2015-12-24 10:33:54 -08:00
const_def
const BGSQUARE_SIX
const BGSQUARE_FOUR
const BGSQUARE_TWO
const BGSQUARE_SEVEN
const BGSQUARE_FIVE
const BGSQUARE_THREE
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; BG effects for use in battle animations.
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ExecuteBGEffects:
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ld hl , wActiveBGEffects
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ld e , NUM_BG_EFFECTS
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.loop
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ld a , [ hl ]
and a
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jr z , .next
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ld c , l
ld b , h
push hl
push de
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call DoBattleBGEffectFunction
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pop de
pop hl
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.next
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ld bc , BG_EFFECT_STRUCT_LENGTH
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add hl , bc
dec e
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jr nz , .loop
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ret
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QueueBGEffect:
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ld hl , wActiveBGEffects
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ld e , NUM_BG_EFFECTS
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.loop
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ld a , [ hl ]
and a
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jr z , .load
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ld bc , BG_EFFECT_STRUCT_LENGTH
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add hl , bc
dec e
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jr nz , .loop
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scf
ret
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.load
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ld c , l
ld b , h
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ld hl , BG_EFFECT_STRUCT_FUNCTION
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add hl , bc
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ld a , [ wBattleBGEffectTempID ]
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ld [ hli ], a
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ld a , [ wBattleBGEffectTempJumptableIndex ]
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ld [ hli ], a
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ld a , [ wBattleBGEffectTempTurn ]
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ld [ hli ], a
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ld a , [ wBattleBGEffectTempParam ]
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ld [ hl ], a
ret
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EndBattleBGEffect:
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ld hl , BG_EFFECT_STRUCT_FUNCTION
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add hl , bc
ld [ hl ], 0
ret
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DoBattleBGEffectFunction:
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ld hl , BG_EFFECT_STRUCT_FUNCTION
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add hl , bc
ld e , [ hl ]
ld d , 0
ld hl , BattleBGEffects
add hl , de
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add hl , de
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ld a , [ hli ]
ld h , [ hl ]
ld l , a
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jp hl
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2018-06-24 07:09:41 -07:00
BattleBGEffects:
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; entries correspond to BATTLE_BG_EFFECT_* constants
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dw BattleBGEffect_End
dw BattleBGEffect_FlashInverted
dw BattleBGEffect_FlashWhite
dw BattleBGEffect_WhiteHues
dw BattleBGEffect_BlackHues
dw BattleBGEffect_AlternateHues
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dw BattleBGEffect_CycleOBPalsGrayAndYellow
dw BattleBGEffect_CycleMidOBPalsGrayAndYellow
dw BattleBGEffect_CycleBGPals_Inverted
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dw BattleBGEffect_HideMon
dw BattleBGEffect_ShowMon
dw BattleBGEffect_EnterMon
dw BattleBGEffect_ReturnMon
dw BattleBGEffect_Surf
dw BattleBGEffect_Whirlpool
dw BattleBGEffect_Teleport
dw BattleBGEffect_NightShade
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dw BattleBGEffect_BattlerObj_1Row
dw BattleBGEffect_BattlerObj_2Row
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dw BattleBGEffect_DoubleTeam
dw BattleBGEffect_AcidArmor
dw BattleBGEffect_RapidFlash
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dw BattleBGEffect_FadeMonToLight
dw BattleBGEffect_FadeMonToBlack
dw BattleBGEffect_FadeMonToLightRepeating
dw BattleBGEffect_FadeMonToBlackRepeating
dw BattleBGEffect_CycleMonLightDarkRepeating
dw BattleBGEffect_FlashMonRepeating
dw BattleBGEffect_FadeMonsToBlackRepeating
dw BattleBGEffect_FadeMonToWhiteWaitFadeBack
dw BattleBGEffect_FadeMonFromWhite
dw BattleBGEffect_ShakeScreenX
dw BattleBGEffect_ShakeScreenY
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dw BattleBGEffect_Withdraw
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dw BattleBGEffect_BounceDown
dw BattleBGEffect_Dig
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dw BattleBGEffect_Tackle
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dw BattleBGEffect_BodySlam
dw BattleBGEffect_WobbleMon
dw BattleBGEffect_RemoveMon
dw BattleBGEffect_WaveDeformMon
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dw BattleBGEffect_Psychic
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dw BattleBGEffect_BetaSendOutMon1
dw BattleBGEffect_BetaSendOutMon2
dw BattleBGEffect_Flail
dw BattleBGEffect_BetaPursuit
dw BattleBGEffect_Rollout
dw BattleBGEffect_VitalThrow
dw BattleBGEffect_StartWater
dw BattleBGEffect_Water
dw BattleBGEffect_EndWater
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dw BattleBGEffect_VibrateMon
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dw BattleBGEffect_WobblePlayer
dw BattleBGEffect_WobbleScreen
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BattleBGEffect_End:
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call EndBattleBGEffect
ret
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BatttleBGEffects_GetNamedJumptablePointer:
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ld hl , BG_EFFECT_STRUCT_JT_INDEX
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add hl , bc
ld l , [ hl ]
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ld h , 0
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add hl , hl
add hl , de
ld a , [ hli ]
ld h , [ hl ]
ld l , a
ret
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BattleBGEffects_AnonJumptable:
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pop de
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ld hl , BG_EFFECT_STRUCT_JT_INDEX
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add hl , bc
ld l , [ hl ]
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ld h , 0
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add hl , hl
add hl , de
ld a , [ hli ]
ld h , [ hl ]
ld l , a
2017-06-09 14:01:10 -07:00
jp hl
2013-12-17 20:54:25 -08:00
2020-10-22 07:54:53 -07:00
BattleBGEffects_IncAnonJumptableIndex:
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ld hl , BG_EFFECT_STRUCT_JT_INDEX
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add hl , bc
inc [ hl ]
ret
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BattleBGEffect_FlashInverted:
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ld de , .inverted
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jp BattleBGEffect_FlashContinue
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.inverted
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dc 3 , 2 , 1 , 0
dc 0 , 1 , 2 , 3
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2018-06-24 07:09:41 -07:00
BattleBGEffect_FlashWhite:
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ld de , .white
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jp BattleBGEffect_FlashContinue
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.white
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dc 3 , 2 , 1 , 0
dc 0 , 0 , 0 , 0
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2018-06-24 07:09:41 -07:00
BattleBGEffect_FlashContinue:
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; current timer, flash duration, number of flashes
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ld a , $ 1
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ld [ wBattleBGEffectTempID ], a ; unused?
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ld hl , BG_EFFECT_STRUCT_JT_INDEX
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add hl , bc
ld a , [ hl ]
and a
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jr z , .init
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dec [ hl ]
ret
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.init
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ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
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add hl , bc
ld a , [ hl ]
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ld hl , BG_EFFECT_STRUCT_JT_INDEX
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add hl , bc
ld [ hl ], a
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ld hl , BG_EFFECT_STRUCT_PARAM
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add hl , bc
ld a , [ hl ]
and a
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jr nz , .apply_pal
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call EndBattleBGEffect
ret
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.apply_pal
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dec a
ld [ hl ], a
and 1
ld l , a
ld h , 0
add hl , de
ld a , [ hl ]
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ld [ wBGP ], a
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ret
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BattleBGEffect_WhiteHues:
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ld de , .Pals
call BattleBGEffect_GetNthDMGPal
jr c , .quit
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ld [ wBGP ], a
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ret
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2015-12-26 18:59:03 -08:00
.quit
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call EndBattleBGEffect
ret
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2016-04-10 11:42:14 -07:00
.Pals:
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dc 3 , 2 , 1 , 0
dc 3 , 2 , 0 , 0
dc 3 , 1 , 0 , 0
2015-12-26 18:59:03 -08:00
db - 1
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_BlackHues:
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ld de , .Pals
call BattleBGEffect_GetNthDMGPal
jr c , .quit
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ld [ wBGP ], a
2013-12-17 20:54:25 -08:00
ret
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2015-12-26 18:59:03 -08:00
.quit
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
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2016-04-10 11:42:14 -07:00
.Pals:
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dc 3 , 2 , 1 , 0
dc 3 , 3 , 1 , 0
dc 3 , 3 , 2 , 0
2015-12-26 18:59:03 -08:00
db - 1
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_AlternateHues:
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ld de , .Pals
call BattleBGEffect_GetNthDMGPal
jr c , .quit
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ld [ wBGP ], a
ld [ wOBP1 ], a
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-26 18:59:03 -08:00
.quit
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
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dc 3 , 2 , 1 , 0
dc 3 , 3 , 2 , 0
dc 3 , 3 , 3 , 0
dc 3 , 3 , 2 , 0
dc 3 , 2 , 1 , 0
dc 2 , 1 , 0 , 0
dc 1 , 0 , 0 , 0
dc 2 , 1 , 0 , 0
2015-12-26 18:59:03 -08:00
db - 2
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_CycleOBPalsGrayAndYellow:
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ld de , .PalsCGB
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetNthDMGPal
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ld [ wOBP0 ], a
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.PalsCGB:
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dc 3 , 2 , 1 , 0
dc 2 , 1 , 0 , 0
2015-12-26 18:59:03 -08:00
db - 2
2020-10-06 12:45:09 -07:00
BattleBGEffect_CycleMidOBPalsGrayAndYellow:
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ld de , .PalsCGB
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetNthDMGPal
2015-12-23 11:00:29 -08:00
ld [ wOBP0 ], a
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.PalsCGB:
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dc 3 , 2 , 1 , 0
dc 3 , 1 , 2 , 0
2015-12-26 18:59:03 -08:00
db - 2
2020-10-06 12:45:09 -07:00
BattleBGEffect_CycleBGPals_Inverted:
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ld de , .Pals
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetNthDMGPal
2015-12-23 11:00:29 -08:00
ld [ wBGP ], a
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2018-09-09 15:15:54 -07:00
dc 0 , 1 , 2 , 3
dc 1 , 2 , 0 , 3
dc 2 , 0 , 1 , 3
2015-12-26 18:59:03 -08:00
db - 2
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_HideMon:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
2020-10-22 07:54:53 -07:00
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
dw .four
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
push bc
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
jr nz , .player_side
2014-06-04 01:10:56 -07:00
hlcoord 12 , 0
2015-12-04 11:33:29 -08:00
lb bc , 7 , 7
2015-12-24 10:33:54 -08:00
jr .got_pointer
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.player_side
2014-06-04 01:10:56 -07:00
hlcoord 2 , 6
2015-11-01 06:38:48 -08:00
lb bc , 6 , 6
2015-12-24 10:33:54 -08:00
.got_pointer
2013-12-17 20:54:25 -08:00
call Cl earBox
pop bc
xor a
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ldh [ hBGMapThird ], a
2013-12-17 20:54:25 -08:00
ld a , $ 1
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.four
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
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BattleBGEffect_ShowMon:
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call BGEffect_CheckFlyDigStatus
jr z , .not_flying
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.not_flying
call BGEffect_CheckBattleTurn
jr nz , .player_side
ld de , .EnemyData
jr .got_pointer
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.player_side
ld de , .PlayerData
.got_pointer
2013-12-17 20:54:25 -08:00
ld a , e
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempPointer ], a
2013-12-17 20:54:25 -08:00
ld a , d
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempPointer + 1 ], a
2015-12-24 10:33:54 -08:00
call BattleBGEffect_RunPicResizeScript
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.PlayerData:
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db 0 , $ 31 , 0
db - 1
2016-04-10 11:42:14 -07:00
.EnemyData:
2015-12-24 10:33:54 -08:00
db 3 , $ 00 , 3
db - 1
2013-12-17 20:54:25 -08:00
2018-11-25 14:57:38 -08:00
BattleBGEffect_BattlerObj_1Row:
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call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
2020-10-22 07:54:53 -07:00
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
dw .five
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
call BGEffect_CheckFlyDigStatus
jr z , .not_flying_digging
2019-02-15 08:21:51 -08:00
ld hl , wLastAnimObjectIndex
2013-12-17 20:54:25 -08:00
inc [ hl ]
call EndBattleBGEffect
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.not_flying_digging
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
push bc
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2018-11-25 14:57:38 -08:00
jr nz , .player_side
2023-09-24 06:06:19 -07:00
ld a , BATTLE_ANIM_OBJ_ENEMYFEET_1ROW
2018-11-22 03:32:24 -08:00
ld [ wBattleObjectTempID ], a
ld a , 16 * TILE_WIDTH + 4
2015-12-24 10:33:54 -08:00
jr .okay
2015-12-23 17:46:23 -08:00
2018-11-25 14:57:38 -08:00
.player_side
2023-09-24 06:06:19 -07:00
ld a , BATTLE_ANIM_OBJ_PLAYERHEAD_1ROW
2018-11-22 03:32:24 -08:00
ld [ wBattleObjectTempID ], a
ld a , 6 * TILE_WIDTH
2015-12-24 10:33:54 -08:00
.okay
2018-11-22 03:32:24 -08:00
ld [ wBattleObjectTempXCoord ], a
ld a , 8 * TILE_WIDTH
ld [ wBattleObjectTempYCoord ], a
2013-12-17 20:54:25 -08:00
xor a
2019-02-05 23:07:11 -08:00
ld [ wBattleObjectTempParam ], a
2015-12-04 11:33:29 -08:00
call _QueueBattleAnimation
2013-12-17 20:54:25 -08:00
pop bc
ret
2015-12-24 10:33:54 -08:00
.one
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
push bc
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2018-11-25 14:57:38 -08:00
jr nz , .player_side_2
2014-06-04 01:10:56 -07:00
hlcoord 12 , 6
2015-12-24 10:33:54 -08:00
lb bc , 1 , 7
jr .okay2
2015-12-23 17:46:23 -08:00
2018-11-25 14:57:38 -08:00
.player_side_2
2014-06-04 01:10:56 -07:00
hlcoord 2 , 6
2015-11-01 06:38:48 -08:00
lb bc , 1 , 6
2015-12-24 10:33:54 -08:00
.okay2
2013-12-17 20:54:25 -08:00
call Cl earBox
ld a , $ 1
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
pop bc
ret
2015-12-24 10:33:54 -08:00
.five
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2018-11-25 14:57:38 -08:00
BattleBGEffect_BattlerObj_2Row:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
2020-10-22 07:54:53 -07:00
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
dw .five
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
call BGEffect_CheckFlyDigStatus
jr z , .not_flying_digging
2019-02-15 08:21:51 -08:00
ld hl , wLastAnimObjectIndex
2013-12-17 20:54:25 -08:00
inc [ hl ]
call EndBattleBGEffect
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.not_flying_digging
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
push bc
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2018-11-25 14:57:38 -08:00
jr nz , .player_side
2023-09-24 06:06:19 -07:00
ld a , BATTLE_ANIM_OBJ_ENEMYFEET_2ROW
2018-11-22 03:32:24 -08:00
ld [ wBattleObjectTempID ], a
ld a , 16 * TILE_WIDTH + 4
2015-12-24 10:33:54 -08:00
jr .okay
2015-12-23 17:46:23 -08:00
2018-11-25 14:57:38 -08:00
.player_side
2023-09-24 06:06:19 -07:00
ld a , BATTLE_ANIM_OBJ_PLAYERHEAD_2ROW
2018-11-22 03:32:24 -08:00
ld [ wBattleObjectTempID ], a
ld a , 6 * TILE_WIDTH
2015-12-24 10:33:54 -08:00
.okay
2018-11-22 03:32:24 -08:00
ld [ wBattleObjectTempXCoord ], a
ld a , 8 * TILE_WIDTH
ld [ wBattleObjectTempYCoord ], a
2013-12-17 20:54:25 -08:00
xor a
2019-02-05 23:07:11 -08:00
ld [ wBattleObjectTempParam ], a
2015-12-04 11:33:29 -08:00
call _QueueBattleAnimation
2013-12-17 20:54:25 -08:00
pop bc
ret
2015-12-24 10:33:54 -08:00
.one
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
push bc
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2018-11-25 14:57:38 -08:00
jr nz , .player_side_2
2014-06-04 01:10:56 -07:00
hlcoord 12 , 5
2015-12-24 10:33:54 -08:00
lb bc , 2 , 7
jr .okay2
2015-12-23 17:46:23 -08:00
2018-11-25 14:57:38 -08:00
.player_side_2
2014-06-04 01:10:56 -07:00
hlcoord 2 , 6
2015-11-01 06:38:48 -08:00
lb bc , 2 , 6
2015-12-24 10:33:54 -08:00
.okay2
2013-12-17 20:54:25 -08:00
call Cl earBox
ld a , $ 1
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
pop bc
ret
2015-12-24 10:33:54 -08:00
.five
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2018-06-24 07:09:41 -07:00
_QueueBattleAnimation:
2017-12-24 09:47:30 -08:00
callfar QueueBattleAnimation
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_RemoveMon:
; Slides mon out of screen
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
2020-10-22 07:54:53 -07:00
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
dw .four
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2013-12-17 20:54:25 -08:00
ld [ hl ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 10:33:54 -08:00
jr z , .user
2013-12-17 20:54:25 -08:00
ld a , $ 9
2015-12-24 10:33:54 -08:00
jr .okay
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.user
2013-12-17 20:54:25 -08:00
ld a , $ 8
2015-12-24 10:33:54 -08:00
.okay
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], a
ret
2015-12-24 10:33:54 -08:00
.one
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 10:33:54 -08:00
jr z , .user_2
2014-06-04 01:10:56 -07:00
hlcoord 0 , 6
2015-12-24 10:33:54 -08:00
lb de , 8 , 6
.row1
2013-12-17 20:54:25 -08:00
push de
push hl
2015-12-24 10:33:54 -08:00
.col1
2013-12-17 20:54:25 -08:00
inc hl
ld a , [ hld ]
ld [ hli ], a
dec d
2015-12-24 10:33:54 -08:00
jr nz , .col1
2013-12-17 20:54:25 -08:00
pop hl
2015-12-24 10:33:54 -08:00
ld de , SCREEN_WIDTH
2013-12-17 20:54:25 -08:00
add hl , de
pop de
dec e
2015-12-24 10:33:54 -08:00
jr nz , .row1
jr .okay2
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.user_2
2014-06-04 01:10:56 -07:00
hlcoord 19 , 0
2015-12-24 10:33:54 -08:00
lb de , 8 , 7
.row2
2013-12-17 20:54:25 -08:00
push de
push hl
2015-12-24 10:33:54 -08:00
.col2
2013-12-17 20:54:25 -08:00
dec hl
ld a , [ hli ]
ld [ hld ], a
dec d
2015-12-24 10:33:54 -08:00
jr nz , .col2
2013-12-17 20:54:25 -08:00
pop hl
2015-12-24 10:33:54 -08:00
ld de , SCREEN_WIDTH
2013-12-17 20:54:25 -08:00
add hl , de
pop de
dec e
2015-12-24 10:33:54 -08:00
jr nz , .row2
.okay2
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapThird ], a
2013-12-17 20:54:25 -08:00
ld a , $ 1
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
dec [ hl ]
ret
2015-12-24 10:33:54 -08:00
.four
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 10:33:54 -08:00
jr z , .done
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 1
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.done
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_EnterMon:
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
jr nz , .player_turn
ld de , .EnemyData
jr .okay
.player_turn
ld de , .PlayerData
.okay
2013-12-17 20:54:25 -08:00
ld a , e
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempPointer ], a
2013-12-17 20:54:25 -08:00
ld a , d
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempPointer + 1 ], a
2015-12-24 10:33:54 -08:00
call BattleBGEffect_RunPicResizeScript
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.PlayerData:
2015-12-24 10:33:54 -08:00
db 2 , $ 31 , 2
db 1 , $ 31 , 1
db 0 , $ 31 , 0
db - 1
2016-04-10 11:42:14 -07:00
.EnemyData:
2015-12-24 10:33:54 -08:00
db 5 , $ 00 , 5
db 4 , $ 00 , 4
db 3 , $ 00 , 3
db - 1
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_ReturnMon:
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
jr nz , .player_turn
ld de , .EnemyData
jr .okay
.player_turn
ld de , .PlayerData
.okay
2013-12-17 20:54:25 -08:00
ld a , e
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempPointer ], a
2013-12-17 20:54:25 -08:00
ld a , d
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempPointer + 1 ], a
2015-12-24 10:33:54 -08:00
call BattleBGEffect_RunPicResizeScript
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.PlayerData:
2015-12-24 10:33:54 -08:00
db 0 , $ 31 , 0
db - 2 , $ 66 , 0
db 1 , $ 31 , 1
db - 2 , $ 44 , 1
db 2 , $ 31 , 2
db - 2 , $ 22 , 2
db - 3 , $ 00 , 0
db - 1
2016-04-10 11:42:14 -07:00
.EnemyData:
2015-12-24 10:33:54 -08:00
db 3 , $ 00 , 3
db - 2 , $ 77 , 3
db 4 , $ 00 , 4
db - 2 , $ 55 , 4
db 5 , $ 00 , 5
db - 2 , $ 33 , 5
db - 3 , $ 00 , 0
db - 1
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_RunPicResizeScript:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
2020-10-22 07:54:53 -07:00
dw BattleBGEffects_IncAnonJumptableIndex
dw BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
dw .restart
dw .end
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld e , [ hl ]
ld d , $ 0
inc [ hl ]
2020-11-09 12:05:14 -08:00
ld a , [ wBattlePicResizeTempPointer ]
2013-12-17 20:54:25 -08:00
ld l , a
2020-11-09 12:05:14 -08:00
ld a , [ wBattlePicResizeTempPointer + 1 ]
2013-12-17 20:54:25 -08:00
ld h , a
add hl , de
2016-05-10 09:31:49 -07:00
add hl , de
add hl , de
2013-12-17 20:54:25 -08:00
ld a , [ hl ]
2015-12-24 10:33:54 -08:00
cp - 1
jr z , .end
cp - 2
jr z , .clear
cp - 3
jr z , .skip
2016-01-12 09:46:18 -08:00
call .PlaceGraphic
2015-12-24 10:33:54 -08:00
.skip
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
ld a , $ 1
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.clear
call .ClearBox
jr .zero
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.restart
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
ret
2015-12-24 10:33:54 -08:00
.end
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hBGMapMode ], a
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2016-04-10 11:42:14 -07:00
.ClearBox:
2015-12-24 10:33:54 -08:00
; get dims
2013-12-17 20:54:25 -08:00
push bc
inc hl
ld a , [ hli ]
ld b , a
and $ f
ld c , a
ld a , b
swap a
and $ f
ld b , a
2015-12-24 10:33:54 -08:00
; get coords
2013-12-17 20:54:25 -08:00
ld e , [ hl ]
2014-05-05 12:15:56 -07:00
ld d , 0
2015-12-24 10:33:54 -08:00
ld hl , .Coords
2013-12-17 20:54:25 -08:00
add hl , de
2015-12-26 18:59:03 -08:00
add hl , de
2013-12-17 20:54:25 -08:00
ld a , [ hli ]
ld h , [ hl ]
ld l , a
call Cl earBox
pop bc
ret
2016-04-10 11:42:14 -07:00
.PlaceGraphic:
2015-12-24 10:33:54 -08:00
; get dims
2013-12-17 20:54:25 -08:00
push bc
push hl
ld e , [ hl ]
2014-05-05 12:15:56 -07:00
ld d , 0
2015-12-24 10:33:54 -08:00
ld hl , .BGSquares
2013-12-17 20:54:25 -08:00
add hl , de
2016-05-10 09:31:49 -07:00
add hl , de
add hl , de
2013-12-17 20:54:25 -08:00
ld a , [ hli ]
ld b , a
and $ f
ld c , a
ld a , b
swap a
and $ f
ld b , a
2015-12-24 10:33:54 -08:00
; store pointer
2013-12-17 20:54:25 -08:00
ld e , [ hl ]
inc hl
ld d , [ hl ]
2015-12-24 10:33:54 -08:00
; get byte
2013-12-17 20:54:25 -08:00
pop hl
inc hl
ld a , [ hli ]
2020-11-09 12:05:14 -08:00
ld [ wBattlePicResizeTempBaseTileID ], a
2015-12-24 10:33:54 -08:00
; get coord
2013-12-17 20:54:25 -08:00
push de
ld e , [ hl ]
2014-05-05 12:15:56 -07:00
ld d , 0
2015-12-24 10:33:54 -08:00
ld hl , .Coords
2013-12-17 20:54:25 -08:00
add hl , de
2015-12-26 18:59:03 -08:00
add hl , de
2013-12-17 20:54:25 -08:00
ld a , [ hli ]
ld h , [ hl ]
ld l , a
pop de
2015-12-24 10:33:54 -08:00
; fill box
.row
2013-12-17 20:54:25 -08:00
push bc
push hl
2020-11-09 12:05:14 -08:00
ld a , [ wBattlePicResizeTempBaseTileID ]
2013-12-17 20:54:25 -08:00
ld b , a
2015-12-24 10:33:54 -08:00
.col
2013-12-17 20:54:25 -08:00
ld a , [ de ]
add b
ld [ hli ], a
inc de
dec c
2015-12-24 10:33:54 -08:00
jr nz , .col
2013-12-17 20:54:25 -08:00
pop hl
2015-12-24 10:33:54 -08:00
ld bc , SCREEN_WIDTH
2013-12-17 20:54:25 -08:00
add hl , bc
pop bc
dec b
2015-12-24 10:33:54 -08:00
jr nz , .row
2013-12-17 20:54:25 -08:00
pop bc
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Coords:
2015-02-07 23:06:52 -08:00
dw coord 2 , 6
dw coord 3 , 8
dw coord 4 , 10
dw coord 12 , 0
dw coord 13 , 2
dw coord 14 , 4
2015-12-24 10:33:54 -08:00
2016-04-10 11:42:14 -07:00
.BGSquares:
2022-06-06 14:25:42 -07:00
MACRO bgsquare
2017-12-09 21:06:20 -08:00
dn \ 1 , \ 2
2015-12-24 10:33:54 -08:00
dw \ 3
2017-12-28 13:31:16 -08:00
ENDM
2015-12-24 10:33:54 -08:00
bgsquare 6 , 6 , .SixBySix
bgsquare 4 , 4 , .FourByFour
bgsquare 2 , 2 , .TwoByTwo
bgsquare 7 , 7 , .SevenBySeven
bgsquare 5 , 5 , .FiveByFive
bgsquare 3 , 3 , .ThreeByThree
2016-04-10 11:42:14 -07:00
.SixBySix:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 06 , $ 0 c , $ 12 , $ 18 , $ 1 e
db $ 01 , $ 07 , $ 0 d , $ 13 , $ 19 , $ 1 f
db $ 02 , $ 08 , $ 0 e , $ 14 , $ 1 a , $ 20
db $ 03 , $ 09 , $ 0 f , $ 15 , $ 1b , $ 21
db $ 04 , $ 0 a , $ 10 , $ 16 , $ 1 c , $ 22
db $ 05 , $ 0b , $ 11 , $ 17 , $ 1 d , $ 23
2016-04-10 11:42:14 -07:00
.FourByFour:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 0 c , $ 12 , $ 1 e
db $ 02 , $ 0 e , $ 14 , $ 20
db $ 03 , $ 0 f , $ 15 , $ 21
db $ 05 , $ 11 , $ 17 , $ 23
2016-04-10 11:42:14 -07:00
.TwoByTwo:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 1 e
db $ 05 , $ 23
2016-04-10 11:42:14 -07:00
.SevenBySeven:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 07 , $ 0 e , $ 15 , $ 1 c , $ 23 , $ 2 a
db $ 01 , $ 08 , $ 0 f , $ 16 , $ 1 d , $ 24 , $ 2 b
db $ 02 , $ 09 , $ 10 , $ 17 , $ 1 e , $ 25 , $ 2 c
db $ 03 , $ 0 a , $ 11 , $ 18 , $ 1 f , $ 26 , $ 2 d
db $ 04 , $ 0b , $ 12 , $ 19 , $ 20 , $ 27 , $ 2 e
db $ 05 , $ 0 c , $ 13 , $ 1 a , $ 21 , $ 28 , $ 2 f
db $ 06 , $ 0 d , $ 14 , $ 1b , $ 22 , $ 29 , $ 30
2016-04-10 11:42:14 -07:00
.FiveByFive:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 07 , $ 15 , $ 23 , $ 2 a
db $ 01 , $ 08 , $ 16 , $ 24 , $ 2 b
db $ 03 , $ 0 a , $ 18 , $ 26 , $ 2 d
db $ 05 , $ 0 c , $ 1 a , $ 28 , $ 2 f
db $ 06 , $ 0 d , $ 1b , $ 29 , $ 30
2016-04-10 11:42:14 -07:00
.ThreeByThree:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 15 , $ 2 a
db $ 03 , $ 18 , $ 2 d
db $ 06 , $ 1b , $ 30
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_Surf:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-23 19:51:50 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-23 19:51:50 -08:00
lb de , 2 , 2
call InitSurfWaves
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.one
2018-08-25 11:28:22 -07:00
ldh a , [ hLCDCPointer ]
2013-12-17 20:54:25 -08:00
and a
ret z
push bc
2015-12-23 19:51:50 -08:00
call .RotatewSurfWaveBGEffect
2013-12-17 20:54:25 -08:00
pop bc
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2016-04-10 11:42:14 -07:00
.RotatewSurfWaveBGEffect:
2015-12-23 19:51:50 -08:00
ld hl , wSurfWaveBGEffect
ld de , wSurfWaveBGEffect + 1
ld c , wSurfWaveBGEffectEnd - wSurfWaveBGEffect - 1
2013-12-17 20:54:25 -08:00
ld a , [ hl ]
push af
2015-12-23 19:51:50 -08:00
.loop
2013-12-17 20:54:25 -08:00
ld a , [ de ]
inc de
ld [ hli ], a
dec c
2015-12-23 19:51:50 -08:00
jr nz , .loop
2013-12-17 20:54:25 -08:00
pop af
ld [ hl ], a
2018-01-23 14:39:09 -08:00
ld de , wLYOverridesBackup
2015-12-23 19:51:50 -08:00
ld hl , wSurfWaveBGEffect
2013-12-17 20:54:25 -08:00
ld bc , $ 0
2015-12-23 19:51:50 -08:00
.loop2
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
cp e
2015-12-23 19:51:50 -08:00
jr nc , .load_zero
2013-12-17 20:54:25 -08:00
push hl
add hl , bc
ld a , [ hl ]
pop hl
2015-12-23 19:51:50 -08:00
jr .okay
2015-12-23 17:46:23 -08:00
2015-12-23 19:51:50 -08:00
.load_zero
2013-12-17 20:54:25 -08:00
xor a
2015-12-23 19:51:50 -08:00
.okay
2013-12-17 20:54:25 -08:00
ld [ de ], a
ld a , c
inc a
and $ 3 f
ld c , a
inc de
ld a , e
cp $ 5 f
2015-12-23 19:51:50 -08:00
jr c , .loop2
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_Whirlpool:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
2013-12-17 20:54:25 -08:00
ld a , $ 5 e
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
lb de , 2 , 2
2020-10-06 12:45:09 -07:00
call DeformScreen
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.one
call BattleBGEffect_WavyScreenFX
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_StartWater:
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_Water:
; BG_EFFECT_STRUCT_JT_INDEX: defines Y position of deformation
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld e , a
add $ 4
ld [ hl ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and $ f0
swap a
xor $ ff
add $ 4
ld d , a
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempProgress ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ 20
2015-12-24 10:33:54 -08:00
jr nc , .done
2013-12-17 20:54:25 -08:00
inc [ hl ]
2015-12-26 18:59:03 -08:00
inc [ hl ]
2020-10-06 12:45:09 -07:00
call DeformWater
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.done
call BattleBGEffects_ClearLYOverrides
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_EndWater:
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_Psychic:
2020-10-06 12:45:09 -07:00
; Hardcoded to always affect opponent
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
2013-12-17 20:54:25 -08:00
ld a , $ 5 f
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
lb de , 6 , 5
2020-10-06 12:45:09 -07:00
call DeformScreen
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
ret
2015-12-24 10:33:54 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
inc [ hl ]
and $ 3
ret nz
2015-12-24 10:33:54 -08:00
call BattleBGEffect_WavyScreenFX
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_Teleport:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2015-12-24 10:33:54 -08:00
lb de , 6 , 5
2020-10-06 12:45:09 -07:00
call DeformScreen
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.one
call BattleBGEffect_WavyScreenFX
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_NightShade:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld e , [ hl ]
2015-12-24 10:33:54 -08:00
ld d , 2
2020-10-06 12:45:09 -07:00
call DeformScreen
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.one
call BattleBGEffect_WavyScreenFX
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_DoubleTeam:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
ret
2015-12-24 10:33:54 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ 10
2015-12-24 10:33:54 -08:00
jr nc , .next
2013-12-17 20:54:25 -08:00
inc [ hl ]
2015-12-24 10:33:54 -08:00
call .UpdateLYOverrides
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.three
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ ff
2015-12-24 10:33:54 -08:00
jr z , .next
2013-12-17 20:54:25 -08:00
dec [ hl ]
2015-12-24 10:33:54 -08:00
call .UpdateLYOverrides
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.next
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld d , $ 2
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
add [ hl ]
2015-12-24 10:33:54 -08:00
call .UpdateLYOverrides
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
add $ 4
ld [ hl ], a
2015-12-24 10:33:54 -08:00
.four
2013-12-17 20:54:25 -08:00
ret
2016-04-10 11:42:14 -07:00
.UpdateLYOverrides:
2013-12-17 20:54:25 -08:00
ld e , a
xor $ ff
inc a
ld d , a
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld l , a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
sub l
srl a
push af
2015-12-24 10:33:54 -08:00
.loop
2013-12-17 20:54:25 -08:00
ld [ hl ], e
inc hl
ld [ hl ], d
inc hl
dec a
2015-12-24 10:33:54 -08:00
jr nz , .loop
2013-12-17 20:54:25 -08:00
pop af
ret nc
ld [ hl ], e
ret
2015-12-24 10:33:54 -08:00
.five
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_AcidArmor:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld e , [ hl ]
2015-12-24 10:33:54 -08:00
ld d , 2
2020-10-06 12:45:09 -07:00
call DeformScreen
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
ld l , a
ld [ hl ], $ 0
dec l
ld [ hl ], $ 0
ret
2015-12-24 10:33:54 -08:00
.one
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
ld l , a
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
2013-12-17 20:54:25 -08:00
ld e , l
ld d , h
dec de
2015-12-24 10:33:54 -08:00
.loop
2013-12-17 20:54:25 -08:00
ld a , [ de ]
dec de
ld [ hld ], a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
cp l
2015-12-24 10:33:54 -08:00
jr nz , .loop
2013-12-17 20:54:25 -08:00
ld [ hl ], $ 90
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
ld l , a
ld a , [ hl ]
cp $ 1
2015-12-24 10:33:54 -08:00
jr c , .okay
2013-12-17 20:54:25 -08:00
cp $ 90
2015-12-24 10:33:54 -08:00
jr z , .okay
2013-12-17 20:54:25 -08:00
ld [ hl ], $ 0
2015-12-24 10:33:54 -08:00
.okay
2013-12-17 20:54:25 -08:00
dec l
ld a , [ hl ]
cp $ 2
ret c
cp $ 90
ret z
ld [ hl ], $ 0
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_Withdraw:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 1
ret
2015-12-24 10:33:54 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and $ 3 f
ld d , a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp d
ret nc
2016-05-05 12:07:37 -07:00
call BGEffect_DisplaceLYOverridesBackup
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
rlca
rlca
and $ 3
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
add [ hl ]
ld [ hl ], a
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_Dig:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
dw .three
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 2
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
ret
2015-12-24 10:33:54 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 10:33:54 -08:00
jr z , .next
2013-12-17 20:54:25 -08:00
dec [ hl ]
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.next
2013-12-17 20:54:25 -08:00
ld [ hl ], $ 10
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
.two
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld l , a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
sub l
dec a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
cp [ hl ]
ret c
ld a , [ hl ]
push af
and $ 7
2015-12-24 10:33:54 -08:00
jr nz , .skip
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
dec [ hl ]
2015-12-24 10:33:54 -08:00
.skip
2013-12-17 20:54:25 -08:00
pop af
2016-05-05 12:07:37 -07:00
call BGEffect_DisplaceLYOverridesBackup
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
inc [ hl ]
2015-12-26 18:59:03 -08:00
inc [ hl ]
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.three
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_Tackle:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
2020-10-06 12:45:09 -07:00
dw Tackle_MoveForward
dw Tackle_ReturnMove
2015-12-24 10:33:54 -08:00
dw .three
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-06 12:45:09 -07:00
; Prepares mon to move forward (player moves right, enemy moves left)
2020-11-09 12:05:14 -08:00
; BG_EFFECT_STRUCT_PARAM will keep track of distance moved, so it's reset to 0 here
2020-10-06 12:45:09 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
2019-04-08 05:15:10 -07:00
ld [ hl ], 0
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
jr nz , .player_side
ld a , 2
jr .okay
.player_side
ld a , - 2
.okay
2013-12-17 20:54:25 -08:00
ld [ hl ], a
ret
2015-12-24 10:33:54 -08:00
.three
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_BodySlam:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
2020-10-06 12:45:09 -07:00
dw Tackle_MoveForward
dw Tackle_ReturnMove
2015-12-24 10:33:54 -08:00
dw .three
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-06 12:45:09 -07:00
; Prepares mon to move forward (player moves right, enemy moves left)
2020-11-09 12:05:14 -08:00
; BG_EFFECT_STRUCT_PARAM will keep track of distance moved, so it's reset to 0 here
2020-10-06 12:45:09 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms2
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
2019-04-08 05:15:10 -07:00
ld [ hl ], 0
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
jr nz , .player_side
2019-04-08 05:15:10 -07:00
ld a , 2
2015-12-24 10:33:54 -08:00
jr .okay
.player_side
ld a , - 2
.okay
2013-12-17 20:54:25 -08:00
ld [ hl ], a
ret
2015-12-24 10:33:54 -08:00
.three
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
Tackle_MoveForward:
; Moves user horizontally in a direction that can be positive or negative. When the limit is reached (8 pixels) we move to the next function in the jumptable (Tackle_ReturnMove)
; BG_EFFECT_STRUCT_BATTLE_TURN: speed and direction
2020-11-09 12:05:14 -08:00
; BG_EFFECT_STRUCT_PARAM: keeps track of distance moved
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
2015-12-24 10:33:54 -08:00
cp - 8
jr z , .reached_limit
2019-04-08 05:15:10 -07:00
cp 8
2015-12-24 10:33:54 -08:00
jr nz , .finish
.reached_limit
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
.finish
2020-10-21 19:51:24 -07:00
call Rollout_FillLYOverridesBackup
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
add [ hl ]
ld [ hl ], a
ret
2020-10-06 12:45:09 -07:00
Tackle_ReturnMove:
; Move user horizontally back to initial position. When we back to position 0, we move to the next function in the jumptable
; BG_EFFECT_STRUCT_BATTLE_TURN: is turned into a negative number (this number is not saved to preserve the initial number)
2020-11-09 12:05:14 -08:00
; BG_EFFECT_STRUCT_PARAM: keeps track of distance moved
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2020-10-06 12:45:09 -07:00
jr nz , .move_back
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2020-10-06 12:45:09 -07:00
.move_back
2020-10-21 19:51:24 -07:00
call Rollout_FillLYOverridesBackup
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
xor $ ff
inc a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
add [ hl ]
ld [ hl ], a
ret
2020-10-21 19:51:24 -07:00
Rollout_FillLYOverridesBackup:
2013-12-17 20:54:25 -08:00
push af
2020-06-13 15:48:26 -07:00
ld a , [ wFXAnimID + 1 ]
2013-12-17 20:54:25 -08:00
or a
2015-12-24 10:33:54 -08:00
jr nz , .not_rollout
2020-06-13 15:48:26 -07:00
ld a , [ wFXAnimID ]
2014-05-05 12:15:56 -07:00
cp ROLLOUT
2015-12-24 10:33:54 -08:00
jr z , .rollout
.not_rollout
2013-12-17 20:54:25 -08:00
pop af
2016-05-05 12:07:37 -07:00
jp BGEffect_FillLYOverridesBackup
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.rollout
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld d , a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
sub d
ld d , a
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
2018-08-25 11:28:22 -07:00
ldh a , [ hSCY ]
2013-12-17 20:54:25 -08:00
or a
2015-12-24 10:33:54 -08:00
jr nz , .skip1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
or a
2015-12-24 10:33:54 -08:00
jr z , .skip2
2013-12-17 20:54:25 -08:00
dec a
ld l , a
ld [ hl ], $ 0
2015-12-24 10:33:54 -08:00
jr .skip2
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.skip1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
dec a
ld l , a
ld [ hl ], $ 0
2015-12-24 10:33:54 -08:00
.skip2
2018-08-25 11:28:22 -07:00
ldh a , [ hSCY ]
2013-12-17 20:54:25 -08:00
ld l , a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
sub l
2015-12-24 10:33:54 -08:00
jr nc , .skip3
2013-12-17 20:54:25 -08:00
xor a
dec d
2015-12-24 10:33:54 -08:00
.skip3
2013-12-17 20:54:25 -08:00
ld l , a
pop af
2015-12-24 10:33:54 -08:00
.loop
2013-12-17 20:54:25 -08:00
ld [ hli ], a
dec d
2015-12-24 10:33:54 -08:00
jr nz , .loop
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_BetaPursuit: ; unused
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2020-10-06 12:45:09 -07:00
dw VitalThrow_MoveBackwards
dw Tackle_MoveForward
dw Tackle_ReturnMove
2015-12-24 10:33:54 -08:00
dw .three
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.three
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
VitalThrow_MoveBackwards:
; Prepares mon to move back back (player moves left, enemy moves right)
2020-11-09 12:05:14 -08:00
; BG_EFFECT_STRUCT_PARAM: keeps track of distance moved, so it's reset to 0 here
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
jr nz , .player_turn
ld a , - 2
jr .okay
.player_turn
ld a , 2
.okay
2013-12-17 20:54:25 -08:00
ld [ hl ], a
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_VitalThrow:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2020-10-06 12:45:09 -07:00
dw VitalThrow_MoveBackwards
dw Tackle_MoveForward
2015-12-24 10:33:54 -08:00
dw .two
2020-10-06 12:45:09 -07:00
dw Tackle_ReturnMove
2015-12-24 10:33:54 -08:00
dw .four
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.four
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2015-12-24 10:33:54 -08:00
.two
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_WobbleMon:
; Similar to BattleBGEffect_WobblePlayer, except it can affect either side and the sine movement has a radius of 8 instead of 6 and it moves at twice the rate
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 11:07:33 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 11:07:33 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
ret
2015-12-24 11:07:33 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld d , $ 8
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2016-05-05 12:07:37 -07:00
call BGEffect_FillLYOverridesBackup
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
add $ 4
ld [ hl ], a
ret
2015-12-24 11:07:33 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_Flail:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 11:07:33 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 11:07:33 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2013-12-17 20:54:25 -08:00
xor a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hli ], a
ld [ hl ], a
ret
2015-12-24 11:07:33 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld d , $ 6
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2013-12-17 20:54:25 -08:00
push af
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld d , $ 2
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2013-12-17 20:54:25 -08:00
ld e , a
pop af
add e
2016-05-05 12:07:37 -07:00
call BGEffect_FillLYOverridesBackup
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
add $ 8
ld [ hl ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
add $ 2
ld [ hl ], a
ret
2015-12-24 11:07:33 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_WaveDeformMon:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 11:07:33 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 11:07:33 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2013-12-17 20:54:25 -08:00
ret
2015-12-24 11:07:33 -08:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ 20
ret nc
inc [ hl ]
ld d , a
2015-12-24 10:33:54 -08:00
ld e , 4
2020-10-06 12:45:09 -07:00
call DeformScreen
2013-12-17 20:54:25 -08:00
ret
2015-12-24 11:07:33 -08:00
.two
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 11:07:33 -08:00
jr z , .reset
2013-12-17 20:54:25 -08:00
dec [ hl ]
ld d , a
2015-12-24 10:33:54 -08:00
ld e , 4
2020-10-06 12:45:09 -07:00
call DeformScreen
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.reset
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_BounceDown:
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCY )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms2
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 1
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 20
ret
2015-12-24 10:33:54 -08:00
.one
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ 38
ret nc
push af
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld d , $ 10
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Cosine
2013-12-17 20:54:25 -08:00
add $ 10
ld d , a
pop af
add d
2016-05-05 12:07:37 -07:00
call BGEffect_DisplaceLYOverridesBackup
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
inc [ hl ]
2015-12-26 18:59:03 -08:00
inc [ hl ]
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_BetaSendOutMon1: ; unused
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 10:33:54 -08:00
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
2013-12-17 20:54:25 -08:00
2015-12-24 10:33:54 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
ld a , $ e4
2015-12-24 10:33:54 -08:00
call BattleBGEffects_SetLYOverrides
2013-12-17 20:54:25 -08:00
ld a , $ 47
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld l , a
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
2015-12-24 10:33:54 -08:00
.loop
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
cp l
2015-12-24 10:33:54 -08:00
jr z , .done
2013-12-17 20:54:25 -08:00
xor a
ld [ hli ], a
2015-12-24 10:33:54 -08:00
jr .loop
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.done
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
2015-12-24 10:33:54 -08:00
.one
.four
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.two
call .GetLYOverride
jr nc , .next
call .SetLYOverridesBackup
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.next
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.three
call .GetLYOverride
jr nc , .finish
call .SetLYOverridesBackup
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
dec a
ld l , a
ld [ hl ], e
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.finish
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2013-12-17 20:54:25 -08:00
ret
2016-04-10 11:42:14 -07:00
.SetLYOverridesBackup:
2013-12-17 20:54:25 -08:00
ld e , a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld l , a
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
sub l
srl a
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
2015-12-24 10:33:54 -08:00
.loop2
2013-12-17 20:54:25 -08:00
ld [ hl ], e
inc hl
2015-12-26 18:59:03 -08:00
inc hl
2013-12-17 20:54:25 -08:00
dec a
2015-12-24 10:33:54 -08:00
jr nz , .loop2
2013-12-17 20:54:25 -08:00
ret
2015-12-24 10:33:54 -08:00
.five
2015-12-26 18:59:03 -08:00
call BattleBGEffects_ResetVideoHRAM
2013-12-17 20:54:25 -08:00
ret
2016-04-10 11:42:14 -07:00
.GetLYOverride:
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
inc [ hl ]
srl a
srl a
srl a
ld e , a
2014-05-05 12:15:56 -07:00
ld d , 0
2015-12-24 10:33:54 -08:00
ld hl , .data
2013-12-17 20:54:25 -08:00
add hl , de
ld a , [ hl ]
cp $ ff
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.data
db $ 00 , $ 40 , $ 90 , $ e4
db - 1
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_BetaSendOutMon2: ; unused
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 11:07:33 -08:00
dw .zero
dw .one
2013-12-17 20:54:25 -08:00
2015-12-24 11:07:33 -08:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 40
ret
2015-12-24 11:07:33 -08:00
.one
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-26 18:59:03 -08:00
jr z , .done
2013-12-17 20:54:25 -08:00
dec [ hl ]
srl a
srl a
srl a
and $ f
ld d , a
ld e , a
2020-10-06 12:45:09 -07:00
call DeformScreen
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-26 18:59:03 -08:00
.done
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonsToBlackRepeating:
2015-12-24 11:07:33 -08:00
ld de , .Jumptable
2015-12-23 17:46:23 -08:00
call BatttleBGEffects_GetNamedJumptablePointer
2017-06-09 14:01:10 -07:00
jp hl
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Jumptable:
2015-12-24 11:07:33 -08:00
dw .cgb_zero
dw .cgb_one
dw .cgb_two
2017-12-29 04:52:42 -08:00
2015-12-24 11:07:33 -08:00
.cgb_zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2014-05-05 12:15:56 -07:00
add hl , bc
ld [ hl ], $ 0
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.cgb_one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2014-05-05 12:15:56 -07:00
add hl , bc
ld a , [ hl ]
inc [ hl ]
ld e , a
and $ 7
ret nz
ld a , e
and $ 18
sla a
swap a
sla a
ld e , a
ld d , 0
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2015-12-24 11:07:33 -08:00
jr nz , .player_2
ld hl , .CGB_DMGEnemyData
2014-05-05 12:15:56 -07:00
add hl , de
ld a , [ hli ]
push hl
2024-02-10 15:46:37 -08:00
call BGEffects_LoadEnemyPals
2014-05-05 12:15:56 -07:00
pop hl
ld a , [ hl ]
2024-02-10 15:46:37 -08:00
call BGEffects_LoadPlayerPals
2014-05-05 12:15:56 -07:00
ret
2015-12-24 11:07:33 -08:00
.player_2
ld hl , .CGB_DMGEnemyData
2014-05-05 12:15:56 -07:00
add hl , de
ld a , [ hli ]
push hl
2024-02-10 15:46:37 -08:00
call BGEffects_LoadPlayerPals
2014-05-05 12:15:56 -07:00
pop hl
ld a , [ hl ]
2024-02-10 15:46:37 -08:00
call BGEffects_LoadEnemyPals
2014-05-05 12:15:56 -07:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.cgb_two
2014-05-05 12:15:56 -07:00
ld a , $ e4
2024-02-10 15:46:37 -08:00
call BGEffects_LoadPlayerPals
2014-05-05 12:15:56 -07:00
ld a , $ e4
2024-02-10 15:46:37 -08:00
call BGEffects_LoadEnemyPals
2014-05-05 12:15:56 -07:00
call EndBattleBGEffect
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.CGB_DMGEnemyData:
2014-05-05 12:15:56 -07:00
db $ e4 , $ e4
db $ f8 , $ 90
db $ fc , $ 40
db $ f8 , $ 90
2016-04-10 11:42:14 -07:00
.DMG_PlayerData:
2014-05-05 12:15:56 -07:00
db $ e4 , $ e4
db $ 90 , $ f8
db $ 40 , $ fc
db $ 90 , $ f8
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_RapidFlash: ; unused
2015-12-24 11:07:33 -08:00
ld de , .FlashPals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.FlashPals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ 6 c , $ fe
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonToLight:
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ 90 , $ 40 , $ ff
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonToBlack:
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ f8 , $ fc , $ ff
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonToLightRepeating:
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ 90 , $ 40 , $ 90 , $ fe
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonToBlackRepeating:
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ f8 , $ fc , $ f8 , $ fe
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_CycleMonLightDarkRepeating:
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ f8 , $ fc , $ f8 , $ e4 , $ 90 , $ 40 , $ 90 , $ fe
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FlashMonRepeating: ; unused
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ fc , $ e4 , $ 00 , $ fe
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonToWhiteWaitFadeBack:
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ e4 , $ 90 , $ 40 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 00 , $ 40 , $ 90 , $ e4 , $ ff
2013-12-17 20:54:25 -08:00
2020-10-06 12:45:09 -07:00
BattleBGEffect_FadeMonFromWhite: ; unused
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-24 11:07:33 -08:00
ld de , .Pals
call BGEffect_RapidCyclePals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2016-04-10 11:42:14 -07:00
.Pals:
2014-05-05 12:15:56 -07:00
db $ 00 , $ 40 , $ 90 , $ e4 , $ ff
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
BattleBGEffect_VibrateMon:
2020-10-06 12:45:09 -07:00
; Moves mon back and forth sideways for $20 frames
2020-10-06 15:09:33 -07:00
; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 11:07:33 -08:00
dw .zero
dw .one
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2015-12-26 18:59:03 -08:00
call BattleBGEffect_SetLCDStatCustoms1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
inc a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 1
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 20
ret
2018-06-24 07:09:41 -07:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 11:07:33 -08:00
jr z , .finish
2013-12-17 20:54:25 -08:00
dec [ hl ]
and $ 1
ret nz
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
xor $ ff
inc a
ld [ hl ], a
2016-05-05 12:07:37 -07:00
call BGEffect_FillLYOverridesBackup
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.finish
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_WobblePlayer:
; Always affects the player
2015-12-04 11:33:29 -08:00
call BattleBGEffects_AnonJumptable
2015-12-26 18:59:03 -08:00
.anon_dw
2015-12-24 11:07:33 -08:00
dw .zero
dw .one
dw .two
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
.zero
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2018-08-25 11:34:25 -07:00
ld a , LOW ( rSCX )
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
2013-12-17 20:54:25 -08:00
ld a , $ 37
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
ret
2018-06-24 07:09:41 -07:00
.one
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ 40
2015-12-24 11:07:33 -08:00
jr nc , .two
2013-12-17 20:54:25 -08:00
ld d , $ 6
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2016-05-05 12:07:37 -07:00
call BGEffect_FillLYOverridesBackup
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
add $ 2
ld [ hl ], a
ret
2018-06-24 07:09:41 -07:00
.two
2015-12-23 19:51:50 -08:00
call BattleAnim_ResetLCDStatCustom
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_Rollout:
2020-10-21 19:51:24 -07:00
call BattleBGEffects_GetShakeAmount
2015-12-24 11:07:33 -08:00
jr c , .xor_a
2013-12-17 20:54:25 -08:00
bit 7 , a
2015-12-24 11:07:33 -08:00
jr z , .okay
.xor_a
2013-12-17 20:54:25 -08:00
xor a
2015-12-24 11:07:33 -08:00
.okay
2013-12-17 20:54:25 -08:00
push af
call DelayFrame
pop af
2018-08-25 11:28:22 -07:00
ldh [ hSCY ], a
2013-12-17 20:54:25 -08:00
xor $ ff
inc a
2021-04-27 09:11:39 -07:00
ld [ wAnimObject1YOffset ], a
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_ShakeScreenX:
2020-10-21 19:51:24 -07:00
call BattleBGEffects_GetShakeAmount
2015-12-24 11:07:33 -08:00
jr nc , .skip
2013-12-17 20:54:25 -08:00
xor a
2015-12-24 11:07:33 -08:00
.skip
2018-08-25 11:28:22 -07:00
ldh [ hSCX ], a
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_ShakeScreenY:
2020-10-21 19:51:24 -07:00
call BattleBGEffects_GetShakeAmount
2015-12-24 11:07:33 -08:00
jr nc , .skip
2013-12-17 20:54:25 -08:00
xor a
2015-12-24 11:07:33 -08:00
.skip
2018-08-25 11:28:22 -07:00
ldh [ hSCY ], a
2013-12-17 20:54:25 -08:00
ret
2020-10-21 19:51:24 -07:00
BattleBGEffects_GetShakeAmount:
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 11:07:33 -08:00
jr nz , .okay
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
scf
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.okay
2013-12-17 20:54:25 -08:00
dec [ hl ]
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and $ f
2015-12-24 11:07:33 -08:00
jr z , .every_16_frames
2013-12-17 20:54:25 -08:00
dec [ hl ]
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.every_16_frames
2013-12-17 20:54:25 -08:00
ld a , [ hl ]
swap a
or [ hl ]
ld [ hl ], a
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
xor $ ff
inc a
ld [ hl ], a
and a
ret
2020-10-06 12:45:09 -07:00
BattleBGEffect_WobbleScreen:
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
cp $ 40
2015-12-24 11:07:33 -08:00
jr nc , .finish
2013-12-17 20:54:25 -08:00
ld d , $ 6
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2018-08-25 11:28:22 -07:00
ldh [ hSCX ], a
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
add $ 2
ld [ hl ], a
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.finish
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hSCX ], a
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_GetNthDMGPal:
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and a
2015-12-24 11:07:33 -08:00
jr z , .zero
2013-12-17 20:54:25 -08:00
dec [ hl ]
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetNextDMGPal
2013-12-17 20:54:25 -08:00
ret
2015-12-24 11:07:33 -08:00
.zero
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
2015-12-23 17:46:23 -08:00
ld hl , BG_EFFECT_STRUCT_JT_INDEX
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], a
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetFirstDMGPal
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BGEffect_RapidCyclePals:
2020-10-06 12:45:09 -07:00
; Last index in DE: $fe signals a loop, $ff signals end
2013-12-17 20:54:25 -08:00
push de
2015-12-24 11:07:33 -08:00
ld de , .Jumptable_CGB
2015-12-23 17:46:23 -08:00
call BatttleBGEffects_GetNamedJumptablePointer
2013-12-17 20:54:25 -08:00
pop de
2017-06-09 14:01:10 -07:00
jp hl
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
.Jumptable_CGB:
2015-12-24 11:07:33 -08:00
dw .zero_cgb
dw .one_cgb
dw .two_cgb
dw .three_cgb
dw .four_cgb
2013-12-17 20:54:25 -08:00
2018-06-24 07:09:41 -07:00
.zero_cgb
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2015-12-24 11:07:33 -08:00
jr nz , .player_turn_cgb
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_IncAnonJumptableIndex
2015-12-24 11:07:33 -08:00
.player_turn_cgb
2020-10-22 07:54:53 -07:00
call BattleBGEffects_IncAnonJumptableIndex
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
ld [ hl ], $ 0
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], a
ret
2018-06-24 07:09:41 -07:00
.one_cgb
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and $ f
2015-12-24 11:07:33 -08:00
jr z , .okay_1_cgb
2013-12-17 20:54:25 -08:00
dec [ hl ]
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.okay_1_cgb
2013-12-17 20:54:25 -08:00
ld a , [ hl ]
swap a
or [ hl ]
ld [ hl ], a
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetFirstDMGPal
2015-12-24 11:07:33 -08:00
jr c , .okay_2_cgb
2024-02-10 15:46:37 -08:00
call BGEffects_LoadPlayerPals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.okay_2_cgb
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
dec [ hl ]
ret
2018-06-24 07:09:41 -07:00
.two_cgb
2013-12-17 20:54:25 -08:00
ld a , $ e4
2024-02-10 15:46:37 -08:00
call BGEffects_LoadPlayerPals
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2018-06-24 07:09:41 -07:00
.three_cgb
2015-12-24 10:33:54 -08:00
ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
and $ f
2015-12-24 11:07:33 -08:00
jr z , .okay_3_cgb
2013-12-17 20:54:25 -08:00
dec [ hl ]
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.okay_3_cgb
2013-12-17 20:54:25 -08:00
ld a , [ hl ]
swap a
or [ hl ]
ld [ hl ], a
2015-12-26 18:59:03 -08:00
call BattleBGEffect_GetFirstDMGPal
2015-12-24 11:07:33 -08:00
jr c , .okay_4_cgb
2024-02-10 15:46:37 -08:00
call BGEffects_LoadEnemyPals
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 11:07:33 -08:00
.okay_4_cgb
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
dec [ hl ]
ret
2018-06-24 07:09:41 -07:00
.four_cgb
2013-12-17 20:54:25 -08:00
ld a , $ e4
2024-02-10 15:46:37 -08:00
call BGEffects_LoadEnemyPals
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2024-02-10 15:46:37 -08:00
BGEffects_LoadPlayerPals:
2013-12-17 20:54:25 -08:00
ld h , a
2018-08-25 11:28:22 -07:00
ldh a , [ rSVBK ]
2013-12-17 20:54:25 -08:00
push af
2018-01-03 16:12:45 -08:00
ld a , BANK ( wBGPals1 )
2018-08-25 11:28:22 -07:00
ldh [ rSVBK ], a
2013-12-17 20:54:25 -08:00
ld a , h
push bc
push af
2018-01-01 06:08:21 -08:00
ld hl , wBGPals2
ld de , wBGPals1
2013-12-17 20:54:25 -08:00
ld b , a
ld c , $ 1
call CopyPals
2018-01-01 06:08:21 -08:00
ld hl , wOBPals2 palette 1
ld de , wOBPals1 palette 1
2013-12-17 20:54:25 -08:00
pop af
ld b , a
ld c , $ 1
call CopyPals
pop bc
pop af
2018-08-25 11:28:22 -07:00
ldh [ rSVBK ], a
2020-08-03 14:41:01 -07:00
ld a , TRUE
2018-08-25 11:28:22 -07:00
ldh [ hCGBPalUpdate ], a
2013-12-17 20:54:25 -08:00
ret
2024-02-10 15:46:37 -08:00
BGEffects_LoadEnemyPals:
2013-12-17 20:54:25 -08:00
ld h , a
2018-08-25 11:28:22 -07:00
ldh a , [ rSVBK ]
2013-12-17 20:54:25 -08:00
push af
2018-01-03 16:12:45 -08:00
ld a , BANK ( wBGPals1 )
2018-08-25 11:28:22 -07:00
ldh [ rSVBK ], a
2013-12-17 20:54:25 -08:00
ld a , h
push bc
push af
2018-01-01 06:08:21 -08:00
ld hl , wBGPals2 palette 1
ld de , wBGPals1 palette 1
2013-12-17 20:54:25 -08:00
ld b , a
ld c , $ 1
call CopyPals
2018-01-01 06:08:21 -08:00
ld hl , wOBPals2
ld de , wOBPals1
2013-12-17 20:54:25 -08:00
pop af
ld b , a
ld c , $ 1
call CopyPals
pop bc
pop af
2018-08-25 11:28:22 -07:00
ldh [ rSVBK ], a
2020-08-03 14:41:01 -07:00
ld a , TRUE
2018-08-25 11:28:22 -07:00
ldh [ hCGBPalUpdate ], a
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_GetFirstDMGPal:
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld a , [ hl ]
inc [ hl ]
2018-06-24 07:09:41 -07:00
BattleBGEffect_GetNextDMGPal:
2013-12-17 20:54:25 -08:00
ld l , a
2020-11-09 12:17:03 -08:00
ld h , 0
2013-12-17 20:54:25 -08:00
add hl , de
ld a , [ hl ]
2015-12-26 18:59:03 -08:00
cp - 1
jr z , .quit
cp - 2
jr nz , .repeat
2013-12-17 20:54:25 -08:00
ld a , [ de ]
2020-11-09 12:05:14 -08:00
ld hl , BG_EFFECT_STRUCT_PARAM
2013-12-17 20:54:25 -08:00
add hl , bc
ld [ hl ], $ 0
2015-12-26 18:59:03 -08:00
.repeat
2013-12-17 20:54:25 -08:00
and a
ret
2015-12-04 11:33:29 -08:00
2015-12-26 18:59:03 -08:00
.quit
2013-12-17 20:54:25 -08:00
scf
ret
2018-06-24 07:09:41 -07:00
BattleBGEffects_ClearLYOverrides:
2013-12-17 20:54:25 -08:00
xor a
2018-06-24 07:09:41 -07:00
BattleBGEffects_SetLYOverrides:
2020-05-09 17:07:01 -07:00
ld hl , wLYOverrides
2013-12-17 20:54:25 -08:00
ld e , $ 99
2015-12-24 10:33:54 -08:00
.loop1
2013-12-17 20:54:25 -08:00
ld [ hli ], a
dec e
2015-12-24 10:33:54 -08:00
jr nz , .loop1
2018-01-23 14:39:09 -08:00
ld hl , wLYOverridesBackup
2013-12-17 20:54:25 -08:00
ld e , $ 91
2015-12-24 10:33:54 -08:00
.loop2
2013-12-17 20:54:25 -08:00
ld [ hli ], a
dec e
2015-12-24 10:33:54 -08:00
jr nz , .loop2
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_SetLCDStatCustoms1:
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2015-12-26 18:59:03 -08:00
jr nz , .player_turn
lb de , $ 00 , $ 36
2015-12-24 10:33:54 -08:00
jr .okay
2015-12-23 17:46:23 -08:00
2015-12-26 18:59:03 -08:00
.player_turn
lb de , $ 2 f , $ 5 e
2015-12-24 10:33:54 -08:00
.okay
2013-12-17 20:54:25 -08:00
ld a , d
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
2013-12-17 20:54:25 -08:00
ld a , e
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_SetLCDStatCustoms2:
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2015-12-24 10:33:54 -08:00
call BGEffect_CheckBattleTurn
2015-12-26 18:59:03 -08:00
jr nz , .player_turn
lb de , $ 00 , $ 36
jr .okay
2015-12-23 17:46:23 -08:00
2015-12-26 18:59:03 -08:00
.player_turn
lb de , $ 2 d , $ 5 e
.okay
2013-12-17 20:54:25 -08:00
ld a , d
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
2013-12-17 20:54:25 -08:00
ld a , e
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideEnd ], a
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleAnim_ResetLCDStatCustom:
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2013-12-17 20:54:25 -08:00
call EndBattleBGEffect
ret
2018-06-24 07:09:41 -07:00
BattleBGEffects_ResetVideoHRAM:
2013-12-17 20:54:25 -08:00
xor a
2018-08-25 11:28:22 -07:00
ldh [ hLCDCPointer ], a
2015-12-26 18:59:03 -08:00
ld a , % 11100100
2018-08-25 11:28:22 -07:00
ldh [ rBGP ], a
2015-12-23 11:00:29 -08:00
ld [ wBGP ], a
ld [ wOBP1 ], a
2018-08-25 11:28:22 -07:00
ldh [ hLYOverrideStart ], a
ldh [ hLYOverrideEnd ], a
2015-12-24 10:33:54 -08:00
call BattleBGEffects_ClearLYOverrides
2013-12-17 20:54:25 -08:00
ret
2020-10-06 12:45:09 -07:00
DeformScreen:
2013-12-17 20:54:25 -08:00
push bc
xor a
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempProgress ], a
2013-12-17 20:54:25 -08:00
ld a , e
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempOffset ], a
2013-12-17 20:54:25 -08:00
ld a , d
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempAmplitude ], a
2013-12-17 20:54:25 -08:00
ld a , $ 80
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempTimer ], a
2018-01-23 14:39:09 -08:00
ld bc , wLYOverridesBackup
2015-12-24 10:33:54 -08:00
.loop
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
cp c
2015-12-24 10:33:54 -08:00
jr nc , .next
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
cp c
2015-12-24 10:33:54 -08:00
jr c , .next
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempAmplitude ]
2013-12-17 20:54:25 -08:00
ld d , a
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempProgress ]
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2013-12-17 20:54:25 -08:00
ld [ bc ], a
2015-12-24 10:33:54 -08:00
.next
2013-12-17 20:54:25 -08:00
inc bc
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempOffset ]
ld hl , wBattleSineWaveTempProgress
2013-12-17 20:54:25 -08:00
add [ hl ]
ld [ hl ], a
2020-11-09 12:05:14 -08:00
ld hl , wBattleSineWaveTempTimer
2013-12-17 20:54:25 -08:00
dec [ hl ]
2015-12-24 10:33:54 -08:00
jr nz , .loop
2013-12-17 20:54:25 -08:00
pop bc
ret
2018-06-24 07:09:41 -07:00
InitSurfWaves:
2013-12-17 20:54:25 -08:00
push bc
xor a
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempProgress ], a
2013-12-17 20:54:25 -08:00
ld a , e
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempOffset ], a
2013-12-17 20:54:25 -08:00
ld a , d
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempAmplitude ], a
2013-12-17 20:54:25 -08:00
ld a , $ 40
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempTimer ], a
2015-12-23 19:51:50 -08:00
ld bc , wSurfWaveBGEffect
.loop
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempAmplitude ]
2013-12-17 20:54:25 -08:00
ld d , a
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempProgress ]
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2013-12-17 20:54:25 -08:00
ld [ bc ], a
inc bc
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempOffset ]
ld hl , wBattleSineWaveTempProgress
2013-12-17 20:54:25 -08:00
add [ hl ]
ld [ hl ], a
2020-11-09 12:05:14 -08:00
ld hl , wBattleSineWaveTempTimer
2013-12-17 20:54:25 -08:00
dec [ hl ]
2015-12-23 19:51:50 -08:00
jr nz , .loop
2013-12-17 20:54:25 -08:00
pop bc
ret
2020-10-06 12:45:09 -07:00
DeformWater:
2013-12-17 20:54:25 -08:00
push bc
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempTimer ], a
2013-12-17 20:54:25 -08:00
ld a , e
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempOffset ], a
2013-12-17 20:54:25 -08:00
ld a , d
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempAmplitude ], a
2015-12-24 10:33:54 -08:00
call .GetLYOverrideBackupAddrOffset
2018-01-23 14:39:09 -08:00
ld hl , wLYOverridesBackup
2013-12-17 20:54:25 -08:00
add hl , de
ld c , l
ld b , h
2015-12-24 10:33:54 -08:00
.loop
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempTimer ]
2013-12-17 20:54:25 -08:00
and a
2015-12-24 10:33:54 -08:00
jr z , .done
2013-12-17 20:54:25 -08:00
dec a
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempTimer ], a
2013-12-17 20:54:25 -08:00
push af
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempAmplitude ]
2013-12-17 20:54:25 -08:00
ld d , a
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempOffset ]
2013-12-17 20:54:25 -08:00
push hl
2015-12-23 19:51:50 -08:00
call BattleBGEffects_Sine
2013-12-17 20:54:25 -08:00
ld e , a
pop hl
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideEnd ]
2013-12-17 20:54:25 -08:00
cp c
2015-12-24 10:33:54 -08:00
jr c , .skip1
2013-12-17 20:54:25 -08:00
ld a , e
ld [ bc ], a
inc bc
2015-12-24 10:33:54 -08:00
.skip1
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
cp l
2015-12-24 10:33:54 -08:00
jr nc , .skip2
2013-12-17 20:54:25 -08:00
ld [ hl ], e
dec hl
2015-12-24 10:33:54 -08:00
.skip2
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempOffset ]
2013-12-17 20:54:25 -08:00
add $ 4
2020-11-09 12:05:14 -08:00
ld [ wBattleSineWaveTempOffset ], a
2013-12-17 20:54:25 -08:00
pop af
2015-12-24 10:33:54 -08:00
jr .loop
2015-12-23 17:46:23 -08:00
2015-12-24 10:33:54 -08:00
.done
2013-12-17 20:54:25 -08:00
pop bc
and a
ret
2016-04-10 11:42:14 -07:00
.GetLYOverrideBackupAddrOffset:
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld e , a
2020-11-09 12:05:14 -08:00
ld a , [ wBattleSineWaveTempProgress ]
2013-12-17 20:54:25 -08:00
add e
ld e , a
2020-11-09 12:17:03 -08:00
ld d , 0
2013-12-17 20:54:25 -08:00
ret
2018-06-24 07:09:41 -07:00
BattleBGEffect_WavyScreenFX:
2013-12-17 20:54:25 -08:00
push bc
2018-08-25 11:28:22 -07:00
ldh a , [ hLYOverrideStart ]
2013-12-17 20:54:25 -08:00
ld l , a
inc a
ld e , a
2018-01-23 14:39:09 -08:00
ld h , HIGH ( wLYOverridesBackup )
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ld d , h
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ldh a , [ hLYOverrideEnd ]
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sub l
and a
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jr z , .done
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ld c , a
ld a , [ hl ]
push af
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.loop
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ld a , [ de ]
inc de
ld [ hli ], a
dec c
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jr nz , .loop
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pop af
ld [ hl ], a
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.done
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pop bc
ret
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BGEffect_FillLYOverridesBackup:
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push af
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ld h , HIGH ( wLYOverridesBackup )
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ldh a , [ hLYOverrideStart ]
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ld l , a
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ldh a , [ hLYOverrideEnd ]
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sub l
ld d , a
pop af
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.loop
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ld [ hli ], a
dec d
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jr nz , .loop
2013-12-17 20:54:25 -08:00
ret
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BGEffect_DisplaceLYOverridesBackup:
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; e = a
; d = [hLYOverrideEnd] - [hLYOverrideStart] - a
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push af
ld e , a
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ldh a , [ hLYOverrideStart ]
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ld l , a
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ldh a , [ hLYOverrideEnd ]
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sub l
sub e
ld d , a
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ld h , HIGH ( wLYOverridesBackup )
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ldh a , [ hLYOverrideStart ]
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ld l , a
ld a , $ 90
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.loop
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ld [ hli ], a
dec e
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jr nz , .loop
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pop af
xor $ ff
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.loop2
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ld [ hli ], a
dec d
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jr nz , .loop2
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ret
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BGEffect_CheckBattleTurn:
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ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
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add hl , bc
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ldh a , [ hBattleTurn ]
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and $ 1
xor [ hl ]
ret
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BGEffect_CheckFlyDigStatus:
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ld hl , BG_EFFECT_STRUCT_BATTLE_TURN
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add hl , bc
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ldh a , [ hBattleTurn ]
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and $ 1
xor [ hl ]
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jr nz , .player
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ld a , [ wEnemySubStatus3 ] ; EnemySubStatus3
2014-05-05 12:15:56 -07:00
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
2013-12-17 20:54:25 -08:00
ret
2015-12-04 11:33:29 -08:00
2015-12-24 10:33:54 -08:00
.player
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ld a , [ wPlayerSubStatus3 ] ; PlayerSubStatus3
2014-05-05 12:15:56 -07:00
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
2013-12-17 20:54:25 -08:00
ret
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BattleBGEffects_Sine:
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ld e , a
2017-12-24 09:47:30 -08:00
callfar BattleAnim_Sine_e
2013-12-17 20:54:25 -08:00
ld a , e
ret
2018-06-24 07:09:41 -07:00
BattleBGEffects_Cosine:
2013-12-17 20:54:25 -08:00
ld e , a
2017-12-24 09:47:30 -08:00
callfar BattleAnim_Cosine_e
2013-12-17 20:54:25 -08:00
ld a , e
ret