Person action and facing labels, part 1
@ -258,21 +258,21 @@ UpdateChannels: ; e8125
|
||||
.asm_e8159
|
||||
bit NOTE_REST, [hl] ; rest
|
||||
jr nz, .ch1rest
|
||||
bit NOTE_UNKN_4, [hl]
|
||||
bit NOTE_NOISE_SAMPLING, [hl]
|
||||
jr nz, .asm_e81a2
|
||||
bit NOTE_UNKN_1, [hl]
|
||||
jr nz, .asm_e816b
|
||||
bit NOTE_UNKN_6, [hl]
|
||||
bit NOTE_FREQ_OVERRIDE, [hl]
|
||||
jr nz, .frequency_override
|
||||
bit NOTE_VIBRATO_OVERRIDE, [hl]
|
||||
jr nz, .asm_e8184
|
||||
jr .asm_e8175
|
||||
jr .check_duty_override
|
||||
|
||||
.asm_e816b
|
||||
.frequency_override
|
||||
ld a, [wCurTrackFrequency]
|
||||
ld [rNR13], a
|
||||
ld a, [wCurTrackFrequency + 1]
|
||||
ld [rNR14], a
|
||||
.asm_e8175
|
||||
bit NOTE_UNKN_0, [hl]
|
||||
.check_duty_override
|
||||
bit NOTE_DUTY_OVERRIDE, [hl]
|
||||
ret z
|
||||
ld a, [wCurTrackDuty]
|
||||
ld d, a
|
||||
@ -321,11 +321,11 @@ UpdateChannels: ; e8125
|
||||
add hl, bc
|
||||
bit NOTE_REST, [hl] ; rest
|
||||
jr nz, .ch2rest
|
||||
bit NOTE_UNKN_4, [hl]
|
||||
bit NOTE_NOISE_SAMPLING, [hl]
|
||||
jr nz, .asm_e8204
|
||||
bit NOTE_UNKN_6, [hl]
|
||||
bit NOTE_VIBRATO_OVERRIDE, [hl]
|
||||
jr nz, .asm_e81e6
|
||||
bit NOTE_UNKN_0, [hl]
|
||||
bit NOTE_DUTY_OVERRIDE, [hl]
|
||||
ret z
|
||||
ld a, [wCurTrackDuty]
|
||||
ld d, a
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||||
@ -381,9 +381,9 @@ UpdateChannels: ; e8125
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||||
add hl, bc
|
||||
bit NOTE_REST, [hl] ; rest
|
||||
jr nz, .ch3rest
|
||||
bit NOTE_UNKN_4, [hl]
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||||
bit NOTE_NOISE_SAMPLING, [hl]
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||||
jr nz, .asm_e824d
|
||||
bit NOTE_UNKN_6, [hl]
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||||
bit NOTE_VIBRATO_OVERRIDE, [hl]
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||||
jr nz, .asm_e823a
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||||
ret
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||||
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||||
@ -482,7 +482,7 @@ endr
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||||
add hl, bc
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||||
bit NOTE_REST, [hl] ; rest
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||||
jr nz, .ch4rest
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||||
bit NOTE_UNKN_4, [hl]
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||||
bit NOTE_NOISE_SAMPLING, [hl]
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||||
jr nz, .asm_e82d4
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||||
ret
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||||
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||||
@ -853,7 +853,7 @@ HandleTrackVibrato: ; e8466
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||||
ld [wCurTrackDuty], a
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||||
ld hl, Channel1NoteFlags - Channel1
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||||
add hl, bc
|
||||
set NOTE_UNKN_0, [hl]
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||||
set NOTE_DUTY_OVERRIDE, [hl]
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||||
.next
|
||||
ld hl, Channel1Flags2 - Channel1
|
||||
add hl, bc
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||||
@ -930,9 +930,9 @@ HandleTrackVibrato: ; e8466
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||||
ld d, a
|
||||
ld a, e
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||||
sub d
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||||
jr nc, .asm_e84ef
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||||
jr nc, .no_carry
|
||||
ld a, 0
|
||||
jr .asm_e84ef
|
||||
jr .no_carry
|
||||
|
||||
.down
|
||||
; vibrato up
|
||||
@ -943,14 +943,14 @@ HandleTrackVibrato: ; e8466
|
||||
swap a ; move it to lo
|
||||
;
|
||||
add e
|
||||
jr nc, .asm_e84ef
|
||||
jr nc, .no_carry
|
||||
ld a, $ff
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||||
.asm_e84ef
|
||||
.no_carry
|
||||
ld [wCurTrackFrequency], a
|
||||
;
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||||
ld hl, Channel1NoteFlags - Channel1
|
||||
add hl, bc
|
||||
set NOTE_UNKN_6, [hl]
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||||
set NOTE_VIBRATO_OVERRIDE, [hl]
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||||
.quit
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||||
ret
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||||
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||||
@ -1067,8 +1067,8 @@ ApplyPitchWheel: ; e84f9
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||||
ld [hl], d
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||||
ld hl, Channel1NoteFlags - Channel1
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||||
add hl, bc
|
||||
set NOTE_UNKN_1, [hl]
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||||
set NOTE_UNKN_0, [hl]
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||||
set NOTE_FREQ_OVERRIDE, [hl]
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||||
set NOTE_DUTY_OVERRIDE, [hl]
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||||
ret
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||||
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||||
; e858c
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||||
@ -1145,7 +1145,7 @@ ReadNoiseSample: ; e85af
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||||
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||||
ld hl, Channel1NoteFlags - Channel1
|
||||
add hl, bc
|
||||
set NOTE_UNKN_4, [hl]
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||||
set NOTE_NOISE_SAMPLING, [hl]
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||||
ret
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||||
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||||
.quit
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||||
@ -1206,7 +1206,7 @@ ParseMusic: ; e85e1
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||||
; ????
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||||
ld hl, Channel1NoteFlags - Channel1
|
||||
add hl, bc
|
||||
set NOTE_UNKN_4, [hl]
|
||||
set NOTE_NOISE_SAMPLING, [hl]
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||||
jp LoadNote
|
||||
|
||||
.rest
|
||||
@ -1288,7 +1288,7 @@ ParseSFXOrRest: ; e8698
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||||
; turn noise sampling on
|
||||
ld hl, Channel1NoteFlags - Channel1
|
||||
add hl, bc
|
||||
set NOTE_UNKN_4, [hl] ; noise sample
|
||||
set NOTE_NOISE_SAMPLING, [hl] ; noise sample
|
||||
; update note duration
|
||||
ld a, [CurMusicByte]
|
||||
call SetNoteDuration ; top nybble doesnt matter?
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||||
|
@ -55,9 +55,9 @@ SOUND_VIBRATO_DIR EQU 0
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||||
SOUND_PITCH_WHEEL_DIR EQU 1
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||||
|
||||
; NoteFlags
|
||||
NOTE_UNKN_0 EQU 0
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||||
NOTE_UNKN_1 EQU 1
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||||
NOTE_DUTY_OVERRIDE EQU 0
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||||
NOTE_FREQ_OVERRIDE EQU 1
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||||
NOTE_UNKN_3 EQU 3
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||||
NOTE_UNKN_4 EQU 4
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||||
NOTE_NOISE_SAMPLING EQU 4
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||||
NOTE_REST EQU 5
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||||
NOTE_UNKN_6 EQU 6
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||||
NOTE_VIBRATO_OVERRIDE EQU 6
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||||
|
@ -311,30 +311,30 @@ MAX_OUTDOOR_SPRITES EQU 23
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||||
const PERSON_ACTION_0C
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||||
const PERSON_ACTION_0D
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||||
const PERSON_ACTION_0E
|
||||
const PERSON_ACTION_0F
|
||||
const PERSON_ACTION_GRASS_SHAKE
|
||||
const PERSON_ACTION_10
|
||||
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||||
const_def
|
||||
const FACING_00
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||||
const FACING_01
|
||||
const FACING_02
|
||||
const FACING_03
|
||||
const FACING_04
|
||||
const FACING_05
|
||||
const FACING_06
|
||||
const FACING_07
|
||||
const FACING_08
|
||||
const FACING_09
|
||||
const FACING_0A
|
||||
const FACING_0B
|
||||
const FACING_0C
|
||||
const FACING_0D
|
||||
const FACING_0E
|
||||
const FACING_0F
|
||||
const FACING_10
|
||||
const FACING_11
|
||||
const FACING_12
|
||||
const FACING_13
|
||||
const FACING_STEP_DOWN_0
|
||||
const FACING_STEP_DOWN_1
|
||||
const FACING_STEP_DOWN_2
|
||||
const FACING_STEP_DOWN_3
|
||||
const FACING_STEP_UP_0
|
||||
const FACING_STEP_UP_1
|
||||
const FACING_STEP_UP_2
|
||||
const FACING_STEP_UP_3
|
||||
const FACING_STEP_LEFT_0
|
||||
const FACING_STEP_LEFT_1
|
||||
const FACING_STEP_LEFT_2
|
||||
const FACING_STEP_LEFT_3
|
||||
const FACING_STEP_RIGHT_0
|
||||
const FACING_STEP_RIGHT_1
|
||||
const FACING_STEP_RIGHT_2
|
||||
const FACING_STEP_RIGHT_3
|
||||
const FACING_FISH_DOWN
|
||||
const FACING_FISH_UP
|
||||
const FACING_FISH_LEFT
|
||||
const FACING_FISH_RIGHT
|
||||
const FACING_EMOTE
|
||||
const FACING_15
|
||||
const FACING_16
|
||||
@ -345,8 +345,8 @@ MAX_OUTDOOR_SPRITES EQU 23
|
||||
const FACING_1B
|
||||
const FACING_1C
|
||||
const FACING_1D
|
||||
const FACING_1E
|
||||
const FACING_1F
|
||||
const FACING_GRASS_1
|
||||
const FACING_GRASS_2
|
||||
|
||||
const_def
|
||||
const SPRITEANIMSTRUCT_INDEX ; 0
|
||||
|
@ -3,42 +3,42 @@ sprite_movement_data: macro
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||||
dn \6, 0
|
||||
endm
|
||||
|
||||
; function, facing, action, flags1, flags2, palette flags
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||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00
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||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01
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||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02
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||||
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03
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||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04
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||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05
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||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06
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||||
sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07
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||||
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08
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||||
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09
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||||
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a
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||||
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b
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||||
sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c
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||||
sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d
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||||
sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e
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||||
sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f
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||||
sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10
|
||||
sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11
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||||
sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12
|
||||
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13
|
||||
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14
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||||
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15
|
||||
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19
|
||||
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a
|
||||
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b
|
||||
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c
|
||||
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
|
||||
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
|
||||
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_0F, $8e, $02, %0000 ; 23
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
|
||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
|
||||
; function, facing, action, flags1, flags2, palette flags
|
||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 00
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 01
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 02
|
||||
sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 03
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 04
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 05
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 06
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, UP, PERSON_ACTION_STAND, $00, $00, %0000 ; 07
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 08
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 09
|
||||
sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0a
|
||||
sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 0b
|
||||
sprite_movement_data SPRITEMOVEFN_08, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0c
|
||||
sprite_movement_data SPRITEMOVEFN_09, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0d
|
||||
sprite_movement_data SPRITEMOVEFN_0A, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0e
|
||||
sprite_movement_data SPRITEMOVEFN_0B, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 0f
|
||||
sprite_movement_data SPRITEMOVEFN_0C, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 10
|
||||
sprite_movement_data SPRITEMOVEFN_0D, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 11
|
||||
sprite_movement_data SPRITEMOVEFN_0E, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 12
|
||||
sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 13
|
||||
sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 14
|
||||
sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, PERSON_ACTION_09, $2e, $01, %1100 ; 15
|
||||
sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, PERSON_ACTION_0A, $2e, $00, %0000 ; 16
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $0c, $00, %0000 ; 17
|
||||
sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, PERSON_ACTION_STAND, $2e, $10, %0000 ; 18
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_STAND, $2e, $00, %0100 ; 19
|
||||
sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, PERSON_ACTION_STAND, $02, $00, %0000 ; 1a
|
||||
sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, PERSON_ACTION_00, $8e, $01, %0000 ; 1b
|
||||
sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, PERSON_ACTION_EMOTE, $8e, $02, %0000 ; 1c
|
||||
sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, PERSON_ACTION_00, $82, $00, %0000 ; 1d
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1e
|
||||
sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, PERSON_ACTION_STAND, $00, $00, %0000 ; 1f
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0C, $2e, $01, %1100 ; 20
|
||||
sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, PERSON_ACTION_0D, $2e, $01, %1100 ; 21
|
||||
sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, PERSON_ACTION_0E, $8e, $01, %0000 ; 22
|
||||
sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, PERSON_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; 23
|
||||
sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, PERSON_ACTION_STAND, $00, $00, %0010 ; 24
|
||||
sprite_movement_data SPRITEMOVEFN_00, DOWN, PERSON_ACTION_STAND, $00, $00, %0000 ; 25
|
||||
|
@ -1,25 +1,25 @@
|
||||
Facings: ; 4049
|
||||
dw Facing00
|
||||
dw Facing01
|
||||
dw Facing02
|
||||
dw Facing03
|
||||
dw Facing04
|
||||
dw Facing05
|
||||
dw Facing06
|
||||
dw Facing07
|
||||
dw Facing08
|
||||
dw Facing09
|
||||
dw Facing10
|
||||
dw Facing11
|
||||
dw Facing12
|
||||
dw Facing13
|
||||
dw Facing14
|
||||
dw Facing15
|
||||
dw Facing16
|
||||
dw Facing17
|
||||
dw Facing18
|
||||
dw Facing19
|
||||
dw Facing20
|
||||
dw FacingStepDown0
|
||||
dw FacingStepDown1
|
||||
dw FacingStepDown2
|
||||
dw FacingStepDown3
|
||||
dw FacingStepUp0
|
||||
dw FacingStepUp1
|
||||
dw FacingStepUp2
|
||||
dw FacingStepUp3
|
||||
dw FacingStepLeft0
|
||||
dw FacingStepLeft1
|
||||
dw FacingStepLeft2
|
||||
dw FacingStepLeft3
|
||||
dw FacingStepRight0
|
||||
dw FacingStepRight1
|
||||
dw FacingStepRight2
|
||||
dw FacingStepRight3
|
||||
dw FacingFishDown
|
||||
dw FacingFishUp
|
||||
dw FacingFishLeft
|
||||
dw FacingFishRight
|
||||
dw FacingEmote
|
||||
dw Facing21
|
||||
dw Facing22
|
||||
dw Facing23
|
||||
@ -29,8 +29,8 @@ Facings: ; 4049
|
||||
dw Facing27
|
||||
dw Facing28
|
||||
dw Facing29
|
||||
dw Facing30
|
||||
dw Facing31
|
||||
dw FacingGrass1
|
||||
dw FacingGrass2
|
||||
FacingsEnd: dw 0
|
||||
|
||||
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
|
||||
@ -47,8 +47,8 @@ Y_FLIP EQU 1 << OAM_Y_FLIP
|
||||
BEHIND_BG EQU 1 << OAM_PRIORITY
|
||||
|
||||
|
||||
Facing00:
|
||||
Facing02:
|
||||
FacingStepDown0:
|
||||
FacingStepDown2:
|
||||
Facing24:
|
||||
Facing26: ; standing down
|
||||
db 4 ; #
|
||||
@ -58,7 +58,7 @@ Facing26: ; standing down
|
||||
db 8, 8, 2, $03
|
||||
; 409c
|
||||
|
||||
Facing01: ; walking down 1
|
||||
FacingStepDown1: ; walking down 1
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $80
|
||||
db 0, 8, 0, $81
|
||||
@ -66,7 +66,7 @@ Facing01: ; walking down 1
|
||||
db 8, 8, 2, $83
|
||||
; 40ad
|
||||
|
||||
Facing03: ; walking down 2
|
||||
FacingStepDown3: ; walking down 2
|
||||
db 4 ; #
|
||||
db 0, 8, X_FLIP, $80
|
||||
db 0, 0, X_FLIP, $81
|
||||
@ -74,8 +74,8 @@ Facing03: ; walking down 2
|
||||
db 8, 0, 2 | X_FLIP, $83
|
||||
; 40be
|
||||
|
||||
Facing04:
|
||||
Facing06: ; standing up
|
||||
FacingStepUp0:
|
||||
FacingStepUp2: ; standing up
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $04
|
||||
db 0, 8, 0, $05
|
||||
@ -83,7 +83,7 @@ Facing06: ; standing up
|
||||
db 8, 8, 2, $07
|
||||
; 40cf
|
||||
|
||||
Facing05: ; walking up 1
|
||||
FacingStepUp1: ; walking up 1
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $84
|
||||
db 0, 8, 0, $85
|
||||
@ -91,7 +91,7 @@ Facing05: ; walking up 1
|
||||
db 8, 8, 2, $87
|
||||
; 40e0
|
||||
|
||||
Facing07: ; walking up 2
|
||||
FacingStepUp3: ; walking up 2
|
||||
db 4 ; #
|
||||
db 0, 8, X_FLIP, $84
|
||||
db 0, 0, X_FLIP, $85
|
||||
@ -99,8 +99,8 @@ Facing07: ; walking up 2
|
||||
db 8, 0, 2 | X_FLIP, $87
|
||||
; 40f1
|
||||
|
||||
Facing08:
|
||||
Facing10: ; standing left
|
||||
FacingStepLeft0:
|
||||
FacingStepLeft2: ; standing left
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $08
|
||||
db 0, 8, 0, $09
|
||||
@ -108,8 +108,8 @@ Facing10: ; standing left
|
||||
db 8, 8, 2, $0b
|
||||
; 4102
|
||||
|
||||
Facing12:
|
||||
Facing14: ; standing right
|
||||
FacingStepRight0:
|
||||
FacingStepRight2: ; standing right
|
||||
db 4 ; #
|
||||
db 0, 8, X_FLIP, $08
|
||||
db 0, 0, X_FLIP, $09
|
||||
@ -117,8 +117,8 @@ Facing14: ; standing right
|
||||
db 8, 0, 2 | X_FLIP, $0b
|
||||
; 4113
|
||||
|
||||
Facing09:
|
||||
Facing11: ; walking left
|
||||
FacingStepLeft1:
|
||||
FacingStepLeft3: ; walking left
|
||||
db 4 ; #
|
||||
db 0, 0, 0, $88
|
||||
db 0, 8, 0, $89
|
||||
@ -126,8 +126,8 @@ Facing11: ; walking left
|
||||
db 8, 8, 2, $8b
|
||||
; 4124
|
||||
|
||||
Facing13:
|
||||
Facing15: ; walking right
|
||||
FacingStepRight1:
|
||||
FacingStepRight3: ; walking right
|
||||
db 4 ; #
|
||||
db 0, 8, X_FLIP, $88
|
||||
db 0, 0, X_FLIP, $89
|
||||
@ -135,7 +135,7 @@ Facing15: ; walking right
|
||||
db 8, 0, 2 | X_FLIP, $8b
|
||||
; 4135
|
||||
|
||||
Facing16: ; fishing down
|
||||
FacingFishDown: ; fishing down
|
||||
db 5 ; #
|
||||
db 0, 0, 0, $00
|
||||
db 0, 8, 0, $01
|
||||
@ -144,7 +144,7 @@ Facing16: ; fishing down
|
||||
db 16, 0, 4, $fc
|
||||
; 414a
|
||||
|
||||
Facing17: ; fishing up
|
||||
FacingFishUp: ; fishing up
|
||||
db 5 ; #
|
||||
db 0, 0, 0, $04
|
||||
db 0, 8, 0, $05
|
||||
@ -153,7 +153,7 @@ Facing17: ; fishing up
|
||||
db -8, 0, 4, $fc
|
||||
; 415f
|
||||
|
||||
Facing18: ; fishing left
|
||||
FacingFishLeft: ; fishing left
|
||||
db 5 ; #
|
||||
db 0, 0, 0, $08
|
||||
db 0, 8, 0, $09
|
||||
@ -162,7 +162,7 @@ Facing18: ; fishing left
|
||||
db 5, -8, 4 | X_FLIP, $fd
|
||||
; 4174
|
||||
|
||||
Facing19: ; fishing right
|
||||
FacingFishRight: ; fishing right
|
||||
db 5 ; #
|
||||
db 0, 8, X_FLIP, $08
|
||||
db 0, 0, X_FLIP, $09
|
||||
@ -171,7 +171,7 @@ Facing19: ; fishing right
|
||||
db 5, 16, 4, $fd
|
||||
; 4189
|
||||
|
||||
Facing20: ; emote
|
||||
FacingEmote: ; emote
|
||||
db 4 ; #
|
||||
db 0, 0, 4, $f8
|
||||
db 0, 8, 4, $f9
|
||||
@ -255,13 +255,13 @@ Facing29: ; boulder dust 2
|
||||
db 8, 8, 4, $ff
|
||||
; 4261
|
||||
|
||||
Facing30: ; 4261
|
||||
FacingGrass1: ; 4261
|
||||
db 2 ; #
|
||||
db 8, 0, 4, $fe
|
||||
db 8, 8, 4 | X_FLIP, $fe
|
||||
; 426a
|
||||
|
||||
Facing31: ; 426a
|
||||
FacingGrass2: ; 426a
|
||||
db 2 ; #
|
||||
db 9, -1, 4, $fe
|
||||
db 9, 9, 4 | X_FLIP, $fe
|
||||
|
@ -14,23 +14,23 @@
|
||||
; 445f
|
||||
|
||||
Pointers445f: ; 445f
|
||||
dw SetFacingStanding, SetFacingStanding ; 00
|
||||
dw Function44b5, SetFacingCurrent ; 01 standing?
|
||||
dw Function44c1, SetFacingCurrent ; 02 walking?
|
||||
dw Function4508, SetFacingCurrent ; 03 bumping?
|
||||
dw Function4529, SetFacingCurrent ; 04
|
||||
dw Function4539, SetFacingStanding ; 05
|
||||
dw Function456e, Function456e ; 06
|
||||
dw Function457b, SetFacingStanding ; 07
|
||||
dw Function4582, Function4582 ; 08
|
||||
dw Function4589, Function4589 ; 09
|
||||
dw Function4590, Function45a4 ; 0a
|
||||
dw Function45ab, SetFacingCurrent ; 0c
|
||||
dw Function45be, Function45be ; 0b
|
||||
dw Function45c5, Function45c5 ; 0d
|
||||
dw Function45da, SetFacingStanding ; 0e
|
||||
dw Function45ed, SetFacingStanding ; 0f
|
||||
dw Function44e4, SetFacingCurrent ; 10
|
||||
dw SetFacingStanding, SetFacingStanding ; 00
|
||||
dw SetFacingStandAction, SetFacingCurrent ; 01 standing?
|
||||
dw SetFacingStepAction, SetFacingCurrent ; 02 walking?
|
||||
dw SetFacingBumpAction, SetFacingCurrent ; 03 bumping?
|
||||
dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04
|
||||
dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05
|
||||
dw SetFacingFish, SetFacingFish ; 06
|
||||
dw Function457b, SetFacingStanding ; 07
|
||||
dw Function4582, Function4582 ; 08
|
||||
dw Function4589, Function4589 ; 09
|
||||
dw Function4590, Function45a4 ; 0a
|
||||
dw Function45ab, SetFacingCurrent ; 0c
|
||||
dw Function45be, Function45be ; 0b
|
||||
dw Function45c5, Function45c5 ; 0d
|
||||
dw Function45da, SetFacingStanding ; 0e
|
||||
dw SetFacingGrassShake, SetFacingStanding ; 0f
|
||||
dw Function44e4, SetFacingCurrent ; 10
|
||||
; 44a3
|
||||
|
||||
SetFacingStanding: ; 44a3
|
||||
@ -49,16 +49,16 @@ SetFacingCurrent: ; 44aa
|
||||
ret
|
||||
; 44b5
|
||||
|
||||
Function44b5: ; 44b5
|
||||
SetFacingStandAction: ; 44b5
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
and 1
|
||||
jr nz, Function44c1
|
||||
jr nz, SetFacingStepAction
|
||||
jp SetFacingCurrent
|
||||
; 44c1
|
||||
|
||||
Function44c1: ; 44c1
|
||||
SetFacingStepAction: ; 44c1
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
@ -112,7 +112,7 @@ Function44e4: ; 44e4
|
||||
ret
|
||||
; 4508
|
||||
|
||||
Function4508: ; 4508
|
||||
SetFacingBumpAction: ; 4508
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, bc
|
||||
bit SLIDING, [hl]
|
||||
@ -138,8 +138,8 @@ Function4508: ; 4508
|
||||
ret
|
||||
; 4529
|
||||
|
||||
Function4529: ; 4529
|
||||
call Function453f
|
||||
SetFacingCounterclockwiseSpin: ; 4529
|
||||
call CounterclockwiseSpinAction
|
||||
ld hl, OBJECT_FACING
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -150,12 +150,16 @@ Function4529: ; 4529
|
||||
ret
|
||||
; 4539
|
||||
|
||||
Function4539: ; 4539
|
||||
call Function453f
|
||||
SetFacingCounterclockwiseSpin2: ; 4539
|
||||
call CounterclockwiseSpinAction
|
||||
jp SetFacingStanding
|
||||
; 453f
|
||||
|
||||
Function453f: ; 453f
|
||||
CounterclockwiseSpinAction: ; 453f
|
||||
; Here, OBJECT_STEP_FRAME consists of two 2-bit components,
|
||||
; using only bits 0,1 and 4,5.
|
||||
; bits 0,1 is a timer (4 overworld frames)
|
||||
; bits 4,5 determines the facing - the direction is counterclockwise.
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -195,11 +199,11 @@ Function453f: ; 453f
|
||||
db OW_DOWN, OW_RIGHT, OW_UP, OW_LEFT
|
||||
; 456e
|
||||
|
||||
Function456e: ; 456e
|
||||
SetFacingFish: ; 456e
|
||||
call GetSpriteDirection
|
||||
rrca
|
||||
rrca
|
||||
add $10
|
||||
add FACING_FISH_DOWN
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
@ -238,7 +242,7 @@ Function4590: ; 4590
|
||||
jr z, Function45a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld [hl], FACING_04
|
||||
ld [hl], FACING_STEP_UP_0
|
||||
ret
|
||||
; 45a4
|
||||
|
||||
@ -305,7 +309,7 @@ Function45da: ; 45da
|
||||
ret
|
||||
; 45ed
|
||||
|
||||
Function45ed: ; 45ed
|
||||
SetFacingGrassShake: ; 45ed
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
@ -313,9 +317,9 @@ Function45ed: ; 45ed
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
and 4
|
||||
ld a, FACING_1E
|
||||
ld a, FACING_GRASS_1
|
||||
jr z, .ok
|
||||
inc a ; FACING_1F
|
||||
inc a ; FACING_GRASS_2
|
||||
|
||||
.ok
|
||||
ld [hl], a
|
||||
|
@ -965,7 +965,7 @@ MapObjectMovementPattern: ; 47dd
|
||||
call ._MovementShadow_Grass_Emote_BoulderDust
|
||||
ld hl, OBJECT_ACTION
|
||||
add hl, bc
|
||||
ld [hl], PERSON_ACTION_0F
|
||||
ld [hl], PERSON_ACTION_GRASS_SHAKE
|
||||
ld hl, OBJECT_STEP_DURATION
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
|
Before Width: | Height: | Size: 377 B After Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 482 B After Width: | Height: | Size: 527 B |
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 428 B |
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 557 B |
Before Width: | Height: | Size: 770 B After Width: | Height: | Size: 792 B |
Before Width: | Height: | Size: 736 B After Width: | Height: | Size: 742 B |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 356 B After Width: | Height: | Size: 451 B |