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https://gitlab.com/xCrystal/pokecrystal-board.git
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Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
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@ -1442,9 +1442,9 @@ copy_box_data: MACRO
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jr .loop\@
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.done\@
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IF \1
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if \1
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call CloseSRAM
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ENDC
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endc
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ld a, -1
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ld [de], a
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ld a, [wd004]
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@ -26,13 +26,13 @@ Function_LoadOpponentTrainerAndPokemons: ; 1f8000
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ld a, [hRandomAdd]
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add b
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ld b, a ; b contains the nr of the trainer
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IF DEF(CRYSTAL11)
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if DEF(CRYSTAL11)
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and (1 << 7) - 1
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cp 70
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ELSE
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else
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and (1 << 5) - 1
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cp 21
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ENDC
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endc
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jr nc, .resample
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ld b, a
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@ -199,9 +199,9 @@ _ResetWRAM: ; 5bae
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ld [Coins], a
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ld [Coins + 1], a
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IF START_MONEY >= $10000
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if START_MONEY >= $10000
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ld a, HIGH(START_MONEY >> 8)
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ENDC
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endc
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ld [Money], a
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ld a, HIGH(START_MONEY) ; mid
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ld [Money + 1], a
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@ -646,11 +646,11 @@ Continue_DisplayPokedexNumCaught: ; 5f6b
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ret z
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push hl
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ld hl, PokedexCaught
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IF NUM_POKEMON % 8
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if NUM_POKEMON % 8
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ld b, NUM_POKEMON / 8 + 1
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ELSE
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else
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ld b, NUM_POKEMON / 8
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ENDC
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endc
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call CountSetBits
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pop hl
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ld de, wd265
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@ -55,7 +55,7 @@ AnimateMon_Unused: ; d003a
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pokeanim: MACRO
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rept _NARG
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; Workaround for a bug where macro args can't come after the start of a symbol
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if !def(\1_POKEANIM)
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if !DEF(\1_POKEANIM)
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\1_POKEANIM EQUS "PokeAnim_\1_"
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endc
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db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
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@ -147,9 +147,9 @@ ScriptCommandTable:
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dw Script_loadmenudata ; 4f
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dw Script_closewindow ; 50
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dw Script_jumptextfaceplayer ; 51
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IF _CRYSTAL
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if _CRYSTAL
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dw Script_farjumptext ; 52
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ENDC
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endc
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dw Script_jumptext ; 53
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dw Script_waitbutton ; 54
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dw Script_buttonsound ; 55
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@ -338,7 +338,7 @@ JumpTextScript:
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end
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IF _CRYSTAL
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if _CRYSTAL
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Script_farjumptext:
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; script command 0x52
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@ -355,7 +355,7 @@ Script_farjumptext:
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ld hl, JumpTextScript
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jp ScriptJump
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ENDC
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endc
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Script_writetext:
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@ -1,7 +1,7 @@
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; Used in data/pokemon/base_stats/*.asm
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define: MACRO
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if !def(\1)
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if !DEF(\1)
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\1 EQUS \2
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endc
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ENDM
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@ -9,7 +9,7 @@ ENDM
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const_value = 0
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add_tm: MACRO
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if !def(TM01)
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if !DEF(TM01)
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TM01 = const_value
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enum_start 1
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endc
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@ -19,7 +19,7 @@ endc
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ENDM
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add_hm: MACRO
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if !def(HM01)
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if !DEF(HM01)
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HM01 = const_value
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endc
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define _\@_1, "HM_\1"
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@ -38,7 +38,7 @@ tms1 = 0
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tms2 = 0
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tms3 = 0
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rept _NARG
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if def(\1_TMNUM)
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if DEF(\1_TMNUM)
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if \1_TMNUM < 24 + 1
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tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
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elif \1_TMNUM < 48 + 1
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@ -43,9 +43,9 @@ debgcoord EQUS "bgcoord de,"
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bcbgcoord EQUS "bgcoord bc,"
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bgcoord: MACRO
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IF _NARG >= 4
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if _NARG >= 4
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ld \1, \3 bgrows + \2 + \4
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ELSE
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else
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ld \1, \3 bgrows + \2 + vBGMap0
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ENDC
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endc
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ENDM
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@ -538,13 +538,13 @@ jumptextfaceplayer: MACRO
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dw \1 ; text_pointer
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ENDM
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; IF _CRYSTAL
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; if _CRYSTAL
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enum farjumptext_command ; $52
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farjumptext: MACRO
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db farjumptext_command
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dba \1
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ENDM
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; ENDC
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; endc
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enum jumptext_command ; $53
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jumptext: MACRO
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6
main.asm
6
main.asm
@ -645,8 +645,8 @@ INCLUDE "engine/events/odd_egg.asm"
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SECTION "Mobile Stadium 2", ROMX
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IF DEF(CRYSTAL11)
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if DEF(CRYSTAL11)
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INCBIN "mobile/stadium/stadium2_2.bin"
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ELSE
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else
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INCBIN "mobile/stadium/stadium2_1.bin"
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ENDC
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endc
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@ -5,19 +5,19 @@ BattleTowerText:: ; 11c000
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; 3: Player won
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ld a, [rSVBK]
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push af
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ld a, 3 ; BANK(BT_OTTrainerClass)
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ld a, BANK(BT_OTTrainerClass)
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ld [rSVBK], a
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IF DEF(CRYSTAL11)
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if DEF(CRYSTAL11)
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ld hl, BT_OTTrainerClass
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ELSE
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ld hl, BT_OTName + 5
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else
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; BUG ALERT
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; Instead of loading the Trainer Class, this routine
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; loads the 6th character in the Trainer's name, then
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; uses it to get the gender of the trainer.
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; As a consequence, the enemy trainer's dialog will
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; always be sampled from the female array.
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ENDC
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ld hl, BT_OTName + 5
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endc
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ld a, [hl]
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dec a
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ld e, a
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@ -936,11 +936,11 @@ GameBoyN64GFX:
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INCBIN "gfx/trade/game_boy_n64.2bpp"
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Tilemap_1733af:
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IF DEF(CRYSTAL11)
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if DEF(CRYSTAL11)
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INCBIN "gfx/unknown/1733af_corrupt.tilemap"
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ELSE
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else
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INCBIN "gfx/unknown/1733af.tilemap"
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ENDC
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endc
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Attrmap_173517:
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INCBIN "gfx/unknown/173517.attrmap"
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10
wram.asm
10
wram.asm
@ -827,12 +827,12 @@ wDexListingCursorBackup:: db
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wBackupDexListingCursor:: db
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wBackupDexListingPage:: db
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wDexCurrentLocation:: db
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IF DEF(CRYSTAL11)
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if DEF(CRYSTAL11)
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wPokedexStatus:: db
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wPokedexDataEnd::
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ELSE
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else
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wPokedexDataEnd:: ds 1
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ENDC
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endc
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ds 2
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NEXTU ; c6d0
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@ -1312,9 +1312,9 @@ wCardFlipWhichCard:: db
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NEXTU ; cf64
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; pokedex
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wDexEntryPrevJumptableIndex:: db
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IF !DEF(CRYSTAL11)
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if !DEF(CRYSTAL11)
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wPokedexStatus:: db
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ENDC
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endc
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NEXTU ; cf64
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; miscellaneous
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