPAWN_DEBUGLEVEL_1
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endc
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engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
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engine_flag wLuckyNumberShowFlag, LUCKYNUMBERSHOW_GAME_OVER_F
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@@ -18,18 +18,24 @@ ENDM
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LevelSelectionMenu_Landmarks:
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.landmark1
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level_selection_menu_landmark 0, 16, 11, .Level1LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_1
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level_selection_menu_landmark 0, 16, 12, .Level1LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_1
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.landmark2
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level_selection_menu_landmark 0, 11, 9, .Level2LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_2
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level_selection_menu_landmark 0, 9, 11, .Level3LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_3
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level_selection_menu_landmark 1, 16, 11, .Level4LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_4
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level_selection_menu_landmark 2, 9, 5, .Level5LandmarkName, SPAWN_LEVEL_1 ; LANDMARK_LEVEL_5
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if DEF(_DEBUG)
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level_selection_menu_landmark 0, 16, 11, .DebugLevel1LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_1
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level_selection_menu_landmark 0, 11, 9, .DebugLevel2LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark 0, 9, 11, .DebugLevel3LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark 1, 16, 11, .DebugLevel4LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark 2, 9, 5, .DebugLevel5LandmarkName, SPAWN_DEBUGLEVEL_1 ; LANDMARK_DEBUGLEVEL_5
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endc
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.Level1LandmarkName: db "LEVEL 1@"
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.Level2LandmarkName: db "LEVEL 2@"
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.Level3LandmarkName: db "LEVEL 3@"
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.Level4LandmarkName: db "LEVEL 4@"
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.Level5LandmarkName: db "LEVEL 5@"
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if DEF(_DEBUG)
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.DebugLevel1LandmarkName: db "DEBUG LEVEL 1@"
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.DebugLevel2LandmarkName: db "DEBUG LEVEL 2@"
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.DebugLevel3LandmarkName: db "DEBUG LEVEL 3@"
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.DebugLevel4LandmarkName: db "DEBUG LEVEL 4@"
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.DebugLevel5LandmarkName: db "DEBUG LEVEL 5@"
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endc
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MACRO level_selection_menu_landmark_transition
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; any number of (direction, num_steps (in tiles)) pairs
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@@ -52,33 +58,45 @@ LevelSelectionMenu_LandmarkTransitions:
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; LANDMARK_LEVEL_1
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level_selection_menu_landmark_transition DOWN, FALSE
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if !DEF(_DEBUG)
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level_selection_menu_landmark_transition UP, FALSE
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level_selection_menu_landmark_transition LEFT, 5, UP, 2, LANDMARK_LEVEL_2
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level_selection_menu_landmark_transition RIGHT, FALSE
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; LANDMARK_LEVEL_2
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level_selection_menu_landmark_transition DOWN, 2, RIGHT, 5, LANDMARK_LEVEL_1
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level_selection_menu_landmark_transition UP, 3, LEFT, 2, DOWN, 5, LANDMARK_LEVEL_3
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else
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level_selection_menu_landmark_transition UP, 1, LANDMARK_DEBUGLEVEL_1
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endc
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level_selection_menu_landmark_transition LEFT, FALSE
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level_selection_menu_landmark_transition RIGHT, FALSE
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; LANDMARK_LEVEL_3
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level_selection_menu_landmark_transition DOWN, 7, DOWN, 1, LANDMARK_LEVEL_5
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level_selection_menu_landmark_transition UP, 5, RIGHT, 2, DOWN, 3, LANDMARK_LEVEL_2
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level_selection_menu_landmark_transition LEFT, 7, LEFT, 4, LANDMARK_LEVEL_4
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level_selection_menu_landmark_transition RIGHT, 7, LANDMARK_LEVEL_1
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if DEF(_DEBUG)
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; LANDMARK_DEBUGLEVEL_1
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level_selection_menu_landmark_transition DOWN, 1, LANDMARK_LEVEL_1
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level_selection_menu_landmark_transition UP, FALSE
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level_selection_menu_landmark_transition LEFT, 5, UP, 2, LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark_transition RIGHT, FALSE
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; LANDMARK_LEVEL_4
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; LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark_transition DOWN, 2, RIGHT, 5, LANDMARK_DEBUGLEVEL_1
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level_selection_menu_landmark_transition UP, 3, LEFT, 2, DOWN, 5, LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark_transition LEFT, FALSE
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level_selection_menu_landmark_transition RIGHT, FALSE
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; LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark_transition DOWN, 7, DOWN, 1, LANDMARK_DEBUGLEVEL_5
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level_selection_menu_landmark_transition UP, 5, RIGHT, 2, DOWN, 3, LANDMARK_DEBUGLEVEL_2
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level_selection_menu_landmark_transition LEFT, 7, LEFT, 4, LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark_transition RIGHT, 7, LANDMARK_DEBUGLEVEL_1
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; LANDMARK_DEBUGLEVEL_4
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level_selection_menu_landmark_transition DOWN, FALSE
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level_selection_menu_landmark_transition UP, FALSE
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level_selection_menu_landmark_transition LEFT, FALSE
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level_selection_menu_landmark_transition RIGHT, 7, RIGHT, 4, LANDMARK_LEVEL_3
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level_selection_menu_landmark_transition RIGHT, 7, RIGHT, 4, LANDMARK_DEBUGLEVEL_3
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; LANDMARK_LEVEL_5
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; LANDMARK_DEBUGLEVEL_5
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level_selection_menu_landmark_transition DOWN, FALSE
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level_selection_menu_landmark_transition UP, 7, UP, 1, LANDMARK_LEVEL_3
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level_selection_menu_landmark_transition UP, 7, UP, 1, LANDMARK_DEBUGLEVEL_3
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level_selection_menu_landmark_transition LEFT, FALSE
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level_selection_menu_landmark_transition RIGHT, FALSE
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endc
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assert const_value == NUM_LANDMARKS * NUM_DIRECTIONS
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@@ -103,3 +103,9 @@ ENDM
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; map_attributes NewBarkTown, NEW_BARK_TOWN, $05, WEST | EAST
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; connection west, Route29, ROUTE_29, 0
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; connection east, Route27, ROUTE_27, 0
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if DEF(_DEBUG)
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map_attributes DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, $00, SOUTH | NORTH
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connection south, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
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connection north, DebugLevel1_Map1, DEBUGLEVEL_1_MAP_1, 0
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endc
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@@ -1,4 +1,9 @@
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SECTION "Map Blocks 1", ROMX
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Level1_Map1_Blocks:
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INCBIN "maps/Level1_Map1.blk"
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INCBIN "maps/Level1_Map1.blk"
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if DEF(_DEBUG)
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DebugLevel1_Map1_Blocks:
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INCBIN "maps/DebugLevel1_Map1.blk"
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endc
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@@ -1,6 +1,8 @@
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Flypoints:
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; entries correspond to FLY_* constants
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; Johto
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; landmark, spawn point
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db LANDMARK_LEVEL_1, SPAWN_LEVEL_1
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if DEF(_DEBUG)
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db LANDMARK_DEBUGLEVEL_1, SPAWN_DEBUGLEVEL_1
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endc
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db -1 ; end
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@@ -17,8 +17,11 @@ ENDM
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MapGroupPointers::
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; pointers to the first map of each map group
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table_width 2, MapGroupPointers
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dw MapGroup_Level1 ; 1
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; dw MapGroup_Level2 ; 2
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dw MapGroup_Level1 ; 1
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; dw MapGroup_Level2 ; 2
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if DEF(_DEBUG)
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dw MapGroup_DebugLevel1 ; 1
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endc
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assert_table_length NUM_MAP_GROUPS
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MapGroup_Level1:
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@@ -31,3 +34,10 @@ MapGroup_Level1:
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; table_width MAP_LENGTH, MapGroup_Level2
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; map Level2_Map1 ...
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; assert_table_length NUM_LEVEL_2_MAPS
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if DEF(_DEBUG)
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MapGroup_DebugLevel1:
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table_width MAP_LENGTH, MapGroup_DebugLevel1
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map DebugLevel1_Map1, TILESET_PLAYERS_ROOM, INDOOR_BUILDING, LANDMARK_DEBUGLEVEL_1, MUSIC_NEW_BARK_TOWN, FALSE, PALETTE_DAY, FISHGROUP_SHORE
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assert_table_length NUM_DEBUGLEVEL_1_MAPS
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endc
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@@ -6,10 +6,12 @@ OutdoorSprites:
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table_width 2, OutdoorSprites
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dw Level1GroupSprites
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; dw Level2GroupSprites
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if DEF(_DEBUG)
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dw DebugLevel1GroupSprites
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endc
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assert_table_length NUM_MAP_GROUPS
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Level1GroupSprites:
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; Level2GroupSprites:
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db SPRITE_YOUNGSTER
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db SPRITE_BUG_CATCHER
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db SPRITE_FISHER
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@@ -25,3 +27,25 @@ Level1GroupSprites:
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db SPRITE_ROCK
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; max 3 of 10 still sprites
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db 0 ; end
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; Level2GroupSprites:
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; db 0 ; end
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if DEF(_DEBUG)
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DebugLevel1GroupSprites:
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db SPRITE_YOUNGSTER
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db SPRITE_BUG_CATCHER
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db SPRITE_FISHER
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db SPRITE_COOLTRAINER_M
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db SPRITE_COOLTRAINER_F
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db SPRITE_SUPER_NERD
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db SPRITE_GRAMPS
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db SPRITE_TEACHER
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db SPRITE_LASS
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; max 9 of 9 walking sprites
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db SPRITE_POKE_BALL
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db SPRITE_FRUIT_TREE
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db SPRITE_ROCK
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; max 3 of 10 still sprites
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db 0 ; end
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endc
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@@ -13,6 +13,9 @@ MapGroupRoofs:
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table_width 1, MapGroupRoofs
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db -1 ; 0
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db ROOF_OLIVINE ; 1 (Level1)
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if DEF(_DEBUG)
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db ROOF_OLIVINE ; 1 (DebugLevel1)
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endc
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assert_table_length NUM_MAP_GROUPS + 1
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Roofs:
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@@ -1,3 +1,7 @@
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SECTION "Map Scripts 1", ROMX
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INCLUDE "maps/Level1_Map1.asm"
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if DEF(_DEBUG)
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INCLUDE "maps/DebugLevel1_Map1.asm"
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endc
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@@ -10,7 +10,9 @@ SpawnPoints:
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spawn LEVEL_1_MAP_1, 3, 3 ; SPAWN_LEVEL_1
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; spawn LEVEL_2_MAP_1, 5, 3 ; SPAWN_LEVEL_2
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if DEF(_DEBUG)
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spawn DEBUGLEVEL_1_MAP_1, 3, 3, ; SPAWN_DEBUGLEVEL_1
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endc
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spawn N_A, -1, -1
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assert_table_length NUM_SPAWNS + 1
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