Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)

This commit is contained in:
Remy Oukaour 2017-12-28 21:22:35 -05:00 committed by yenatch
parent 4c35f3ac85
commit b9a68fec25
12 changed files with 40 additions and 40 deletions

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@ -1442,9 +1442,9 @@ copy_box_data: MACRO
jr .loop\@
.done\@
IF \1
if \1
call CloseSRAM
ENDC
endc
ld a, -1
ld [de], a
ld a, [wd004]

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@ -26,13 +26,13 @@ Function_LoadOpponentTrainerAndPokemons: ; 1f8000
ld a, [hRandomAdd]
add b
ld b, a ; b contains the nr of the trainer
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
and (1 << 7) - 1
cp 70
ELSE
else
and (1 << 5) - 1
cp 21
ENDC
endc
jr nc, .resample
ld b, a

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@ -199,9 +199,9 @@ _ResetWRAM: ; 5bae
ld [Coins], a
ld [Coins + 1], a
IF START_MONEY >= $10000
if START_MONEY >= $10000
ld a, HIGH(START_MONEY >> 8)
ENDC
endc
ld [Money], a
ld a, HIGH(START_MONEY) ; mid
ld [Money + 1], a
@ -646,11 +646,11 @@ Continue_DisplayPokedexNumCaught: ; 5f6b
ret z
push hl
ld hl, PokedexCaught
IF NUM_POKEMON % 8
if NUM_POKEMON % 8
ld b, NUM_POKEMON / 8 + 1
ELSE
else
ld b, NUM_POKEMON / 8
ENDC
endc
call CountSetBits
pop hl
ld de, wd265

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@ -55,7 +55,7 @@ AnimateMon_Unused: ; d003a
pokeanim: MACRO
rept _NARG
; Workaround for a bug where macro args can't come after the start of a symbol
if !def(\1_POKEANIM)
if !DEF(\1_POKEANIM)
\1_POKEANIM EQUS "PokeAnim_\1_"
endc
db (\1_POKEANIM - PokeAnim_SetupCommands) / 2

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@ -147,9 +147,9 @@ ScriptCommandTable:
dw Script_loadmenudata ; 4f
dw Script_closewindow ; 50
dw Script_jumptextfaceplayer ; 51
IF _CRYSTAL
if _CRYSTAL
dw Script_farjumptext ; 52
ENDC
endc
dw Script_jumptext ; 53
dw Script_waitbutton ; 54
dw Script_buttonsound ; 55
@ -338,7 +338,7 @@ JumpTextScript:
end
IF _CRYSTAL
if _CRYSTAL
Script_farjumptext:
; script command 0x52
@ -355,7 +355,7 @@ Script_farjumptext:
ld hl, JumpTextScript
jp ScriptJump
ENDC
endc
Script_writetext:

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@ -1,7 +1,7 @@
; Used in data/pokemon/base_stats/*.asm
define: MACRO
if !def(\1)
if !DEF(\1)
\1 EQUS \2
endc
ENDM
@ -9,7 +9,7 @@ ENDM
const_value = 0
add_tm: MACRO
if !def(TM01)
if !DEF(TM01)
TM01 = const_value
enum_start 1
endc
@ -19,7 +19,7 @@ endc
ENDM
add_hm: MACRO
if !def(HM01)
if !DEF(HM01)
HM01 = const_value
endc
define _\@_1, "HM_\1"
@ -38,7 +38,7 @@ tms1 = 0
tms2 = 0
tms3 = 0
rept _NARG
if def(\1_TMNUM)
if DEF(\1_TMNUM)
if \1_TMNUM < 24 + 1
tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
elif \1_TMNUM < 48 + 1

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@ -43,9 +43,9 @@ debgcoord EQUS "bgcoord de,"
bcbgcoord EQUS "bgcoord bc,"
bgcoord: MACRO
IF _NARG >= 4
if _NARG >= 4
ld \1, \3 bgrows + \2 + \4
ELSE
else
ld \1, \3 bgrows + \2 + vBGMap0
ENDC
endc
ENDM

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@ -538,13 +538,13 @@ jumptextfaceplayer: MACRO
dw \1 ; text_pointer
ENDM
; IF _CRYSTAL
; if _CRYSTAL
enum farjumptext_command ; $52
farjumptext: MACRO
db farjumptext_command
dba \1
ENDM
; ENDC
; endc
enum jumptext_command ; $53
jumptext: MACRO

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@ -645,8 +645,8 @@ INCLUDE "engine/events/odd_egg.asm"
SECTION "Mobile Stadium 2", ROMX
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
INCBIN "mobile/stadium/stadium2_2.bin"
ELSE
else
INCBIN "mobile/stadium/stadium2_1.bin"
ENDC
endc

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@ -5,19 +5,19 @@ BattleTowerText:: ; 11c000
; 3: Player won
ld a, [rSVBK]
push af
ld a, 3 ; BANK(BT_OTTrainerClass)
ld a, BANK(BT_OTTrainerClass)
ld [rSVBK], a
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
ld hl, BT_OTTrainerClass
ELSE
ld hl, BT_OTName + 5
else
; BUG ALERT
; Instead of loading the Trainer Class, this routine
; loads the 6th character in the Trainer's name, then
; uses it to get the gender of the trainer.
; As a consequence, the enemy trainer's dialog will
; always be sampled from the female array.
ENDC
ld hl, BT_OTName + 5
endc
ld a, [hl]
dec a
ld e, a

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@ -936,11 +936,11 @@ GameBoyN64GFX:
INCBIN "gfx/trade/game_boy_n64.2bpp"
Tilemap_1733af:
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
INCBIN "gfx/unknown/1733af_corrupt.tilemap"
ELSE
else
INCBIN "gfx/unknown/1733af.tilemap"
ENDC
endc
Attrmap_173517:
INCBIN "gfx/unknown/173517.attrmap"

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@ -827,12 +827,12 @@ wDexListingCursorBackup:: db
wBackupDexListingCursor:: db
wBackupDexListingPage:: db
wDexCurrentLocation:: db
IF DEF(CRYSTAL11)
if DEF(CRYSTAL11)
wPokedexStatus:: db
wPokedexDataEnd::
ELSE
else
wPokedexDataEnd:: ds 1
ENDC
endc
ds 2
NEXTU ; c6d0
@ -1312,9 +1312,9 @@ wCardFlipWhichCard:: db
NEXTU ; cf64
; pokedex
wDexEntryPrevJumptableIndex:: db
IF !DEF(CRYSTAL11)
if !DEF(CRYSTAL11)
wPokedexStatus:: db
ENDC
endc
NEXTU ; cf64
; miscellaneous