mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
...
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Rangi
3e056a6862
Store a mobile tilemap+tilemap in its own files
2019-08-11 22:20:26 -04:00
mid-kid
c048b24d25
Create constants for ScrollingMenu item formats
...
...I should've done this quite a while ago.
2019-06-09 02:31:24 +02:00
mid-kid
6b37353406
Properly disassemble MenuData_0x4851b
2019-06-09 00:24:40 +02:00
mid-kid
b6277408a0
Misc fixes
2019-06-04 13:31:22 +02:00
mid-kid
13cfe356d6
Fix usage of rIE and rSC constants
2019-05-25 17:59:50 +02:00
Rangi
22cc0c25e9
Merge pull request #625 from pret/aus
...
Build Australian Crystal.
2019-04-14 15:30:51 -04:00
IIMarckus
0914cc01b5
Rename Stadium 2 blobs based on ROM version.
2019-04-14 13:23:17 -06:00
IIMarckus
9f7d30439e
Build Australian Crystal.
2019-04-14 13:22:45 -06:00
Rangi
1ada06f576
Merge pull request #622 from mid-kid/master
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TextBox -> Textbox
2019-04-13 11:50:16 -04:00
Rangi
9c0ef59cb0
Merge pull request #614 from Fontbane/text
...
common_1 text documentation
2019-04-13 11:46:37 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2184b60a0c
Identify and eliminate wEngineBuffer1-5
2019-04-08 19:42:55 -04:00
Fredrik Ljungdahl
e598e49edb
Fix wram labeling for wPCItems
2019-03-18 16:43:58 +01:00
Fontbane
a3119736fa
common_1 text documentation
...
Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
2019-03-16 13:00:44 -04:00
Rangi
ae31902074
hFFEC is not an HRAM location
2019-03-03 15:07:00 -05:00
Rangi
7c42452748
Standardize on $ff ^ X for bitwise negating 8-bit values
2019-02-16 13:52:19 -05:00
Rangi
b975f3e068
Clean up some Odd Egg and Battle Tower code and data
...
Fixes #589
2019-01-02 19:04:50 -05:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
940256569b
text_jump → text_far
...
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
6a2cad6bcc
Add colons to some function labels
2018-11-05 22:26:18 +01:00
Rangi
3b20a18200
Identify BATTLEACTION_D and _E (thanks, ax6)
2018-10-21 00:52:10 -04:00
Rangi
38bf21ae35
Naming screen constants
2018-09-22 12:39:17 -04:00
Rangi
ae022e1420
Curr -> Cur
2018-09-09 15:09:51 -04:00
Rangi
557ce82073
hQuotient is a four-byte buffer ( fixes #558 )
2018-08-26 13:49:38 -04:00
Rangi
b2adcd6d6f
Reorganize math-related HRAM union (ffb3)
2018-08-25 21:49:26 -04:00
Rangi
7aa1c1f388
Remove HRAM label address comments
2018-08-25 14:39:24 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid
f98a95b8ee
wWeeklyFlags -> wDailyFlags2
...
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
Rangi
8aa08addba
wLuckyNumberDigitsBuffer
2018-07-29 01:13:25 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
...
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
a1806d6e81
Consistent routine naming convention: 'Foo' wraps '_Foo'
2018-07-23 00:13:43 -04:00
mid-kid
db8830ba53
Label more mobile WRAM
...
Memes and a pipedream of a fully-documented wram.
2018-07-18 10:56:26 +02:00
mid-kid
1fc7430a2b
Fix misnamed character codes
...
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
dba7f59d83
More OAM coordinate consistency
2018-07-15 11:58:01 -04:00
Rangi
5693cc49cf
Single newline at the end of files
2018-06-25 12:07:35 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f
Remove more address comments
2018-06-24 21:39:23 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
...
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
8acc8d6e30
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-05-06 22:45:07 -04:00
Rangi
1c92cb8b48
'rept' is not indented
2018-05-06 12:16:57 -04:00
mid-kid
c82deab86f
fix-various-little-things
...
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
Rangi
81306889e3
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-04-04 23:56:40 -04:00
mid-kid
81fff9bb80
Fix file permissions
...
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
Rangi
0447ee0cf9
Relabel some map-related WRAM
...
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
Rangi
335c2699f0
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# constants/map_constants.asm
# constants/wram_constants.asm
# data/radio/oaks_pkmn_talk_routes.asm
# data/radio/pnp_hidden_places.asm
# engine/battle/core.asm
# engine/breeding.asm
# engine/phone/phone_scripts.asm
# engine/radio.asm
# maps/BattleTower1F.asm
# maps/OlivineLighthouse2F.asm
# maps/OlivineLighthouse6F.asm
# maps/PokemonFanClub.asm
# maps/RadioTower1F.asm
# maps/RadioTower2F.asm
# maps/Route30BerryHouse.asm
# maps/Route34IlexForestGate.asm
# maps/Route36NationalParkGate.asm
# maps/RuinsOfAlphKabutoChamber.asm
# maps/RuinsOfAlphResearchCenter.asm
# maps/VermilionPort.asm
# maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch
f44f306cfd
Merge pull request #477 from mid-kid/master
...
Medium-sized cleanups
2018-02-25 20:12:59 -05:00
mid-kid
3d34f5a5a3
Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
...
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid
a22343d32c
Fix TRUE/FALSE constants for CalcMonStats
2018-02-22 18:12:43 +01:00
mid-kid
e8bc86d1fe
Pkmn -> Mon
...
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.
Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi
612fd7cb96
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# maps/KrissHouse2F.asm
2018-02-15 21:21:58 -05:00
luckytyphlosion
8b007e8d51
Fix more w-izing edge cases.
2018-02-04 22:45:04 -05:00
Rangi
d6b00d0cc1
Sync code with wiki
2018-02-04 13:16:40 -05:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
6ff2cb20e6
map → map_id; map_def → map; map_data → map_attributes
2018-02-03 17:11:55 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
...
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
luckytyphlosion
0b45e2e846
Fix wVirtualOAM labels, part 2.
2018-01-30 14:52:46 -05:00
Rangi
95fd05744d
Remove "UnusedSpecial_" prefixes too
2018-01-24 11:20:41 -05:00
Rangi
d719d318e8
Remove Special_ prefix from special routines ( close #478 )
2018-01-24 11:17:05 -05:00
Rangi
132fe46925
Rename some routines to avoid conflicts when removing "Special_" prefixes
2018-01-24 11:12:02 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi
ead103d2c6
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440 )
2018-01-23 16:08:43 -05:00
Rangi
c5cc23a35f
wGameTimerPause bit flag constants
2018-01-23 12:40:29 -05:00
Rangi
a73c532738
tile+color macros in gfx.asm
2018-01-22 19:40:17 -05:00
Rangi
363d8b9242
KrissHouse → PlayersHouse
2018-01-22 19:10:09 -05:00
Rangi
3a7f518de4
wStatusFlags/2 bit constants
2018-01-22 15:40:43 -05:00
Rangi
4d8528f903
More engine flag constants
2018-01-22 14:34:55 -05:00
Rangi
7cef012335
wUnlockedUnowns engine flag constants
...
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Remy Oukaour
5ddea59ec5
wGBCOnlyDecompressBuffer
2018-01-21 20:10:38 -05:00
Remy Oukaour
05382d3e3c
PARTY_LENGTH; MON_NAME; sgb_border.bin
2018-01-20 12:25:55 -05:00
Remy Oukaour
8127d1fbcf
Rename BATTLETOWER_NROF constants
2018-01-20 12:05:16 -05:00
Remy Oukaour
b071dd364f
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
2018-01-19 21:49:16 -05:00
Remy Oukaour
ddec0ee305
More Japanese characters
2018-01-19 20:48:33 -05:00
Remy Oukaour
b199f6cfbf
Use hSerialConnectionStatus constants elsewhere
2018-01-19 19:31:45 -05:00
Remy Oukaour
0c6338836d
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
2018-01-19 14:49:43 -05:00
Remy Oukaour
52993d20ef
Keep hex address until surrounding code is cleaned up
2018-01-19 10:44:33 -05:00
Remy Oukaour
e69544b61f
More Unicode
2018-01-19 02:30:19 -05:00
Remy Oukaour
d7afa764c8
wrong bank
2018-01-19 00:54:38 -05:00
Remy Oukaour
2c7ca13194
Disambiguate "%" and "<NO>"
2018-01-18 22:30:30 -05:00
Remy Oukaour
a9f8aeb94e
Remove trailing whitespace
2018-01-18 21:48:52 -05:00
Remy Oukaour
a3beba1e64
Use Japanese charmap definitions in strings
2018-01-18 20:49:17 -05:00
Remy Oukaour
226d1812b3
Only graphics data goes in gfx/
...
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour
95c0c31c8f
Eliminate wd000
2018-01-18 01:25:19 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
bf074f3598
map_header → map_def; map_header_2 → map_data
2018-01-16 23:25:00 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
8048082114
Remove Predef_ prefix from routines listed in PredefPointers
2018-01-16 14:39:28 -05:00
Remy Oukaour
9bb584798e
_Special_BugContestJudging → _BugContestJudging; HOF_Predef_AnimateFrontpic → Predef_HOF_AnimateFrontpic ( close #473 )
2018-01-15 10:55:44 -05:00
Remy Oukaour
14c8cf5b48
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #452 )
...
# Conflicts:
# data/player_names.asm
# engine/battle/menu.asm
# engine/billspc.asm
# engine/billspctop.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/delete_save_change_clock.asm
# engine/events/buena.asm
# engine/events/elevator.asm
# engine/events/kurt.asm
# engine/events/mom.asm
# engine/events/move_tutor.asm
# engine/events/pokecenter_pc.asm
# engine/events/pokepic.asm
# engine/events/std_scripts.asm
# engine/events/unown_walls.asm
# engine/init_gender.asm
# engine/intro_menu.asm
# engine/mail.asm
# engine/main_menu.asm
# engine/mart.asm
# engine/menu_2.asm
# engine/mon_menu.asm
# engine/pack.asm
# engine/slot_machine.asm
# engine/start_menu.asm
# home/menu.asm
# maps/CeladonDeptStore6F.asm
# maps/CeladonGameCornerPrizeRoom.asm
# maps/DragonShrine.asm
# maps/EarlsPokemonAcademy.asm
# maps/GoldenrodCity.asm
# maps/GoldenrodDeptStore6F.asm
# maps/GoldenrodGameCorner.asm
# maps/GoldenrodPokeComCenter2FMobile.asm
# mobile/mobile_12.asm
# mobile/mobile_12_2.asm
# mobile/mobile_22.asm
# mobile/mobile_22_2.asm
# mobile/mobile_40.asm
# mobile/mobile_45.asm
# mobile/mobile_45_sprite_engine.asm
# mobile/mobile_46.asm
# mobile/mobile_5c.asm
# mobile/mobile_5f.asm
# mobile/mobile_menu.asm
2018-01-14 23:43:51 -05:00
Remy Oukaour
dfcca93b45
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460 )
...
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
5c28d05bb4
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459 )
...
# Conflicts:
# data/items/descriptions.asm
# data/sprite_anims/framesets.asm
# engine/crystal_colors.asm
# engine/events/kurt.asm
# engine/events/special.asm
# engine/events/std_scripts.asm
# engine/events_3.asm
# engine/item_effects.asm
# engine/namingscreen.asm
# engine/scripting.asm
# engine/stats_screen.asm
# engine/trade_animation.asm
# home/audio.asm
# main.asm
# maps/BattleTower1F.asm
# maps/BattleTowerBattleRoom.asm
# maps/BurnedTowerB1F.asm
# maps/ElmsLab.asm
# maps/GoldenrodDeptStore5F.asm
# maps/GoldenrodUnderground.asm
# maps/HallOfFame.asm
# maps/MahoganyTown.asm
# maps/ManiasHouse.asm
# maps/MobileBattleRoom.asm
# maps/MobileTradeRoomMobile.asm
# maps/RadioTower2F.asm
# maps/Route35NationalParkGate.asm
# maps/Route36NationalParkGate.asm
# maps/Route39Farmhouse.asm
# tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00
Remy Oukaour
7a09fc9f75
GFX tile sizes in decimal
2018-01-14 19:43:35 -05:00
Remy Oukaour
eb3102200f
More Battle Tower map script constants, fewer raw hex values
2018-01-14 19:26:55 -05:00
mid-kid
11d67567d2
Use constants for menu flags
...
Added a bunch of constants for the bitflags of each kind of menu. Some
are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14 11:59:56 +01:00