pokecrystal-board/engine/menus/intro_menu.asm

1353 lines
20 KiB
NASM
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Intro_MainMenu:
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ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
ld de, MUSIC_MAIN_MENU
ld a, e
ld [wMapMusic], a
call PlayMusic
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farcall MainMenu
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jp StartTitleScreen
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; unused
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ret
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PrintDayOfWeek:
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push de
ld hl, .Days
ld a, b
call GetNthString
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
ret
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.Days:
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db "SUN@"
db "MON@"
db "TUES@"
db "WEDNES@"
db "THURS@"
db "FRI@"
db "SATUR@"
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.Day:
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db "DAY@"
NewGame_ClearTilemapEtc:
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xor a
ldh [hMapAnims], a
call ClearTilemap
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call LoadFontsExtra
call LoadStandardFont
call ClearWindowData
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ret
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MysteryGift:
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call UpdateTime
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farcall DoMysteryGiftIfDayHasPassed
farcall DoMysteryGift
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ret
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Option:
farcall _Option
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ret
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NewGame:
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xor a
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ld [wDebugFlags], a
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call ResetWRAM
call NewGame_ClearTilemapEtc
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call AreYouABoyOrAreYouAGirl
call OakSpeech
call InitializeWorld
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ld a, LANDMARK_NEW_BARK_TOWN
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ld [wPrevLandmark], a
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ld a, SPAWN_HOME
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ld [wDefaultSpawnpoint], a
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ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
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jp FinishContinueFunction
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AreYouABoyOrAreYouAGirl:
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farcall Mobile_AlwaysReturnNotCarry ; mobile
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jr c, .ok
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farcall InitGender
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ret
.ok
ld c, 0
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farcall InitMobileProfile ; mobile
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ret
if DEF(_DEBUG)
DebugRoom: ; unreferenced
farcall _DebugRoom
ret
endc
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ResetWRAM:
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xor a
ldh [hBGMapMode], a
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call _ResetWRAM
ret
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_ResetWRAM:
ld hl, wVirtualOAM
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ld bc, wOptions - wVirtualOAM
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xor a
call ByteFill
ld hl, WRAM1_Begin
ld bc, wGameData - WRAM1_Begin
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xor a
call ByteFill
ld hl, wGameData
ld bc, wGameDataEnd - wGameData
xor a
call ByteFill
ldh a, [rLY]
ldh [hUnusedBackup], a
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call DelayFrame
ldh a, [hRandomSub]
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ld [wPlayerID], a
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ldh a, [rLY]
ldh [hUnusedBackup], a
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call DelayFrame
ldh a, [hRandomAdd]
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ld [wPlayerID + 1], a
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call Random
ld [wSecretID], a
call DelayFrame
call Random
ld [wSecretID + 1], a
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ld hl, wPartyCount
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call .InitList
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xor a
ld [wCurBox], a
ld [wSavedAtLeastOnce], a
call SetDefaultBoxNames
ld a, BANK(sBoxCount)
call OpenSRAM
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ld hl, sBoxCount
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call .InitList
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call CloseSRAM
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ld hl, wNumItems
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call .InitList
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ld hl, wNumKeyItems
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call .InitList
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ld hl, wNumBalls
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call .InitList
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ld hl, wNumPCItems
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call .InitList
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xor a
ld [wRoamMon1Species], a
ld [wRoamMon2Species], a
ld [wRoamMon3Species], a
ld a, -1
ld [wRoamMon1MapGroup], a
ld [wRoamMon2MapGroup], a
ld [wRoamMon3MapGroup], a
ld [wRoamMon1MapNumber], a
ld [wRoamMon2MapNumber], a
ld [wRoamMon3MapNumber], a
ld a, BANK(sMysteryGiftItem)
call OpenSRAM
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ld hl, sMysteryGiftItem
xor a
ld [hli], a
dec a
ld [hl], a
call CloseSRAM
call LoadOrRegenerateLuckyIDNumber
call InitializeMagikarpHouse
xor a
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ld [wMonType], a
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ld [wJohtoBadges], a
ld [wKantoBadges], a
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ld [wCoins], a
ld [wCoins + 1], a
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if START_MONEY >= $10000
ld a, HIGH(START_MONEY >> 8)
endc
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ld [wMoney], a
ld a, HIGH(START_MONEY) ; mid
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ld [wMoney + 1], a
ld a, LOW(START_MONEY)
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ld [wMoney + 2], a
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xor a
ld [wWhichMomItem], a
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ld hl, wMomItemTriggerBalance
ld [hl], HIGH(MOM_MONEY >> 8)
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inc hl
ld [hl], HIGH(MOM_MONEY) ; mid
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inc hl
ld [hl], LOW(MOM_MONEY)
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call InitializeNPCNames
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farcall InitDecorations
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farcall DeletePartyMonMail
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farcall DeleteMobileEventIndex
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call ResetGameTime
ret
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.InitList:
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; Loads 0 in the count and -1 in the first item or mon slot.
xor a
ld [hli], a
dec a
ld [hl], a
ret
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SetDefaultBoxNames:
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ld hl, wBoxNames
ld c, 0
.loop
push hl
ld de, .Box
call CopyName2
dec hl
ld a, c
inc a
cp 10
jr c, .less
sub 10
ld [hl], "1"
inc hl
.less
add "0"
ld [hli], a
ld [hl], "@"
pop hl
ld de, 9
add hl, de
inc c
ld a, c
cp NUM_BOXES
jr c, .loop
ret
.Box:
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db "BOX@"
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InitializeMagikarpHouse:
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ld hl, wBestMagikarpLengthFeet
ld a, $3
ld [hli], a
ld a, $6
ld [hli], a
ld de, .Ralph
call CopyName2
ret
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.Ralph:
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db "RALPH@"
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InitializeNPCNames:
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ld hl, .Rival
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ld de, wRivalName
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call .Copy
ld hl, .Mom
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ld de, wMomsName
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call .Copy
ld hl, .Red
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ld de, wRedsName
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call .Copy
ld hl, .Green
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ld de, wGreensName
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.Copy:
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ld bc, NAME_LENGTH
call CopyBytes
ret
.Rival: db "???@"
.Red: db "RED@"
.Green: db "GREEN@"
.Mom: db "MOM@"
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InitializeWorld:
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call ShrinkPlayer
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farcall SpawnPlayer
farcall _InitializeStartDay
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ret
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LoadOrRegenerateLuckyIDNumber:
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ld a, BANK(sLuckyIDNumber)
call OpenSRAM
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ld a, [wCurDay]
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inc a
ld b, a
ld a, [sLuckyNumberDay]
cp b
ld a, [sLuckyIDNumber + 1]
ld c, a
ld a, [sLuckyIDNumber]
jr z, .skip
ld a, b
ld [sLuckyNumberDay], a
call Random
ld c, a
call Random
.skip
ld [wLuckyIDNumber], a
ld [sLuckyIDNumber], a
ld a, c
ld [wLuckyIDNumber + 1], a
ld [sLuckyIDNumber + 1], a
jp CloseSRAM
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Continue:
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farcall TryLoadSaveFile
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jr c, .FailToLoad
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farcall _LoadData
call LoadStandardMenuHeader
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call DisplaySaveInfoOnContinue
ld a, $1
ldh [hBGMapMode], a
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ld c, 20
call DelayFrames
call ConfirmContinue
jr nc, .Check1Pass
call CloseWindow
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jr .FailToLoad
.Check1Pass:
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call Continue_CheckRTC_RestartClock
jr nc, .Check2Pass
call CloseWindow
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jr .FailToLoad
.Check2Pass:
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ld a, $8
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ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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call ClearBGPalettes
call Continue_MobileAdapterMenu
call CloseWindow
call ClearTilemap
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ld c, 20
call DelayFrames
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farcall JumpRoamMons
farcall MysteryGift_CopyReceivedDecosToPC
farcall ClockContinue
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ld a, [wSpawnAfterChampion]
cp SPAWN_LANCE
jr z, .SpawnAfterE4
ld a, MAPSETUP_CONTINUE
ldh [hMapEntryMethod], a
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jp FinishContinueFunction
.FailToLoad:
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ret
.SpawnAfterE4:
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ld a, SPAWN_NEW_BARK
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ld [wDefaultSpawnpoint], a
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call PostCreditsSpawn
jp FinishContinueFunction
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SpawnAfterRed:
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ld a, SPAWN_MT_SILVER
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ld [wDefaultSpawnpoint], a
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PostCreditsSpawn:
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xor a
ld [wSpawnAfterChampion], a
ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
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ret
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Continue_MobileAdapterMenu:
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farcall Mobile_AlwaysReturnNotCarry ; mobile check
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ret nc
; the rest of this stuff is never reached because
; the previous function returns with carry not set
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ld hl, wd479
bit 1, [hl]
ret nz
ld a, 5
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ld [wMusicFade], a
ld a, LOW(MUSIC_MOBILE_ADAPTER_MENU)
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ld [wMusicFadeID], a
ld a, HIGH(MUSIC_MOBILE_ADAPTER_MENU)
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ld [wMusicFadeID + 1], a
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ld c, 20
call DelayFrames
ld c, $1
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farcall InitMobileProfile ; mobile
farcall _SaveData
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ld a, 8
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ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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ld c, 35
call DelayFrames
ret
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ConfirmContinue:
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.loop
call DelayFrame
call GetJoypad
ld hl, hJoyPressed
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bit A_BUTTON_F, [hl]
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jr nz, .PressA
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bit B_BUTTON_F, [hl]
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jr z, .loop
scf
ret
.PressA:
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ret
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Continue_CheckRTC_RestartClock:
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call CheckRTCStatus
and %10000000 ; Day count exceeded 16383
jr z, .pass
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farcall RestartClock
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ld a, c
and a
jr z, .pass
scf
ret
.pass
xor a
ret
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FinishContinueFunction:
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.loop
xor a
ld [wDontPlayMapMusicOnReload], a
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ld [wLinkMode], a
ld hl, wGameTimerPause
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set GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
res GAMETIMERPAUSE_MOBILE_7_F, [hl]
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ld hl, wEnteredMapFromContinue
set 1, [hl]
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farcall OverworldLoop
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ld a, [wSpawnAfterChampion]
cp SPAWN_RED
jr z, .AfterRed
jp Reset
.AfterRed:
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call SpawnAfterRed
jr .loop
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DisplaySaveInfoOnContinue:
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call CheckRTCStatus
and %10000000
jr z, .clock_ok
lb de, 4, 8
call DisplayContinueDataWithRTCError
ret
.clock_ok
lb de, 4, 8
call DisplayNormalContinueData
ret
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DisplaySaveInfoOnSave:
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lb de, 4, 0
jr DisplayNormalContinueData
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DisplayNormalContinueData:
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call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_PrintGameTime
call LoadFontsExtra
call UpdateSprites
ret
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DisplayContinueDataWithRTCError:
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call Continue_LoadMenuHeader
call Continue_DisplayBadgesDexPlayerName
call Continue_UnknownGameTime
call LoadFontsExtra
call UpdateSprites
ret
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Continue_LoadMenuHeader:
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xor a
ldh [hBGMapMode], a
ld hl, .MenuHeader_Dex
ld a, [wStatusFlags]
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bit STATUSFLAGS_POKEDEX_F, a
jr nz, .show_menu
ld hl, .MenuHeader_NoDex
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.show_menu
call _OffsetMenuHeader
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call MenuBox
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call PlaceVerticalMenuItems
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ret
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.MenuHeader_Dex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_Dex
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db 1 ; default option
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.MenuData_Dex:
db 0 ; flags
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db 4 ; items
db "PLAYER@"
db "BADGES@"
db "#DEX@"
db "TIME@"
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.MenuHeader_NoDex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_NoDex
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db 1 ; default option
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.MenuData_NoDex:
db 0 ; flags
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db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db " @"
db "TIME@"
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Continue_DisplayBadgesDexPlayerName:
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call MenuBoxCoord2Tile
push hl
decoord 13, 4, 0
add hl, de
call Continue_DisplayBadgeCount
pop hl
push hl
decoord 12, 6, 0
add hl, de
call Continue_DisplayPokedexNumCaught
pop hl
push hl
decoord 8, 2, 0
add hl, de
ld de, .Player
call PlaceString
pop hl
ret
.Player:
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db "<PLAYER>@"
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Continue_PrintGameTime:
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decoord 9, 8, 0
add hl, de
call Continue_DisplayGameTime
ret
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Continue_UnknownGameTime:
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decoord 9, 8, 0
add hl, de
ld de, .three_question_marks
call PlaceString
ret
.three_question_marks
db " ???@"
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Continue_DisplayBadgeCount:
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push hl
ld hl, wJohtoBadges
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ld b, 2
call CountSetBits
pop hl
ld de, wNumSetBits
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lb bc, 1, 2
jp PrintNum
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Continue_DisplayPokedexNumCaught:
ld a, [wStatusFlags]
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bit STATUSFLAGS_POKEDEX_F, a
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ret z
push hl
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ld hl, wPokedexCaught
if NUM_POKEMON % 8
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ld b, NUM_POKEMON / 8 + 1
else
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ld b, NUM_POKEMON / 8
endc
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call CountSetBits
pop hl
ld de, wNumSetBits
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lb bc, 1, 3
jp PrintNum
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Continue_DisplayGameTime:
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ld de, wGameTimeHours
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lb bc, 2, 3
call PrintNum
ld [hl], "<COLON>"
inc hl
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ld de, wGameTimeMinutes
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
OakSpeech:
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farcall InitClock
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call RotateFourPalettesLeft
call ClearTilemap
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ld de, MUSIC_ROUTE_30
call PlayMusic
call RotateFourPalettesRight
call RotateThreePalettesRight
xor a
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ld [wCurPartySpecies], a
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ld a, POKEMON_PROF
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ld [wTrainerClass], a
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call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText1
call PrintText
call RotateThreePalettesRight
call ClearTilemap
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ld a, WOOPER
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ld [wCurSpecies], a
ld [wCurPartySpecies], a
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call GetBaseData
hlcoord 6, 4
call PrepMonFrontpic
xor a
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ld [wTempMonDVs], a
ld [wTempMonDVs + 1], a
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
call Intro_WipeInFrontpic
ld hl, OakText2
call PrintText
ld hl, OakText4
call PrintText
call RotateThreePalettesRight
call ClearTilemap
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xor a
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ld [wCurPartySpecies], a
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ld a, POKEMON_PROF
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ld [wTrainerClass], a
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call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText5
call PrintText
call RotateThreePalettesRight
call ClearTilemap
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xor a
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ld [wCurPartySpecies], a
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farcall DrawIntroPlayerPic
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText6
call PrintText
call NamePlayer
ld hl, OakText7
call PrintText
ret
OakText1:
text_far _OakText1
text_end
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OakText2:
text_far _OakText2
text_asm
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ld a, WOOPER
call PlayMonCry
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call WaitSFX
ld hl, OakText3
ret
OakText3:
text_far _OakText3
text_end
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OakText4:
text_far _OakText4
text_end
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OakText5:
text_far _OakText5
text_end
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OakText6:
text_far _OakText6
text_end
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OakText7:
text_far _OakText7
text_end
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NamePlayer:
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farcall MovePlayerPicRight
farcall ShowPlayerNamingChoices
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ld a, [wMenuCursorY]
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dec a
jr z, .NewName
call StorePlayerName
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farcall ApplyMonOrTrainerPals
farcall MovePlayerPicLeft
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ret
.NewName:
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ld b, NAME_PLAYER
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ld de, wPlayerName
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farcall NamingScreen
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call RotateThreePalettesRight
call ClearTilemap
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call LoadFontsExtra
call WaitBGMap
xor a
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ld [wCurPartySpecies], a
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farcall DrawIntroPlayerPic
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
call RotateThreePalettesLeft
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ld hl, wPlayerName
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ld de, .Chris
ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .Male
ld de, .Kris
.Male:
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call InitName
ret
.Chris:
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db "CHRIS@@@@@@"
.Kris:
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db "KRIS@@@@@@@"
GSShowPlayerNamingChoices: ; unreferenced
call LoadMenuHeader
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call VerticalMenu
ld a, [wMenuCursorY]
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dec a
call CopyNameFromMenu
call CloseWindow
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ret
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StorePlayerName:
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ld a, "@"
ld bc, NAME_LENGTH
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ld hl, wPlayerName
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call ByteFill
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ld hl, wPlayerName
ld de, wStringBuffer2
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call CopyName2
ret
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ShrinkPlayer:
ldh a, [hROMBank]
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push af
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ld a, 32 ; fade time
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ld [wMusicFade], a
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ld de, MUSIC_NONE
ld a, e
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ld [wMusicFadeID], a
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ld a, d
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ld [wMusicFadeID + 1], a
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ld de, SFX_ESCAPE_ROPE
call PlaySFX
pop af
rst Bankswitch
ld c, 8
call DelayFrames
ld hl, Shrink1Pic
ld b, BANK(Shrink1Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
ld hl, Shrink2Pic
ld b, BANK(Shrink2Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
hlcoord 6, 5
ld b, 7
ld c, 7
call ClearBox
ld c, 3
call DelayFrames
call Intro_PlacePlayerSprite
call LoadFontsExtra
ld c, 50
call DelayFrames
call RotateThreePalettesRight
call ClearTilemap
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ret
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Intro_RotatePalettesLeftFrontpic:
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ld hl, IntroFadePalettes
ld b, IntroFadePalettes.End - IntroFadePalettes
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.loop
ld a, [hli]
call DmgToCgbBGPals
ld c, 10
call DelayFrames
dec b
jr nz, .loop
ret
IntroFadePalettes:
dc 1, 1, 1, 0
dc 2, 2, 2, 0
dc 3, 3, 3, 0
dc 3, 3, 2, 0
dc 3, 3, 1, 0
dc 3, 2, 1, 0
.End
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Intro_WipeInFrontpic:
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ld a, $77
ldh [hWX], a
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call DelayFrame
ld a, %11100100
call DmgToCgbBGPals
.loop
call DelayFrame
ldh a, [hWX]
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sub $8
cp -1
ret z
ldh [hWX], a
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jr .loop
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Intro_PrepTrainerPic:
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ld de, vTiles2
farcall GetTrainerPic
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xor a
ldh [hGraphicStartTile], a
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hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
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ret
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ShrinkFrame:
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ld de, vTiles2
ld c, 7 * 7
predef DecompressGet2bpp
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xor a
ldh [hGraphicStartTile], a
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hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
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ret
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Intro_PlacePlayerSprite:
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farcall GetPlayerIcon
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ld c, 12
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ld hl, vTiles0
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call Request2bpp
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ld hl, wVirtualOAMSprite00
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ld de, .sprites
ld a, [de]
inc de
ld c, a
.loop
ld a, [de]
inc de
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ld [hli], a ; y
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ld a, [de]
inc de
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ld [hli], a ; x
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ld a, [de]
inc de
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ld [hli], a ; tile id
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ld b, PAL_OW_RED
ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .male
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ld b, PAL_OW_BLUE
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.male
ld a, b
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ld [hli], a ; attributes
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dec c
jr nz, .loop
ret
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.sprites
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db 4
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; y pxl, x pxl, tile offset
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db 9 * 8 + 4, 9 * 8, 0
db 9 * 8 + 4, 10 * 8, 1
db 10 * 8 + 4, 9 * 8, 2
db 10 * 8 + 4, 10 * 8, 3
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const_def
const TITLESCREENOPTION_MAIN_MENU
const TITLESCREENOPTION_DELETE_SAVE_DATA
const TITLESCREENOPTION_RESTART
const TITLESCREENOPTION_UNUSED
const TITLESCREENOPTION_RESET_CLOCK
NUM_TITLESCREENOPTIONS EQU const_value
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IntroSequence:
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callfar SplashScreen
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jr c, StartTitleScreen
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farcall CrystalIntro
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; fallthrough
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StartTitleScreen:
ldh a, [rSVBK]
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push af
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ld a, BANK(wLYOverrides)
ldh [rSVBK], a
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call .TitleScreen
call DelayFrame
.loop
call RunTitleScreen
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jr nc, .loop
call ClearSprites
call ClearBGPalettes
pop af
ldh [rSVBK], a
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ld hl, rLCDC
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res rLCDC_SPRITE_SIZE, [hl] ; 8x8
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call ClearScreen
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call WaitBGMap2
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xor a
ldh [hLCDCPointer], a
ldh [hSCX], a
ldh [hSCY], a
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ld a, $7
ldh [hWX], a
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ld a, $90
ldh [hWY], a
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
call UpdateTimePals
ld a, [wTitleScreenSelectedOption]
cp NUM_TITLESCREENOPTIONS
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jr c, .ok
xor a
.ok
ld e, a
ld d, 0
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ld hl, .dw
add hl, de
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add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.dw
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dw Intro_MainMenu
dw DeleteSaveData
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dw IntroSequence
dw IntroSequence
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dw ResetClock
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.TitleScreen:
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farcall _TitleScreen
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ret
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RunTitleScreen:
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ld a, [wJumptableIndex]
bit 7, a
jr nz, .done_title
call TitleScreenScene
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farcall SuicuneFrameIterator
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call DelayFrame
and a
ret
.done_title
scf
ret
Function6292: ; unreferenced
ldh a, [hVBlankCounter]
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and $7
ret nz
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ld hl, wLYOverrides + $5f
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ld a, [hl]
dec a
ld bc, 2 * SCREEN_WIDTH
call ByteFill
ret
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TitleScreenScene:
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ld e, a
ld d, 0
ld hl, .scenes
add hl, de
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add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
jp hl
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.scenes
dw TitleScreenEntrance
dw TitleScreenTimer
dw TitleScreenMain
dw TitleScreenEnd
TitleScreenNextScene: ; unreferenced
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ld hl, wJumptableIndex
inc [hl]
ret
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TitleScreenEntrance:
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; Animate the logo:
; Move each line by 4 pixels until our count hits 0.
ldh a, [hSCX]
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and a
jr z, .done
sub 4
ldh [hSCX], a
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; Lay out a base (all lines scrolling together).
ld e, a
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ld hl, wLYOverrides
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ld bc, 8 * 10 ; logo height
call ByteFill
; Reversed signage for every other line's position.
; This is responsible for the interlaced effect.
ld a, e
xor $ff
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inc a
ld b, 8 * 10 / 2 ; logo height / 2
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ld hl, wLYOverrides + 1
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.loop
ld [hli], a
inc hl
dec b
jr nz, .loop
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farcall AnimateTitleCrystal
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ret
.done
; Next scene
ld hl, wJumptableIndex
inc [hl]
xor a
ldh [hLCDCPointer], a
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; Play the title screen music.
ld de, MUSIC_TITLE
call PlayMusic
ld a, $88
ldh [hWY], a
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ret
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TitleScreenTimer:
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; Next scene
ld hl, wJumptableIndex
inc [hl]
; Start a timer
ld hl, wTitleScreenTimer
ld de, 73 * 60 + 36
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ld [hl], e
inc hl
ld [hl], d
ret
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TitleScreenMain:
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; Run the timer down.
ld hl, wTitleScreenTimer
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ld e, [hl]
inc hl
ld d, [hl]
ld a, e
or d
jr z, .end
dec de
ld [hl], d
dec hl
ld [hl], e
; Save data can be deleted by pressing Up + B + Select.
call GetJoypad
ld hl, hJoyDown
ld a, [hl]
and D_UP + B_BUTTON + SELECT
cp D_UP + B_BUTTON + SELECT
jr z, .delete_save_data
; To bring up the clock reset dialog:
; Hold Down + B + Select to initiate the sequence.
ldh a, [hClockResetTrigger]
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cp $34
jr z, .check_clock_reset
ld a, [hl]
and D_DOWN + B_BUTTON + SELECT
cp D_DOWN + B_BUTTON + SELECT
jr nz, .check_start
ld a, $34
ldh [hClockResetTrigger], a
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jr .check_start
; Keep Select pressed, and hold Left + Up.
; Then let go of Select.
.check_clock_reset
bit SELECT_F, [hl]
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jr nz, .check_start
xor a
ldh [hClockResetTrigger], a
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ld a, [hl]
and D_LEFT + D_UP
cp D_LEFT + D_UP
jr z, .reset_clock
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; Press Start or A to start the game.
.check_start
ld a, [hl]
and START | A_BUTTON
jr nz, .incave
ret
.incave
ld a, TITLESCREENOPTION_MAIN_MENU
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jr .done
.delete_save_data
ld a, TITLESCREENOPTION_DELETE_SAVE_DATA
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.done
ld [wTitleScreenSelectedOption], a
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; Return to the intro sequence.
ld hl, wJumptableIndex
set 7, [hl]
ret
.end
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Fade out the title screen music
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xor a ; MUSIC_NONE
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ld [wMusicFadeID], a
ld [wMusicFadeID + 1], a
ld hl, wMusicFade
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ld [hl], 8 ; 1 second
ld hl, wTitleScreenTimer
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inc [hl]
ret
.reset_clock
ld a, TITLESCREENOPTION_RESET_CLOCK
ld [wTitleScreenSelectedOption], a
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; Return to the intro sequence.
ld hl, wJumptableIndex
set 7, [hl]
ret
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TitleScreenEnd:
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; Wait until the music is done fading.
ld hl, wTitleScreenTimer
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inc [hl]
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ld a, [wMusicFade]
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and a
ret nz
ld a, TITLESCREENOPTION_RESTART
ld [wTitleScreenSelectedOption], a
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; Back to the intro.
ld hl, wJumptableIndex
set 7, [hl]
ret
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DeleteSaveData:
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farcall _DeleteSaveData
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jp Init
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ResetClock:
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farcall _ResetClock
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jp Init
Function639b: ; unreferenced
; If bit 0 or 1 of [wTitleScreenTimer] is set, we don't need to be here.
ld a, [wTitleScreenTimer]
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and %00000011
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ret nz
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ld bc, wSpriteAnim10
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ld hl, SPRITEANIMSTRUCT_FRAME
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add hl, bc
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ld l, [hl]
ld h, 0
add hl, hl
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add hl, hl
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ld de, .Data_63ca
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add hl, de
; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
ld a, [wTitleScreenTimer]
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and %00000100
srl a
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srl a
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ld e, a
ld d, 0
add hl, de
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add hl, de
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ld a, [hli]
and a
ret z
ld e, a
ld d, [hl]
ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
call InitSpriteAnimStruct
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ret
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.Data_63ca:
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; frame 0 y, x; frame 1 y, x
db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 15 * 8
db 11 * 8 + 4, 17 * 8, 11 * 8 + 4, 15 * 8
db 0 * 8, 0 * 8, 11 * 8 + 4, 15 * 8
db 0 * 8, 0 * 8, 11 * 8 + 4, 11 * 8
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Copyright:
call ClearTilemap
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call LoadFontsExtra
ld de, CopyrightGFX
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ld hl, vTiles2 tile $60
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lb bc, BANK(CopyrightGFX), 29
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call Request2bpp
hlcoord 2, 7
ld de, CopyrightString
jp PlaceString
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CopyrightString:
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; ©1995-2001 Nintendo
db $60, $61, $62, $63, $64, $65, $66
db $67, $68, $69, $6a, $6b, $6c
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; ©1995-2001 Creatures inc.
next $60, $61, $62, $63, $64, $65, $66
db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
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; ©1995-2001 GAME FREAK inc.
next $60, $61, $62, $63, $64, $65, $66
db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
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db "@"
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GameInit::
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farcall TryLoadSaveData
call ClearWindowData
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call ClearBGPalettes
call ClearTilemap
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ld a, HIGH(vBGMap0)
ldh [hBGMapAddress + 1], a
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xor a ; LOW(vBGMap0)
ldh [hBGMapAddress], a
ldh [hJoyDown], a
ldh [hSCX], a
ldh [hSCY], a
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ld a, $90
ldh [hWY], a
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call WaitBGMap
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jp IntroSequence