More battle anim object constants

This commit is contained in:
PikalaxALT 2015-12-24 13:33:54 -05:00
parent c4e3e980b1
commit 41618f9e98
9 changed files with 4267 additions and 3093 deletions

View File

@ -85,9 +85,9 @@ BattleAnimOAMUpdate: ; cca09
call InitBattleAnimBuffer
call GetBattleAnimFrame
cp -3
jp z, .exit_no_carry
jp z, .done
cp -4
jp z, .delete_exit
jp z, .delete
push af
ld hl, wBattleAnimTempOAMFlags
ld a, [wBattleAnimTemp7]
@ -179,12 +179,12 @@ BattleAnimOAMUpdate: ; cca09
dec c
jr nz, .loop
pop bc
jr .exit_no_carry
jr .done
.delete_exit
.delete
call DeinitBattleAnimation
.exit_no_carry
.done
and a
ret
@ -321,194 +321,194 @@ battleanimobj: MACRO
db \1, \2, \3, \4, \5, \6
endm
battleanimobj $01, $ff, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00
battleanimobj $01, $ff, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01
battleanimobj $01, $ff, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02
battleanimobj $01, $90, $00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03
battleanimobj $01, $90, $01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04
battleanimobj $01, $90, $02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05
battleanimobj $01, $ff, $03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06
battleanimobj $01, $ff, $04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07
battleanimobj $01, $ff, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08
battleanimobj $01, $ff, $06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09
battleanimobj $01, $90, $07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A
battleanimobj $01, $aa, $10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B
battleanimobj $01, $90, $0e, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C
battleanimobj $01, $90, $0f, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D
battleanimobj $01, $90, $10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E
battleanimobj $01, $90, $0f, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F
battleanimobj $01, $90, $11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED
battleanimobj $01, $90, $12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11
battleanimobj $01, $90, $13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12
battleanimobj $01, $90, $14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13
battleanimobj $21, $78, $16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14
battleanimobj $00, $00, $09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL
battleanimobj $00, $00, $09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16
battleanimobj $01, $90, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17
battleanimobj $01, $ff, $18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18
battleanimobj $01, $90, $1d, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19
battleanimobj $01, $b4, $1f, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A
battleanimobj $01, $90, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B
battleanimobj $01, $a0, $08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C
battleanimobj $01, $ff, $19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D
battleanimobj $01, $ff, $1a, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E
battleanimobj $01, $b0, $1b, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F
battleanimobj $01, $b0, $84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20
battleanimobj $01, $90, $21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21
battleanimobj $00, $00, $23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22
battleanimobj $01, $90, $24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23
battleanimobj $61, $80, $27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24
battleanimobj $01, $b4, $2a, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25
battleanimobj $01, $40, $2b, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26
battleanimobj $61, $98, $2c, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27
battleanimobj $61, $98, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28
battleanimobj $01, $b8, $2e, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29
battleanimobj $01, $b8, $2f, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN
battleanimobj $01, $b8, $30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B
battleanimobj $01, $90, $21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C
battleanimobj $21, $b0, $31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D
battleanimobj $21, $b0, $32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E
battleanimobj $21, $b0, $33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F
battleanimobj $21, $90, $34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30
battleanimobj $21, $90, $36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31
battleanimobj $21, $90, $37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32
battleanimobj $21, $90, $38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33
battleanimobj $21, $90, $39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34
battleanimobj $21, $90, $3a, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35
battleanimobj $01, $90, $3c, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36
battleanimobj $21, $ff, $3e, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37
battleanimobj $21, $ff, $3f, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38
battleanimobj $21, $ff, $40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39
battleanimobj $21, $ff, $41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A
battleanimobj $21, $ff, $42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B
battleanimobj $01, $88, $43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C
battleanimobj $01, $88, $44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D
battleanimobj $21, $b8, $45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST
battleanimobj $21, $ff, $46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F
battleanimobj $21, $ff, $47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40
battleanimobj $21, $ff, $48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41
battleanimobj $21, $ff, $49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42
battleanimobj $21, $98, $4a, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43
battleanimobj $21, $80, $4b, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44
battleanimobj $01, $88, $4c, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45
battleanimobj $21, $b0, $4d, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46
battleanimobj $01, $b0, $51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47
battleanimobj $21, $ff, $52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48
battleanimobj $21, $ff, $54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49
battleanimobj $21, $68, $56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A
battleanimobj $21, $90, $59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B
battleanimobj $21, $90, $5c, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C
battleanimobj $01, $90, $5d, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D
battleanimobj $61, $88, $5f, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E
battleanimobj $61, $88, $2d, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F
battleanimobj $21, $88, $60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50
battleanimobj $21, $80, $60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51
battleanimobj $21, $50, $61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK
battleanimobj $01, $80, $63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53
battleanimobj $01, $80, $66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54
battleanimobj $01, $50, $1c, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL
battleanimobj $21, $a8, $67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56
battleanimobj $21, $a8, $68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57
battleanimobj $21, $90, $69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58
battleanimobj $21, $90, $6d, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED
battleanimobj $21, $90, $6a, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A
battleanimobj $00, $00, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B
battleanimobj $21, $48, $70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C
battleanimobj $21, $48, $6f, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D
battleanimobj $21, $78, $6f, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E
battleanimobj $61, $90, $71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F
battleanimobj $61, $90, $72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60
battleanimobj $01, $48, $73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61
battleanimobj $01, $90, $74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62
battleanimobj $01, $ff, $75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63
battleanimobj $21, $90, $4a, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64
battleanimobj $01, $80, $30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65
battleanimobj $01, $78, $76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66
battleanimobj $01, $80, $77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67
battleanimobj $01, $90, $77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68
battleanimobj $01, $ff, $77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69
battleanimobj $01, $80, $78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A
battleanimobj $21, $90, $79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B
battleanimobj $01, $ff, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C
battleanimobj $01, $88, $7a, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D
battleanimobj $21, $88, $7b, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E
battleanimobj $21, $98, $7c, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F
battleanimobj $21, $80, $7d, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70
battleanimobj $01, $80, $21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71
battleanimobj $01, $b0, $7e, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72
battleanimobj $01, $80, $7f, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73
battleanimobj $21, $a0, $6f, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74
battleanimobj $21, $a0, $74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75
battleanimobj $21, $b0, $80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76
battleanimobj $01, $88, $81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77
battleanimobj $01, $88, $85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78
battleanimobj $01, $88, $86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79
battleanimobj $01, $90, $87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A
battleanimobj $01, $80, $30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B
battleanimobj $21, $90, $34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C
battleanimobj $a1, $88, $88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D
battleanimobj $01, $80, $76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART
battleanimobj $01, $98, $10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F
battleanimobj $01, $a8, $0f, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80
battleanimobj $21, $68, $89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81
battleanimobj $21, $b0, $8a, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82
battleanimobj $21, $80, $8c, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83
battleanimobj $21, $50, $8d, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84
battleanimobj $01, $40, $24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85
battleanimobj $21, $a8, $8e, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86
battleanimobj $21, $88, $8f, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87
battleanimobj $21, $88, $93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88
battleanimobj $21, $90, $97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89
battleanimobj $21, $90, $78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A
battleanimobj $01, $ff, $99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B
battleanimobj $21, $a0, $74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C
battleanimobj $21, $a0, $99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D
battleanimobj $21, $70, $8b, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E
battleanimobj $01, $90, $15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F
battleanimobj $01, $90, $11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90
battleanimobj $01, $80, $7f, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91
battleanimobj $01, $90, $9a, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92
battleanimobj $21, $a0, $9b, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93
battleanimobj $21, $80, $9c, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94
battleanimobj $21, $80, $9d, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95
battleanimobj $21, $80, $9c, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96
battleanimobj $21, $80, $9e, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97
battleanimobj $61, $80, $9f, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98
battleanimobj $21, $80, $a0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99
battleanimobj $21, $70, $78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A
battleanimobj $21, $c0, $a2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B
battleanimobj $21, $40, $a3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C
battleanimobj $01, $80, $a4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D
battleanimobj $01, $80, $a5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E
battleanimobj $01, $88, $43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F
battleanimobj $21, $ff, $a6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0
battleanimobj $21, $ff, $a7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1
battleanimobj $21, $00, $b4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2
battleanimobj $21, $90, $a8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3
battleanimobj $21, $40, $9c, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4
battleanimobj $61, $90, $a9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5
battleanimobj $00, $00, $24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6
battleanimobj $01, $80, $aa, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7
battleanimobj $21, $b8, $ab, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8
battleanimobj $21, $90, $ac, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9
battleanimobj $01, $a8, $05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA
battleanimobj $01, $90, $24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB
battleanimobj $01, $88, $ad, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC
battleanimobj $01, $a8, $ae, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD
battleanimobj $21, $90, $af, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE
battleanimobj $21, $00, $b0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF
battleanimobj $00, $00, $70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0
battleanimobj $01, $88, $b1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1
battleanimobj $01, $b8, $19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2
battleanimobj $61, $98, $b3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3
battleanimobj $61, $98, $74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4
battleanimobj $21, $ff, $19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5
battleanimobj $01, $90, $73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER
battleanimobj $01, $ff, $89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON
battleanimobj $00, $00, $b5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8
battleanimobj $00, $00, $b6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9
battleanimobj $00, $00, $b7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA
battleanimobj $00, $00, $b8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB
battleanimobj $01, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_00
battleanimobj $01, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_01
battleanimobj $01, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_02
battleanimobj $01, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_03
battleanimobj $01, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_04
battleanimobj $01, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_05
battleanimobj $01, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_06
battleanimobj $01, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, $02, $01 ; ANIM_OBJ_07
battleanimobj $01, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_08
battleanimobj $01, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_09
battleanimobj $01, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, $02, $01 ; ANIM_OBJ_0A
battleanimobj $01, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, $04, $03 ; ANIM_OBJ_0B
battleanimobj $01, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, $04, $03 ; ANIM_OBJ_0C
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_0D
battleanimobj $01, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, $04, $03 ; ANIM_OBJ_0E
battleanimobj $01, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, $04, $03 ; ANIM_OBJ_0F
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, $04, $03 ; ANIM_OBJ_BURNED
battleanimobj $01, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, $06, $0a ; ANIM_OBJ_11
battleanimobj $01, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_12
battleanimobj $01, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, $06, $0a ; ANIM_OBJ_13
battleanimobj $21, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_0B, $05, $06 ; ANIM_OBJ_14
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, $04, $0b ; ANIM_OBJ_POKE_BALL
battleanimobj $00, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, $04, $0b ; ANIM_OBJ_16
battleanimobj $01, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_17
battleanimobj $01, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, $04, $08 ; ANIM_OBJ_18
battleanimobj $01, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, $02, $0c ; ANIM_OBJ_19
battleanimobj $01, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, $02, $0c ; ANIM_OBJ_1A
battleanimobj $01, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1B
battleanimobj $01, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, $02, $07 ; ANIM_OBJ_1C
battleanimobj $01, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1D
battleanimobj $01, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, $07, $09 ; ANIM_OBJ_1E
battleanimobj $01, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, $07, $09 ; ANIM_OBJ_1F
battleanimobj $01, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, $06, $21 ; ANIM_OBJ_20
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, $06, $0d ; ANIM_OBJ_21
battleanimobj $00, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, $06, $0d ; ANIM_OBJ_22
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, $02, $0e ; ANIM_OBJ_23
battleanimobj $61, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, $06, $04 ; ANIM_OBJ_24
battleanimobj $01, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, $06, $04 ; ANIM_OBJ_25
battleanimobj $01, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, $05, $0f ; ANIM_OBJ_26
battleanimobj $61, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_27
battleanimobj $61, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_28
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_29
battleanimobj $01, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, $06, $0a ; ANIM_OBJ_FROZEN
battleanimobj $01, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, $07, $11 ; ANIM_OBJ_2B
battleanimobj $01, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, $03, $0d ; ANIM_OBJ_2C
battleanimobj $21, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2D
battleanimobj $21, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2E
battleanimobj $21, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_2F
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, $03, $05 ; ANIM_OBJ_30
battleanimobj $21, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_31
battleanimobj $21, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_32
battleanimobj $21, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_33
battleanimobj $21, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, $02, $08 ; ANIM_OBJ_34
battleanimobj $21, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, $02, $02 ; ANIM_OBJ_35
battleanimobj $01, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, $02, $02 ; ANIM_OBJ_36
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_37
battleanimobj $21, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_38
battleanimobj $21, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_39
battleanimobj $21, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3A
battleanimobj $21, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_3B
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, $05, $12 ; ANIM_OBJ_3C
battleanimobj $01, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, $05, $12 ; ANIM_OBJ_3D
battleanimobj $21, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, $02, $13 ; ANIM_OBJ_GUST
battleanimobj $21, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_3F
battleanimobj $21, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, $02, $14 ; ANIM_OBJ_40
battleanimobj $21, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_41
battleanimobj $21, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, $02, $14 ; ANIM_OBJ_42
battleanimobj $21, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, $02, $14 ; ANIM_OBJ_43
battleanimobj $21, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, $03, $11 ; ANIM_OBJ_44
battleanimobj $01, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, $05, $12 ; ANIM_OBJ_45
battleanimobj $21, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, $02, $15 ; ANIM_OBJ_46
battleanimobj $01, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, $03, $11 ; ANIM_OBJ_47
battleanimobj $21, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_48
battleanimobj $21, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, $05, $16 ; ANIM_OBJ_49
battleanimobj $21, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_20, $05, $06 ; ANIM_OBJ_4A
battleanimobj $21, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, $02, $0e ; ANIM_OBJ_4B
battleanimobj $21, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, $02, $17 ; ANIM_OBJ_4C
battleanimobj $01, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, $03, $11 ; ANIM_OBJ_4D
battleanimobj $61, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, $03, $10 ; ANIM_OBJ_4E
battleanimobj $61, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, $03, $10 ; ANIM_OBJ_4F
battleanimobj $21, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $03, $18 ; ANIM_OBJ_50
battleanimobj $21, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_51
battleanimobj $21, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, $03, $19 ; ANIM_OBJ_CHICK
battleanimobj $01, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, $02, $19 ; ANIM_OBJ_53
battleanimobj $01, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, $02, $19 ; ANIM_OBJ_54
battleanimobj $01, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, $02, $0c ; ANIM_OBJ_SKULL
battleanimobj $21, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, $07, $1a ; ANIM_OBJ_56
battleanimobj $21, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, $07, $1a ; ANIM_OBJ_57
battleanimobj $21, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, $02, $1a ; ANIM_OBJ_58
battleanimobj $21, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, $03, $19 ; ANIM_OBJ_PARALYZED
battleanimobj $21, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, $02, $1b ; ANIM_OBJ_5A
battleanimobj $00, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5B
battleanimobj $21, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5C
battleanimobj $21, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_29, $02, $1c ; ANIM_OBJ_5D
battleanimobj $21, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_2A, $02, $1c ; ANIM_OBJ_5E
battleanimobj $61, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_2B, $02, $1d ; ANIM_OBJ_5F
battleanimobj $61, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, $02, $1d ; ANIM_OBJ_60
battleanimobj $01, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, $04, $1e ; ANIM_OBJ_61
battleanimobj $01, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, $02, $15 ; ANIM_OBJ_62
battleanimobj $01, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, $07, $19 ; ANIM_OBJ_63
battleanimobj $21, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, $02, $14 ; ANIM_OBJ_64
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, $02, $11 ; ANIM_OBJ_65
battleanimobj $01, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_2A, $04, $23 ; ANIM_OBJ_66
battleanimobj $01, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, $02, $1f ; ANIM_OBJ_67
battleanimobj $01, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, $02, $1f ; ANIM_OBJ_68
battleanimobj $01, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_69
battleanimobj $01, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, $03, $23 ; ANIM_OBJ_6A
battleanimobj $21, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_6B
battleanimobj $01, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6C
battleanimobj $01, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, $03, $11 ; ANIM_OBJ_6D
battleanimobj $21, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, $02, $20 ; ANIM_OBJ_6E
battleanimobj $21, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, $02, $04 ; ANIM_OBJ_6F
battleanimobj $21, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, $02, $18 ; ANIM_OBJ_70
battleanimobj $01, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, $06, $0d ; ANIM_OBJ_71
battleanimobj $01, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, $03, $12 ; ANIM_OBJ_72
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, $02, $08 ; ANIM_OBJ_73
battleanimobj $21, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, $02, $1c ; ANIM_OBJ_74
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, $02, $15 ; ANIM_OBJ_75
battleanimobj $21, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, $02, $14 ; ANIM_OBJ_76
battleanimobj $01, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, $02, $11 ; ANIM_OBJ_77
battleanimobj $01, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_78
battleanimobj $01, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, $02, $22 ; ANIM_OBJ_79
battleanimobj $01, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, $02, $1f ; ANIM_OBJ_7A
battleanimobj $01, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, $03, $11 ; ANIM_OBJ_7B
battleanimobj $21, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, $03, $05 ; ANIM_OBJ_7C
battleanimobj $a1, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, $06, $13 ; ANIM_OBJ_7D
battleanimobj $01, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, $04, $23 ; ANIM_OBJ_HEART
battleanimobj $01, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, $04, $03 ; ANIM_OBJ_7F
battleanimobj $01, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, $04, $03 ; ANIM_OBJ_80
battleanimobj $21, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_29, $02, $1f ; ANIM_OBJ_81
battleanimobj $21, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_82
battleanimobj $21, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, $02, $1f ; ANIM_OBJ_83
battleanimobj $21, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, $03, $1f ; ANIM_OBJ_84
battleanimobj $01, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, $02, $0e ; ANIM_OBJ_85
battleanimobj $21, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, $04, $1f ; ANIM_OBJ_86
battleanimobj $21, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_87
battleanimobj $21, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, $02, $1f ; ANIM_OBJ_88
battleanimobj $21, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, $02, $1f ; ANIM_OBJ_89
battleanimobj $21, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, $03, $23 ; ANIM_OBJ_8A
battleanimobj $01, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, $02, $19 ; ANIM_OBJ_8B
battleanimobj $21, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, $02, $15 ; ANIM_OBJ_8C
battleanimobj $21, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, $04, $19 ; ANIM_OBJ_8D
battleanimobj $21, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, $02, $1f ; ANIM_OBJ_8E
battleanimobj $01, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, $02, $0a ; ANIM_OBJ_8F
battleanimobj $01, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, $04, $03 ; ANIM_OBJ_90
battleanimobj $01, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, $02, $08 ; ANIM_OBJ_91
battleanimobj $01, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, $02, $1b ; ANIM_OBJ_92
battleanimobj $21, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, $04, $23 ; ANIM_OBJ_93
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, $02, $25 ; ANIM_OBJ_94
battleanimobj $21, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, $02, $25 ; ANIM_OBJ_95
battleanimobj $21, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, $02, $25 ; ANIM_OBJ_96
battleanimobj $21, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, $06, $25 ; ANIM_OBJ_97
battleanimobj $61, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, $05, $23 ; ANIM_OBJ_98
battleanimobj $21, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, $02, $23 ; ANIM_OBJ_99
battleanimobj $21, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, $03, $23 ; ANIM_OBJ_9A
battleanimobj $21, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, $02, $25 ; ANIM_OBJ_9B
battleanimobj $21, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, $03, $24 ; ANIM_OBJ_9C
battleanimobj $01, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_9D
battleanimobj $01, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, $03, $24 ; ANIM_OBJ_9E
battleanimobj $01, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, $04, $12 ; ANIM_OBJ_9F
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A0
battleanimobj $21, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, $02, $02 ; ANIM_OBJ_A1
battleanimobj $21, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, $07, $0f ; ANIM_OBJ_A2
battleanimobj $21, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, $03, $05 ; ANIM_OBJ_A3
battleanimobj $21, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, $02, $25 ; ANIM_OBJ_A4
battleanimobj $61, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, $02, $23 ; ANIM_OBJ_A5
battleanimobj $00, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, $02, $0e ; ANIM_OBJ_A6
battleanimobj $01, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, $02, $24 ; ANIM_OBJ_A7
battleanimobj $21, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, $02, $13 ; ANIM_OBJ_A8
battleanimobj $21, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, $02, $13 ; ANIM_OBJ_A9
battleanimobj $01, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, $02, $01 ; ANIM_OBJ_AA
battleanimobj $01, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, $02, $0e ; ANIM_OBJ_AB
battleanimobj $01, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, $06, $17 ; ANIM_OBJ_AC
battleanimobj $01, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, $02, $01 ; ANIM_OBJ_AD
battleanimobj $21, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, $03, $11 ; ANIM_OBJ_AE
battleanimobj $21, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, $02, $04 ; ANIM_OBJ_AF
battleanimobj $00, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, $04, $1c ; ANIM_OBJ_B0
battleanimobj $01, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, $02, $19 ; ANIM_OBJ_B1
battleanimobj $01, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, $07, $09 ; ANIM_OBJ_B2
battleanimobj $61, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, $03, $27 ; ANIM_OBJ_B3
battleanimobj $61, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, $06, $15 ; ANIM_OBJ_B4
battleanimobj $21, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, $07, $09 ; ANIM_OBJ_B5
battleanimobj $01, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, $04, $1e ; ANIM_OBJ_FLOWER
battleanimobj $01, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, $04, $1f ; ANIM_OBJ_COTTON
battleanimobj $00, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_B8
battleanimobj $00, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_B9
battleanimobj $00, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, $00, $28 ; ANIM_OBJ_BA
battleanimobj $00, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, $01, $29 ; ANIM_OBJ_BB
; ccfbe
INCLUDE "battle/objects/functions.asm"

View File

@ -510,21 +510,21 @@ BattleAnim_Confused: ; c948d
BattleAnim_Slp: ; c94a3
anim_1gfx ANIM_GFX_STATUS
anim_sound 0, 0, SFX_TAIL_WHIP
BattleAnim_Slp_branch_c94a8: ; c94a8
.loop
anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
anim_wait 40
anim_loop 3, BattleAnim_Slp_branch_c94a8
anim_loop 3, .loop
anim_wait 32
anim_ret
; c94b4
BattleAnim_Brn: ; c94b4
anim_1gfx ANIM_GFX_FIRE
BattleAnim_Brn_branch_c94b6: ; c94b6
.loop
anim_sound 0, 0, SFX_BURN
anim_obj ANIM_OBJ_BURNED, 7, 0, 11, 0, $10
anim_wait 4
anim_loop 3, BattleAnim_Brn_branch_c94b6
anim_loop 3, .loop
anim_wait 6
anim_ret
; c94c5
@ -592,10 +592,10 @@ BattleAnim_InSandstorm: ; c9533
anim_obj ANIM_OBJ_A2, 9, 0, 0, 0, $1
anim_wait 8
anim_obj ANIM_OBJ_A2, 7, 0, 0, 0, $2
BattleAnim_InSandstorm_branch_c9546: ; c9546
.loop
anim_sound 0, 1, SFX_MENU
anim_wait 8
anim_loop 6, BattleAnim_InSandstorm_branch_c9546
anim_loop 6, .loop
anim_wait 8
anim_ret
; c9550
@ -612,10 +612,10 @@ BattleAnim_InWhirlpool: ; c955c
anim_1gfx ANIM_GFX_WIND
anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
anim_sound 0, 1, SFX_SURF
BattleAnim_InWhirlpool_branch_c9566: ; c9566
.loop
anim_obj ANIM_OBJ_GUST, -16, 4, 9, 0, $0
anim_wait 6
anim_loop 6, BattleAnim_InWhirlpool_branch_c9566
anim_loop 6, .loop
anim_incbgeffect ANIM_BG_WHIRLPOOL
anim_wait 1
anim_ret
@ -634,12 +634,12 @@ BattleAnim_Miss: ; c9580
; c9581
BattleAnim_EnemyDamage: ; c9581
BattleAnim_EnemyDamage_branch_c9581: ; c9581
.loop
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
anim_wait 5
anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
anim_wait 5
anim_loop 3, BattleAnim_EnemyDamage_branch_c9581
anim_loop 3, .loop
anim_ret
; c9592
@ -755,15 +755,14 @@ BattleAnim_MegaPunch: ; c9651
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_Bide_branch_c965e: ; c965e
BattleAnim_MegaPunch_branch_c965e: ; c965e
.loop
anim_sound 0, 1, SFX_MEGA_PUNCH
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
anim_wait 6
anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
anim_wait 6
anim_loop 3, BattleAnim_Bide_branch_c965e
anim_loop 3, .loop
anim_ret
; c9677
@ -869,14 +868,14 @@ BattleAnim_MegaKick: ; c973e
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 67
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_MegaKick_branch_c974b: ; c974b
.loop
anim_sound 0, 1, SFX_MEGA_KICK
anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
anim_wait 6
anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
anim_wait 6
anim_loop 3, BattleAnim_MegaKick_branch_c974b
anim_loop 3, .loop
anim_ret
; c9764
@ -896,14 +895,14 @@ BattleAnim_SuperFang: ; c977b
anim_bgeffect ANIM_BG_1F, $40, $2, $0
anim_wait 48
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
BattleAnim_SuperFang_branch_c9788: ; c9788
.loop
anim_sound 0, 1, SFX_BITE
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
anim_wait 6
anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
anim_wait 6
anim_loop 3, BattleAnim_SuperFang_branch_c9788
anim_loop 3, .loop
anim_ret
; c97a1
@ -939,7 +938,7 @@ BattleAnim_FirePunch: ; c97d8
BattleAnim_FireSpin: ; c97e5
anim_1gfx ANIM_GFX_FIRE
BattleAnim_FireSpin_branch_c97e7: ; c97e7
.loop
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_0E, 8, 0, 11, 0, $4
anim_wait 2
@ -952,18 +951,18 @@ BattleAnim_FireSpin_branch_c97e7: ; c97e7
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_0E, 8, 0, 12, 0, $4
anim_wait 2
anim_loop 2, BattleAnim_FireSpin_branch_c97e7
anim_loop 2, .loop
anim_wait 96
anim_ret
; c9811
BattleAnim_DragonRage: ; c9811
anim_1gfx ANIM_GFX_FIRE
BattleAnim_DragonRage_branch_c9813: ; c9813
.loop
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_0C, 8, 0, 11, 4, $0
anim_wait 3
anim_loop 16, BattleAnim_DragonRage_branch_c9813
anim_loop 16, .loop
anim_wait 64
anim_ret
; c9822
@ -987,25 +986,25 @@ BattleAnim_Flamethrower: ; c9822
anim_wait 2
anim_obj ANIM_OBJ_0D, -15, 0, 7, 0, $8
anim_wait 16
BattleAnim_Flamethrower_branch_c9857: ; c9857
.loop
anim_sound 0, 1, SFX_EMBER
anim_wait 16
anim_loop 6, BattleAnim_Flamethrower_branch_c9857
anim_loop 6, .loop
anim_wait 16
anim_ret
; c9861
BattleAnim_FireBlast: ; c9861
anim_1gfx ANIM_GFX_FIRE
BattleAnim_FireBlast_branch_c9863: ; c9863
.loop1
anim_sound 6, 2, SFX_EMBER
anim_obj ANIM_OBJ_0F, 8, 0, 11, 4, $7
anim_wait 6
anim_loop 10, BattleAnim_FireBlast_branch_c9863
BattleAnim_FireBlast_branch_c9870: ; c9870
anim_loop 10, .loop1
.loop2
anim_sound 0, 1, SFX_EMBER
anim_wait 8
anim_loop 10, BattleAnim_FireBlast_branch_c9870
anim_loop 10, .loop2
anim_incobj 1
anim_incobj 2
anim_incobj 3
@ -1017,7 +1016,7 @@ BattleAnim_FireBlast_branch_c9870: ; c9870
anim_incobj 9
anim_incobj 10
anim_wait 2
BattleAnim_FireBlast_branch_c988d: ; c988d
.loop3
anim_sound 0, 1, SFX_EMBER
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $1
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $2
@ -1025,7 +1024,7 @@ BattleAnim_FireBlast_branch_c988d: ; c988d
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $4
anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $5
anim_wait 16
anim_loop 2, BattleAnim_FireBlast_branch_c988d
anim_loop 2, .loop3
anim_wait 32
anim_ret
; c98b0
@ -1040,17 +1039,17 @@ BattleAnim_IcePunch: ; c98b0
BattleAnim_IceBeam: ; c98bd
anim_1gfx ANIM_GFX_ICE
BattleAnim_IceBeam_branch_c98bf: ; c98bf
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
anim_wait 4
anim_loop 5, BattleAnim_IceBeam_branch_c98bf
anim_loop 5, .loop
anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
BattleAnim_IceBeam_branch_c98d1: ; c98d1
.loop2
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_13, 8, 0, 11, 4, $4
anim_wait 4
anim_loop 15, BattleAnim_IceBeam_branch_c98d1
anim_loop 15, .loop2
anim_wait 48
anim_sound 0, 1, SFX_SHINE
anim_wait 8
@ -1061,7 +1060,7 @@ BattleAnim_IceBeam_branch_c98d1: ; c98d1
BattleAnim_Blizzard: ; c98e8
anim_1gfx ANIM_GFX_ICE
BattleAnim_Blizzard_branch_c98ea: ; c98ea
.loop
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_11, 8, 0, 11, 0, $63
anim_wait 2
@ -1071,7 +1070,7 @@ BattleAnim_Blizzard_branch_c98ea: ; c98ea
anim_sound 6, 2, SFX_SHINE
anim_obj ANIM_OBJ_11, 8, 0, 12, 0, $63
anim_wait 2
anim_loop 3, BattleAnim_Blizzard_branch_c98ea
anim_loop 3, .loop
anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
anim_wait 32
anim_obj ANIM_OBJ_29, -15, 0, 9, 2, $10
@ -1100,7 +1099,7 @@ BattleAnim_Bubble: ; c991e
BattleAnim_Bubblebeam: ; c993d
anim_1gfx ANIM_GFX_BUBBLE
BattleAnim_Bubblebeam_branch_c993f: ; c993f
.loop
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $92
anim_wait 6
@ -1110,7 +1109,7 @@ BattleAnim_Bubblebeam_branch_c993f: ; c993f
anim_sound 16, 2, SFX_BUBBLEBEAM
anim_obj ANIM_OBJ_21, 8, 0, 11, 4, $f4
anim_wait 8
anim_loop 3, BattleAnim_Bubblebeam_branch_c993f
anim_loop 3, .loop
anim_wait 64
anim_clearobjs
anim_bgeffect ANIM_BG_30, $0, $0, $0
@ -1189,10 +1188,10 @@ BattleAnim_Surf: ; c9a2a
anim_1gfx ANIM_GFX_BUBBLE
anim_bgeffect ANIM_BG_SURF, $0, $0, $0
anim_obj ANIM_OBJ_22, 11, 0, 13, 0, $8
BattleAnim_Surf_branch_c9a36: ; c9a36
.loop
anim_sound 0, 1, SFX_SURF
anim_wait 32
anim_loop 4, BattleAnim_Surf_branch_c9a36
anim_loop 4, .loop
anim_incobj 1
anim_wait 56
anim_ret
@ -2134,9 +2133,9 @@ BattleAnim_Splash: ; ca237
anim_1gfx ANIM_GFX_HIT
anim_sound 0, 0, SFX_VICEGRIP
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_22, $0, $1, $0
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_wait 96
anim_incbgeffect ANIM_BG_22
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_call BattleAnim_ShowMon_0
anim_ret
; ca24b
@ -2146,7 +2145,7 @@ BattleAnim_Dig: ; ca24b
anim_jumpif $0, .hit
anim_jumpif $2, .fail
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_23, $0, $1, $1
anim_bgeffect ANIM_BG_DIG, $0, $1, $1
anim_obj ANIM_OBJ_57, 9, 0, 13, 0, $0
.loop
anim_sound 0, 0, SFX_RAZOR_WIND
@ -2156,7 +2155,7 @@ BattleAnim_Dig: ; ca24b
anim_wait 32
anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
anim_wait 8
anim_incbgeffect ANIM_BG_23
anim_incbgeffect ANIM_BG_DIG
anim_call BattleAnim_ShowMon_0
anim_ret
@ -2229,9 +2228,9 @@ BattleAnim_Tackle: ; ca2ef
BattleAnim_BodySlam: ; ca307
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_22, $0, $1, $0
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_wait 32
anim_incbgeffect ANIM_BG_22
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_wait 4
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 3
@ -4202,10 +4201,10 @@ BattleAnim_HealBell: ; cb428
BattleAnim_Return: ; cb464
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_bgeffect ANIM_BG_22, $0, $1, $0
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
anim_sound 0, 0, SFX_RETURN
anim_wait 64
anim_incbgeffect ANIM_BG_22
anim_incbgeffect ANIM_BG_BOUNCE_DOWN
anim_wait 32
anim_bgeffect ANIM_BG_25, $0, $1, $0
anim_wait 4

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File diff suppressed because it is too large Load Diff

View File

@ -12,7 +12,7 @@ DoBattleAnimFrame: ; ccfbe
jp [hl]
; ccfce
.Jumptable: ; ccfce (33:4fce)
.Jumptable
dw BattleAnimFunction_00 ; 00
dw BattleAnimFunction_01 ; 01
dw BattleAnimFunction_02 ; 02
@ -100,10 +100,10 @@ BattleAnimFunction_00: ; cd06e (33:506e)
dw .zero
dw .one
.one: ; cd075 (33:5075)
.one
call DeinitBattleAnimation
.zero: ; cd078 (33:5078)
.zero
ret
BattleAnimFunction_06: ; cd079 (33:5079)
@ -183,7 +183,7 @@ BattleAnimFunction_03: ; cd0e3 (33:50e3)
dw .zero
dw .one
.zero: ; cd0ea (33:50ea)
.zero
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0B
add hl, bc
@ -201,7 +201,7 @@ BattleAnimFunction_03: ; cd0e3 (33:50e3)
and $7f
ld [hl], a
.one: ; cd106 (33:5106)
.one
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -231,11 +231,11 @@ BattleAnimFunction_01: ; cd12a (33:512a)
dw .zero
dw .one
.one: ; cd131 (33:5131)
.one
call DeinitBattleAnimation
ret
.zero: ; cd135 (33:5135)
.zero
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -279,12 +279,12 @@ BattleAnimFunction_12: ; cd15c (33:515c)
dw .ten
dw .eleven
.zero: ; cd177 (33:5177)
.zero
call GetBallAnimFunction
call BattleAnim_IncAnonJumptableIndex
ret
.one: ; cd17e (33:517e)
.one
call BattleAnimFunction_05
ret c
ld hl, BATTLEANIMSTRUCT_YOFFSET
@ -299,7 +299,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
call BattleAnim_IncAnonJumptableIndex
ret
.three: ; cd196 (33:5196)
.three
call BattleAnim_IncAnonJumptableIndex
ld a, $9
call ReinitBattleAnimFrameset
@ -309,7 +309,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
inc hl
ld [hl], $10
.four: ; cd1a7 (33:51a7)
.four
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
@ -337,7 +337,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
call BattleAnim_IncAnonJumptableIndex
ret
.six: ; cd1d2 (33:51d2)
.six
ld a, $d
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
@ -348,7 +348,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
.nine
ret
.seven: ; cd1dd (33:51dd)
.seven
call GetBallAnimFunction
ld a, $a
call ReinitBattleAnimFrameset
@ -378,7 +378,7 @@ BattleAnimFunction_12: ; cd15c (33:515c)
call BattleAnim_IncAnonJumptableIndex
ret
.eleven: ; cd20e (33:520e)
.eleven
call DeinitBattleAnimation
ret
@ -389,12 +389,12 @@ BattleAnimFunction_13: ; cd212 (33:5212)
dw .one
dw .two
.zero: ; cd21b (33:521b)
.zero
call GetBallAnimFunction
call BattleAnim_IncAnonJumptableIndex
ret
.one: ; cd222 (33:5222)
.one
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -405,7 +405,7 @@ BattleAnimFunction_13: ; cd212 (33:5212)
.next
call BattleAnim_IncAnonJumptableIndex
.two: ; cd232 (33:5232)
.two
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
@ -450,7 +450,7 @@ GetBallAnimFunction: ; cd249 (33:5249)
ret
; cd26c (33:526c)
.balls: ; cd26c
.balls
db MASTER_BALL, 5
db ULTRA_BALL, 3
db GREAT_BALL, 6
@ -474,7 +474,7 @@ BattleAnimFunction_10: ; cd284 (33:5284)
dw .three
dw .four
.zero: ; cd291 (33:5291)
.zero
ld hl, BATTLEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
@ -485,7 +485,7 @@ BattleAnimFunction_10: ; cd284 (33:5284)
ld [hl], a
ret
.one: ; cd2a0 (33:52a0)
.one
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -497,15 +497,15 @@ BattleAnimFunction_10: ; cd284 (33:5284)
call Functionce70a
ret
.two: ; cd2b1 (33:52b1)
.two
call DeinitBattleAnimation
ret
.three: ; cd2b5 (33:52b5)
.three
call BattleAnim_IncAnonJumptableIndex
ld a, $f
call ReinitBattleAnimFrameset
.four: ; cd2bd (33:52bd)
.four
ret
BattleAnimFunction_07: ; cd2be (33:52be)
@ -514,14 +514,14 @@ BattleAnimFunction_07: ; cd2be (33:52be)
dw .zero
dw .one
.zero: ; cd2c5 (33:52c5)
.zero
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $30
inc hl
ld [hl], $48
.one: ; cd2d1 (33:52d1)
.one
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hli]
@ -564,7 +564,7 @@ BattleAnimFunction_08: ; cd306 (33:5306)
dw .two
dw .three
.zero: ; cd311 (33:5311)
.zero
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -575,12 +575,12 @@ BattleAnimFunction_08: ; cd306 (33:5306)
.next
call BattleAnim_IncAnonJumptableIndex
.one: ; cd321 (33:5321)
.one
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $0
.two: ; cd32a (33:532a)
.two
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -634,7 +634,7 @@ BattleAnimFunction_08: ; cd306 (33:5306)
.finish
call BattleAnim_IncAnonJumptableIndex
.three: ; cd37d (33:537d)
.three
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -647,7 +647,7 @@ BattleAnimFunction_08: ; cd306 (33:5306)
call .SetCoords
ret
.SetCoords: ; cd38e (33:538e)
.SetCoords
ld hl, BATTLEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
@ -677,7 +677,7 @@ BattleAnimFunction_09: ; cd3ae (33:53ae)
dw .one
dw .two
.zero: ; cd3b7 (33:53b7)
.zero
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
@ -690,7 +690,7 @@ BattleAnimFunction_09: ; cd3ae (33:53ae)
add hl, bc
ld [hl], a
.one: ; cd3cc (33:53cc)
.one
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -716,7 +716,7 @@ BattleAnimFunction_09: ; cd3ae (33:53ae)
ld [hl], a
ret
.two: ; cd3ee (33:53ee)
.two
call DeinitBattleAnimation
ret
@ -734,7 +734,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
dw .eight
dw .nine
.zero: ; cd409 (33:5409)
.zero
ld hl, BATTLEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
@ -747,7 +747,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
call ReinitBattleAnimFrameset
ret
.seven: ; cd41d (33:541d)
.seven
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -764,7 +764,7 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
call BattleAnim_IncAnonJumptableIndex
ld a, $10
call ReinitBattleAnimFrameset
.eight: ; cd437 (33:5437)
.eight
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -786,38 +786,38 @@ BattleAnimFunction_0A: ; cd3f2 (33:53f2)
inc [hl]
ret
.nine: ; cd458 (33:5458)
.nine
call DeinitBattleAnimation
ret
.one: ; cd45c (33:545c)
.one
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
dec [hl]
ret
.four: ; cd462 (33:5462)
.four
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
inc [hl]
.two: ; cd467 (33:5467)
.two
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
dec [hl]
ret
.five: ; cd46d (33:546d)
.five
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
inc [hl]
.three: ; cd472 (33:5472)
.three
ld hl, BATTLEANIMSTRUCT_XOFFSET
add hl, bc
inc [hl]
.six: ; cd477 (33:5477)
.six
ret
BattleAnimFunction_0B: ; cd478 (33:5478)
@ -833,13 +833,13 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
dw .seven
dw .eight
.zero: ; cd48d (33:548d)
.zero
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $40
.one: ; cd496 (33:5496)
.one
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -895,7 +895,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
ld [hl], e
ret
.two: ; cd4ee (33:54ee)
.two
ld hl, BATTLEANIMSTRUCT_YOFFSET
add hl, bc
ld a, [hl]
@ -946,7 +946,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
ld [hl], e
ret
.three: ; cd53a (33:553a)
.three
ld a, $16
call ReinitBattleAnimFrameset
ld hl, BATTLEANIMSTRUCT_01
@ -960,7 +960,7 @@ BattleAnimFunction_0B: ; cd478 (33:5478)
call BattleAnim_IncAnonJumptableIndex
ret
.eight: ; cd549 (33:5549)
.eight
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -1014,7 +1014,7 @@ BattleAnimFunction_4E: ; cd58a (33:558a)
dw .zero
dw .one
.zero: ; cd591 (33:5591)
.zero
ld hl, BATTLEANIMSTRUCT_0B
add hl, bc
ld a, [hl]
@ -1029,7 +1029,7 @@ BattleAnimFunction_4E: ; cd58a (33:558a)
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $40
.one: ; cd5aa (33:55aa)
.one
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -1078,12 +1078,12 @@ BattleAnimFunction_0C: ; cd5e9 (33:55e9)
dw .one
dw .two
.zero: ; cd5f2 (33:55f2)
.zero
call BattleAnim_IncAnonJumptableIndex
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld [hl], $c
.one: ; cd5fb (33:55fb)
.one
ld hl, BATTLEANIMSTRUCT_0F
add hl, bc
ld a, [hl]
@ -1104,7 +1104,7 @@ BattleAnimFunction_0C: ; cd5e9 (33:55e9)
ld a, $22
call ReinitBattleAnimFrameset
.two: ; cd61b (33:561b)
.two
ld hl, BATTLEANIMSTRUCT_XCOORD
add hl, bc
ld a, [hl]
@ -1166,7 +1166,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
dw .three
dw .four
.zero: ; cd677 (33:5677)
.zero
call BattleAnim_IncAnonJumptableIndex
ld a, $42
ld [hLCDStatCustom], a
@ -1176,7 +1176,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
ld [hLCDStatCustom + 2], a
ret
.one: ; cd687 (33:5687)
.one
ld hl, BATTLEANIMSTRUCT_0B
add hl, bc
ld e, [hl]
@ -1217,10 +1217,10 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
add hl, bc
inc [hl]
inc [hl]
.two: ; cd6c5 (33:56c5)
.two
ret
.three: ; cd6c6 (33:56c6)
.three
ld hl, BATTLEANIMSTRUCT_YCOORD
add hl, bc
ld a, [hl]
@ -1231,7 +1231,7 @@ BattleAnimFunction_0D: ; cd66a (33:566a)
ld [hLCDStatCustom + 1], a
ld [hLCDStatCustom + 2], a
.four: ; cd6d6 (33:56d6)
.four
call DeinitBattleAnimation
ret
@ -4201,7 +4201,7 @@ BattleAnim_Sine: ; ce734 (33:6734)
inc a
ret
.ApplySineWave: ; ce749 (33:6749)
.ApplySineWave
ld e, a
ld a, d
ld d, 0

File diff suppressed because it is too large Load Diff

View File

@ -297,7 +297,410 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
const_def
const BATTLEANIMFRAMESET_00
const BATTLEANIMFRAMESET_01
const BATTLEANIMFRAMESET_02
const BATTLEANIMFRAMESET_03
const BATTLEANIMFRAMESET_04
const BATTLEANIMFRAMESET_05
const BATTLEANIMFRAMESET_06
const BATTLEANIMFRAMESET_07
const BATTLEANIMFRAMESET_08
const BATTLEANIMFRAMESET_09
const BATTLEANIMFRAMESET_0A
const BATTLEANIMFRAMESET_0B
const BATTLEANIMFRAMESET_0C
const BATTLEANIMFRAMESET_0D
const BATTLEANIMFRAMESET_0E
const BATTLEANIMFRAMESET_0F
const BATTLEANIMFRAMESET_10
const BATTLEANIMFRAMESET_11
const BATTLEANIMFRAMESET_12
const BATTLEANIMFRAMESET_13
const BATTLEANIMFRAMESET_14
const BATTLEANIMFRAMESET_15
const BATTLEANIMFRAMESET_16
const BATTLEANIMFRAMESET_17
const BATTLEANIMFRAMESET_18
const BATTLEANIMFRAMESET_19
const BATTLEANIMFRAMESET_1A
const BATTLEANIMFRAMESET_1B
const BATTLEANIMFRAMESET_1C
const BATTLEANIMFRAMESET_1D
const BATTLEANIMFRAMESET_1E
const BATTLEANIMFRAMESET_1F
const BATTLEANIMFRAMESET_20
const BATTLEANIMFRAMESET_21
const BATTLEANIMFRAMESET_22
const BATTLEANIMFRAMESET_23
const BATTLEANIMFRAMESET_24
const BATTLEANIMFRAMESET_25
const BATTLEANIMFRAMESET_26
const BATTLEANIMFRAMESET_27
const BATTLEANIMFRAMESET_28
const BATTLEANIMFRAMESET_29
const BATTLEANIMFRAMESET_2A
const BATTLEANIMFRAMESET_2B
const BATTLEANIMFRAMESET_2C
const BATTLEANIMFRAMESET_2D
const BATTLEANIMFRAMESET_2E
const BATTLEANIMFRAMESET_2F
const BATTLEANIMFRAMESET_30
const BATTLEANIMFRAMESET_31
const BATTLEANIMFRAMESET_32
const BATTLEANIMFRAMESET_33
const BATTLEANIMFRAMESET_34
const BATTLEANIMFRAMESET_35
const BATTLEANIMFRAMESET_36
const BATTLEANIMFRAMESET_37
const BATTLEANIMFRAMESET_38
const BATTLEANIMFRAMESET_39
const BATTLEANIMFRAMESET_3A
const BATTLEANIMFRAMESET_3B
const BATTLEANIMFRAMESET_3C
const BATTLEANIMFRAMESET_3D
const BATTLEANIMFRAMESET_3E
const BATTLEANIMFRAMESET_3F
const BATTLEANIMFRAMESET_40
const BATTLEANIMFRAMESET_41
const BATTLEANIMFRAMESET_42
const BATTLEANIMFRAMESET_43
const BATTLEANIMFRAMESET_44
const BATTLEANIMFRAMESET_45
const BATTLEANIMFRAMESET_46
const BATTLEANIMFRAMESET_47
const BATTLEANIMFRAMESET_48
const BATTLEANIMFRAMESET_49
const BATTLEANIMFRAMESET_4A
const BATTLEANIMFRAMESET_4B
const BATTLEANIMFRAMESET_4C
const BATTLEANIMFRAMESET_4D
const BATTLEANIMFRAMESET_4E
const BATTLEANIMFRAMESET_4F
const BATTLEANIMFRAMESET_50
const BATTLEANIMFRAMESET_51
const BATTLEANIMFRAMESET_52
const BATTLEANIMFRAMESET_53
const BATTLEANIMFRAMESET_54
const BATTLEANIMFRAMESET_55
const BATTLEANIMFRAMESET_56
const BATTLEANIMFRAMESET_57
const BATTLEANIMFRAMESET_58
const BATTLEANIMFRAMESET_59
const BATTLEANIMFRAMESET_5A
const BATTLEANIMFRAMESET_5B
const BATTLEANIMFRAMESET_5C
const BATTLEANIMFRAMESET_5D
const BATTLEANIMFRAMESET_5E
const BATTLEANIMFRAMESET_5F
const BATTLEANIMFRAMESET_60
const BATTLEANIMFRAMESET_61
const BATTLEANIMFRAMESET_62
const BATTLEANIMFRAMESET_63
const BATTLEANIMFRAMESET_64
const BATTLEANIMFRAMESET_65
const BATTLEANIMFRAMESET_66
const BATTLEANIMFRAMESET_67
const BATTLEANIMFRAMESET_68
const BATTLEANIMFRAMESET_69
const BATTLEANIMFRAMESET_6A
const BATTLEANIMFRAMESET_6B
const BATTLEANIMFRAMESET_6C
const BATTLEANIMFRAMESET_6D
const BATTLEANIMFRAMESET_6E
const BATTLEANIMFRAMESET_6F
const BATTLEANIMFRAMESET_70
const BATTLEANIMFRAMESET_71
const BATTLEANIMFRAMESET_72
const BATTLEANIMFRAMESET_73
const BATTLEANIMFRAMESET_74
const BATTLEANIMFRAMESET_75
const BATTLEANIMFRAMESET_76
const BATTLEANIMFRAMESET_77
const BATTLEANIMFRAMESET_78
const BATTLEANIMFRAMESET_79
const BATTLEANIMFRAMESET_7A
const BATTLEANIMFRAMESET_7B
const BATTLEANIMFRAMESET_7C
const BATTLEANIMFRAMESET_7D
const BATTLEANIMFRAMESET_7E
const BATTLEANIMFRAMESET_7F
const BATTLEANIMFRAMESET_80
const BATTLEANIMFRAMESET_81
const BATTLEANIMFRAMESET_82
const BATTLEANIMFRAMESET_83
const BATTLEANIMFRAMESET_84
const BATTLEANIMFRAMESET_85
const BATTLEANIMFRAMESET_86
const BATTLEANIMFRAMESET_87
const BATTLEANIMFRAMESET_88
const BATTLEANIMFRAMESET_89
const BATTLEANIMFRAMESET_8A
const BATTLEANIMFRAMESET_8B
const BATTLEANIMFRAMESET_8C
const BATTLEANIMFRAMESET_8D
const BATTLEANIMFRAMESET_8E
const BATTLEANIMFRAMESET_8F
const BATTLEANIMFRAMESET_90
const BATTLEANIMFRAMESET_91
const BATTLEANIMFRAMESET_92
const BATTLEANIMFRAMESET_93
const BATTLEANIMFRAMESET_94
const BATTLEANIMFRAMESET_95
const BATTLEANIMFRAMESET_96
const BATTLEANIMFRAMESET_97
const BATTLEANIMFRAMESET_98
const BATTLEANIMFRAMESET_99
const BATTLEANIMFRAMESET_9A
const BATTLEANIMFRAMESET_9B
const BATTLEANIMFRAMESET_9C
const BATTLEANIMFRAMESET_9D
const BATTLEANIMFRAMESET_9E
const BATTLEANIMFRAMESET_9F
const BATTLEANIMFRAMESET_A0
const BATTLEANIMFRAMESET_A1
const BATTLEANIMFRAMESET_A2
const BATTLEANIMFRAMESET_A3
const BATTLEANIMFRAMESET_A4
const BATTLEANIMFRAMESET_A5
const BATTLEANIMFRAMESET_A6
const BATTLEANIMFRAMESET_A7
const BATTLEANIMFRAMESET_A8
const BATTLEANIMFRAMESET_A9
const BATTLEANIMFRAMESET_AA
const BATTLEANIMFRAMESET_AB
const BATTLEANIMFRAMESET_AC
const BATTLEANIMFRAMESET_AD
const BATTLEANIMFRAMESET_AE
const BATTLEANIMFRAMESET_AF
const BATTLEANIMFRAMESET_B0
const BATTLEANIMFRAMESET_B1
const BATTLEANIMFRAMESET_B2
const BATTLEANIMFRAMESET_B3
const BATTLEANIMFRAMESET_B4
const BATTLEANIMFRAMESET_B5
const BATTLEANIMFRAMESET_B6
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
const_def
const BATTLEANIMOAMSET_00
const BATTLEANIMOAMSET_01
const BATTLEANIMOAMSET_02
const BATTLEANIMOAMSET_03
const BATTLEANIMOAMSET_04
const BATTLEANIMOAMSET_05
const BATTLEANIMOAMSET_06
const BATTLEANIMOAMSET_07
const BATTLEANIMOAMSET_08
const BATTLEANIMOAMSET_09
const BATTLEANIMOAMSET_0A
const BATTLEANIMOAMSET_0B
const BATTLEANIMOAMSET_0C
const BATTLEANIMOAMSET_0D
const BATTLEANIMOAMSET_0E
const BATTLEANIMOAMSET_0F
const BATTLEANIMOAMSET_10
const BATTLEANIMOAMSET_11
const BATTLEANIMOAMSET_12
const BATTLEANIMOAMSET_13
const BATTLEANIMOAMSET_14
const BATTLEANIMOAMSET_15
const BATTLEANIMOAMSET_16
const BATTLEANIMOAMSET_17
const BATTLEANIMOAMSET_18
const BATTLEANIMOAMSET_19
const BATTLEANIMOAMSET_1A
const BATTLEANIMOAMSET_1B
const BATTLEANIMOAMSET_1C
const BATTLEANIMOAMSET_1D
const BATTLEANIMOAMSET_1E
const BATTLEANIMOAMSET_1F
const BATTLEANIMOAMSET_20
const BATTLEANIMOAMSET_21
const BATTLEANIMOAMSET_22
const BATTLEANIMOAMSET_23
const BATTLEANIMOAMSET_24
const BATTLEANIMOAMSET_25
const BATTLEANIMOAMSET_26
const BATTLEANIMOAMSET_27
const BATTLEANIMOAMSET_28
const BATTLEANIMOAMSET_29
const BATTLEANIMOAMSET_2A
const BATTLEANIMOAMSET_2B
const BATTLEANIMOAMSET_2C
const BATTLEANIMOAMSET_2D
const BATTLEANIMOAMSET_2E
const BATTLEANIMOAMSET_2F
const BATTLEANIMOAMSET_30
const BATTLEANIMOAMSET_31
const BATTLEANIMOAMSET_32
const BATTLEANIMOAMSET_33
const BATTLEANIMOAMSET_34
const BATTLEANIMOAMSET_35
const BATTLEANIMOAMSET_36
const BATTLEANIMOAMSET_37
const BATTLEANIMOAMSET_38
const BATTLEANIMOAMSET_39
const BATTLEANIMOAMSET_3A
const BATTLEANIMOAMSET_3B
const BATTLEANIMOAMSET_3C
const BATTLEANIMOAMSET_3D
const BATTLEANIMOAMSET_3E
const BATTLEANIMOAMSET_3F
const BATTLEANIMOAMSET_40
const BATTLEANIMOAMSET_41
const BATTLEANIMOAMSET_42
const BATTLEANIMOAMSET_43
const BATTLEANIMOAMSET_44
const BATTLEANIMOAMSET_45
const BATTLEANIMOAMSET_46
const BATTLEANIMOAMSET_47
const BATTLEANIMOAMSET_48
const BATTLEANIMOAMSET_49
const BATTLEANIMOAMSET_4A
const BATTLEANIMOAMSET_4B
const BATTLEANIMOAMSET_4C
const BATTLEANIMOAMSET_4D
const BATTLEANIMOAMSET_4E
const BATTLEANIMOAMSET_4F
const BATTLEANIMOAMSET_50
const BATTLEANIMOAMSET_51
const BATTLEANIMOAMSET_52
const BATTLEANIMOAMSET_53
const BATTLEANIMOAMSET_54
const BATTLEANIMOAMSET_55
const BATTLEANIMOAMSET_56
const BATTLEANIMOAMSET_57
const BATTLEANIMOAMSET_58
const BATTLEANIMOAMSET_59
const BATTLEANIMOAMSET_5A
const BATTLEANIMOAMSET_5B
const BATTLEANIMOAMSET_5C
const BATTLEANIMOAMSET_5D
const BATTLEANIMOAMSET_5E
const BATTLEANIMOAMSET_5F
const BATTLEANIMOAMSET_60
const BATTLEANIMOAMSET_61
const BATTLEANIMOAMSET_62
const BATTLEANIMOAMSET_63
const BATTLEANIMOAMSET_64
const BATTLEANIMOAMSET_65
const BATTLEANIMOAMSET_66
const BATTLEANIMOAMSET_67
const BATTLEANIMOAMSET_68
const BATTLEANIMOAMSET_69
const BATTLEANIMOAMSET_6A
const BATTLEANIMOAMSET_6B
const BATTLEANIMOAMSET_6C
const BATTLEANIMOAMSET_6D
const BATTLEANIMOAMSET_6E
const BATTLEANIMOAMSET_6F
const BATTLEANIMOAMSET_70
const BATTLEANIMOAMSET_71
const BATTLEANIMOAMSET_72
const BATTLEANIMOAMSET_73
const BATTLEANIMOAMSET_74
const BATTLEANIMOAMSET_75
const BATTLEANIMOAMSET_76
const BATTLEANIMOAMSET_77
const BATTLEANIMOAMSET_78
const BATTLEANIMOAMSET_79
const BATTLEANIMOAMSET_7A
const BATTLEANIMOAMSET_7B
const BATTLEANIMOAMSET_7C
const BATTLEANIMOAMSET_7D
const BATTLEANIMOAMSET_7E
const BATTLEANIMOAMSET_7F
const BATTLEANIMOAMSET_80
const BATTLEANIMOAMSET_81
const BATTLEANIMOAMSET_82
const BATTLEANIMOAMSET_83
const BATTLEANIMOAMSET_84
const BATTLEANIMOAMSET_85
const BATTLEANIMOAMSET_86
const BATTLEANIMOAMSET_87
const BATTLEANIMOAMSET_88
const BATTLEANIMOAMSET_89
const BATTLEANIMOAMSET_8A
const BATTLEANIMOAMSET_8B
const BATTLEANIMOAMSET_8C
const BATTLEANIMOAMSET_8D
const BATTLEANIMOAMSET_8E
const BATTLEANIMOAMSET_8F
const BATTLEANIMOAMSET_90
const BATTLEANIMOAMSET_91
const BATTLEANIMOAMSET_92
const BATTLEANIMOAMSET_93
const BATTLEANIMOAMSET_94
const BATTLEANIMOAMSET_95
const BATTLEANIMOAMSET_96
const BATTLEANIMOAMSET_97
const BATTLEANIMOAMSET_98
const BATTLEANIMOAMSET_99
const BATTLEANIMOAMSET_9A
const BATTLEANIMOAMSET_9B
const BATTLEANIMOAMSET_9C
const BATTLEANIMOAMSET_9D
const BATTLEANIMOAMSET_9E
const BATTLEANIMOAMSET_9F
const BATTLEANIMOAMSET_A0
const BATTLEANIMOAMSET_A1
const BATTLEANIMOAMSET_A2
const BATTLEANIMOAMSET_A3
const BATTLEANIMOAMSET_A4
const BATTLEANIMOAMSET_A5
const BATTLEANIMOAMSET_A6
const BATTLEANIMOAMSET_A7
const BATTLEANIMOAMSET_A8
const BATTLEANIMOAMSET_A9
const BATTLEANIMOAMSET_AA
const BATTLEANIMOAMSET_AB
const BATTLEANIMOAMSET_AC
const BATTLEANIMOAMSET_AD
const BATTLEANIMOAMSET_AE
const BATTLEANIMOAMSET_AF
const BATTLEANIMOAMSET_B0
const BATTLEANIMOAMSET_B1
const BATTLEANIMOAMSET_B2
const BATTLEANIMOAMSET_B3
const BATTLEANIMOAMSET_B4
const BATTLEANIMOAMSET_B5
const BATTLEANIMOAMSET_B6
const BATTLEANIMOAMSET_B7
const BATTLEANIMOAMSET_B8
const BATTLEANIMOAMSET_B9
const BATTLEANIMOAMSET_BA
const BATTLEANIMOAMSET_BB
const BATTLEANIMOAMSET_BC
const BATTLEANIMOAMSET_BD
const BATTLEANIMOAMSET_BE
const BATTLEANIMOAMSET_BF
const BATTLEANIMOAMSET_C0
const BATTLEANIMOAMSET_C1
const BATTLEANIMOAMSET_C2
const BATTLEANIMOAMSET_C3
const BATTLEANIMOAMSET_C4
const BATTLEANIMOAMSET_C5
const BATTLEANIMOAMSET_C6
const BATTLEANIMOAMSET_C7
const BATTLEANIMOAMSET_C8
const BATTLEANIMOAMSET_C9
const BATTLEANIMOAMSET_CA
const BATTLEANIMOAMSET_CB
const BATTLEANIMOAMSET_CC
const BATTLEANIMOAMSET_CD
const BATTLEANIMOAMSET_CE
const BATTLEANIMOAMSET_CF
const BATTLEANIMOAMSET_D0
const BATTLEANIMOAMSET_D1
const BATTLEANIMOAMSET_D2
const BATTLEANIMOAMSET_D3
const BATTLEANIMOAMSET_D4
const BATTLEANIMOAMSET_D5
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
const_value SET 1
const ANIM_BG_FLASH_INVERTED
@ -333,8 +736,8 @@ const_value SET 1
const ANIM_BG_1F
const ANIM_BG_20
const ANIM_BG_21
const ANIM_BG_22
const ANIM_BG_23
const ANIM_BG_BOUNCE_DOWN
const ANIM_BG_DIG
const ANIM_BG_TACKLE
const ANIM_BG_25
const ANIM_BG_26
@ -368,5 +771,5 @@ const_value SET 1
const_def
const BG_EFFECT_STRUCT_FUNCTION
const BG_EFFECT_STRUCT_JT_INDEX
const BG_EFFECT_STRUCT_02
const BG_EFFECT_STRUCT_BATTLE_TURN
const BG_EFFECT_STRUCT_03

File diff suppressed because it is too large Load Diff

View File

@ -313,7 +313,6 @@ UpdateAnimFrame: ; 8d04c
.delete
call DeinitializeSprite
.done
and a
ret