pokecrystal-board/engine/menus
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
..
delete_save.asm Harmonize engine/menus with pokegold 2020-06-18 10:11:12 -04:00
empty_sram.asm Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM) 2020-06-17 17:03:38 -04:00
init_gender.asm More miscellaneous fixes (see #709) 2020-04-17 10:52:59 -04:00
intro_menu.asm Document splash screen animation 2020-08-27 13:59:33 +02:00
main_menu.asm Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
menu_2.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
menu.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
naming_screen.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
options_menu.asm Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
save.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
savemenu_copytilemapatonce.asm Format all CopyTilemapAtOnce variations the same way 2020-05-16 22:25:52 -04:00
scrolling_menu.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
start_menu.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
trainer_card.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00