Giovanni Mascellani
b0c8a47f9d
vkd3d-shader/ir: Check that SSA registers are used validly.
...
Specifically, they are assigned only once and only assigned components
are used.
Right now we don't check that the assignment dominates all usages.
2024-01-15 19:57:01 +01:00
Giovanni Mascellani
26bebe8f91
vkd3d-shader/ir: Check that SSA registers have consistent dimensions.
2024-01-15 19:57:00 +01:00
Giovanni Mascellani
7503429555
vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
2024-01-15 19:56:59 +01:00
Giovanni Mascellani
fbd77486de
vkd3d-shader/ir: Use vkd3d_free() instead of free().
2024-01-15 19:56:58 +01:00
Giovanni Mascellani
26c6a87268
vkd3d-shader/ir: Simplify control flow in vsir_validate_register().
2024-01-15 19:56:56 +01:00
Conor McCarthy
52902b042f
vkd3d-shader/spirv: Support vector source param for FIRSTBIT_HI and FIRSTBIT_SHI instructions.
2024-01-15 19:56:35 +01:00
Henri Verbeet
3e2ace8d33
vkd3d-shader/dxbc: Use sizeof(uint32_t) instead of sizeof(DWORD) in calls to require_space().
2024-01-11 23:05:56 +01:00
Henri Verbeet
69350e1ff0
vkd3d-shader/dxbc: Pass an unsigned int count to shader_parse_root_parameters1().
2024-01-11 23:05:54 +01:00
Henri Verbeet
04acc52496
vkd3d-shader/dxbc: Pass a size_t offset to shader_get_string().
2024-01-11 23:05:52 +01:00
Conor McCarthy
ac9b14599f
vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55684
2024-01-11 23:05:17 +01:00
Giovanni Mascellani
78d95889bd
vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
...
They were originally made const because no optimization/normalization
pass existed. Now having to cast away const all the time is becoming
more and more burdening.
2024-01-11 23:05:11 +01:00
Henri Verbeet
fd8a0d7fb6
vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_neg().
2024-01-11 23:05:03 +01:00
Henri Verbeet
b4da553d28
vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_abs().
2024-01-11 23:05:02 +01:00
Henri Verbeet
97acca715e
vkd3d-shader/spirv: Pass a uin32_t write mask to spirv_compiler_emit_load_src().
2024-01-11 23:05:01 +01:00
Henri Verbeet
5c2d0f42b5
vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info().
2024-01-11 23:05:00 +01:00
Henri Verbeet
9dd5b2840f
vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1().
2024-01-11 23:04:54 +01:00
Nikolay Sivov
a0207436f2
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
9494b72224
vkd3d-shader: Add separate binary target type for effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Nikolay Sivov
e527d7c1e7
vkd3d-shader/hlsl: Handle effect group statement.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:46 +01:00
Nikolay Sivov
f7a02a5da2
vkd3d-shader/hlsl: Add variables for techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:45 +01:00
Nikolay Sivov
8494342fa0
vkd3d-shader/hlsl: Rename rule for top-level techniques.
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Only technique10 and technique11 types could be nested in groups.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:43 +01:00
Nikolay Sivov
c3af1f9989
vkd3d-shader/hlsl: Add 'fxgroup' token.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:42 +01:00
Giovanni Mascellani
017f86aaaf
vkd3d-shader/d3d-asm: Guess a sensible data type for literals.
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When the typing information is not reliable.
2024-01-11 23:04:34 +01:00
Henri Verbeet
3344c4e93d
vkd3d-shader/hlsl: Store modifier flags as a uint32_t.
2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba
vkd3d-shader/hlsl: Store swizzles as a uint32_t.
2024-01-08 21:45:24 +01:00