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More battle anim object constants
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c4e3e980b1
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@ -85,9 +85,9 @@ BattleAnimOAMUpdate: ; cca09
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call InitBattleAnimBuffer
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call GetBattleAnimFrame
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cp -3
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jp z, .exit_no_carry
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jp z, .done
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cp -4
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jp z, .delete_exit
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jp z, .delete
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push af
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ld hl, wBattleAnimTempOAMFlags
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ld a, [wBattleAnimTemp7]
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@ -179,12 +179,12 @@ BattleAnimOAMUpdate: ; cca09
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dec c
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jr nz, .loop
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pop bc
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jr .exit_no_carry
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jr .done
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.delete_exit
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.delete
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call DeinitBattleAnimation
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.exit_no_carry
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.done
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and a
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ret
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@ -321,194 +321,194 @@ battleanimobj: MACRO
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db \1, \2, \3, \4, \5, \6
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endm
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battleanimobj $01, $ff, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00
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battleanimobj $01, $ff, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01
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battleanimobj $01, $ff, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02
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battleanimobj $01, $90, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03
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battleanimobj $01, $90, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04
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battleanimobj $01, $90, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05
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battleanimobj $01, $ff, $03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06
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battleanimobj $01, $ff, $04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07
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battleanimobj $01, $ff, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08
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battleanimobj $01, $ff, $06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09
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battleanimobj $01, $90, $07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A
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battleanimobj $01, $aa, $10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B
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battleanimobj $01, $90, $0e, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C
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battleanimobj $01, $90, $0f, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D
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battleanimobj $01, $90, $10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E
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battleanimobj $01, $90, $0f, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F
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battleanimobj $01, $90, $11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED
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battleanimobj $01, $90, $12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11
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battleanimobj $01, $90, $13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12
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battleanimobj $01, $90, $14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13
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battleanimobj $21, $78, $16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14
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battleanimobj $00, $00, $09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL
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battleanimobj $00, $00, $09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16
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battleanimobj $01, $90, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17
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battleanimobj $01, $ff, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18
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battleanimobj $01, $90, $1d, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19
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battleanimobj $01, $b4, $1f, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A
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battleanimobj $01, $90, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B
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battleanimobj $01, $a0, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C
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battleanimobj $01, $ff, $19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D
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battleanimobj $01, $ff, $1a, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E
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battleanimobj $01, $b0, $1b, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F
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battleanimobj $01, $b0, $84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20
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battleanimobj $01, $90, $21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21
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battleanimobj $00, $00, $23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22
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battleanimobj $01, $90, $24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23
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battleanimobj $61, $80, $27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24
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battleanimobj $01, $b4, $2a, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25
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battleanimobj $01, $40, $2b, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26
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battleanimobj $61, $98, $2c, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27
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battleanimobj $61, $98, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28
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battleanimobj $01, $b8, $2e, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29
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battleanimobj $01, $b8, $2f, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN
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battleanimobj $01, $b8, $30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B
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battleanimobj $01, $90, $21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C
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battleanimobj $21, $b0, $31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D
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battleanimobj $21, $b0, $32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E
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battleanimobj $21, $b0, $33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F
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battleanimobj $21, $90, $34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30
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battleanimobj $21, $90, $36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31
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battleanimobj $21, $90, $37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32
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battleanimobj $21, $90, $38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33
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battleanimobj $21, $90, $39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34
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battleanimobj $21, $90, $3a, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35
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battleanimobj $01, $90, $3c, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36
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battleanimobj $21, $ff, $3e, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37
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battleanimobj $21, $ff, $3f, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38
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battleanimobj $21, $ff, $40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39
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battleanimobj $21, $ff, $41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A
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battleanimobj $21, $ff, $42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B
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battleanimobj $01, $88, $43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C
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battleanimobj $01, $88, $44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D
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battleanimobj $21, $b8, $45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST
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battleanimobj $21, $ff, $46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F
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battleanimobj $21, $ff, $47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40
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battleanimobj $21, $ff, $48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41
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battleanimobj $21, $ff, $49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42
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battleanimobj $21, $98, $4a, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43
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battleanimobj $21, $80, $4b, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44
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battleanimobj $01, $88, $4c, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45
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battleanimobj $21, $b0, $4d, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46
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battleanimobj $01, $b0, $51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47
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battleanimobj $21, $ff, $52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48
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battleanimobj $21, $ff, $54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49
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battleanimobj $21, $68, $56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A
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battleanimobj $21, $90, $59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B
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battleanimobj $21, $90, $5c, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C
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battleanimobj $01, $90, $5d, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D
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battleanimobj $61, $88, $5f, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E
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battleanimobj $61, $88, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F
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battleanimobj $21, $88, $60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50
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battleanimobj $21, $80, $60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51
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battleanimobj $21, $50, $61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK
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battleanimobj $01, $80, $63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53
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battleanimobj $01, $80, $66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54
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battleanimobj $01, $50, $1c, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL
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battleanimobj $21, $a8, $67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56
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battleanimobj $21, $a8, $68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57
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battleanimobj $21, $90, $69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58
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battleanimobj $21, $90, $6d, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED
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battleanimobj $21, $90, $6a, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A
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battleanimobj $00, $00, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B
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battleanimobj $21, $48, $70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C
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battleanimobj $21, $48, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D
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battleanimobj $21, $78, $6f, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E
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battleanimobj $61, $90, $71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F
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battleanimobj $61, $90, $72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60
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battleanimobj $01, $48, $73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61
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battleanimobj $01, $90, $74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62
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battleanimobj $01, $ff, $75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63
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battleanimobj $21, $90, $4a, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64
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battleanimobj $01, $80, $30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65
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battleanimobj $01, $78, $76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66
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battleanimobj $01, $80, $77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67
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battleanimobj $01, $90, $77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68
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battleanimobj $01, $ff, $77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69
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battleanimobj $01, $80, $78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A
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battleanimobj $21, $90, $79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B
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battleanimobj $01, $ff, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C
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battleanimobj $01, $88, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D
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battleanimobj $21, $88, $7b, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E
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battleanimobj $21, $98, $7c, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F
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battleanimobj $21, $80, $7d, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70
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battleanimobj $01, $80, $21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71
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battleanimobj $01, $b0, $7e, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72
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battleanimobj $01, $80, $7f, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73
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battleanimobj $21, $a0, $6f, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74
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battleanimobj $21, $a0, $74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75
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battleanimobj $21, $b0, $80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76
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battleanimobj $01, $88, $81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77
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battleanimobj $01, $88, $85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78
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battleanimobj $01, $88, $86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79
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battleanimobj $01, $90, $87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A
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battleanimobj $01, $80, $30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B
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battleanimobj $21, $90, $34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C
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battleanimobj $a1, $88, $88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D
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battleanimobj $01, $80, $76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART
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battleanimobj $01, $98, $10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F
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battleanimobj $01, $a8, $0f, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80
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battleanimobj $21, $68, $89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81
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battleanimobj $21, $b0, $8a, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82
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battleanimobj $21, $80, $8c, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83
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battleanimobj $21, $50, $8d, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84
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battleanimobj $01, $40, $24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85
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battleanimobj $21, $a8, $8e, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86
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battleanimobj $21, $88, $8f, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87
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battleanimobj $21, $88, $93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88
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battleanimobj $21, $90, $97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89
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battleanimobj $21, $90, $78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A
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battleanimobj $01, $ff, $99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B
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battleanimobj $21, $a0, $74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C
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battleanimobj $21, $a0, $99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D
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battleanimobj $21, $70, $8b, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E
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battleanimobj $01, $90, $15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F
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battleanimobj $01, $90, $11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90
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battleanimobj $01, $80, $7f, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91
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battleanimobj $01, $90, $9a, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92
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battleanimobj $21, $a0, $9b, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93
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battleanimobj $21, $80, $9c, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94
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battleanimobj $21, $80, $9d, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95
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battleanimobj $21, $80, $9c, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96
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battleanimobj $21, $80, $9e, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97
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battleanimobj $61, $80, $9f, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98
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battleanimobj $21, $80, $a0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99
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battleanimobj $21, $70, $78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A
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battleanimobj $21, $c0, $a2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B
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battleanimobj $21, $40, $a3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C
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battleanimobj $01, $80, $a4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D
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battleanimobj $01, $80, $a5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E
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battleanimobj $01, $88, $43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F
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battleanimobj $21, $ff, $a6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0
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battleanimobj $21, $ff, $a7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1
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battleanimobj $21, $00, $b4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2
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battleanimobj $21, $90, $a8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3
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battleanimobj $21, $40, $9c, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4
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battleanimobj $61, $90, $a9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5
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battleanimobj $00, $00, $24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6
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battleanimobj $01, $80, $aa, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7
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battleanimobj $21, $b8, $ab, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8
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battleanimobj $21, $90, $ac, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9
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battleanimobj $01, $a8, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA
|
||||
battleanimobj $01, $90, $24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB
|
||||
battleanimobj $01, $88, $ad, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC
|
||||
battleanimobj $01, $a8, $ae, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD
|
||||
battleanimobj $21, $90, $af, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE
|
||||
battleanimobj $21, $00, $b0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF
|
||||
battleanimobj $00, $00, $70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0
|
||||
battleanimobj $01, $88, $b1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1
|
||||
battleanimobj $01, $b8, $19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2
|
||||
battleanimobj $61, $98, $b3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3
|
||||
battleanimobj $61, $98, $74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4
|
||||
battleanimobj $21, $ff, $19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5
|
||||
battleanimobj $01, $90, $73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER
|
||||
battleanimobj $01, $ff, $89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON
|
||||
battleanimobj $00, $00, $b5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8
|
||||
battleanimobj $00, $00, $b6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9
|
||||
battleanimobj $00, $00, $b7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA
|
||||
battleanimobj $00, $00, $b8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A
|
||||
battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19
|
||||
battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B
|
||||
battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23
|
||||
battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24
|
||||
battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25
|
||||
battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D
|
||||
battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42
|
||||
battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D
|
||||
battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E
|
||||
battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51
|
||||
battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54
|
||||
battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL
|
||||
battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56
|
||||
battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C
|
||||
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D
|
||||
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60
|
||||
battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65
|
||||
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E
|
||||
battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71
|
||||
battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C
|
||||
battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART
|
||||
battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80
|
||||
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81
|
||||
battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83
|
||||
battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84
|
||||
battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85
|
||||
battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87
|
||||
battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D
|
||||
battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92
|
||||
battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97
|
||||
battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98
|
||||
battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99
|
||||
battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A
|
||||
battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B
|
||||
battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1
|
||||
battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3
|
||||
battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4
|
||||
battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6
|
||||
battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7
|
||||
battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC
|
||||
battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD
|
||||
battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE
|
||||
battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0
|
||||
battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1
|
||||
battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3
|
||||
battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4
|
||||
battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5
|
||||
battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER
|
||||
battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA
|
||||
battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB
|
||||
; ccfbe
|
||||
|
||||
INCLUDE "battle/objects/functions.asm"
|
||||
|
@ -510,21 +510,21 @@ BattleAnim_Confused: ; c948d
|
||||
BattleAnim_Slp: ; c94a3
|
||||
anim_1gfx ANIM_GFX_STATUS
|
||||
anim_sound 0, 0, SFX_TAIL_WHIP
|
||||
BattleAnim_Slp_branch_c94a8: ; c94a8
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
|
||||
anim_wait 40
|
||||
anim_loop 3, BattleAnim_Slp_branch_c94a8
|
||||
anim_loop 3, .loop
|
||||
anim_wait 32
|
||||
anim_ret
|
||||
; c94b4
|
||||
|
||||
BattleAnim_Brn: ; c94b4
|
||||
anim_1gfx ANIM_GFX_FIRE
|
||||
BattleAnim_Brn_branch_c94b6: ; c94b6
|
||||
.loop
|
||||
anim_sound 0, 0, SFX_BURN
|
||||
anim_obj ANIM_OBJ_BURNED, 7, 0, 11, 0, $10
|
||||
anim_wait 4
|
||||
anim_loop 3, BattleAnim_Brn_branch_c94b6
|
||||
anim_loop 3, .loop
|
||||
anim_wait 6
|
||||
anim_ret
|
||||
; c94c5
|
||||
@ -592,10 +592,10 @@ BattleAnim_InSandstorm: ; c9533
|
||||
anim_obj ANIM_OBJ_A2, 9, 0, 0, 0, $1
|
||||
anim_wait 8
|
||||
anim_obj ANIM_OBJ_A2, 7, 0, 0, 0, $2
|
||||
BattleAnim_InSandstorm_branch_c9546: ; c9546
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_MENU
|
||||
anim_wait 8
|
||||
anim_loop 6, BattleAnim_InSandstorm_branch_c9546
|
||||
anim_loop 6, .loop
|
||||
anim_wait 8
|
||||
anim_ret
|
||||
; c9550
|
||||
@ -612,10 +612,10 @@ BattleAnim_InWhirlpool: ; c955c
|
||||
anim_1gfx ANIM_GFX_WIND
|
||||
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
|
||||
anim_sound 0, 1, SFX_SURF
|
||||
BattleAnim_InWhirlpool_branch_c9566: ; c9566
|
||||
.loop
|
||||
anim_obj ANIM_OBJ_GUST, -16, 4, 9, 0, $0
|
||||
anim_wait 6
|
||||
anim_loop 6, BattleAnim_InWhirlpool_branch_c9566
|
||||
anim_loop 6, .loop
|
||||
anim_incbgeffect ANIM_BG_WHIRLPOOL
|
||||
anim_wait 1
|
||||
anim_ret
|
||||
@ -634,12 +634,12 @@ BattleAnim_Miss: ; c9580
|
||||
; c9581
|
||||
|
||||
BattleAnim_EnemyDamage: ; c9581
|
||||
BattleAnim_EnemyDamage_branch_c9581: ; c9581
|
||||
.loop
|
||||
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
|
||||
anim_wait 5
|
||||
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
|
||||
anim_wait 5
|
||||
anim_loop 3, BattleAnim_EnemyDamage_branch_c9581
|
||||
anim_loop 3, .loop
|
||||
anim_ret
|
||||
; c9592
|
||||
|
||||
@ -755,15 +755,14 @@ BattleAnim_MegaPunch: ; c9651
|
||||
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
||||
anim_wait 48
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
||||
BattleAnim_Bide_branch_c965e: ; c965e
|
||||
BattleAnim_MegaPunch_branch_c965e: ; c965e
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_MEGA_PUNCH
|
||||
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
|
||||
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
||||
anim_wait 6
|
||||
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
|
||||
anim_wait 6
|
||||
anim_loop 3, BattleAnim_Bide_branch_c965e
|
||||
anim_loop 3, .loop
|
||||
anim_ret
|
||||
; c9677
|
||||
|
||||
@ -869,14 +868,14 @@ BattleAnim_MegaKick: ; c973e
|
||||
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
||||
anim_wait 67
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
||||
BattleAnim_MegaKick_branch_c974b: ; c974b
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_MEGA_KICK
|
||||
anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
|
||||
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
||||
anim_wait 6
|
||||
anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
|
||||
anim_wait 6
|
||||
anim_loop 3, BattleAnim_MegaKick_branch_c974b
|
||||
anim_loop 3, .loop
|
||||
anim_ret
|
||||
; c9764
|
||||
|
||||
@ -896,14 +895,14 @@ BattleAnim_SuperFang: ; c977b
|
||||
anim_bgeffect ANIM_BG_1F, $40, $2, $0
|
||||
anim_wait 48
|
||||
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
|
||||
BattleAnim_SuperFang_branch_c9788: ; c9788
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_BITE
|
||||
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
|
||||
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
|
||||
anim_wait 6
|
||||
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
|
||||
anim_wait 6
|
||||
anim_loop 3, BattleAnim_SuperFang_branch_c9788
|
||||
anim_loop 3, .loop
|
||||
anim_ret
|
||||
; c97a1
|
||||
|
||||
@ -939,7 +938,7 @@ BattleAnim_FirePunch: ; c97d8
|
||||
|
||||
BattleAnim_FireSpin: ; c97e5
|
||||
anim_1gfx ANIM_GFX_FIRE
|
||||
BattleAnim_FireSpin_branch_c97e7: ; c97e7
|
||||
.loop
|
||||
anim_sound 6, 2, SFX_EMBER
|
||||
anim_obj ANIM_OBJ_0E, 8, 0, 11, 0, $4
|
||||
anim_wait 2
|
||||
@ -952,18 +951,18 @@ BattleAnim_FireSpin_branch_c97e7: ; c97e7
|
||||
anim_sound 6, 2, SFX_EMBER
|
||||
anim_obj ANIM_OBJ_0E, 8, 0, 12, 0, $4
|
||||
anim_wait 2
|
||||
anim_loop 2, BattleAnim_FireSpin_branch_c97e7
|
||||
anim_loop 2, .loop
|
||||
anim_wait 96
|
||||
anim_ret
|
||||
; c9811
|
||||
|
||||
BattleAnim_DragonRage: ; c9811
|
||||
anim_1gfx ANIM_GFX_FIRE
|
||||
BattleAnim_DragonRage_branch_c9813: ; c9813
|
||||
.loop
|
||||
anim_sound 6, 2, SFX_EMBER
|
||||
anim_obj ANIM_OBJ_0C, 8, 0, 11, 4, $0
|
||||
anim_wait 3
|
||||
anim_loop 16, BattleAnim_DragonRage_branch_c9813
|
||||
anim_loop 16, .loop
|
||||
anim_wait 64
|
||||
anim_ret
|
||||
; c9822
|
||||
@ -987,25 +986,25 @@ BattleAnim_Flamethrower: ; c9822
|
||||
anim_wait 2
|
||||
anim_obj ANIM_OBJ_0D, -15, 0, 7, 0, $8
|
||||
anim_wait 16
|
||||
BattleAnim_Flamethrower_branch_c9857: ; c9857
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_EMBER
|
||||
anim_wait 16
|
||||
anim_loop 6, BattleAnim_Flamethrower_branch_c9857
|
||||
anim_loop 6, .loop
|
||||
anim_wait 16
|
||||
anim_ret
|
||||
; c9861
|
||||
|
||||
BattleAnim_FireBlast: ; c9861
|
||||
anim_1gfx ANIM_GFX_FIRE
|
||||
BattleAnim_FireBlast_branch_c9863: ; c9863
|
||||
.loop1
|
||||
anim_sound 6, 2, SFX_EMBER
|
||||
anim_obj ANIM_OBJ_0F, 8, 0, 11, 4, $7
|
||||
anim_wait 6
|
||||
anim_loop 10, BattleAnim_FireBlast_branch_c9863
|
||||
BattleAnim_FireBlast_branch_c9870: ; c9870
|
||||
anim_loop 10, .loop1
|
||||
.loop2
|
||||
anim_sound 0, 1, SFX_EMBER
|
||||
anim_wait 8
|
||||
anim_loop 10, BattleAnim_FireBlast_branch_c9870
|
||||
anim_loop 10, .loop2
|
||||
anim_incobj 1
|
||||
anim_incobj 2
|
||||
anim_incobj 3
|
||||
@ -1017,7 +1016,7 @@ BattleAnim_FireBlast_branch_c9870: ; c9870
|
||||
anim_incobj 9
|
||||
anim_incobj 10
|
||||
anim_wait 2
|
||||
BattleAnim_FireBlast_branch_c988d: ; c988d
|
||||
.loop3
|
||||
anim_sound 0, 1, SFX_EMBER
|
||||
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $1
|
||||
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $2
|
||||
@ -1025,7 +1024,7 @@ BattleAnim_FireBlast_branch_c988d: ; c988d
|
||||
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $4
|
||||
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $5
|
||||
anim_wait 16
|
||||
anim_loop 2, BattleAnim_FireBlast_branch_c988d
|
||||
anim_loop 2, .loop3
|
||||
anim_wait 32
|
||||
anim_ret
|
||||
; c98b0
|
||||
@ -1040,17 +1039,17 @@ BattleAnim_IcePunch: ; c98b0
|
||||
|
||||
BattleAnim_IceBeam: ; c98bd
|
||||
anim_1gfx ANIM_GFX_ICE
|
||||
BattleAnim_IceBeam_branch_c98bf: ; c98bf
|
||||
.loop
|
||||
anim_sound 6, 2, SFX_SHINE
|
||||
anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
|
||||
anim_wait 4
|
||||
anim_loop 5, BattleAnim_IceBeam_branch_c98bf
|
||||
anim_loop 5, .loop
|
||||
anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
|
||||
BattleAnim_IceBeam_branch_c98d1: ; c98d1
|
||||
.loop2
|
||||
anim_sound 6, 2, SFX_SHINE
|
||||
anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
|
||||
anim_wait 4
|
||||
anim_loop 15, BattleAnim_IceBeam_branch_c98d1
|
||||
anim_loop 15, .loop2
|
||||
anim_wait 48
|
||||
anim_sound 0, 1, SFX_SHINE
|
||||
anim_wait 8
|
||||
@ -1061,7 +1060,7 @@ BattleAnim_IceBeam_branch_c98d1: ; c98d1
|
||||
|
||||
BattleAnim_Blizzard: ; c98e8
|
||||
anim_1gfx ANIM_GFX_ICE
|
||||
BattleAnim_Blizzard_branch_c98ea: ; c98ea
|
||||
.loop
|
||||
anim_sound 6, 2, SFX_SHINE
|
||||
anim_obj ANIM_OBJ_11, 8, 0, 11, 0, $63
|
||||
anim_wait 2
|
||||
@ -1071,7 +1070,7 @@ BattleAnim_Blizzard_branch_c98ea: ; c98ea
|
||||
anim_sound 6, 2, SFX_SHINE
|
||||
anim_obj ANIM_OBJ_11, 8, 0, 12, 0, $63
|
||||
anim_wait 2
|
||||
anim_loop 3, BattleAnim_Blizzard_branch_c98ea
|
||||
anim_loop 3, .loop
|
||||
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
|
||||
anim_wait 32
|
||||
anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
|
||||
@ -1100,7 +1099,7 @@ BattleAnim_Bubble: ; c991e
|
||||
|
||||
BattleAnim_Bubblebeam: ; c993d
|
||||
anim_1gfx ANIM_GFX_BUBBLE
|
||||
BattleAnim_Bubblebeam_branch_c993f: ; c993f
|
||||
.loop
|
||||
anim_sound 16, 2, SFX_BUBBLEBEAM
|
||||
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $92
|
||||
anim_wait 6
|
||||
@ -1110,7 +1109,7 @@ BattleAnim_Bubblebeam_branch_c993f: ; c993f
|
||||
anim_sound 16, 2, SFX_BUBBLEBEAM
|
||||
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $f4
|
||||
anim_wait 8
|
||||
anim_loop 3, BattleAnim_Bubblebeam_branch_c993f
|
||||
anim_loop 3, .loop
|
||||
anim_wait 64
|
||||
anim_clearobjs
|
||||
anim_bgeffect ANIM_BG_30, $0, $0, $0
|
||||
@ -1189,10 +1188,10 @@ BattleAnim_Surf: ; c9a2a
|
||||
anim_1gfx ANIM_GFX_BUBBLE
|
||||
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
|
||||
anim_obj ANIM_OBJ_22, 11, 0, 13, 0, $8
|
||||
BattleAnim_Surf_branch_c9a36: ; c9a36
|
||||
.loop
|
||||
anim_sound 0, 1, SFX_SURF
|
||||
anim_wait 32
|
||||
anim_loop 4, BattleAnim_Surf_branch_c9a36
|
||||
anim_loop 4, .loop
|
||||
anim_incobj 1
|
||||
anim_wait 56
|
||||
anim_ret
|
||||
@ -2134,9 +2133,9 @@ BattleAnim_Splash: ; ca237
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_sound 0, 0, SFX_VICEGRIP
|
||||
anim_call BattleAnim_FollowPlayerHead_0
|
||||
anim_bgeffect ANIM_BG_22, $0, $1, $0
|
||||
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
||||
anim_wait 96
|
||||
anim_incbgeffect ANIM_BG_22
|
||||
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_ret
|
||||
; ca24b
|
||||
@ -2146,7 +2145,7 @@ BattleAnim_Dig: ; ca24b
|
||||
anim_jumpif $0, .hit
|
||||
anim_jumpif $2, .fail
|
||||
anim_call BattleAnim_FollowPlayerHead_0
|
||||
anim_bgeffect ANIM_BG_23, $0, $1, $1
|
||||
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
|
||||
anim_obj ANIM_OBJ_57, 9, 0, 13, 0, $0
|
||||
.loop
|
||||
anim_sound 0, 0, SFX_RAZOR_WIND
|
||||
@ -2156,7 +2155,7 @@ BattleAnim_Dig: ; ca24b
|
||||
anim_wait 32
|
||||
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
|
||||
anim_wait 8
|
||||
anim_incbgeffect ANIM_BG_23
|
||||
anim_incbgeffect ANIM_BG_DIG
|
||||
anim_call BattleAnim_ShowMon_0
|
||||
anim_ret
|
||||
|
||||
@ -2229,9 +2228,9 @@ BattleAnim_Tackle: ; ca2ef
|
||||
BattleAnim_BodySlam: ; ca307
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_call BattleAnim_FollowPlayerHead_0
|
||||
anim_bgeffect ANIM_BG_22, $0, $1, $0
|
||||
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
||||
anim_wait 32
|
||||
anim_incbgeffect ANIM_BG_22
|
||||
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
||||
anim_wait 4
|
||||
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
||||
anim_wait 3
|
||||
@ -4202,10 +4201,10 @@ BattleAnim_HealBell: ; cb428
|
||||
BattleAnim_Return: ; cb464
|
||||
anim_1gfx ANIM_GFX_HIT
|
||||
anim_call BattleAnim_FollowPlayerHead_0
|
||||
anim_bgeffect ANIM_BG_22, $0, $1, $0
|
||||
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
||||
anim_sound 0, 0, SFX_RETURN
|
||||
anim_wait 64
|
||||
anim_incbgeffect ANIM_BG_22
|
||||
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
|
||||
anim_wait 32
|
||||
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
||||
anim_wait 4
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -12,7 +12,7 @@ DoBattleAnimFrame: ; ccfbe
|
||||
jp [hl]
|
||||
; ccfce
|
||||
|
||||
.Jumptable: ; ccfce (33:4fce)
|
||||
.Jumptable
|
||||
dw BattleAnimFunction_00 ; 00
|
||||
dw BattleAnimFunction_01 ; 01
|
||||
dw BattleAnimFunction_02 ; 02
|
||||
@ -100,10 +100,10 @@ BattleAnimFunction_00: ; cd06e (33:506e)
|
||||
dw .zero
|
||||
dw .one
|
||||
|
||||
.one: ; cd075 (33:5075)
|
||||
.one
|
||||
call DeinitBattleAnimation
|
||||
|
||||
.zero: ; cd078 (33:5078)
|
||||
.zero
|
||||
ret
|
||||
|
||||
BattleAnimFunction_06: ; cd079 (33:5079)
|
||||
@ -183,7 +183,7 @@ BattleAnimFunction_03: ; cd0e3 (33:50e3)
|
||||
dw .zero
|
||||
dw .one
|
||||
|
||||
.zero: ; cd0ea (33:50ea)
|
||||
.zero
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
@ -201,7 +201,7 @@ BattleAnimFunction_03: ; cd0e3 (33:50e3)
|
||||
and $7f
|
||||
ld [hl], a
|
||||
|
||||
.one: ; cd106 (33:5106)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -231,11 +231,11 @@ BattleAnimFunction_01: ; cd12a (33:512a)
|
||||
dw .zero
|
||||
dw .one
|
||||
|
||||
.one: ; cd131 (33:5131)
|
||||
.one
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
.zero: ; cd135 (33:5135)
|
||||
.zero
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -279,12 +279,12 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
dw .ten
|
||||
dw .eleven
|
||||
|
||||
.zero: ; cd177 (33:5177)
|
||||
.zero
|
||||
call GetBallAnimFunction
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.one: ; cd17e (33:517e)
|
||||
.one
|
||||
call BattleAnimFunction_05
|
||||
ret c
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
@ -299,7 +299,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.three: ; cd196 (33:5196)
|
||||
.three
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $9
|
||||
call ReinitBattleAnimFrameset
|
||||
@ -309,7 +309,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
inc hl
|
||||
ld [hl], $10
|
||||
|
||||
.four: ; cd1a7 (33:51a7)
|
||||
.four
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
@ -337,7 +337,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.six: ; cd1d2 (33:51d2)
|
||||
.six
|
||||
ld a, $d
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
|
||||
@ -348,7 +348,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
.nine
|
||||
ret
|
||||
|
||||
.seven: ; cd1dd (33:51dd)
|
||||
.seven
|
||||
call GetBallAnimFunction
|
||||
ld a, $a
|
||||
call ReinitBattleAnimFrameset
|
||||
@ -378,7 +378,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.eleven: ; cd20e (33:520e)
|
||||
.eleven
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@ -389,12 +389,12 @@ BattleAnimFunction_13: ; cd212 (33:5212)
|
||||
dw .one
|
||||
dw .two
|
||||
|
||||
.zero: ; cd21b (33:521b)
|
||||
.zero
|
||||
call GetBallAnimFunction
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.one: ; cd222 (33:5222)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -405,7 +405,7 @@ BattleAnimFunction_13: ; cd212 (33:5212)
|
||||
|
||||
.next
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
.two: ; cd232 (33:5232)
|
||||
.two
|
||||
ld hl, BATTLEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -450,7 +450,7 @@ GetBallAnimFunction: ; cd249 (33:5249)
|
||||
ret
|
||||
; cd26c (33:526c)
|
||||
|
||||
.balls: ; cd26c
|
||||
.balls
|
||||
db MASTER_BALL, 5
|
||||
db ULTRA_BALL, 3
|
||||
db GREAT_BALL, 6
|
||||
@ -474,7 +474,7 @@ BattleAnimFunction_10: ; cd284 (33:5284)
|
||||
dw .three
|
||||
dw .four
|
||||
|
||||
.zero: ; cd291 (33:5291)
|
||||
.zero
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -485,7 +485,7 @@ BattleAnimFunction_10: ; cd284 (33:5284)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.one: ; cd2a0 (33:52a0)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -497,15 +497,15 @@ BattleAnimFunction_10: ; cd284 (33:5284)
|
||||
call Functionce70a
|
||||
ret
|
||||
|
||||
.two: ; cd2b1 (33:52b1)
|
||||
.two
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
.three: ; cd2b5 (33:52b5)
|
||||
.three
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $f
|
||||
call ReinitBattleAnimFrameset
|
||||
.four: ; cd2bd (33:52bd)
|
||||
.four
|
||||
ret
|
||||
|
||||
BattleAnimFunction_07: ; cd2be (33:52be)
|
||||
@ -514,14 +514,14 @@ BattleAnimFunction_07: ; cd2be (33:52be)
|
||||
dw .zero
|
||||
dw .one
|
||||
|
||||
.zero: ; cd2c5 (33:52c5)
|
||||
.zero
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld [hl], $30
|
||||
inc hl
|
||||
ld [hl], $48
|
||||
.one: ; cd2d1 (33:52d1)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
@ -564,7 +564,7 @@ BattleAnimFunction_08: ; cd306 (33:5306)
|
||||
dw .two
|
||||
dw .three
|
||||
|
||||
.zero: ; cd311 (33:5311)
|
||||
.zero
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -575,12 +575,12 @@ BattleAnimFunction_08: ; cd306 (33:5306)
|
||||
|
||||
.next
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
.one: ; cd321 (33:5321)
|
||||
.one
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
.two: ; cd32a (33:532a)
|
||||
.two
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -634,7 +634,7 @@ BattleAnimFunction_08: ; cd306 (33:5306)
|
||||
.finish
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
|
||||
.three: ; cd37d (33:537d)
|
||||
.three
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -647,7 +647,7 @@ BattleAnimFunction_08: ; cd306 (33:5306)
|
||||
call .SetCoords
|
||||
ret
|
||||
|
||||
.SetCoords: ; cd38e (33:538e)
|
||||
.SetCoords
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -677,7 +677,7 @@ BattleAnimFunction_09: ; cd3ae (33:53ae)
|
||||
dw .one
|
||||
dw .two
|
||||
|
||||
.zero: ; cd3b7 (33:53b7)
|
||||
.zero
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
@ -690,7 +690,7 @@ BattleAnimFunction_09: ; cd3ae (33:53ae)
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
|
||||
.one: ; cd3cc (33:53cc)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -716,7 +716,7 @@ BattleAnimFunction_09: ; cd3ae (33:53ae)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
.two: ; cd3ee (33:53ee)
|
||||
.two
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@ -734,7 +734,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
dw .eight
|
||||
dw .nine
|
||||
|
||||
.zero: ; cd409 (33:5409)
|
||||
.zero
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -747,7 +747,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
call ReinitBattleAnimFrameset
|
||||
ret
|
||||
|
||||
.seven: ; cd41d (33:541d)
|
||||
.seven
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -764,7 +764,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $10
|
||||
call ReinitBattleAnimFrameset
|
||||
.eight: ; cd437 (33:5437)
|
||||
.eight
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -786,38 +786,38 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
|
||||
inc [hl]
|
||||
ret
|
||||
|
||||
.nine: ; cd458 (33:5458)
|
||||
.nine
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
.one: ; cd45c (33:545c)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.four: ; cd462 (33:5462)
|
||||
.four
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
|
||||
.two: ; cd467 (33:5467)
|
||||
.two
|
||||
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
||||
add hl, bc
|
||||
dec [hl]
|
||||
ret
|
||||
|
||||
.five: ; cd46d (33:546d)
|
||||
.five
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
|
||||
.three: ; cd472 (33:5472)
|
||||
.three
|
||||
ld hl, BATTLEANIMSTRUCT_XOFFSET
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
|
||||
.six: ; cd477 (33:5477)
|
||||
.six
|
||||
ret
|
||||
|
||||
BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
@ -833,13 +833,13 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
dw .seven
|
||||
dw .eight
|
||||
|
||||
.zero: ; cd48d (33:548d)
|
||||
.zero
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld [hl], $40
|
||||
|
||||
.one: ; cd496 (33:5496)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -895,7 +895,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
ld [hl], e
|
||||
ret
|
||||
|
||||
.two: ; cd4ee (33:54ee)
|
||||
.two
|
||||
ld hl, BATTLEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -946,7 +946,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
ld [hl], e
|
||||
ret
|
||||
|
||||
.three: ; cd53a (33:553a)
|
||||
.three
|
||||
ld a, $16
|
||||
call ReinitBattleAnimFrameset
|
||||
ld hl, BATTLEANIMSTRUCT_01
|
||||
@ -960,7 +960,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ret
|
||||
|
||||
.eight: ; cd549 (33:5549)
|
||||
.eight
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1014,7 +1014,7 @@ BattleAnimFunction_4E: ; cd58a (33:558a)
|
||||
dw .zero
|
||||
dw .one
|
||||
|
||||
.zero: ; cd591 (33:5591)
|
||||
.zero
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1029,7 +1029,7 @@ BattleAnimFunction_4E: ; cd58a (33:558a)
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld [hl], $40
|
||||
.one: ; cd5aa (33:55aa)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1078,12 +1078,12 @@ BattleAnimFunction_0C: ; cd5e9 (33:55e9)
|
||||
dw .one
|
||||
dw .two
|
||||
|
||||
.zero: ; cd5f2 (33:55f2)
|
||||
.zero
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld [hl], $c
|
||||
.one: ; cd5fb (33:55fb)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0F
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1104,7 +1104,7 @@ BattleAnimFunction_0C: ; cd5e9 (33:55e9)
|
||||
ld a, $22
|
||||
call ReinitBattleAnimFrameset
|
||||
|
||||
.two: ; cd61b (33:561b)
|
||||
.two
|
||||
ld hl, BATTLEANIMSTRUCT_XCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1166,7 +1166,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
dw .three
|
||||
dw .four
|
||||
|
||||
.zero: ; cd677 (33:5677)
|
||||
.zero
|
||||
call BattleAnim_IncAnonJumptableIndex
|
||||
ld a, $42
|
||||
ld [hLCDStatCustom], a
|
||||
@ -1176,7 +1176,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
ld [hLCDStatCustom + 2], a
|
||||
ret
|
||||
|
||||
.one: ; cd687 (33:5687)
|
||||
.one
|
||||
ld hl, BATTLEANIMSTRUCT_0B
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
@ -1217,10 +1217,10 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
add hl, bc
|
||||
inc [hl]
|
||||
inc [hl]
|
||||
.two: ; cd6c5 (33:56c5)
|
||||
.two
|
||||
ret
|
||||
|
||||
.three: ; cd6c6 (33:56c6)
|
||||
.three
|
||||
ld hl, BATTLEANIMSTRUCT_YCOORD
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@ -1231,7 +1231,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
|
||||
ld [hLCDStatCustom + 1], a
|
||||
ld [hLCDStatCustom + 2], a
|
||||
|
||||
.four: ; cd6d6 (33:56d6)
|
||||
.four
|
||||
call DeinitBattleAnimation
|
||||
ret
|
||||
|
||||
@ -4201,7 +4201,7 @@ BattleAnim_Sine: ; ce734 (33:6734)
|
||||
inc a
|
||||
ret
|
||||
|
||||
.ApplySineWave: ; ce749 (33:6749)
|
||||
.ApplySineWave
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -297,7 +297,410 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
|
||||
const BATTLEANIMFUNC_4E
|
||||
const BATTLEANIMFUNC_4F
|
||||
|
||||
const_def
|
||||
const BATTLEANIMFRAMESET_00
|
||||
const BATTLEANIMFRAMESET_01
|
||||
const BATTLEANIMFRAMESET_02
|
||||
const BATTLEANIMFRAMESET_03
|
||||
const BATTLEANIMFRAMESET_04
|
||||
const BATTLEANIMFRAMESET_05
|
||||
const BATTLEANIMFRAMESET_06
|
||||
const BATTLEANIMFRAMESET_07
|
||||
const BATTLEANIMFRAMESET_08
|
||||
const BATTLEANIMFRAMESET_09
|
||||
const BATTLEANIMFRAMESET_0A
|
||||
const BATTLEANIMFRAMESET_0B
|
||||
const BATTLEANIMFRAMESET_0C
|
||||
const BATTLEANIMFRAMESET_0D
|
||||
const BATTLEANIMFRAMESET_0E
|
||||
const BATTLEANIMFRAMESET_0F
|
||||
const BATTLEANIMFRAMESET_10
|
||||
const BATTLEANIMFRAMESET_11
|
||||
const BATTLEANIMFRAMESET_12
|
||||
const BATTLEANIMFRAMESET_13
|
||||
const BATTLEANIMFRAMESET_14
|
||||
const BATTLEANIMFRAMESET_15
|
||||
const BATTLEANIMFRAMESET_16
|
||||
const BATTLEANIMFRAMESET_17
|
||||
const BATTLEANIMFRAMESET_18
|
||||
const BATTLEANIMFRAMESET_19
|
||||
const BATTLEANIMFRAMESET_1A
|
||||
const BATTLEANIMFRAMESET_1B
|
||||
const BATTLEANIMFRAMESET_1C
|
||||
const BATTLEANIMFRAMESET_1D
|
||||
const BATTLEANIMFRAMESET_1E
|
||||
const BATTLEANIMFRAMESET_1F
|
||||
const BATTLEANIMFRAMESET_20
|
||||
const BATTLEANIMFRAMESET_21
|
||||
const BATTLEANIMFRAMESET_22
|
||||
const BATTLEANIMFRAMESET_23
|
||||
const BATTLEANIMFRAMESET_24
|
||||
const BATTLEANIMFRAMESET_25
|
||||
const BATTLEANIMFRAMESET_26
|
||||
const BATTLEANIMFRAMESET_27
|
||||
const BATTLEANIMFRAMESET_28
|
||||
const BATTLEANIMFRAMESET_29
|
||||
const BATTLEANIMFRAMESET_2A
|
||||
const BATTLEANIMFRAMESET_2B
|
||||
const BATTLEANIMFRAMESET_2C
|
||||
const BATTLEANIMFRAMESET_2D
|
||||
const BATTLEANIMFRAMESET_2E
|
||||
const BATTLEANIMFRAMESET_2F
|
||||
const BATTLEANIMFRAMESET_30
|
||||
const BATTLEANIMFRAMESET_31
|
||||
const BATTLEANIMFRAMESET_32
|
||||
const BATTLEANIMFRAMESET_33
|
||||
const BATTLEANIMFRAMESET_34
|
||||
const BATTLEANIMFRAMESET_35
|
||||
const BATTLEANIMFRAMESET_36
|
||||
const BATTLEANIMFRAMESET_37
|
||||
const BATTLEANIMFRAMESET_38
|
||||
const BATTLEANIMFRAMESET_39
|
||||
const BATTLEANIMFRAMESET_3A
|
||||
const BATTLEANIMFRAMESET_3B
|
||||
const BATTLEANIMFRAMESET_3C
|
||||
const BATTLEANIMFRAMESET_3D
|
||||
const BATTLEANIMFRAMESET_3E
|
||||
const BATTLEANIMFRAMESET_3F
|
||||
const BATTLEANIMFRAMESET_40
|
||||
const BATTLEANIMFRAMESET_41
|
||||
const BATTLEANIMFRAMESET_42
|
||||
const BATTLEANIMFRAMESET_43
|
||||
const BATTLEANIMFRAMESET_44
|
||||
const BATTLEANIMFRAMESET_45
|
||||
const BATTLEANIMFRAMESET_46
|
||||
const BATTLEANIMFRAMESET_47
|
||||
const BATTLEANIMFRAMESET_48
|
||||
const BATTLEANIMFRAMESET_49
|
||||
const BATTLEANIMFRAMESET_4A
|
||||
const BATTLEANIMFRAMESET_4B
|
||||
const BATTLEANIMFRAMESET_4C
|
||||
const BATTLEANIMFRAMESET_4D
|
||||
const BATTLEANIMFRAMESET_4E
|
||||
const BATTLEANIMFRAMESET_4F
|
||||
const BATTLEANIMFRAMESET_50
|
||||
const BATTLEANIMFRAMESET_51
|
||||
const BATTLEANIMFRAMESET_52
|
||||
const BATTLEANIMFRAMESET_53
|
||||
const BATTLEANIMFRAMESET_54
|
||||
const BATTLEANIMFRAMESET_55
|
||||
const BATTLEANIMFRAMESET_56
|
||||
const BATTLEANIMFRAMESET_57
|
||||
const BATTLEANIMFRAMESET_58
|
||||
const BATTLEANIMFRAMESET_59
|
||||
const BATTLEANIMFRAMESET_5A
|
||||
const BATTLEANIMFRAMESET_5B
|
||||
const BATTLEANIMFRAMESET_5C
|
||||
const BATTLEANIMFRAMESET_5D
|
||||
const BATTLEANIMFRAMESET_5E
|
||||
const BATTLEANIMFRAMESET_5F
|
||||
const BATTLEANIMFRAMESET_60
|
||||
const BATTLEANIMFRAMESET_61
|
||||
const BATTLEANIMFRAMESET_62
|
||||
const BATTLEANIMFRAMESET_63
|
||||
const BATTLEANIMFRAMESET_64
|
||||
const BATTLEANIMFRAMESET_65
|
||||
const BATTLEANIMFRAMESET_66
|
||||
const BATTLEANIMFRAMESET_67
|
||||
const BATTLEANIMFRAMESET_68
|
||||
const BATTLEANIMFRAMESET_69
|
||||
const BATTLEANIMFRAMESET_6A
|
||||
const BATTLEANIMFRAMESET_6B
|
||||
const BATTLEANIMFRAMESET_6C
|
||||
const BATTLEANIMFRAMESET_6D
|
||||
const BATTLEANIMFRAMESET_6E
|
||||
const BATTLEANIMFRAMESET_6F
|
||||
const BATTLEANIMFRAMESET_70
|
||||
const BATTLEANIMFRAMESET_71
|
||||
const BATTLEANIMFRAMESET_72
|
||||
const BATTLEANIMFRAMESET_73
|
||||
const BATTLEANIMFRAMESET_74
|
||||
const BATTLEANIMFRAMESET_75
|
||||
const BATTLEANIMFRAMESET_76
|
||||
const BATTLEANIMFRAMESET_77
|
||||
const BATTLEANIMFRAMESET_78
|
||||
const BATTLEANIMFRAMESET_79
|
||||
const BATTLEANIMFRAMESET_7A
|
||||
const BATTLEANIMFRAMESET_7B
|
||||
const BATTLEANIMFRAMESET_7C
|
||||
const BATTLEANIMFRAMESET_7D
|
||||
const BATTLEANIMFRAMESET_7E
|
||||
const BATTLEANIMFRAMESET_7F
|
||||
const BATTLEANIMFRAMESET_80
|
||||
const BATTLEANIMFRAMESET_81
|
||||
const BATTLEANIMFRAMESET_82
|
||||
const BATTLEANIMFRAMESET_83
|
||||
const BATTLEANIMFRAMESET_84
|
||||
const BATTLEANIMFRAMESET_85
|
||||
const BATTLEANIMFRAMESET_86
|
||||
const BATTLEANIMFRAMESET_87
|
||||
const BATTLEANIMFRAMESET_88
|
||||
const BATTLEANIMFRAMESET_89
|
||||
const BATTLEANIMFRAMESET_8A
|
||||
const BATTLEANIMFRAMESET_8B
|
||||
const BATTLEANIMFRAMESET_8C
|
||||
const BATTLEANIMFRAMESET_8D
|
||||
const BATTLEANIMFRAMESET_8E
|
||||
const BATTLEANIMFRAMESET_8F
|
||||
const BATTLEANIMFRAMESET_90
|
||||
const BATTLEANIMFRAMESET_91
|
||||
const BATTLEANIMFRAMESET_92
|
||||
const BATTLEANIMFRAMESET_93
|
||||
const BATTLEANIMFRAMESET_94
|
||||
const BATTLEANIMFRAMESET_95
|
||||
const BATTLEANIMFRAMESET_96
|
||||
const BATTLEANIMFRAMESET_97
|
||||
const BATTLEANIMFRAMESET_98
|
||||
const BATTLEANIMFRAMESET_99
|
||||
const BATTLEANIMFRAMESET_9A
|
||||
const BATTLEANIMFRAMESET_9B
|
||||
const BATTLEANIMFRAMESET_9C
|
||||
const BATTLEANIMFRAMESET_9D
|
||||
const BATTLEANIMFRAMESET_9E
|
||||
const BATTLEANIMFRAMESET_9F
|
||||
const BATTLEANIMFRAMESET_A0
|
||||
const BATTLEANIMFRAMESET_A1
|
||||
const BATTLEANIMFRAMESET_A2
|
||||
const BATTLEANIMFRAMESET_A3
|
||||
const BATTLEANIMFRAMESET_A4
|
||||
const BATTLEANIMFRAMESET_A5
|
||||
const BATTLEANIMFRAMESET_A6
|
||||
const BATTLEANIMFRAMESET_A7
|
||||
const BATTLEANIMFRAMESET_A8
|
||||
const BATTLEANIMFRAMESET_A9
|
||||
const BATTLEANIMFRAMESET_AA
|
||||
const BATTLEANIMFRAMESET_AB
|
||||
const BATTLEANIMFRAMESET_AC
|
||||
const BATTLEANIMFRAMESET_AD
|
||||
const BATTLEANIMFRAMESET_AE
|
||||
const BATTLEANIMFRAMESET_AF
|
||||
const BATTLEANIMFRAMESET_B0
|
||||
const BATTLEANIMFRAMESET_B1
|
||||
const BATTLEANIMFRAMESET_B2
|
||||
const BATTLEANIMFRAMESET_B3
|
||||
const BATTLEANIMFRAMESET_B4
|
||||
const BATTLEANIMFRAMESET_B5
|
||||
const BATTLEANIMFRAMESET_B6
|
||||
const BATTLEANIMFRAMESET_B7
|
||||
const BATTLEANIMFRAMESET_B8
|
||||
|
||||
const_def
|
||||
const BATTLEANIMOAMSET_00
|
||||
const BATTLEANIMOAMSET_01
|
||||
const BATTLEANIMOAMSET_02
|
||||
const BATTLEANIMOAMSET_03
|
||||
const BATTLEANIMOAMSET_04
|
||||
const BATTLEANIMOAMSET_05
|
||||
const BATTLEANIMOAMSET_06
|
||||
const BATTLEANIMOAMSET_07
|
||||
const BATTLEANIMOAMSET_08
|
||||
const BATTLEANIMOAMSET_09
|
||||
const BATTLEANIMOAMSET_0A
|
||||
const BATTLEANIMOAMSET_0B
|
||||
const BATTLEANIMOAMSET_0C
|
||||
const BATTLEANIMOAMSET_0D
|
||||
const BATTLEANIMOAMSET_0E
|
||||
const BATTLEANIMOAMSET_0F
|
||||
const BATTLEANIMOAMSET_10
|
||||
const BATTLEANIMOAMSET_11
|
||||
const BATTLEANIMOAMSET_12
|
||||
const BATTLEANIMOAMSET_13
|
||||
const BATTLEANIMOAMSET_14
|
||||
const BATTLEANIMOAMSET_15
|
||||
const BATTLEANIMOAMSET_16
|
||||
const BATTLEANIMOAMSET_17
|
||||
const BATTLEANIMOAMSET_18
|
||||
const BATTLEANIMOAMSET_19
|
||||
const BATTLEANIMOAMSET_1A
|
||||
const BATTLEANIMOAMSET_1B
|
||||
const BATTLEANIMOAMSET_1C
|
||||
const BATTLEANIMOAMSET_1D
|
||||
const BATTLEANIMOAMSET_1E
|
||||
const BATTLEANIMOAMSET_1F
|
||||
const BATTLEANIMOAMSET_20
|
||||
const BATTLEANIMOAMSET_21
|
||||
const BATTLEANIMOAMSET_22
|
||||
const BATTLEANIMOAMSET_23
|
||||
const BATTLEANIMOAMSET_24
|
||||
const BATTLEANIMOAMSET_25
|
||||
const BATTLEANIMOAMSET_26
|
||||
const BATTLEANIMOAMSET_27
|
||||
const BATTLEANIMOAMSET_28
|
||||
const BATTLEANIMOAMSET_29
|
||||
const BATTLEANIMOAMSET_2A
|
||||
const BATTLEANIMOAMSET_2B
|
||||
const BATTLEANIMOAMSET_2C
|
||||
const BATTLEANIMOAMSET_2D
|
||||
const BATTLEANIMOAMSET_2E
|
||||
const BATTLEANIMOAMSET_2F
|
||||
const BATTLEANIMOAMSET_30
|
||||
const BATTLEANIMOAMSET_31
|
||||
const BATTLEANIMOAMSET_32
|
||||
const BATTLEANIMOAMSET_33
|
||||
const BATTLEANIMOAMSET_34
|
||||
const BATTLEANIMOAMSET_35
|
||||
const BATTLEANIMOAMSET_36
|
||||
const BATTLEANIMOAMSET_37
|
||||
const BATTLEANIMOAMSET_38
|
||||
const BATTLEANIMOAMSET_39
|
||||
const BATTLEANIMOAMSET_3A
|
||||
const BATTLEANIMOAMSET_3B
|
||||
const BATTLEANIMOAMSET_3C
|
||||
const BATTLEANIMOAMSET_3D
|
||||
const BATTLEANIMOAMSET_3E
|
||||
const BATTLEANIMOAMSET_3F
|
||||
const BATTLEANIMOAMSET_40
|
||||
const BATTLEANIMOAMSET_41
|
||||
const BATTLEANIMOAMSET_42
|
||||
const BATTLEANIMOAMSET_43
|
||||
const BATTLEANIMOAMSET_44
|
||||
const BATTLEANIMOAMSET_45
|
||||
const BATTLEANIMOAMSET_46
|
||||
const BATTLEANIMOAMSET_47
|
||||
const BATTLEANIMOAMSET_48
|
||||
const BATTLEANIMOAMSET_49
|
||||
const BATTLEANIMOAMSET_4A
|
||||
const BATTLEANIMOAMSET_4B
|
||||
const BATTLEANIMOAMSET_4C
|
||||
const BATTLEANIMOAMSET_4D
|
||||
const BATTLEANIMOAMSET_4E
|
||||
const BATTLEANIMOAMSET_4F
|
||||
const BATTLEANIMOAMSET_50
|
||||
const BATTLEANIMOAMSET_51
|
||||
const BATTLEANIMOAMSET_52
|
||||
const BATTLEANIMOAMSET_53
|
||||
const BATTLEANIMOAMSET_54
|
||||
const BATTLEANIMOAMSET_55
|
||||
const BATTLEANIMOAMSET_56
|
||||
const BATTLEANIMOAMSET_57
|
||||
const BATTLEANIMOAMSET_58
|
||||
const BATTLEANIMOAMSET_59
|
||||
const BATTLEANIMOAMSET_5A
|
||||
const BATTLEANIMOAMSET_5B
|
||||
const BATTLEANIMOAMSET_5C
|
||||
const BATTLEANIMOAMSET_5D
|
||||
const BATTLEANIMOAMSET_5E
|
||||
const BATTLEANIMOAMSET_5F
|
||||
const BATTLEANIMOAMSET_60
|
||||
const BATTLEANIMOAMSET_61
|
||||
const BATTLEANIMOAMSET_62
|
||||
const BATTLEANIMOAMSET_63
|
||||
const BATTLEANIMOAMSET_64
|
||||
const BATTLEANIMOAMSET_65
|
||||
const BATTLEANIMOAMSET_66
|
||||
const BATTLEANIMOAMSET_67
|
||||
const BATTLEANIMOAMSET_68
|
||||
const BATTLEANIMOAMSET_69
|
||||
const BATTLEANIMOAMSET_6A
|
||||
const BATTLEANIMOAMSET_6B
|
||||
const BATTLEANIMOAMSET_6C
|
||||
const BATTLEANIMOAMSET_6D
|
||||
const BATTLEANIMOAMSET_6E
|
||||
const BATTLEANIMOAMSET_6F
|
||||
const BATTLEANIMOAMSET_70
|
||||
const BATTLEANIMOAMSET_71
|
||||
const BATTLEANIMOAMSET_72
|
||||
const BATTLEANIMOAMSET_73
|
||||
const BATTLEANIMOAMSET_74
|
||||
const BATTLEANIMOAMSET_75
|
||||
const BATTLEANIMOAMSET_76
|
||||
const BATTLEANIMOAMSET_77
|
||||
const BATTLEANIMOAMSET_78
|
||||
const BATTLEANIMOAMSET_79
|
||||
const BATTLEANIMOAMSET_7A
|
||||
const BATTLEANIMOAMSET_7B
|
||||
const BATTLEANIMOAMSET_7C
|
||||
const BATTLEANIMOAMSET_7D
|
||||
const BATTLEANIMOAMSET_7E
|
||||
const BATTLEANIMOAMSET_7F
|
||||
const BATTLEANIMOAMSET_80
|
||||
const BATTLEANIMOAMSET_81
|
||||
const BATTLEANIMOAMSET_82
|
||||
const BATTLEANIMOAMSET_83
|
||||
const BATTLEANIMOAMSET_84
|
||||
const BATTLEANIMOAMSET_85
|
||||
const BATTLEANIMOAMSET_86
|
||||
const BATTLEANIMOAMSET_87
|
||||
const BATTLEANIMOAMSET_88
|
||||
const BATTLEANIMOAMSET_89
|
||||
const BATTLEANIMOAMSET_8A
|
||||
const BATTLEANIMOAMSET_8B
|
||||
const BATTLEANIMOAMSET_8C
|
||||
const BATTLEANIMOAMSET_8D
|
||||
const BATTLEANIMOAMSET_8E
|
||||
const BATTLEANIMOAMSET_8F
|
||||
const BATTLEANIMOAMSET_90
|
||||
const BATTLEANIMOAMSET_91
|
||||
const BATTLEANIMOAMSET_92
|
||||
const BATTLEANIMOAMSET_93
|
||||
const BATTLEANIMOAMSET_94
|
||||
const BATTLEANIMOAMSET_95
|
||||
const BATTLEANIMOAMSET_96
|
||||
const BATTLEANIMOAMSET_97
|
||||
const BATTLEANIMOAMSET_98
|
||||
const BATTLEANIMOAMSET_99
|
||||
const BATTLEANIMOAMSET_9A
|
||||
const BATTLEANIMOAMSET_9B
|
||||
const BATTLEANIMOAMSET_9C
|
||||
const BATTLEANIMOAMSET_9D
|
||||
const BATTLEANIMOAMSET_9E
|
||||
const BATTLEANIMOAMSET_9F
|
||||
const BATTLEANIMOAMSET_A0
|
||||
const BATTLEANIMOAMSET_A1
|
||||
const BATTLEANIMOAMSET_A2
|
||||
const BATTLEANIMOAMSET_A3
|
||||
const BATTLEANIMOAMSET_A4
|
||||
const BATTLEANIMOAMSET_A5
|
||||
const BATTLEANIMOAMSET_A6
|
||||
const BATTLEANIMOAMSET_A7
|
||||
const BATTLEANIMOAMSET_A8
|
||||
const BATTLEANIMOAMSET_A9
|
||||
const BATTLEANIMOAMSET_AA
|
||||
const BATTLEANIMOAMSET_AB
|
||||
const BATTLEANIMOAMSET_AC
|
||||
const BATTLEANIMOAMSET_AD
|
||||
const BATTLEANIMOAMSET_AE
|
||||
const BATTLEANIMOAMSET_AF
|
||||
const BATTLEANIMOAMSET_B0
|
||||
const BATTLEANIMOAMSET_B1
|
||||
const BATTLEANIMOAMSET_B2
|
||||
const BATTLEANIMOAMSET_B3
|
||||
const BATTLEANIMOAMSET_B4
|
||||
const BATTLEANIMOAMSET_B5
|
||||
const BATTLEANIMOAMSET_B6
|
||||
const BATTLEANIMOAMSET_B7
|
||||
const BATTLEANIMOAMSET_B8
|
||||
const BATTLEANIMOAMSET_B9
|
||||
const BATTLEANIMOAMSET_BA
|
||||
const BATTLEANIMOAMSET_BB
|
||||
const BATTLEANIMOAMSET_BC
|
||||
const BATTLEANIMOAMSET_BD
|
||||
const BATTLEANIMOAMSET_BE
|
||||
const BATTLEANIMOAMSET_BF
|
||||
const BATTLEANIMOAMSET_C0
|
||||
const BATTLEANIMOAMSET_C1
|
||||
const BATTLEANIMOAMSET_C2
|
||||
const BATTLEANIMOAMSET_C3
|
||||
const BATTLEANIMOAMSET_C4
|
||||
const BATTLEANIMOAMSET_C5
|
||||
const BATTLEANIMOAMSET_C6
|
||||
const BATTLEANIMOAMSET_C7
|
||||
const BATTLEANIMOAMSET_C8
|
||||
const BATTLEANIMOAMSET_C9
|
||||
const BATTLEANIMOAMSET_CA
|
||||
const BATTLEANIMOAMSET_CB
|
||||
const BATTLEANIMOAMSET_CC
|
||||
const BATTLEANIMOAMSET_CD
|
||||
const BATTLEANIMOAMSET_CE
|
||||
const BATTLEANIMOAMSET_CF
|
||||
const BATTLEANIMOAMSET_D0
|
||||
const BATTLEANIMOAMSET_D1
|
||||
const BATTLEANIMOAMSET_D2
|
||||
const BATTLEANIMOAMSET_D3
|
||||
const BATTLEANIMOAMSET_D4
|
||||
const BATTLEANIMOAMSET_D5
|
||||
const BATTLEANIMOAMSET_D6
|
||||
const BATTLEANIMOAMSET_D7
|
||||
|
||||
const_value SET 1
|
||||
const ANIM_BG_FLASH_INVERTED
|
||||
@ -333,8 +736,8 @@ const_value SET 1
|
||||
const ANIM_BG_1F
|
||||
const ANIM_BG_20
|
||||
const ANIM_BG_21
|
||||
const ANIM_BG_22
|
||||
const ANIM_BG_23
|
||||
const ANIM_BG_BOUNCE_DOWN
|
||||
const ANIM_BG_DIG
|
||||
const ANIM_BG_TACKLE
|
||||
const ANIM_BG_25
|
||||
const ANIM_BG_26
|
||||
@ -368,5 +771,5 @@ const_value SET 1
|
||||
const_def
|
||||
const BG_EFFECT_STRUCT_FUNCTION
|
||||
const BG_EFFECT_STRUCT_JT_INDEX
|
||||
const BG_EFFECT_STRUCT_02
|
||||
const BG_EFFECT_STRUCT_BATTLE_TURN
|
||||
const BG_EFFECT_STRUCT_03
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -313,7 +313,6 @@ UpdateAnimFrame: ; 8d04c
|
||||
|
||||
.delete
|
||||
call DeinitializeSprite
|
||||
|
||||
.done
|
||||
and a
|
||||
ret
|
||||
|
Loading…
Reference in New Issue
Block a user