pokecrystal-board/engine/map_objects.asm

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INCLUDE "engine/facings.asm"
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SpriteMovementData:: ; 4273
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INCLUDE "data/map_objects.asm"
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; 4357
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DeleteMapObject:: ; 4357
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push bc
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
push af
ld h, b
ld l, c
ld bc, OBJECT_STRUCT_LENGTH
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xor a
call ByteFill
pop af
cp -1
jr z, .ok
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bit 7, a
jr nz, .ok
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call GetMapObject
ld hl, OBJECT_SPRITE
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add hl, bc
ld [hl], -1
.ok
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pop bc
ret
; 437b
Function437b: ; 437b
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call .CheckObjectStillVisible
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ret c
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call .HandleStepType
call .HandleObjectAction
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ret
.CheckObjectStillVisible:
ld hl, OBJECT_FLAGS2
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add hl, bc
res 6, [hl]
ld a, [XCoord]
ld e, a
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok
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ld a, [YCoord]
ld e, a
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .ok
jr .yes
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.ok
ld hl, OBJECT_FLAGS2
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add hl, bc
set 6, [hl]
ld a, [XCoord]
ld e, a
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ld hl, OBJECT_INIT_X
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok2
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok2
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ld a, [YCoord]
ld e, a
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ld hl, OBJECT_INIT_Y
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add hl, bc
ld a, [hl]
add 1
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sub e
jr c, .ok2
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .ok2
.yes
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and a
ret
.ok2
ld hl, OBJECT_FLAGS1
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add hl, bc
bit 1, [hl]
jr nz, .yes2
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call DeleteMapObject
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scf
ret
.yes2
ld hl, OBJECT_FLAGS2
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add hl, bc
set 6, [hl]
and a
ret
.HandleStepType:
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld a, [hl]
and a
jr z, .zero
ld hl, OBJECT_FLAGS2
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add hl, bc
bit 5, [hl]
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jr nz, .bit5
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cp STEP_TYPE_SLEEP
jr z, .one
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jr .ok3
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.zero
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call ObjectMovementReset
ld hl, OBJECT_FLAGS2
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add hl, bc
bit 5, [hl]
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jr nz, .bit5
.one
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call MapObjectMovementPattern
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld a, [hl]
and a
ret z
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cp STEP_TYPE_SLEEP
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ret z
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.ok3
ld hl, StepTypesJumptable
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rst JumpTable
ret
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.bit5
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ret
.HandleObjectAction:
ld hl, OBJECT_FLAGS1
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add hl, bc
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bit INVISIBLE, [hl]
jr nz, SetFacingStanding
ld hl, OBJECT_FLAGS2
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add hl, bc
bit 6, [hl]
jr nz, SetFacingStanding
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bit 5, [hl]
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jr nz, asm_4448
ld de, Pointers445f ; use first column
jr asm_444d
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; 4440
Function4440: ; 4440
ld hl, OBJECT_FLAGS1
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add hl, bc
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bit INVISIBLE, [hl]
jr nz, SetFacingStanding
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asm_4448 ; use second column
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ld de, Pointers445f + 2
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jr asm_444d
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; 444d
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asm_444d
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; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
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INCLUDE "engine/map_object_action.asm"
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CopyNextCoordsTileToStandingCoordsTile: ; 4600
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_MAP_X
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add hl, bc
ld [hl], a
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_MAP_Y
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add hl, bc
ld [hl], a
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
ld hl, OBJECT_STANDING_TILE
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add hl, bc
ld [hl], a
call SetTallGrassFlags
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call UselessAndA
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ret
; 462a
Function462a: ; 462a
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ld hl, OBJECT_MAP_X
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld [hl], a
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ld hl, OBJECT_MAP_Y
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add hl, bc
ld a, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld [hl], a
ret
; 463f
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UpdateTallGrassFlags: ; 463f
ld hl, OBJECT_FLAGS2
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add hl, bc
bit 3, [hl] ; is current tile grass?
jr z, .ok
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call SetTallGrassFlags
.ok
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call UselessAndA
ret c ; never happens
ld hl, OBJECT_STANDING_TILE
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add hl, bc
ld a, [hl]
call UselessAndA
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ret
; 4661
SetTallGrassFlags: ; 4661
call CheckSuperTallGrassTile
jr z, .set
call CheckGrassTile
jr c, .reset
.set
ld hl, OBJECT_FLAGS2
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add hl, bc
set 3, [hl]
ret
.reset
ld hl, OBJECT_FLAGS2
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add hl, bc
res 3, [hl]
ret
; 4679
UselessAndA: ; 4679
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and a
ret
; 467b
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EndSpriteMovement: ; 467b
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xor a
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], a
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld [hli], a
ld [hli], a
ld [hli], a
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ld [hl], a ; OBJECT_30
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
; 4690
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InitStep: ; 4690
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], a
ld hl, OBJECT_FLAGS1
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add hl, bc
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bit FIXED_FACING, [hl]
jr nz, GetNextTile
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add a
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add a
and %00001100
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
GetNextTile: ; 46a6
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call GetStepVector
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld a, d
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call GetStepVectorSign
ld hl, OBJECT_MAP_X
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add hl, bc
add [hl]
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld [hl], a
ld d, a
ld a, e
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call GetStepVectorSign
ld hl, OBJECT_MAP_Y
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add hl, bc
add [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld [hl], a
ld e, a
push bc
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call GetCoordTile
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pop bc
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld [hl], a
ret
; 46d7
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AddStepVector: ; 46d7
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call GetStepVector
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
add d
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
add e
ld [hl], a
ret
; 46e9
GetStepVector: ; 46e9
; Return (x, y, duration, speed) in (d, e, a, h).
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
and %00001111
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add a
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add a
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ld l, a
ld h, 0
ld de, StepVectors
add hl, de
ld d, [hl]
inc hl
ld e, [hl]
inc hl
ld a, [hli]
ld h, [hl]
ret
; 4700
StepVectors: ; 4700
; x, y, duration, speed
; slow
db 0, 1, 16, 1
db 0, -1, 16, 1
db -1, 0, 16, 1
db 1, 0, 16, 1
; normal
db 0, 2, 8, 2
db 0, -2, 8, 2
db -2, 0, 8, 2
db 2, 0, 8, 2
; fast
db 0, 4, 4, 4
db 0, -4, 4, 4
db -4, 0, 4, 4
db 4, 0, 4, 4
; 4730
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GetStepVectorSign: ; 4730
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add a
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ret z ; 0 or 128
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ld a, 1
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ret nc ; 1 - 127
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ld a, -1
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ret ; 129 - 255
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; 4738
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UpdatePlayerStep: ; 4738
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
and %00000011
ld [wPlayerStepDirection], a
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call AddStepVector
ld a, [wPlayerStepVectorX]
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add d
ld [wPlayerStepVectorX], a
ld a, [wPlayerStepVectorY]
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add e
ld [wPlayerStepVectorY], a
ld hl, wPlayerStepFlags
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set 5, [hl]
ret
; 4759
Function4759: ; 4759
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; unreferenced
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push bc
ld e, a
ld d, 0
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
call GetMapObject
add hl, de
ld a, [hl]
pop bc
ret
; 4769
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RestoreDefaultMovement: ; 4769
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
cp -1
jr z, .ok
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push bc
call GetMapObject
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ld hl, MAPOBJECT_MOVEMENT
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add hl, bc
ld a, [hl]
pop bc
ret
.ok
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ld a, SPRITEMOVEFN_STANDING
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ret
; 4780
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ClearObjectMovementByteIndex: ; 4780
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld [hl], 0
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ret
; 4787
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IncrementObjectMovementByteIndex: ; 4787
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
inc [hl]
ret
; 478d
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DecrementObjectMovementByteIndex: ; 478d
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
dec [hl]
ret
; 4793
MovementAnonymousJumptable: ; 4793
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
; 479b
ClearObjectStructField28: ; 479b
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ld hl, OBJECT_28
add hl, bc
ld [hl], 0
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ret
; 47a2
IncrementObjectStructField28: ; 47a2
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ld hl, OBJECT_28
add hl, bc
inc [hl]
ret
; 47a8
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Object28AnonymousJumptable: ; 47a8
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ld hl, OBJECT_28
add hl, bc
ld a, [hl]
pop hl
rst JumpTable
ret
; 47b0
GetValueObjectStructField28: ; 47b0
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ld hl, OBJECT_28
add hl, bc
ld a, [hl]
ret
; 47b6
SetValueObjectStructField28: ; 47b6
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ld hl, OBJECT_28
add hl, bc
ld [hl], a
ret
; 47bc
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ObjectMovementReset: ; 47bc
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld e, [hl]
push bc
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call GetCoordTile
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pop bc
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld [hl], a
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call CopyNextCoordsTileToStandingCoordsTile
call EndSpriteMovement
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 47dd
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MapObjectMovementPattern: ; 47dd
call ClearObjectStructField28
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call GetSpriteMovementFunction
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ld a, [hl]
ld hl, .Pointers
rst JumpTable
ret
.Pointers: ; 47e9
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dw .Null_00 ; 00
dw .RandomWalkY ; 01
dw .RandomWalkX ; 02
dw .RandomWalkXY ; 03
dw .RandomSpin1 ; 04
dw .RandomSpin2 ; 05
dw .Standing ; 06
dw .ObeyDPad ; 07
dw .Movement08 ; 08
dw .Movement09 ; 09
dw .Movement0a ; 0a
dw .Movement0b ; 0b
dw .Movement0c ; 0c
dw .Movement0d ; 0d
dw .Movement0e ; 0e
dw .Follow ; 0f
dw .Script ; 10
dw .Strength ; 11
dw .FollowNotExact ; 12
dw .MovementShadow ; 13
dw .MovementEmote ; 14
dw .MovementBigStanding ; 15
dw .MovementBouncing ; 16
dw .MovementScreenShake ; 17
dw .MovementSpinClockwise ; 18
dw .MovementSpinCounterclockwise ; 19
dw .MovementBoulderDust ; 1a
dw .MovementShakingGrass ; 1b
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.Null_00:
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ret
.RandomWalkY:
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call Random
ld a, [hRandomAdd]
and %00000001
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jp .RandomWalkContinue
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.RandomWalkX:
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call Random
ld a, [hRandomAdd]
and %00000001
or %00000010
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jp .RandomWalkContinue
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.RandomWalkXY:
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call Random
ld a, [hRandomAdd]
and %00000011
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jp .RandomWalkContinue
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.RandomSpin1:
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call Random
ld a, [hRandomAdd]
and %00001100
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
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jp RandomStepDuration_Slow
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.RandomSpin2:
ld hl, OBJECT_FACING
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add hl, bc
ld a, [hl]
and %00001100
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ld d, a
call Random
ld a, [hRandomAdd]
and %00001100
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cp d
jr nz, .keep
xor %00001100
.keep
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ld [hl], a
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jp RandomStepDuration_Fast
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.Standing:
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call Function462a
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_05
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ret
.ObeyDPad:
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ld hl, Function5000
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jp HandleMovementData
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.Movement08:
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ld hl, Function5015
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jp HandleMovementData
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.Movement09:
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ld hl, Function5026
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jp HandleMovementData
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.Movement0a:
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jp _GetMovementPerson
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.Movement0b:
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jp _GetMovementPerson
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.Movement0c:
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jp _GetMovementPerson
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.Movement0d:
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ld hl, Function5000
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jp HandleMovementData
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.Movement0e:
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jp _GetMovementPerson
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.Follow:
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ld hl, GetFollowerNextMovementByte
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jp HandleMovementData
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.Script:
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ld hl, GetMovementByte
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jp HandleMovementData
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.Strength:
call MovementAnonymousJumptable
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dw .Strength_Start
dw .Strength_Stop
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.Strength_Start:
ld hl, OBJECT_NEXT_TILE
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add hl, bc
ld a, [hl]
call CheckPitTile
jr z, .on_pit
ld hl, OBJECT_FLAGS2
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add hl, bc
bit 2, [hl]
res 2, [hl]
jr z, .ok
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
and %00000011
or 0
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call InitStep
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call Function6ec1
jr c, .ok2
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ld de, SFX_STRENGTH
call PlaySFX
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call SpawnStrengthBoulderDust
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call UpdateTallGrassFlags
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_0F
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ret
.ok2
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call Function462a
.ok
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
.on_pit
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call IncrementObjectMovementByteIndex
.Strength_Stop:
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
.FollowNotExact:
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld e, [hl]
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
push bc
call GetObjectStruct
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
cp STANDING
jr z, .standing
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ld hl, OBJECT_MAP_X
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add hl, bc
ld a, [hl]
cp d
jr z, .equal
jr c, .less
ld a, 3
jr .done
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.less
ld a, 2
jr .done
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.equal
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ld hl, OBJECT_MAP_Y
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add hl, bc
ld a, [hl]
cp e
jr z, .standing
jr c, .less2
ld a, 0
jr .done
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.less2
ld a, 1
.done
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ld d, a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld a, [hl]
and %00001100
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or d
pop bc
jp NormalStep
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.standing
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pop bc
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STAND
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ret
.MovementBigStanding:
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call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_BIG_SNORLAX
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_04
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ret
.MovementBouncing:
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call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_BOUNCE
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_04
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ret
.MovementSpinCounterclockwise:
call MovementAnonymousJumptable
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dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnLeft
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.MovementSpinClockwise:
call MovementAnonymousJumptable
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dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnRight
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.MovementSpinInit:
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call EndSpriteMovement
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call IncrementObjectMovementByteIndex
.MovementSpinRepeat:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STAND
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
ld a, $10
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_03
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call IncrementObjectMovementByteIndex
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ret
.MovementSpinTurnLeft:
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ld de, .DirectionData_Counterclockwise
call .MovementSpinNextFacing
jr .MovementSpinCounterclockwise
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.DirectionData_Counterclockwise: ; 49c0
db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
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.MovementSpinTurnRight:
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ld de, .DirectionData_Clockwise
call .MovementSpinNextFacing
jr .MovementSpinClockwise
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.DirectionData_Clockwise: ; 49cc
db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
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.MovementSpinNextFacing:
ld hl, OBJECT_FACING
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add hl, bc
ld a, [hl]
and %00001100
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rrca
rrca
push hl
ld l, a
ld h, 0
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add hl, de
ld a, [hl]
pop hl
ld [hl], a
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call DecrementObjectMovementByteIndex
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ret
.MovementShadow:
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_SHADOW
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ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
inc a
add a
add 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, de
ld a, [hl]
and 3
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ld d, 1 * 8 + 6
cp DOWN
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jr z, .ok_13
cp UP
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jr z, .ok_13
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ld d, 1 * 8 + 4
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.ok_13
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], d
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
.MovementEmote:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_EMOTE
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
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ld [hl], -2 * 8
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ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
.MovementBoulderDust:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_BOULDER_DUST
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ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
inc a
add a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, de
ld a, [hl]
and %00000011
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ld e, a
ld d, 0
ld hl, .data_4a81
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add hl, de
add hl, de
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ld d, [hl]
inc hl
ld e, [hl]
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld [hl], d
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], e
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
.data_4a81 ; 4a81
; x, y
db 0, -4
db 0, 8
db 6, 2
db -6, 2
.MovementShakingGrass:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_GRASS_SHAKE
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ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
add -1
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
._MovementShadow_Grass_Emote_BoulderDust:
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
push bc
call GetObjectStruct
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ld d, b
ld e, c
pop bc
ld hl, OBJECT_29
add hl, bc
ld [hl], e
inc hl
ld [hl], d
ret
.MovementScreenShake:
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_00
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ld hl, OBJECT_RANGE
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add hl, bc
ld a, [hl]
call ._MovementScreenShake
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], e
ld hl, OBJECT_30
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_15
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ret
._MovementScreenShake:
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ld d, a
and %00111111
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ld e, a
ld a, d
rlca
rlca
and %00000011
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ld d, a
inc d
ld a, 1
.loop
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dec d
ret z
add a
jr .loop
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.RandomWalkContinue:
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call InitStep
call Function6ec1 ; check whether the object can move in that direction
jr c, .NewDuration
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call UpdateTallGrassFlags
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STEP
ld hl, wCenteredObject
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ld a, [hMapObjectIndexBuffer]
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cp [hl]
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jr z, .load_6
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_07
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ret
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.load_6
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_PLAYER_WALK
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ret
.NewDuration:
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call EndSpriteMovement
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call Function462a
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RandomStepDuration_Slow: ; 4b1d
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call Random
ld a, [hRandomAdd]
and %01111111
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jr SetRandomStepDuration
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; 4b26
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RandomStepDuration_Fast: ; 4b26
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call Random
ld a, [hRandomAdd]
and %00011111
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SetRandomStepDuration: ; 4b2d
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
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add hl, bc
ld [hl], STEP_TYPE_03
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ret
; 4b45
StepTypesJumptable: ; 4b45
; These pointers use OBJECT_STEP_TYPE. See constants/sprite_constants.asm
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dw ObjectMovementReset ; 00
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dw MapObjectMovementPattern ; unused
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dw NPCStep ; 02 npc walk
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dw StepType03 ; 03
dw StepType04 ; 04
dw StepType05 ; 05
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dw PlayerStep ; 06 player walk
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dw StepType07 ; 07
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dw NPCJump ; 08 npc jump step
dw PlayerJump ; 09 player jump step
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dw PlayerOrNPCTurnStep ; 0a half step
dw StepTypeBump ; 0b
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dw TeleportFrom ; 0c teleport from
dw TeleportTo ; 0d teleport to
dw Skyfall ; 0e skyfall
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dw StepType0f ; 0f
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dw GotBiteStep ; 10
dw RockSmashStep ; 11
dw ReturnDigStep ; 12
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dw StepTypeTrackingObject ; 13
dw StepType14 ; 14
dw StepType15 ; 15
dw StepType16 ; 16
dw StepType17 ; 17
dw StepType18 ; 18
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dw SkyfallTop ; 19
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; 4b79
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WaitStep_InPlace: ; 4b79
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4b86
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NPCJump: ; 4b86
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call Object28AnonymousJumptable
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; anonymous dw
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dw .Jump
dw .Land
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.Jump:
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call AddStepVector
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call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
call GetNextTile
ld hl, OBJECT_FLAGS2
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add hl, bc
res 3, [hl]
call IncrementObjectStructField28
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ret
.Land:
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call AddStepVector
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call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4bbf
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PlayerJump: ; 4bbf
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call Object28AnonymousJumptable
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; anonymous dw
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dw .initjump
dw .stepjump
dw .initland
dw .stepland
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.initjump
ld hl, wPlayerStepFlags
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set 7, [hl]
call IncrementObjectStructField28
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.stepjump
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call UpdateJumpPosition
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call UpdatePlayerStep
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_FLAGS2
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add hl, bc
res 3, [hl]
ld hl, wPlayerStepFlags
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set 6, [hl]
set 4, [hl]
call IncrementObjectStructField28
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ret
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.initland
call GetNextTile
ld hl, wPlayerStepFlags
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set 7, [hl]
call IncrementObjectStructField28
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.stepland
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call UpdateJumpPosition
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call UpdatePlayerStep
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, wPlayerStepFlags
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set 6, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4c18
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TeleportFrom: ; 4c18
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call Object28AnonymousJumptable
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; anonymous dw
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dw .InitSpin
dw .DoSpin
dw .InitSpinRise
dw .DoSpinRise
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; 4c23
.InitSpin:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField28
.DoSpin:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
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ret
.InitSpinRise:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_31
add hl, bc
ld [hl], $10
ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
ld hl, OBJECT_FLAGS2
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add hl, bc
res 3, [hl]
call IncrementObjectStructField28
.DoSpinRise:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_31
add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4c89
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TeleportTo: ; 4c89
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call Object28AnonymousJumptable
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; anonymous dw
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dw .InitWait
dw .DoWait
dw .InitDescent
dw .DoDescent
dw .InitFinalSpin
dw .DoFinalSpin
dw .FinishStep
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; 4c9a
.InitWait:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_00
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField28
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ret
; 4caa
.DoWait:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
.InitDescent:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_31
add hl, bc
ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField28
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ret
; 4cc9
.DoDescent:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_31
add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
.InitFinalSpin:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField28
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ret
; 4cf5
.DoFinalSpin:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
.FinishStep:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4d14
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Skyfall: ; 4d14
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call Object28AnonymousJumptable
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; anonymous dw
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dw .Init
dw .Step
dw .Fall
dw .Finish
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; 4d1f
.Init:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_00
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField28
.Step:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STEP
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_31
add hl, bc
ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 16
call IncrementObjectStructField28
.Fall:
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ld hl, OBJECT_31
add hl, bc
inc [hl]
ld a, [hl]
ld d, $60
call Sine
ld a, h
sub $60
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
.Finish:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4d7e
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GotBiteStep: ; 4d7e
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call Object28AnonymousJumptable
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; anonymous dw
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dw .Init
dw .Run
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; 4d85
.Init:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 8
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
call IncrementObjectStructField28
.Run:
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ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
xor 1
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4daf
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RockSmashStep: ; 4daf
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call .Step
jp WaitStep_InPlace
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; 4db5
.Step:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and %00000001
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ld a, PERSON_ACTION_STAND
jr z, .yes
ld a, PERSON_ACTION_00
.yes
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], a
ret
; 4dc8
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ReturnDigStep: ; 4dc8
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and %00000001
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ld a, PERSON_ACTION_SPIN
jr z, .yes
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ld a, PERSON_ACTION_SPIN_FLICKER
.yes
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], a
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jp WaitStep_InPlace
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; 4ddd
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StepType03: ; 4ddd
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4df0
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StepType18: ; 4df0
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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jp DeleteMapObject
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; 4dff
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StepTypeBump: ; 4dff
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4e0c
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StepType05: ; 4e0c
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call Object28AnonymousJumptable
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; anonymous dw
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dw .Reset
dw StepType04
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.Reset:
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call RestoreDefaultMovement
call GetInitialFacing
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
call IncrementObjectStructField28
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StepType04: ; 4e21
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call MobileFn_4fb2
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ret
; 4e2b
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NPCStep: ; 4e2b
call MobileFn_4fb2
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call AddStepVector
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4e47
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StepType07: ; 4e47
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call AddStepVector
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
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call CopyNextCoordsTileToStandingCoordsTile
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jp RandomStepDuration_Slow
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; 4e56
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PlayerStep: ; 4e56
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; AnimateStep?
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call Object28AnonymousJumptable
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; anonymous dw
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dw .init
dw .step
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.init
ld hl, wPlayerStepFlags
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set 7, [hl]
call IncrementObjectStructField28
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.step
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call UpdatePlayerStep
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, wPlayerStepFlags
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set 6, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4e83
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PlayerOrNPCTurnStep: ; 4e83
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call Object28AnonymousJumptable
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; anonymous dw
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dw .init1
dw .step1
dw .init2
dw .step2
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.init1
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld a, [hl]
ld [hl], 2
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ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 2
call IncrementObjectStructField28
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.step1
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
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.init2
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ld hl, OBJECT_29 ; new facing
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add hl, bc
ld a, [hl]
ld hl, OBJECT_FACING
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add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
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ld [hl], 2
call IncrementObjectStructField28
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.step2
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4ecd
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StepType0f: ; 4ecd
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call AddStepVector
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
push bc
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
ld e, [hl]
ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
ld a, [hl]
ld b, a
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callba CopyDECoordsToMapObject
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pop bc
ld hl, OBJECT_FLAGS2
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add hl, bc
res 2, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
ld [hl], STANDING
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
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ret
; 4f04
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StepTypeTrackingObject: ; 4f04
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ld hl, OBJECT_29
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
ld hl, OBJECT_SPRITE
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add hl, de
ld a, [hl]
and a
jr z, .nope
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ld hl, OBJECT_SPRITE_X
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_X
add hl, bc
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
and a
ret z
dec [hl]
ret nz
.nope
2015-12-17 12:14:51 -08:00
jp DeleteMapObject
2015-02-11 14:13:22 -08:00
; 4f33
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StepType14: ; 4f33
StepType15: ; 4f33
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call Object28AnonymousJumptable
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; anonymous dw
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dw .Init
dw .Run
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.Init:
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xor a
ld hl, OBJECT_29
add hl, bc
ld [hl], a
call IncrementObjectStructField28
.Run:
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ld hl, OBJECT_29
add hl, bc
ld d, [hl]
ld a, [wPlayerStepVectorY]
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sub d
ld [wPlayerStepVectorY], a
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
jr z, .ok
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ld a, [hl]
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call .GetSign
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ld hl, OBJECT_29
add hl, bc
ld [hl], a
ld d, a
ld a, [wPlayerStepVectorY]
2015-02-11 14:13:22 -08:00
add d
ld [wPlayerStepVectorY], a
2015-02-11 14:13:22 -08:00
ret
.ok
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call DeleteMapObject
2015-02-11 14:13:22 -08:00
ret
.GetSign:
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ld hl, OBJECT_30
add hl, bc
and 1
ld a, [hl]
ret z
cpl
inc a
ret
; 4f77
2015-12-29 10:15:58 -08:00
StepType16: ; 4f77
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call Object28AnonymousJumptable ; ????
2015-02-11 14:13:22 -08:00
; 4f7a
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StepType17: ; 4f7a
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call Object28AnonymousJumptable
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; anonymous dw
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dw .null
dw .null
dw .null
.null
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; 4f83
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SkyfallTop: ; 4f83
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call Object28AnonymousJumptable
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; anonymous dw
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dw .Init
dw .Run
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.Init:
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ld hl, OBJECT_ACTION
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add hl, bc
ld [hl], PERSON_ACTION_SKYFALL
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
call IncrementObjectStructField28
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2015-12-29 10:15:58 -08:00
.Run:
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ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], $60
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld [hl], STEP_TYPE_SLEEP
2015-02-11 14:13:22 -08:00
ret
; 4fb2
2015-12-17 12:14:51 -08:00
MobileFn_4fb2: mobile
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ld hl, OBJECT_29
add hl, bc
inc [hl]
ld a, [hl]
srl a
srl a
and %00000111
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ld l, a
ld h, 0
ld de, .y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ret
.y ; 4fcd
db 0, -1, -2, -3, -4, -3, -2, -1
; 4fd5
UpdateJumpPosition: ; 4fd5
call GetStepVector
ld a, h
ld hl, OBJECT_31
add hl, bc
ld e, [hl]
add e
ld [hl], a
nop
srl e
ld d, 0
ld hl, .y
add hl, de
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], a
ret
.y ; 4ff0
db -4, -6, -8, -10, -11, -12, -12, -12
db -11, -10, -9, -8, -6, -4, 0, 0
; 5000
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Function5000: ; unscripted?
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; copy [wPlayerNextMovement] to [wPlayerMovement]
ld a, [wPlayerNextMovement]
ld hl, wPlayerMovement
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ld [hl], a
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; load [wPlayerNextMovement] with movement_step_sleep
ld a, movement_step_sleep
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ld [wPlayerNextMovement], a
; recover the previous value of [wPlayerNextMovement]
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ld a, [hl]
ret
; 500e
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GetMovementByte:
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ld hl, wMovementDataPointer
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call _GetMovementByte
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ret
; 5015
Function5015: ; 5015
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld e, [hl]
inc [hl]
ld d, 0
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ld hl, wc2e2
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ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, [hl]
ret
; 5026
Function5026: ; 5026
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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add hl, bc
ld e, [hl]
inc [hl]
ld d, 0
ld hl, wc2e6
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, [hl]
ret
; 5037
2015-12-29 10:15:58 -08:00
_GetMovementPerson: ; 5037
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ld hl, GetMovementPerson
jp HandleMovementData
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; 503d
2015-11-11 20:38:57 -08:00
GetMovementPerson: ; 503d
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ld a, [wMovementPerson]
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ret
; 5041
2015-11-11 20:38:57 -08:00
HandleMovementData: ; 5041
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call .StorePointer
.loop
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xor a
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ld [wMovementByteWasControlSwitch], a
call JumpMovementPointer
call DoMovementFunction
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ld a, [wMovementByteWasControlSwitch]
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and a
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
.StorePointer:
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ld a, l
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ld [wMovementPointer], a
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ld a, h
2015-11-02 08:15:32 -08:00
ld [wMovementPointer + 1], a
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ret
; 505e
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JumpMovementPointer: ; 505e
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ld hl, wMovementPointer
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ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 5065
2015-11-11 20:38:57 -08:00
ContinueReadingMovement: ; 5065
ld a, 1
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ld [wMovementByteWasControlSwitch], a
2015-02-11 14:13:22 -08:00
ret
; 506b
DoMovementFunction: ; 506b
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push af
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call ApplyMovementToFollower
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pop af
ld hl, MovementPointers
rst JumpTable
ret
; 5075
INCLUDE "engine/movement.asm"
; 54b8
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ApplyMovementToFollower: ; 54b8
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ld e, a
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ld a, [wObjectFollow_Follower]
cp -1
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ret z
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ld a, [wObjectFollow_Leader]
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ld d, a
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ld a, [hMapObjectIndexBuffer]
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cp d
ret nz
ld a, e
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cp movement_step_sleep
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ret z
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cp movement_step_end
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ret z
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cp movement_step_4b
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ret z
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cp movement_step_bump
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ret z
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cp movement_slow_step
2015-02-11 14:13:22 -08:00
ret c
push af
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ld hl, wFollowerMovementQueueLength
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inc [hl]
ld e, [hl]
ld d, 0
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ld hl, wFollowMovementQueue
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add hl, de
pop af
ld [hl], a
ret
; 54e6
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GetFollowerNextMovementByte: ; 54e6
ld hl, wFollowerMovementQueueLength
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ld a, [hl]
and a
jr z, .done
cp -1
jr z, .done
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dec [hl]
ld e, a
ld d, 0
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ld hl, wFollowMovementQueue
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add hl, de
inc e
ld a, -1
.loop
2015-02-11 14:13:22 -08:00
ld d, [hl]
ld [hld], a
ld a, d
dec e
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
.done
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call .CancelFollowIfLeaderMissing
2015-02-11 14:13:22 -08:00
ret c
2016-05-14 09:28:00 -07:00
ld a, movement_step_sleep
2015-02-11 14:13:22 -08:00
ret
.CancelFollowIfLeaderMissing:
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ld a, [wObjectFollow_Leader]
cp -1
jr z, .nope
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push bc
call GetObjectStruct
ld hl, OBJECT_SPRITE
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add hl, bc
ld a, [hl]
pop bc
and a
jr z, .nope
2015-02-11 14:13:22 -08:00
and a
ret
.nope
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ld a, -1
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Follower], a
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ld a, movement_step_end
2015-02-11 14:13:22 -08:00
scf
ret
; 5529
2015-11-14 11:41:47 -08:00
SpawnShadow: ; 5529
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push bc
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ld de, .ShadowObject
call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.ShadowObject:
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; vtile, palette, movement
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
2015-02-11 14:13:22 -08:00
; 5538
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SpawnStrengthBoulderDust: ; 5538
2015-02-11 14:13:22 -08:00
push bc
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ld de, .BoulderDustObject
call CopyTempObjectData
call InitTempObject
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pop bc
ret
.BoulderDustObject:
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
2015-02-11 14:13:22 -08:00
; 5547
2015-11-14 11:41:47 -08:00
SpawnEmote: ; 5547
2015-02-11 14:13:22 -08:00
push bc
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ld de, .EmoteObject
call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.EmoteObject:
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
2015-02-11 14:13:22 -08:00
; 5556
2015-11-14 11:41:47 -08:00
ShakeGrass: ; 5556
2015-02-11 14:13:22 -08:00
push bc
ld de, .data_5562
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call CopyTempObjectData
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.data_5562
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db $00, PAL_OW_TREE, SPRITEMOVEDATA_GRASS
2015-02-11 14:13:22 -08:00
; 5565
2015-11-14 11:41:47 -08:00
ShakeScreen: ; 5565
2015-02-11 14:13:22 -08:00
push bc
push af
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ld de, .ScreenShakeObject
call CopyTempObjectData
2015-02-11 14:13:22 -08:00
pop af
2015-11-14 11:41:47 -08:00
ld [wTempObjectCopyRange], a
call InitTempObject
2015-02-11 14:13:22 -08:00
pop bc
ret
.ScreenShakeObject:
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db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
2015-02-11 14:13:22 -08:00
; 5579
2015-11-14 11:41:47 -08:00
DespawnEmote: ; 5579
2015-02-11 14:13:22 -08:00
push bc
2015-11-02 08:15:32 -08:00
ld a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
ld c, a
2015-11-14 11:41:47 -08:00
call .DeleteEmote
2015-02-11 14:13:22 -08:00
pop bc
ret
.DeleteEmote:
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ld de, ObjectStructs
2015-07-26 00:11:33 -07:00
ld a, NUM_OBJECT_STRUCTS
.loop
2015-02-11 14:13:22 -08:00
push af
ld hl, OBJECT_FLAGS1
2015-02-11 14:13:22 -08:00
add hl, de
2015-11-15 18:28:15 -08:00
bit EMOTE_OBJECT, [hl]
jr z, .next
ld hl, OBJECT_SPRITE
2015-02-11 14:13:22 -08:00
add hl, de
ld a, [hl]
and a
jr z, .next
2015-02-11 14:13:22 -08:00
push bc
xor a
ld bc, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
call ByteFill
pop bc
.next
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, de
ld d, h
ld e, l
pop af
dec a
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
; 55ac
2015-11-14 11:41:47 -08:00
InitTempObject: ; 55ac
2015-10-31 18:05:02 -07:00
call FindFirstEmptyObjectStruct
2015-02-11 14:13:22 -08:00
ret nc
ld d, h
ld e, l
2015-11-14 11:41:47 -08:00
callba CopyTempObjectToObjectStruct
2015-02-11 14:13:22 -08:00
ret
; 55b9
2015-11-14 11:41:47 -08:00
CopyTempObjectData: ; 55b9
; load into wTempObjectCopy:
; -1, -1, [de], [de + 1], [de + 2], [hMapObjectIndexBuffer], [NextMapX], [NextMapY], -1
; This spawns the object at the same place as whichever object is loaded into bc.
ld hl, wTempObjectCopyMapObjectIndex
ld [hl], -1
2015-02-11 14:13:22 -08:00
inc hl
ld [hl], -1
2015-02-11 14:13:22 -08:00
inc hl
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hli], a
2015-11-02 08:15:32 -08:00
ld a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
ld [hli], a
push hl
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_X
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_Y
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
pop hl
ld [hl], d
inc hl
ld [hl], e
inc hl
ld [hl], -1
2015-02-11 14:13:22 -08:00
ret
; 55e0
Function55e0:: ; 55e0
ld a, [VramState]
bit 0, a
ret z
ld bc, ObjectStructs
xor a
.loop
2015-11-02 08:15:32 -08:00
ld [hMapObjectIndexBuffer], a
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .ok
2015-02-11 14:13:22 -08:00
call Function565c
.ok
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
2015-11-02 08:15:32 -08:00
ld a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
; 5602
2015-11-16 08:53:26 -08:00
Function5602: ; 5602, called at battle start
call Function5645 ; clear sprites
ld a, PLAYER
call Function5629 ; respawn player
2015-11-25 07:16:29 -08:00
ld a, [wBattleScriptFlags]
2015-02-11 14:13:22 -08:00
bit 7, a
jr z, .ok
ld a, [hLastTalked]
2015-02-11 14:13:22 -08:00
and a
jr z, .ok
2015-11-16 08:53:26 -08:00
call Function5629 ; respawn opponent
.ok
2015-11-15 18:28:15 -08:00
call _UpdateSprites
2015-02-11 14:13:22 -08:00
ret
; 561d
Function561d: ; 561d
2015-11-16 08:53:26 -08:00
call Function5645 ; clear sprites
ld a, PLAYER
call Function5629 ; respawn player
2015-11-15 18:28:15 -08:00
call _UpdateSprites
2015-02-11 14:13:22 -08:00
ret
; 5629
Function5629: ; 5629
2015-07-26 00:11:33 -07:00
cp NUM_OBJECTS
2015-02-11 14:13:22 -08:00
ret nc
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
cp -1
2015-02-11 14:13:22 -08:00
ret z
2015-07-26 00:11:33 -07:00
cp NUM_OBJECT_STRUCTS
2015-02-11 14:13:22 -08:00
ret nc
call GetObjectStruct
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
2015-02-11 14:13:22 -08:00
ret z
call Function5673
ret
; 5645
Function5645: ; 5645
xor a
ld bc, ObjectStructs
.loop
2015-11-02 08:15:32 -08:00
ld [hMapObjectIndexBuffer], a
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call SetFacing_Standing
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
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ld a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
; 565c
Function565c: ; 565c
push bc
call Function56cd
pop bc
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jr c, SetFacing_Standing
2015-02-11 14:13:22 -08:00
call Function56a3
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jr c, SetFacing_Standing
2015-02-11 14:13:22 -08:00
call Function5688
callba Function4440
xor a
ret
; 5673
Function5673: ; 5673
call Function56a3
2015-11-16 08:53:26 -08:00
jr c, SetFacing_Standing
callba Function4440 ; no need to farcall
2015-02-11 14:13:22 -08:00
xor a
ret
; 5680
2015-11-16 08:53:26 -08:00
SetFacing_Standing: ; 5680
ld hl, OBJECT_FACING_STEP
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STANDING
2015-02-11 14:13:22 -08:00
scf
ret
; 5688
Function5688: ; 5688
push bc
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ld hl, OBJECT_NEXT_MAP_X
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_Y
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
2015-11-12 21:49:27 -08:00
call GetCoordTile
2015-02-11 14:13:22 -08:00
pop bc
ld hl, OBJECT_NEXT_TILE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
2015-12-17 12:14:51 -08:00
callba UpdateTallGrassFlags ; no need to farcall
2015-02-11 14:13:22 -08:00
ret
; 56a3
Function56a3: ; 56a3
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_X
2015-02-11 14:13:22 -08:00
add hl, bc
ld d, [hl]
2015-11-14 11:41:47 -08:00
ld hl, OBJECT_NEXT_MAP_Y
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
inc d
inc e
ld a, [XCoord]
cp d
jr z, .equal_x
jr nc, .nope
2015-02-11 14:13:22 -08:00
add $b
cp d
jr c, .nope
.equal_x
2015-02-11 14:13:22 -08:00
ld a, [YCoord]
cp e
jr z, .equal_y
jr nc, .nope
2015-02-11 14:13:22 -08:00
add $a
cp e
jr c, .nope
.equal_y
2015-02-11 14:13:22 -08:00
xor a
ret
.nope
2015-02-11 14:13:22 -08:00
scf
ret
; 56cd
Function56cd: ; 56cd
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetX]
2015-02-11 14:13:22 -08:00
ld d, a
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_X
add hl, bc
add [hl]
add d
cp $f0
jr nc, .ok1
2015-02-11 14:13:22 -08:00
cp $a0
jp nc, .nope
.ok1
and %00000111
ld d, 2
cp 4
jr c, .ok2
ld d, 3
.ok2
2015-02-11 14:13:22 -08:00
ld a, [hl]
srl a
srl a
srl a
cp SCREEN_WIDTH
jr c, .ok3
2015-02-11 14:13:22 -08:00
sub $20
.ok3
ld [hUsedSpriteIndex], a
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetY]
2015-02-11 14:13:22 -08:00
ld e, a
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_Y
add hl, bc
add [hl]
add e
cp $f0
jr nc, .ok4
2015-02-11 14:13:22 -08:00
cp $90
jr nc, .nope
.ok4
and %00000111
ld e, 2
cp 4
jr c, .ok5
ld e, 3
.ok5
2015-02-11 14:13:22 -08:00
ld a, [hl]
srl a
srl a
srl a
cp $12
jr c, .ok6
2015-02-11 14:13:22 -08:00
sub $20
.ok6
ld [hUsedSpriteTile], a
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_PALETTE
add hl, bc
bit 7, [hl]
jr z, .ok7
2015-02-11 14:13:22 -08:00
ld a, d
add 2
2015-02-11 14:13:22 -08:00
ld d, a
ld a, e
add 2
2015-02-11 14:13:22 -08:00
ld e, a
.ok7
2015-02-11 14:13:22 -08:00
ld a, d
2015-11-11 20:38:57 -08:00
ld [hFFBF], a
.loop
2015-11-11 20:38:57 -08:00
ld a, [hFFBF]
2015-02-11 14:13:22 -08:00
ld d, a
ld a, [hUsedSpriteTile]
2015-02-11 14:13:22 -08:00
add e
dec a
cp $12
jr nc, .ok9
2015-02-11 14:13:22 -08:00
ld b, a
.next
ld a, [hUsedSpriteIndex]
2015-02-11 14:13:22 -08:00
add d
dec a
cp $14
jr nc, .ok8
2015-02-11 14:13:22 -08:00
ld c, a
push bc
call Coord2Tile
2015-02-11 14:13:22 -08:00
pop bc
ld a, [hl]
cp $60
jr nc, .nope
.ok8
2015-02-11 14:13:22 -08:00
dec d
jr nz, .next
.ok9
2015-02-11 14:13:22 -08:00
dec e
jr nz, .loop
2015-02-11 14:13:22 -08:00
and a
ret
.nope
2015-02-11 14:13:22 -08:00
scf
ret
; 576a
2016-01-04 05:43:55 -08:00
HandleNPCStep:: ; 576a
2015-12-17 12:14:51 -08:00
call .ResetStepVector
2016-01-04 05:43:55 -08:00
call .DoStepsForAllObjects
2015-02-11 14:13:22 -08:00
ret
.ResetStepVector:
2015-02-11 14:13:22 -08:00
xor a
ld [wPlayerStepVectorX], a
ld [wPlayerStepVectorY], a
ld [wPlayerStepFlags], a
ld a, -1
ld [wPlayerStepDirection], a
2015-02-11 14:13:22 -08:00
ret
.DoStepsForAllObjects:
2015-02-11 14:13:22 -08:00
ld bc, ObjectStructs
xor a
.loop
2015-11-02 08:15:32 -08:00
ld [hMapObjectIndexBuffer], a
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .next
2015-02-11 14:13:22 -08:00
call Function437b
.next
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
2015-11-02 08:15:32 -08:00
ld a, [hMapObjectIndexBuffer]
2015-02-11 14:13:22 -08:00
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
; 579d
2016-01-04 05:43:55 -08:00
RefreshPlayerSprite: ; 579d
2016-05-14 09:28:00 -07:00
ld a, movement_step_sleep
2015-12-29 10:15:58 -08:00
ld [wPlayerNextMovement], a
ld [wPlayerMovement], a
2015-02-11 14:13:22 -08:00
xor a
2016-05-14 10:46:14 -07:00
ld [wPlayerTurningDirection], a
2015-11-15 18:28:15 -08:00
ld [PlayerObjectStepFrame], a
2016-01-04 05:43:55 -08:00
call .TryResetPlayerAction
2015-12-14 08:12:18 -08:00
callba CheckWarpFacingDown
call c, SpawnInFacingDown
2016-01-04 05:43:55 -08:00
call .SpawnInCustomFacing
2015-02-11 14:13:22 -08:00
ret
; 57bc
2016-01-04 05:43:55 -08:00
.TryResetPlayerAction: ; 57bc
2015-10-24 07:34:19 -07:00
ld hl, wPlayerSpriteSetupFlags
2015-02-11 14:13:22 -08:00
bit 7, [hl]
jr nz, .ok
2015-02-11 14:13:22 -08:00
ret
.ok
2015-11-16 13:01:45 -08:00
ld a, PERSON_ACTION_00
2015-02-11 14:13:22 -08:00
ld [PlayerAction], a
ret
; 57ca
2016-01-04 05:43:55 -08:00
.SpawnInCustomFacing: ; 57ca
2015-10-24 07:34:19 -07:00
ld hl, wPlayerSpriteSetupFlags
2015-02-11 14:13:22 -08:00
bit 5, [hl]
ret z
2015-10-24 07:34:19 -07:00
ld a, [wPlayerSpriteSetupFlags]
and 3
2015-02-11 14:13:22 -08:00
add a
2015-12-26 18:59:03 -08:00
add a
2015-11-15 18:28:15 -08:00
jr ContinueSpawnFacing
2015-02-11 14:13:22 -08:00
; 57d9
SpawnInFacingDown: ; 57d9
ld a, 0
2015-11-15 18:28:15 -08:00
ContinueSpawnFacing: ; 57db
2015-02-11 14:13:22 -08:00
ld bc, PlayerStruct
call SetSpriteDirection
2015-02-11 14:13:22 -08:00
ret
; 57e2
2015-11-17 09:29:37 -08:00
SetPlayerPalette: ; 57e2
2015-02-11 14:13:22 -08:00
ld a, d
2015-11-02 08:15:32 -08:00
and %10000000
2015-02-11 14:13:22 -08:00
ret z
2015-11-02 11:37:02 -08:00
ld bc, 0 ; debug?
ld hl, OBJECT_FACING
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
or d
ld [hl], a
ld a, d
swap a
and %00000111
2015-02-11 14:13:22 -08:00
ld d, a
ld bc, PlayerStruct
ld hl, OBJECT_PALETTE
add hl, bc
ld a, [hl]
and %11111000
2015-02-11 14:13:22 -08:00
or d
ld [hl], a
ret
; 5803
2015-11-02 08:15:32 -08:00
StartFollow:: ; 5803
2015-02-11 14:13:22 -08:00
push bc
ld a, b
2015-11-02 08:15:32 -08:00
call SetLeaderIfVisible
2015-02-11 14:13:22 -08:00
pop bc
ret c
ld a, c
2015-11-02 08:15:32 -08:00
call SetFollowerIfVisible
2015-12-29 10:15:58 -08:00
callba QueueFollowerFirstStep
2015-02-11 14:13:22 -08:00
ret
; 5815
2015-11-02 08:15:32 -08:00
SetLeaderIfVisible: ; 5815
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
2015-11-02 08:15:32 -08:00
ld a, [hObjectStructIndexBuffer]
ld [wObjectFollow_Leader], a
2015-02-11 14:13:22 -08:00
ret
; 581f
2015-11-02 08:15:32 -08:00
StopFollow:: ; 581f
call ResetLeader
call ResetFollower
2015-02-11 14:13:22 -08:00
ret
; 5826
2015-11-02 08:15:32 -08:00
ResetLeader: ; 5826
ld a, -1
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Leader], a
2015-02-11 14:13:22 -08:00
ret
; 582c
2015-11-02 08:15:32 -08:00
SetFollowerIfVisible: ; 582c
2015-02-11 14:13:22 -08:00
push af
2015-11-02 08:15:32 -08:00
call ResetFollower
2015-02-11 14:13:22 -08:00
pop af
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
2015-11-02 08:15:32 -08:00
ld hl, OBJECT_MOVEMENTTYPE
2015-02-11 14:13:22 -08:00
add hl, bc
2015-11-06 13:42:38 -08:00
ld [hl], SPRITEMOVEDATA_FOLLOWING
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_00
2015-11-02 08:15:32 -08:00
ld a, [hObjectStructIndexBuffer]
ld [wObjectFollow_Follower], a
2015-02-11 14:13:22 -08:00
ret
; 5847
2015-11-02 08:15:32 -08:00
ResetFollower: ; 5847
ld a, [wObjectFollow_Follower]
cp -1
2015-02-11 14:13:22 -08:00
ret z
call GetObjectStruct
2015-11-11 20:38:57 -08:00
callba Function58e3 ; no need to bankswitch
ld a, -1
2015-11-02 08:15:32 -08:00
ld [wObjectFollow_Follower], a
2015-02-11 14:13:22 -08:00
ret
; 585c
SetFlagsForMovement_1:: ; 585c
2015-02-11 14:13:22 -08:00
ld a, c
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
push bc
call Function587a
pop bc
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
res 5, [hl]
xor a
ret
; 586e
Function586e: ; 586e
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
set 5, [hl]
xor a
ret
; 587a
Function587a: ; 587a
ld bc, ObjectStructs
xor a
.loop
2015-02-11 14:13:22 -08:00
push af
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .next
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
set 5, [hl]
.next
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
; 5897
_SetFlagsForMovement_2:: ; 5897
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Leader]
cp -1
2015-02-11 14:13:22 -08:00
ret z
push bc
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
pop bc
cp c
ret nz
2015-11-02 08:15:32 -08:00
ld a, [wObjectFollow_Follower]
cp -1
2015-02-11 14:13:22 -08:00
ret z
call GetObjectStruct
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
res 5, [hl]
ret
; 58b9
Function58b9:: ; 58b9
push bc
ld bc, ObjectStructs
xor a
.loop
2015-02-11 14:13:22 -08:00
push af
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .next
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
res 5, [hl]
.next
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
2015-02-11 14:13:22 -08:00
pop bc
ret
; 58d8
Function58d8: ; 58d8
2015-11-02 08:15:32 -08:00
call CheckObjectVisibility
2015-02-11 14:13:22 -08:00
ret c
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
res 5, [hl]
ret
; 58e3
Function58e3: ; 58e3
ld hl, OBJECT_MAP_OBJECT_INDEX
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
cp -1
2015-11-11 20:38:57 -08:00
jp z, Function5903 ; a jr would have been appropriate here
2015-02-11 14:13:22 -08:00
push bc
call GetMapObject
2015-07-29 15:22:23 -07:00
ld hl, MAPOBJECT_MOVEMENT
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
pop bc
2015-11-02 08:15:32 -08:00
ld hl, OBJECT_MOVEMENTTYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_00
2015-02-11 14:13:22 -08:00
ret
; 5903
Function5903: ; 5903
call GetSpriteDirection
rrca
rrca
ld e, a
ld d, 0
2015-10-31 18:05:02 -07:00
ld hl, .standing_movefns
2015-02-11 14:13:22 -08:00
add hl, de
ld a, [hl]
2015-11-02 08:15:32 -08:00
ld hl, OBJECT_MOVEMENTTYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
2015-02-11 14:13:22 -08:00
add hl, bc
ld [hl], STEP_TYPE_00
2015-02-11 14:13:22 -08:00
ret
2015-10-31 18:05:02 -07:00
.standing_movefns
db SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEDATA_STANDING_RIGHT
2015-02-11 14:13:22 -08:00
; 5920
2015-11-15 18:28:15 -08:00
_UpdateSprites:: ; 5920
2015-02-11 14:13:22 -08:00
ld a, [VramState]
bit 0, a
ret z
xor a
ld [hUsedSpriteIndex], a
2015-02-11 14:13:22 -08:00
ld a, [hOAMUpdate]
push af
ld a, 1
2015-02-11 14:13:22 -08:00
ld [hOAMUpdate], a
2015-11-15 18:28:15 -08:00
call InitSprites
call .fill
2015-02-11 14:13:22 -08:00
pop af
ld [hOAMUpdate], a
ret
2015-12-29 10:15:58 -08:00
.fill
2015-02-11 14:13:22 -08:00
ld a, [VramState]
bit 1, a
2015-11-15 18:28:15 -08:00
ld b, SpritesEnd % $100
jr z, .ok
2015-11-15 18:28:15 -08:00
ld b, 28 * 4
.ok
ld a, [hUsedSpriteIndex]
2015-02-11 14:13:22 -08:00
cp b
ret nc
ld l, a
2015-11-15 18:28:15 -08:00
ld h, Sprites / $100
ld de, 4
2015-02-11 14:13:22 -08:00
ld a, b
2015-11-15 18:28:15 -08:00
ld c, SCREEN_HEIGHT_PX + 16
.loop
2015-02-11 14:13:22 -08:00
ld [hl], c
add hl, de
cp l
jr nz, .loop
2015-02-11 14:13:22 -08:00
ret
; 5958
2016-05-04 19:34:09 -07:00
ApplyBGMapAnchorToObjects: ; 5958
2015-02-11 14:13:22 -08:00
push hl
push de
push bc
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetX]
2015-02-11 14:13:22 -08:00
ld d, a
2016-05-04 19:34:09 -07:00
ld a, [wPlayerBGMapOffsetY]
2015-02-11 14:13:22 -08:00
ld e, a
ld bc, ObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
2015-02-11 14:13:22 -08:00
push af
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
jr z, .skip
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
add d
ld [hl], a
ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
add e
ld [hl], a
.skip
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop af
dec a
jr nz, .loop
2015-02-11 14:13:22 -08:00
xor a
2016-05-04 19:34:09 -07:00
ld [wPlayerBGMapOffsetX], a
ld [wPlayerBGMapOffsetY], a
2015-02-11 14:13:22 -08:00
pop bc
pop de
pop hl
ret
; 5991
2015-11-15 18:28:15 -08:00
InitSprites: ; 5991
PRIORITY_LOW EQU $10
PRIORITY_NORM EQU $20
PRIORITY_HIGH EQU $30
call .DeterminePriorities
ld c, PRIORITY_HIGH
call .InitSpritesByPriority
ld c, PRIORITY_NORM
call .InitSpritesByPriority
ld c, PRIORITY_LOW
call .InitSpritesByPriority
2015-02-11 14:13:22 -08:00
ret
.DeterminePriorities:
2015-02-11 14:13:22 -08:00
xor a
2015-12-29 10:15:58 -08:00
ld hl, wMovementPointer
2015-11-15 18:28:15 -08:00
ld bc, NUM_OBJECT_STRUCTS
2015-02-11 14:13:22 -08:00
call ByteFill
ld d, 0
ld bc, ObjectStructs
2015-12-29 10:15:58 -08:00
ld hl, wMovementPointer
2015-02-11 14:13:22 -08:00
.loop
push hl
2016-05-04 19:34:09 -07:00
call DoesObjectHaveASprite
2015-02-11 14:13:22 -08:00
jr z, .skip
ld hl, OBJECT_FACING_STEP
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
2015-11-15 18:28:15 -08:00
cp STANDING
2015-02-11 14:13:22 -08:00
jr z, .skip
; Define the sprite priority.
2015-11-15 18:28:15 -08:00
ld e, PRIORITY_LOW
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
bit 0, [hl]
jr nz, .add
2015-11-15 18:28:15 -08:00
ld e, PRIORITY_NORM
2015-02-11 14:13:22 -08:00
bit 1, [hl]
jr z, .add
2015-11-15 18:28:15 -08:00
ld e, PRIORITY_HIGH
2015-02-11 14:13:22 -08:00
jr .add
.skip
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop hl
jr .next
.add
ld hl, OBJECT_STRUCT_LENGTH
2015-02-11 14:13:22 -08:00
add hl, bc
ld b, h
ld c, l
pop hl
ld a, d
or e
ld [hli], a
.next
inc d
ld a, d
cp NUM_OBJECT_STRUCTS
2015-02-11 14:13:22 -08:00
jr nz, .loop
ret
.InitSpritesByPriority:
2015-11-02 08:15:32 -08:00
ld hl, wMovementPointer
2015-11-15 18:28:15 -08:00
.next_sprite
2015-02-11 14:13:22 -08:00
ld a, [hli]
ld d, a
2015-11-11 20:38:57 -08:00
and $f0
2015-02-11 14:13:22 -08:00
ret z
cp c
2015-11-15 18:28:15 -08:00
jr nz, .next_sprite
2015-02-11 14:13:22 -08:00
push bc
push hl
ld a, d
2015-11-11 20:38:57 -08:00
and $f
call .GetObjectStructPointer
2015-11-15 18:28:15 -08:00
call .InitSprite
2015-02-11 14:13:22 -08:00
pop hl
pop bc
2015-11-15 18:28:15 -08:00
jr .next_sprite
2015-02-11 14:13:22 -08:00
.InitSprite:
ld hl, OBJECT_SPRITE_TILE
2015-02-11 14:13:22 -08:00
add hl, bc
ld a, [hl]
and %01111111
2015-11-11 20:38:57 -08:00
ld [hFFC1], a
2015-02-11 14:13:22 -08:00
xor a
bit 7, [hl]
jr nz, .skip1
or %00001000
.skip1
ld hl, OBJECT_FLAGS2
2015-02-11 14:13:22 -08:00
add hl, bc
ld e, [hl]
bit 7, e
jr z, .skip2
or %10000000
.skip2
2015-02-11 14:13:22 -08:00
bit 4, e
jr z, .skip3
or %00010000
.skip3
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_PALETTE
add hl, bc
ld d, a
ld a, [hl]
and %00000111
2015-02-11 14:13:22 -08:00
or d
ld d, a
xor a
bit 3, e
jr z, .skip4
or %10000000
.skip4
2015-11-11 20:38:57 -08:00
ld [hFFC2], a
2015-02-11 14:13:22 -08:00
ld hl, OBJECT_SPRITE_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_X_OFFSET
add hl, bc
add [hl]
add 8
ld e, a
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ld a, [wPlayerBGMapOffsetX]
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add e
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ld [hFFBF], a
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ld hl, OBJECT_SPRITE_Y
add hl, bc
ld a, [hl]
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
add [hl]
add 12
ld e, a
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ld a, [wPlayerBGMapOffsetY]
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add e
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ld [hFFC0], a
ld hl, OBJECT_FACING_STEP
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add hl, bc
ld a, [hl]
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cp STANDING
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jp z, .done
cp NUM_FACINGS
jp nc, .done
ld l, a
ld h, 0
add hl, hl
ld bc, Facings
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hUsedSpriteIndex]
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ld c, a
ld b, Sprites / $100
ld a, [hli]
ld [hUsedSpriteTile], a
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add c
cp SpritesEnd % $100
jr nc, .full
.addsprite
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ld a, [hFFC0]
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add [hl]
inc hl
ld [bc], a
inc c
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ld a, [hFFBF]
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add [hl]
inc hl
ld [bc], a
inc c
ld e, [hl]
inc hl
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ld a, [hFFC1]
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bit 2, e
jr z, .nope1
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xor a
.nope1
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add [hl]
inc hl
ld [bc], a
inc c
ld a, e
bit 1, a
jr z, .nope2
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ld a, [hFFC2]
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or e
.nope2
and %11110000
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or d
ld [bc], a
inc c
ld a, [hUsedSpriteTile]
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dec a
ld [hUsedSpriteTile], a
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jr nz, .addsprite
ld a, c
ld [hUsedSpriteIndex], a
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.done
xor a
ret
.full
scf
ret
.GetObjectStructPointer:
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ld c, a
ld b, 0
ld hl, .Addresses
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add hl, bc
add hl, bc
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ld c, [hl]
inc hl
ld b, [hl]
ret
.Addresses: ; 5ace
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dw PlayerStruct
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dw Object1Struct
dw Object2Struct
dw Object3Struct
dw Object4Struct
dw Object5Struct
dw Object6Struct
dw Object7Struct
dw Object8Struct
dw Object9Struct
dw Object10Struct
dw Object11Struct
dw Object12Struct
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; 5ae8