Identify some SPRITE_ANIM_FRAME_IDX_* constants

This commit is contained in:
Remy Oukaour 2017-12-12 01:34:46 -05:00
parent 065de03646
commit 48e40a7f09
11 changed files with 461 additions and 467 deletions

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@ -212,18 +212,104 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
const_def
const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON
const SPRITE_ANIM_FRAMESET_02 ; unused?
const SPRITE_ANIM_FRAMESET_03 ; unused?
const SPRITE_ANIM_FRAMESET_04 ; unused?
const SPRITE_ANIM_FRAMESET_05 ; unused?
const SPRITE_ANIM_FRAMESET_06 ; unused?
const SPRITE_ANIM_FRAMESET_07
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST
const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST
const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
const SPRITE_ANIM_FRAMESET_09 ; unused?
const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
@ -281,96 +367,10 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_0E
const SPRITE_ANIM_SEQ_0F
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_0D
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
const_def
const SPRITE_ANIM_FRAME_IDX_00
const SPRITE_ANIM_FRAME_IDX_01
const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
const SPRITE_ANIM_FRAME_IDX_02
const SPRITE_ANIM_FRAME_IDX_03
const SPRITE_ANIM_FRAME_IDX_04
@ -399,10 +399,10 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_1B
const SPRITE_ANIM_FRAME_IDX_1C
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_1E
const SPRITE_ANIM_FRAME_IDX_1F
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_FRAME_IDX_20
const SPRITE_ANIM_FRAME_IDX_21
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_23
const SPRITE_ANIM_FRAME_IDX_24
@ -416,7 +416,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_2C
const SPRITE_ANIM_FRAME_IDX_2D
const SPRITE_ANIM_FRAME_IDX_2E
const SPRITE_ANIM_FRAME_IDX_2F
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
const SPRITE_ANIM_FRAME_IDX_30
const SPRITE_ANIM_FRAME_IDX_31
const SPRITE_ANIM_FRAME_IDX_32
@ -424,16 +424,16 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_34
const SPRITE_ANIM_FRAME_IDX_35
const SPRITE_ANIM_FRAME_IDX_36
const SPRITE_ANIM_FRAME_IDX_37
const SPRITE_ANIM_FRAME_IDX_38
const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
const SPRITE_ANIM_FRAME_IDX_39
const SPRITE_ANIM_FRAME_IDX_3A
const SPRITE_ANIM_FRAME_IDX_3B
const SPRITE_ANIM_FRAME_IDX_3C
const SPRITE_ANIM_FRAME_IDX_3D
const SPRITE_ANIM_FRAME_IDX_3E
const SPRITE_ANIM_FRAME_IDX_3F
const SPRITE_ANIM_FRAME_IDX_40
const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
const SPRITE_ANIM_FRAME_IDX_41
const SPRITE_ANIM_FRAME_IDX_42
const SPRITE_ANIM_FRAME_IDX_43
@ -448,19 +448,19 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_4C
const SPRITE_ANIM_FRAME_IDX_4D
const SPRITE_ANIM_FRAME_IDX_4E
const SPRITE_ANIM_FRAME_IDX_4F
const SPRITE_ANIM_FRAME_IDX_50
const SPRITE_ANIM_FRAME_IDX_51
const SPRITE_ANIM_FRAME_IDX_52
const SPRITE_ANIM_FRAME_IDX_53
const SPRITE_ANIM_FRAME_IDX_54
const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
const SPRITE_ANIM_FRAME_IDX_55
const SPRITE_ANIM_FRAME_IDX_56
const SPRITE_ANIM_FRAME_IDX_57
const SPRITE_ANIM_FRAME_IDX_58
const SPRITE_ANIM_FRAME_IDX_59
const SPRITE_ANIM_FRAME_IDX_5A
const SPRITE_ANIM_FRAME_IDX_5B
const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
const SPRITE_ANIM_FRAME_IDX_5C
const SPRITE_ANIM_FRAME_IDX_5D
const SPRITE_ANIM_FRAME_IDX_5E
@ -468,8 +468,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_60
const SPRITE_ANIM_FRAME_IDX_61
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_63
const SPRITE_ANIM_FRAME_IDX_64
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
const SPRITE_ANIM_FRAME_IDX_65
const SPRITE_ANIM_FRAME_IDX_66
const SPRITE_ANIM_FRAME_IDX_67
@ -495,9 +495,9 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_7B
const SPRITE_ANIM_FRAME_IDX_7C
const SPRITE_ANIM_FRAME_IDX_7D
const SPRITE_ANIM_FRAME_IDX_7E
const SPRITE_ANIM_FRAME_IDX_7F
const SPRITE_ANIM_FRAME_IDX_80
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
const SPRITE_ANIM_FRAME_IDX_81
const SPRITE_ANIM_FRAME_IDX_82
const SPRITE_ANIM_FRAME_IDX_83

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@ -2,12 +2,12 @@ SpriteAnimFrameData: ; 8d6e6
; entries correspond to SPRITE_ANIM_FRAMESET_* constants
dw .Frameset_00
dw .Frameset_PartyMon
dw .Frameset_02
dw .Frameset_03
dw .Frameset_04
dw .Frameset_05
dw .Frameset_06
dw .Frameset_07
dw .Frameset_PartyMonWithMail
dw .Frameset_PartyMonWithItem
dw .Frameset_PartyMonFast
dw .Frameset_PartyMonWithMailFast
dw .Frameset_PartyMonWithItemFast
dw .Frameset_GSTitleTrail
dw .Frameset_TextEntryCursor
dw .Frameset_09
dw .Frameset_GameFreakLogo
@ -69,51 +69,51 @@ SpriteAnimFrameData: ; 8d6e6
; 8d76a
.Frameset_00:
frame SPRITE_ANIM_FRAME_IDX_00, 32
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 32
endanim
.Frameset_PartyMon:
frame SPRITE_ANIM_FRAME_IDX_00, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
dorestart
.Frameset_02:
frame SPRITE_ANIM_FRAME_IDX_3D, 8
frame SPRITE_ANIM_FRAME_IDX_3E, 8
.Frameset_PartyMonWithMail:
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 8
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 8
dorestart
.Frameset_03:
frame SPRITE_ANIM_FRAME_IDX_3F, 8
frame SPRITE_ANIM_FRAME_IDX_40, 8
.Frameset_PartyMonWithItem:
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 8
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 8
dorestart
.Frameset_04:
frame SPRITE_ANIM_FRAME_IDX_00, 4
frame SPRITE_ANIM_FRAME_IDX_01, 4
.Frameset_PartyMonFast:
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 4
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 4
dorestart
.Frameset_05:
frame SPRITE_ANIM_FRAME_IDX_3D, 4
frame SPRITE_ANIM_FRAME_IDX_3E, 4
.Frameset_PartyMonWithMailFast:
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 4
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 4
dorestart
.Frameset_06:
frame SPRITE_ANIM_FRAME_IDX_3F, 4
frame SPRITE_ANIM_FRAME_IDX_40, 4
.Frameset_PartyMonWithItemFast:
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 4
frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 4
dorestart
.Frameset_RedWalk:
frame SPRITE_ANIM_FRAME_IDX_00, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8
frame SPRITE_ANIM_FRAME_IDX_00, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8, OAM_X_FLIP
dorestart
.Frameset_BlueWalk:
frame SPRITE_ANIM_FRAME_IDX_63, 8
frame SPRITE_ANIM_FRAME_IDX_64, 8
frame SPRITE_ANIM_FRAME_IDX_63, 8
frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8, OAM_X_FLIP
dorestart
.Frameset_MagnetTrainBlue:
@ -123,9 +123,9 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
dorestart
.Frameset_07:
frame SPRITE_ANIM_FRAME_IDX_1E, 1
frame SPRITE_ANIM_FRAME_IDX_1F, 1
.Frameset_GSTitleTrail:
frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1, 1
frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2, 1
dorestart
.Frameset_TextEntryCursor:
@ -134,7 +134,7 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_09:
frame SPRITE_ANIM_FRAME_IDX_21, 1
frame SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09, 1
dorepeat 1
dorestart
@ -195,7 +195,7 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_StillCursor:
frame SPRITE_ANIM_FRAME_IDX_2F, 32
frame SPRITE_ANIM_FRAME_IDX_STILL_CURSOR, 32
endanim
.Frameset_TradePokeBall:
@ -221,8 +221,8 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_TrademonIcon:
frame SPRITE_ANIM_FRAME_IDX_37, 7
frame SPRITE_ANIM_FRAME_IDX_38, 7
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1, 7
frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2, 7
dorestart
.Frameset_TrademonBubble:
@ -236,7 +236,7 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_RadioTuningKnob:
frame SPRITE_ANIM_FRAME_IDX_3C, 32
frame SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB, 32
endanim
.Frameset_MagnetTrainRed:
@ -294,20 +294,20 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_Leaf:
frame SPRITE_ANIM_FRAME_IDX_4F, 32
frame SPRITE_ANIM_FRAME_IDX_LEAF, 32
endanim
.Frameset_CutTree:
frame SPRITE_ANIM_FRAME_IDX_50, 2
frame SPRITE_ANIM_FRAME_IDX_51, 16
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_2, 16
dorepeat 1
frame SPRITE_ANIM_FRAME_IDX_52, 1
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_3, 1
dorepeat 1
frame SPRITE_ANIM_FRAME_IDX_53, 1
frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_4, 1
delanim
.Frameset_EggCrack:
frame SPRITE_ANIM_FRAME_IDX_54, 32
frame SPRITE_ANIM_FRAME_IDX_EGG_CRACK, 32
endanim
.Frameset_EggHatch:
@ -336,10 +336,10 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_HeadbuttTree:
frame SPRITE_ANIM_FRAME_IDX_50, 2
frame SPRITE_ANIM_FRAME_IDX_5B, 2
frame SPRITE_ANIM_FRAME_IDX_50, 2
frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2
frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2, OAM_X_FLIP
dorestart
.Frameset_26:
@ -480,7 +480,7 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_IntroSuicuneAway:
frame SPRITE_ANIM_FRAME_IDX_7E, 3
frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY, 3
endanim
.Frameset_IntroUnownF:
@ -488,12 +488,12 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_CelebiLeft:
frame SPRITE_ANIM_FRAME_IDX_7F, 8
frame SPRITE_ANIM_FRAME_IDX_80, 8
frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8
frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8
endanim
.Frameset_CelebiRight:
frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8, OAM_X_FLIP
endanim
; 8d94d

File diff suppressed because it is too large Load Diff

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@ -3,8 +3,8 @@ SpriteAnimSeqData: ; 8d1c4
; frameset sequence, tile
; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00
; SPRITE_ANIM_INDEX_01
db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00
; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
@ -26,9 +26,9 @@ SpriteAnimSeqData: ; 8d1c4
; SPRITE_ANIM_INDEX_0B
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08
; SPRITE_ANIM_INDEX_0D
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00
; SPRITE_ANIM_INDEX_TRADE_POOF

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@ -1341,7 +1341,7 @@ Function639b: ; unreferenced
ld h, 0
add hl, hl
add hl, hl
ld de, Data63ca
ld de, .Data63ca
add hl, de
; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
ld a, [wTitleScreenTimer]
@ -1357,12 +1357,12 @@ Function639b: ; unreferenced
ret z
ld e, a
ld d, [hl]
ld a, SPRITE_ANIM_INDEX_01
ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
call _InitSpriteAnimStruct
ret
; 63ca
Data63ca: ; 63ca
.Data63ca: ; 63ca
; frame 0 y, x; frame 1 y, x
db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8

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@ -144,11 +144,11 @@ PartyMenu_InitAnimatedMonIcon: ; 8e8d5 (23:68d5)
pop bc
pop hl
jr c, .mail
ld a, SPRITE_ANIM_FRAMESET_03
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
jr .okay
.mail
ld a, SPRITE_ANIM_FRAMESET_02
ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
.okay
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc
@ -297,7 +297,7 @@ GetMemIconGFX: ; 8e9db (23:69db)
ld a, [wCurIconTile]
GetIconGFX: ; 8e9de
call GetIcon_a
ld de, $80 ; 8 tiles
ld de, 8 tiles
add hl, de
ld de, HeldItemIcons
lb bc, BANK(HeldItemIcons), 2
@ -468,9 +468,6 @@ ReadMonMenuIcon: ; 8eab3
INCLUDE "data/mon_menu_icons.asm"
INCLUDE "gfx/icon_pointers.asm"
Icons:
INCLUDE "gfx/icons.asm"

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@ -193,7 +193,7 @@ CopyMapObjectToObjectStruct: ; 8116
and $f0
jr z, .skip_color_override
swap a
and $7 ; OAM_PALETTE
and PALETTE_MASK
ld [wTempObjectCopyPalette], a
.skip_color_override

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@ -141,7 +141,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp"
InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32)
depixel 4, 2, 4, 0
ld a, SPRITE_ANIM_INDEX_0D
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
@ -685,7 +685,7 @@ PokegearMap_InitPlayerIcon: ; 9106a
PokegearMap_InitCursor: ; 91098
push af
depixel 0, 0
ld a, SPRITE_ANIM_INDEX_0D
ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc

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@ -18,8 +18,8 @@ DoAnimFrame: ; 8d24b
dw .PartyMon
dw .PartyMonSwitch
dw .PartyMonSelected
dw .sprite_anim_seq_04
dw .namingscreencursor
dw .GSTitleTrail
dw .NamingScreenCursor
dw .GameFreakLogo
dw .GSIntroStar
dw .GSIntroSparkle
@ -28,8 +28,8 @@ DoAnimFrame: ; 8d24b
dw .SlotsChanseyEgg
dw .MailCursor
dw .sprite_anim_seq_0D
dw .sprite_anim_seq_0E
dw .sprite_anim_seq_0F
dw .DummyGameCursor
dw .PokegearArrow
dw .TradePokeBall
dw .TradeTubeBulge
dw .TrademonInTube
@ -132,7 +132,7 @@ DoAnimFrame: ; 8d24b
ld [hl], 8 * 3
ret
.sprite_anim_seq_04 ; 8d302 (23:5302)
.GSTitleTrail ; 8d302 (23:5302)
call .AnonymousJumptable
jp hl
; 8d306 (23:5306)
@ -217,7 +217,7 @@ DoAnimFrame: ; 8d24b
ld [hl], a
ret
.namingscreencursor ; 8d36c (23:536c)
.NamingScreenCursor ; 8d36c (23:536c)
callab NamingScreen_AnimateCursor
ret
@ -408,11 +408,11 @@ DoAnimFrame: ; 8d24b
callab ret_e00ed
ret
.sprite_anim_seq_0F ; 8d475 (23:5475)
.PokegearArrow ; 8d475 (23:5475)
callab AnimatePokegearModeIndicatorArrow
ret
.sprite_anim_seq_0E ; 8d47c (23:547c)
.DummyGameCursor ; 8d47c (23:547c)
callab DummyGame_InterpretJoypad_AnimateCursor
ret

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@ -29,25 +29,26 @@ SERIAL EQU 3
JOYPAD EQU 4
; OAM attribute flags
OAM_PALETTE EQU %111
OAM_TILE_BANK EQU 3
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
OAM_OBP_NUM EQU 4 ; non CGB Mode Only
OAM_X_FLIP EQU 5
OAM_Y_FLIP EQU 6
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK
X_FLIP EQU 1 << OAM_X_FLIP
Y_FLIP EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY
PALETTE_MASK EQU %111
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK
OBP_NUM EQU 1 << OAM_OBP_NUM
X_FLIP EQU 1 << OAM_X_FLIP
Y_FLIP EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY
; Hardware registers
rJOYP EQU $ff00 ; Joypad (R/W)
rSB EQU $ff01 ; Serial transfer data (R/W)
rSC EQU $ff02 ; Serial Transfer Control (R/W)
rSC_ON EQU 7
rSC_CGB EQU 1
rSC_CLOCK EQU 0
rSC_ON EQU 7
rSC_CGB EQU 1
rSC_CLOCK EQU 0
rDIV EQU $ff04 ; Divider Register (R/W)
rTIMA EQU $ff05 ; Timer counter (R/W)
rTMA EQU $ff06 ; Timer Modulo (R/W)

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@ -1,3 +1,4 @@
Icons:
NullIcon:
PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d
JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d