Remove phone scripts data and text (#1)

This commit is contained in:
xCrystal 2023-07-25 16:39:30 +02:00
parent 5147904f78
commit 7bbe559252
93 changed files with 210 additions and 9395 deletions

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@ -1,59 +0,0 @@
AlanAnswerPhoneText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is this <PLAY_G>?"
line "Good morning!"
done
AlanAnswerPhoneDayText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
done
AlanAnswerPhoneNiteText:
text "Yup, it's @"
text_ram wStringBuffer3
text "!"
para "Is that <PLAY_G>?"
line "Good evening!"
done
AlanGreetText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
AlanGreetDayText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
AlanGreetNiteText:
text "Hello! It's me,"
line "@"
text_ram wStringBuffer3
text "!"
done
AlanGenericText:
text "<PLAY_G>, are you"
line "raising your"
cont "#MON properly?"
para "I read in a book"
line "that you should"
para "raise any #MON"
line "you catch with"
cont "love and care."
done

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@ -1,98 +0,0 @@
AlanGettingStrongerText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "getting stronger,"
para "exactly as I"
line "calculated!"
done
AlanDefeatedMonText:
text "By the way, we"
line "knocked out a wild"
para "@"
text_ram wStringBuffer4
text " just"
line "the other day."
para "Studying up in"
line "advance worked!"
done
AlanLostAMonText:
text "By the way, a wild"
line "@"
text_ram wStringBuffer4
text " escaped"
cont "on me yesterday."
para "A computational"
line "error on my part…"
done
AlanBattleRematchText:
text "I've studied quite"
line "a bit since then,"
para "and I've gotten a"
line "lot better!"
para "I'm hanging out on"
line "@"
text_ram wStringBuffer5
text "."
para "Can you come down"
line "for a battle?"
done
AlanHangUpText:
text "See you later!"
done
AlanFoundItemText:
text "Hehehe, I picked"
line "up something nice!"
para "You can have it!"
line "Why don't you come"
para "to @"
text_ram wStringBuffer5
text_start
line "and pick it up?"
done
AlanHaventPickedUpAnythingText:
text "I haven't picked"
line "up anything yet."
para "I'll call you if I"
line "find something."
done
AlanReminderText:
text "If we don't battle"
line "soon, I'll forget"
cont "my strategy!"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done
AlanComePickUpGiftText:
text "I have to do my"
line "homework, so can"
para "you come get your"
line "gift right away?"
para "I'm waiting on"
line "@"
text_ram wStringBuffer5
text "!"
done

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@ -1,71 +0,0 @@
AlanAskNumber1Text:
text "Reading textbooks"
line "is worthwhile"
cont "every so often."
para "When I'm reading"
line "and walking, I"
cont "have to look down."
para "So I notice items"
line "on the ground."
para "Next time I find"
line "something, I'll"
cont "give it to you."
para "May I have your"
line "phone number?"
done
AlanAskNumber2Text:
text "If I find some-"
line "thing, it's yours."
para "So may I have your"
line "phone number?"
done
AlanNumberAcceptedText:
text "I'll call you as"
line "soon as I find"
para "something. You can"
line "count on it!"
done
AlanNumberDeclinedText:
text "Oh… I thought it"
line "would be a good"
para "break to call you"
line "when I'm studying…"
done
AlanPhoneFullText:
text "There's no room"
line "for my number."
done
AlanRematchText:
text "I waited around"
line "for you!"
para "I'm thoroughly"
line "prepared today!"
done
AlanGiftText:
text "This, this! This"
line "is yours! Ta-da!"
done
AlanPackFullText:
text "Whoops!"
para "You can't carry"
line "any more items!"
para "I'll hold it until"
line "next time."
done

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@ -1,73 +0,0 @@
AnthonyAnswerPhoneText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>!"
done
AnthonyAnswerPhoneDayText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>,"
line "right?"
done
AnthonyAnswerPhoneNiteText:
text "Yeah, @"
text_ram wStringBuffer3
text " the"
line "HIKER here."
para "Ah, <PLAYER>, isn't"
line "it?"
done
AnthonyGreetText:
text "Yo, <PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
AnthonyGreetDayText:
text "Hey, is this"
line "<PLAYER>?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
AnthonyGreetNiteText:
text "<PLAYER>, you still"
line "awake?"
para "This is @"
text_ram wStringBuffer3
text_start
line "the HIKER!"
done
AnthonyGenericText:
text "Are your #MON"
line "as feisty as ever?"
para "My @"
text_ram wStringBuffer4
text " and"
line "me--we have energy"
para "to burn. We hike"
line "up mountains every"
para "day to work out"
line "all our energy."
done

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@ -1,139 +0,0 @@
AnthonyMonAteSomeBerriesText:
text "The other day, I"
line "was watching my"
para "@"
text_ram wStringBuffer4
text " eat"
line "some BERRIES."
para "It looked like it"
line "was enjoying its"
para "meal, so I decided"
line "to try some."
para "I'm not sure if"
line "people should eat"
para "that stuff, but it"
line "was delicious!"
done
AnthonyDefeatedMonText:
text "Lately, I've been"
line "running across"
para "wild @"
text_ram wStringBuffer4
text_start
line "quite often."
para "They're easily"
line "taken care of."
done
AnthonyLostAMonText:
text "Oh yeah, I was"
line "battling this"
para "@"
text_ram wStringBuffer4
text " the"
line "other day…"
para "It took off when I"
line "got distracted by"
cont "a passing BEAUTY."
para "Learn from my"
line "mistake--always"
para "stay focused on"
line "the job at hand!"
done
AnthonyBattleRematchText:
text "Come on--let's"
line "battle right now!"
para "@"
text_ram wStringBuffer5
text " is"
line "where I am."
para "Come on down if"
line "you feel up to it!"
done
AnthonyHangUpText:
text "All right then!"
line "Be good!"
done
AnthonySwarmText:
text "<PLAYER>! It's"
line "mind-blowing!"
para "I took a hike in"
line "@"
text_ram wStringBuffer5
text_start
cont "yesterday, see?"
para "Well, there were"
line "tons of @"
text_ram wStringBuffer4
text_start
para "around! You have"
line "to see it!"
para "I get this feeling"
line "that @"
text_ram wStringBuffer4
text_start
para "may be timid."
line "I didn't see any"
para "where there are"
line "strong #MON."
done
AnthonyWasntPayingAttentionText:
text "Rare #MON?"
para "Hey, sorry! I was"
line "too focused on my"
para "hike, so I wasn't"
line "paying attention."
done
AnthonyReminderText:
text "Hello! You haven't"
line "forgotten about"
para "our battle, have"
line "you?"
para "@"
text_ram wStringBuffer5
text "!"
line "I'm waiting!"
done
AnthonyHurryText:
text "Hello? What? Where"
line "is DUNSPARCE?"
para "DARK CAVE! Hurry!"
para "I know I've said"
line "it before, but"
para "DUNSPARCE don't"
line "appear when there"
para "are strong #MON"
line "around."
done

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@ -1,52 +0,0 @@
AnthonyAskNumber1Text:
text "By the way, I'm a"
line "HIKER, so I often"
para "go to mountains"
line "and caves."
para "I occasionally see"
line "rare #MON."
para "I could call you"
line "the next time I"
cont "see one."
para "Feel like swapping"
line "phone numbers?"
done
AnthonyAskNumber2Text:
text "I could call you"
line "when I see some"
cont "rare #MON."
para "Feel like swapping"
line "phone numbers?"
done
AnthonyNumberAcceptedText:
text "Be patient. I'll"
line "find some rare"
cont "#MON for you!"
done
AnthonyNumberDeclinedText:
text "You're cold. I may"
line "as well head to"
cont "the mountains…"
done
AnthonyPhoneFullText:
text "Your phone's full."
para "It can't register"
line "my phone number."
done
AnthonyRematchText:
text "All righty, then!"
para "My #MON and I"
line "are raring to go!"
done

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@ -1,62 +0,0 @@
ArnieAnswerPhoneText:
text "Yeah, hello."
line "This is @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieAnswerPhoneDayText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieAnswerPhoneNiteText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieGreetText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "What are you up"
line "to, <PLAY_G>?"
done
ArnieGreetDayText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Where are you now,"
line "<PLAY_G>?"
done
ArnieGreetNiteText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Are you awake now,"
line "<PLAY_G>?"
done
ArnieGenericText:
text "I bet your #MON"
line "are a lot stronger"
cont "than before."
done

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@ -1,106 +0,0 @@
ArnieMonIsSoCuteText:
text "I'm always with my"
line "@"
text_ram wStringBuffer4
text "!"
para "It's so cute!"
line "I just love it!"
done
ArnieDefeatedMonText:
text "Changing the topic"
line "here, I saw this"
para "@"
text_ram wStringBuffer4
text " for the"
line "first time."
para "It was easy to"
line "beat, actually."
done
ArnieLostAMonText:
text "I was wondering,"
line "do you happen to"
cont "have @"
text_ram wStringBuffer4
text "?"
para "I can't seem to"
line "catch one. What is"
para "its weakness, I"
line "wonder."
done
ArnieBattleRematchText:
text "Hey, let's battle"
line "our #MON!"
para "I won't lose to"
line "you battling or in"
para "the Bug-Catching"
line "Contest!"
para "I'll be here on"
line "@"
text_ram wStringBuffer5
text "!"
done
ArnieHangUpText:
text "Let's talk again,"
line "huh?"
done
ArnieSwarmText:
text "Boy, am I glad I"
line "caught you!"
para "A whole bunch of"
line "@"
text_ram wStringBuffer4
text " have"
para "appeared around"
line "@"
text_ram wStringBuffer5
text "!"
para "You have to see"
line "this!"
done
ArnieHaventSeenRareMonText:
text "I haven't had any"
line "luck seeing rare"
cont "#MON lately…"
para "But I know they're"
line "out there!"
done
ArnieReminderText:
text "Hey, where are you"
line "now?"
para "Let's battle. I'll"
line "be waiting for you"
cont "on @"
text_ram wStringBuffer5
text "!"
done
ArnieHurryText:
text "Hello? Are you"
line "coming or what?"
para "You're missing out"
line "on seeing YANMA!"
para "Get down to ROUTE"
line "35 right now!"
done

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@ -1,59 +0,0 @@
ArnieAskNumber1Text:
text "Do you get the"
line "feeling that there"
para "are more rare"
line "#MON around?"
para "I'm positive there"
line "are, so I look all"
cont "the time."
para "If I find one, I"
line "want to share the"
para "good news with"
line "everyone I know."
para "I know! Give me"
line "your phone number."
done
ArnieAskNumber2Text:
text "I want to let"
line "people know if I"
cont "see rare #MON."
para "Please give me"
line "your phone number!"
done
ArnieNumberAcceptedText:
text "If I spot any"
line "awesome #MON,"
para "I'll be sure to"
line "give you a call!"
done
ArnieNumberDeclinedText:
text "Aww! I want to"
line "tell someone about"
cont "my discoveries!"
done
ArniePhoneFullText:
text "There's no space"
line "for my number."
para "If you make room,"
line "register me!"
done
ArnieRematchText:
text "It's my turn to"
line "win now!"
para "I've turned over a"
line "new leaf!"
done

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@ -1,79 +0,0 @@
BethAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good morning."
para ""
done
BethAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh. Hi, <PLAY_G>."
done
BethAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh, <PLAY_G>."
line "Good evening."
done
BethGreetText:
text "Good morning,"
line "<PLAY_G>!"
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you sleeping?"
done
BethGreetDayText:
text "<PLAY_G>, hi!"
line "This is @"
text_ram wStringBuffer3
text "."
para "Do you have some"
line "time?"
done
BethGreetNiteText:
text "Hi, <PLAY_G>."
line "Good evening."
para "This is @"
text_ram wStringBuffer3
text "."
para "I hope you were"
line "awake."
done
BethGenericText:
text "Are you the kind"
line "of person who goes"
para "to #MON CENTERS"
line "often?"
para "I go every day."
line "Watching out for"
para "the health of your"
line "#MON is a basic"
para "part of being a"
line "#MON trainer."
done

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@ -1,98 +0,0 @@
BethExhilaratingRideText:
text "Do you remember my"
line "sweet @"
text_ram wStringBuffer4
text "?"
para "@"
text_ram wStringBuffer4
text " runs"
line "very fast."
para "It's exhilarating"
line "to ride on its"
para "back when it"
line "really gets going."
done
BethDefeatedMonText:
text "Oh, have you ever"
line "seen a @"
text_ram wStringBuffer4
text_start
cont "before?"
para "I just battled"
line "one…"
para "It was much faster"
line "than I expected."
para "I was a little"
line "shocked."
para "I still won, of"
line "course."
done
BethLostAMonText:
text "Oh, I just saw a"
line "wild @"
text_ram wStringBuffer4
text "."
para "I was trying to"
line "catch it when I"
para "noticed that I was"
line "all out of #"
cont "BALLS."
para "If you don't check"
line "your items, you"
para "may run out at the"
line "worst time."
para "I hope you learn"
line "from my mistake."
done
BethBattleRematchText:
text "Do you want to"
line "battle? I'm going"
cont "to win this time!"
para "I'll be waiting"
line "for you around"
para "@"
text_ram wStringBuffer5
text "."
line "Look for me, OK?"
done
BethHangUpText:
text "OK, bye-bye!"
done
BethLetsBattleAgainSometimeText:
text "Let's battle again"
line "sometime!"
done
BethReminderText:
text "Um… <PLAY_G>?"
line "What's wrong?"
para "Did you forget our"
line "deal?"
para "@"
text_ram wStringBuffer5
text "."
para "That's where I'm"
line "waiting."
done

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@ -1,56 +0,0 @@
BethAskNumber1Text:
text "It's been a while"
line "since I lost…"
para "You're very good"
line "at battling."
para "We should battle"
line "again sometime."
para "By challenging a"
line "tough trainer like"
para "you, I think I can"
line "get better too."
para "So how about it?"
para "Would you give me"
line "your phone number?"
done
BethAskNumber2Text:
text "By challenging a"
line "tough trainer like"
para "you, I think I can"
line "get better too."
para "So how about it?"
para "Would you give me"
line "your phone number?"
done
BethNumberAcceptedText:
text "Let's battle again"
line "sometime!"
done
BethNumberDeclinedText:
text "That's too bad…"
para "Let me know if you"
line "change your mind."
done
BethPhoneFullText:
text "Oh no. Your phone"
line "is out of memory."
done
BethRematchText:
text "You sure kept me"
line "waiting! Let's go!"
done

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@ -1,68 +0,0 @@
BeverlyAnswerPhoneText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good morning,"
line "<PLAYER>."
done
BeverlyAnswerPhoneDayText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good day,"
line "<PLAYER>."
done
BeverlyAnswerPhoneNiteText:
text "Hello, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Oh! Good evening,"
line "<PLAYER>."
done
BeverlyGreetText:
text "Hello, <PLAYER>."
line "Good morning."
para "This is @"
text_ram wStringBuffer3
text "."
line "Were you asleep?"
done
BeverlyGreetDayText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "How are you doing?"
done
BeverlyGreetNiteText:
text "Hi, <PLAYER>."
line "This is @"
text_ram wStringBuffer3
text "."
para "Were you awake?"
done
BeverlyGenericText:
text "Keeping your"
line "#MON happy?"
para "My @"
text_ram wStringBuffer4
text " is"
line "healthy. It eats a"
cont "lot every day."
done

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@ -1,82 +0,0 @@
BeverlyMadeMonEvenCuterText:
text "I fancied up my"
line "@"
text_ram wStringBuffer4
text " and"
para "made it even cuter"
line "than before!"
done
BeverlyDefeatedMonText:
text "I happened to come"
line "across a wild"
cont "SNUBBULL recently."
para "My SNUBBULL, I"
line "assure you, was"
para "far cuter than the"
line "wild one."
done
BeverlyLostAMonText:
text "I happened to see"
line "a wild MARILL the"
para "other day."
line "Or so I thought."
para "A closer look"
line "showed it was"
para "@"
text_ram wStringBuffer4
text ". I was"
line "quite miffed."
done
BeverlyHangUpText:
text "You can expect a"
line "call from me."
done
BeverlyFoundItemText:
text "My husband got"
line "some NUGGETS."
para "If you'd like, you"
line "could have one as"
para "thanks for helping"
line "me out."
para "I'll be at"
line "@"
text_ram wStringBuffer5
text "."
para "Please come see me"
line "when you can."
done
BeverlyLetsChatAboutMonAgainText:
text "Are your #MON"
line "in prime form?"
para "Let's chat about"
line "#MON again."
done
BeverlyComePickUpText:
text "Pardon?"
line "Oh, the NUGGET?"
para "There's no need to"
line "hurry. Come see me"
para "in @"
text_ram wStringBuffer5
text_start
line "when you can."
done

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@ -1,60 +0,0 @@
BeverlyAskNumber1Text:
text "Your MARILL is so"
line "cute and adorable!"
para "You love #MON"
line "just like I do!"
para "Want to trade"
line "phone numbers?"
para "Let's chat! It'll"
line "be so much fun!"
done
BeverlyAskNumber2Text:
text "Your MARILL is so"
line "cute and adorable!"
para "We should chat, it"
line "will be fun."
para "Can I have your"
line "phone number?"
done
BeverlyNumberAcceptedText:
text "To be honest, I"
line "want a MARILL."
para "But I make do with"
line "my cute SNUBBULL."
done
BeverlyNumberDeclinedText:
text "Oh… That's"
line "disappointing…"
para "Goodbye, MARILL…"
done
BeverlyPhoneFullText:
text "Oh? Your phone's"
line "memory is full."
done
BeverlyGiftText:
text "Oh? <PLAYER>? "
line "I waited here for"
para "you. I brought you"
line "a little gift."
done
BeverlyPackFullText:
text "Oh?"
line "You have no room."
para "Please come back"
line "for it later."
done

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@ -1,19 +0,0 @@
BikeShopPhoneCallerText:
text "Hi, <PLAY_G>!"
line "Our BICYCLE sales"
para "have gone through"
line "the roof!"
para "We owe it all to"
line "your advertising"
para "by riding around"
line "on our BICYCLE."
para "As our way of say-"
line "ing thanks, please"
para "keep that BICYCLE."
line "Thanks again!"
done

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@ -1,101 +0,0 @@
BillPhoneMornGreetingText:
text "Good morning!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneDayGreetingText:
text "Good day!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneNiteGreetingText:
text "Good evening!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneGenericText:
text "Who's calling?"
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para "<……>"
line "<……>"
done
BillPhoneNotFullText:
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for @"
text_ram wStringBuffer3
text_start
cont "more #MON."
para "Get out there and"
line "fill it up!"
done
BillPhoneNearlyFullText:
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for only"
cont "@"
text_ram wStringBuffer3
text " more #MON."
para "Maybe you should"
line "switch your BOX."
done
BillPhoneFullText:
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "is full!"
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
done
BillPhoneNewlyFullText:
text "Hi, <PLAY_G>?"
line "It's me, BILL!"
para "Thanks for using"
line "my STORAGE SYSTEM."
para "That last #MON"
line "you sent filled"
cont "your BOX up."
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
para "Bye now!"
done

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@ -1,79 +0,0 @@
BrentAnswerPhoneText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
BrentAnswerPhoneDayText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
BrentAnswerPhoneNiteText:
text "Yes? @"
text_ram wStringBuffer3
text " here…"
para "Ah, <PLAYER>. What"
line "can I do for you?"
done
BrentGreetText:
text "Hiya, <PLAYER>. How"
line "are you doing?"
para "Hey! It's me,"
line "@"
text_ram wStringBuffer3
text "."
done
BrentGreetDayText:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
BrentGreetNiteText:
text "Hiya, <PLAYER>, how"
line "are you doing?"
para "Hey, it's me,"
line "@"
text_ram wStringBuffer3
text "."
done
BrentGenericText:
text "Oh yeah, I saw you"
line "coming out of a"
para "#MON CENTER the"
line "other day."
para "You heal your"
line "#MON regularly,"
para "don't you?"
line "I'm impressed."
para "Heh, my @"
text_ram wStringBuffer4
text_start
line "is so tough, it"
para "doesn't need to go"
line "to #MON CENTERS"
cont "often. Heheh!"
done

View File

@ -1,163 +0,0 @@
BrentRareTradeText:
text "Oh yeah, I got an"
line "extremely rare"
para "#MON in a trade"
line "a while back."
para "Do you want to"
line "know what it is?"
para "Hehe, I'm keeping"
line "it a secret!"
done
BrentDefeatedMonText:
text "Oh yeah, I took"
line "down this wild"
para "@"
text_ram wStringBuffer4
text "."
line "It wasn't rare"
para "enough to bother"
line "catching."
done
BrentLostAMonText:
text "Oh yeah, I saw a"
line "rare #MON about"
cont "an hour ago."
para "It was my first"
line "sighting. But I"
para "didn't have any"
line "# BALLS…"
para "Would BILL laugh"
line "at my mistakes?"
done
BrentBattleRematchText:
text "You've got time"
line "like usual, right?"
para "Feel like having a"
line "battle?"
para "It'll be a chance"
line "to see my rare"
para "#MON. It'll be"
line "worth your time!"
para "You know where--"
line "@"
text_ram wStringBuffer5
text "."
done
BrentHangUpText:
text "So that's it then."
done
BrentFatherGossipText:
text "Did you know…?"
line "BILL's father is"
para "supposed to be a"
line "great #MANIAC."
done
BrentGrandpaGossipText:
text "Did you know…?"
line "Apparently BILL's"
para "grandpa isn't a"
line "#MANIAC."
done
BrentGoldenrodGossipText:
text "Did you know…?"
line "BILL's originally"
cont "from GOLDENROD."
done
BrentRoute25GossipText:
text "Did you know…?"
line "BILL evidently"
para "lives on ROUTE 25"
line "in KANTO."
done
BrentAbraGossipText:
text "Did you know…?"
line "ABRA was the first"
para "#MON that BILL"
line "ostensibly caught."
done
BrentSisterGossipText:
text "Did you know…?"
line "BILL's younger"
para "sister apparently"
line "can't wink."
done
BrentMilkGossipText:
text "Did you know…?"
line "BILL supposedly"
para "hates milk and"
line "can't drink it."
done
BrentBattlingGossipText:
text "Did you know…?"
line "Evidently, BILL"
para "isn't very good at"
line "battling."
done
BrentFlowerShopGossipText:
text "Did you know…?"
line "BILL appears to"
para "like the lady at"
line "the FLOWER SHOP."
done
BrentKimonoGirlGossipText:
text "Did you know…?"
line "BILL's mother is"
para "said to have been"
line "a KIMONO GIRL."
done
BrentSorryImTooBusyText:
text "You wanted to hear"
line "about BILL?"
para "Sorry, but I'm too"
line "busy for you."
para "I'll call when I"
line "have time."
done
BrentReminderText:
text "You want to see my"
line "rare #MON."
para "Hurry over to"
line "@"
text_ram wStringBuffer5
text "."
done

View File

@ -1,62 +0,0 @@
BrentAskNumber1Text:
text "By the way, you're"
line "a #MANIAC…"
para "I can tell."
line "Yes, you are."
para "But your knowledge"
line "is shallow still!"
para "Do you know BILL?"
line "He's an incredible"
para "#MANIAC."
line "I revere him."
para "I'll teach you all"
line "I know about BILL,"
para "so leave me your"
line "phone number."
done
BrentAskNumber2Text:
text "I'll teach you all"
line "I know about BILL,"
para "so leave me your"
line "phone number."
done
BrentNumberAcceptedText:
text "BILL--he's more"
line "than amazing!"
para "To be a #MANIAC"
line "like him someday…"
para "That's my dream."
done
BrentNumberDeclinedText:
text "You're going to"
line "regret it…"
para "And I won't care…"
done
BrentPhoneFullText:
text "Huh? Your phone"
line "list's full."
para "A #MANIAC has"
line "to be more tidy!"
done
BrentRematchText:
text "I've been waiting."
para "Look, check out my"
line "#MON!"
done

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