Commit Graph

46 Commits

Author SHA1 Message Date
xCrystal
7bbe559252 Remove phone scripts data and text (#1) 2023-07-25 16:39:30 +02:00
xCrystal
5147904f78 Remove original maps and object events (#1) 2023-07-25 15:33:08 +02:00
xCrystal
fc7f2d4e0e Remove Mobile, Battle Tower, Mystery Gift, and Odd Egg (#1) 2023-07-24 21:13:11 +02:00
Rangi
0d5cf5c8b9
Refer to "Rival", not "Silver" (#983)
Fixes #982
2022-08-10 21:24:56 -04:00
vulcandth
c3331eb7b1
Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-08-09 18:04:18 -04:00
Rangi
8826d97ee4
Define scene constants alongside scene_scripts (#979)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
2022-07-29 17:43:10 -04:00
vulcandth
3648afda16
RGBDS syntax updates (#905)
New MACRO and DEF syntax
2022-06-06 17:25:42 -04:00
Rangi
11dc805de0 Revert "Factor out tables into data/overworld/"
This reverts commit b5a7e7de3e.
2020-07-22 20:21:26 -04:00
Rangi
b5a7e7de3e Factor out tables into data/overworld/
Fixes #749
2020-07-22 15:22:58 -04:00
Rangi
59d9932255 SPRITE_GYM_GUY -> SPRITE_GYM_GUIDE 2020-07-17 13:01:48 -04:00
Rangi
ef452ccbc7 return → endcallback, reloadandreturn → reloadend 2020-07-17 08:37:03 -04:00
Rangi
c3c18dd196 Comment more ROM labels as unreferenced
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
518cee440e Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
Rangi
0345e4fb0e Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`)
- `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`)
- `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`)
- `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`)

This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
2020-03-21 17:59:26 -04:00
Rangi
4aeab6b879 Rename buttonsound to promptbutton 2019-11-03 12:48:54 -05:00
mid-kid
e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Ryan Tandy
3fc2ba41f7 Clarify naming of SFX_GET_EGG_* pointers
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.

SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
Rangi
f5c9958aea Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
2019-03-10 16:39:31 -04:00
Rangi
e002b536af Rename more script commands for consistency and predictability
Fixes #540
2019-03-10 16:00:19 -04:00
Rangi
67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
mid-kid
5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
mid-kid
c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi
c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00
Rangi
aa8db1632c Remove checkmorn/checkday/checknite macros 2018-02-02 21:20:13 -05:00
Rangi
68d855c213 Script commands don't have underscores 2018-02-02 21:09:17 -05:00
Rangi
b2970e75f4 SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
Rangi
fcfe77bc3d Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi
a17623d96b Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
Rangi
d719d318e8 Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
Rangi
132fe46925 Rename some routines to avoid conflicts when removing "Special_" prefixes 2018-01-24 11:12:02 -05:00
Rangi
505a6595bc EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481) 2018-01-24 10:46:49 -05:00
Rangi
ead103d2c6 MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
Rangi
363d8b9242 KrissHouse → PlayersHouse 2018-01-22 19:10:09 -05:00
Rangi
3a7f518de4 wStatusFlags/2 bit constants 2018-01-22 15:40:43 -05:00
Remy Oukaour
14c8cf5b48 Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452)
# Conflicts:
#	data/player_names.asm
#	engine/battle/menu.asm
#	engine/billspc.asm
#	engine/billspctop.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/delete_save_change_clock.asm
#	engine/events/buena.asm
#	engine/events/elevator.asm
#	engine/events/kurt.asm
#	engine/events/mom.asm
#	engine/events/move_tutor.asm
#	engine/events/pokecenter_pc.asm
#	engine/events/pokepic.asm
#	engine/events/std_scripts.asm
#	engine/events/unown_walls.asm
#	engine/init_gender.asm
#	engine/intro_menu.asm
#	engine/mail.asm
#	engine/main_menu.asm
#	engine/mart.asm
#	engine/menu_2.asm
#	engine/mon_menu.asm
#	engine/pack.asm
#	engine/slot_machine.asm
#	engine/start_menu.asm
#	home/menu.asm
#	maps/CeladonDeptStore6F.asm
#	maps/CeladonGameCornerPrizeRoom.asm
#	maps/DragonShrine.asm
#	maps/EarlsPokemonAcademy.asm
#	maps/GoldenrodCity.asm
#	maps/GoldenrodDeptStore6F.asm
#	maps/GoldenrodGameCorner.asm
#	maps/GoldenrodPokeComCenter2FMobile.asm
#	mobile/mobile_12.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_22.asm
#	mobile/mobile_22_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_45.asm
#	mobile/mobile_45_sprite_engine.asm
#	mobile/mobile_46.asm
#	mobile/mobile_5c.asm
#	mobile/mobile_5f.asm
#	mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
mid-kid
11d67567d2 Use constants for menu flags
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00
Remy Oukaour
2ab60fa8a4 menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
Remy Oukaour
d83aefb30a Use more constants in scripts 2018-01-12 02:27:42 -05:00
Remy Oukaour
b45f89f80c More constants and data tables 2018-01-11 01:45:27 -05:00
xCrystal
aa9a0a900d No more mobile EQUS ret (replace with Stubbed_ + ret) 2018-01-02 20:00:14 +01:00
xCrystal
b4a49351c1 Finish consistent Special function names 2018-01-02 17:47:58 +01:00
xCrystal
f1ea15bbfe Consolidate Special function names 2018-01-02 17:13:57 +01:00
Remy Oukaour
86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00