vkd3d-shader/spirv: Support vector source param for FIRSTBIT_HI and FIRSTBIT_SHI instructions.

This commit is contained in:
Conor McCarthy 2024-01-10 15:34:16 +10:00 committed by Alexandre Julliard
parent 3e2ace8d33
commit 52902b042f
Notes: Alexandre Julliard 2024-01-15 23:01:22 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/548

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@ -6907,8 +6907,8 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
const struct vkd3d_shader_src_param *src = instruction->src;
uint32_t src_id[SPIRV_MAX_SRC_COUNT];
uint32_t instr_set_id, type_id, val_id;
unsigned int i, component_count;
enum GLSLstd450 glsl_inst;
unsigned int i;
glsl_inst = spirv_compiler_map_ext_glsl_instruction(instruction);
if (glsl_inst == GLSLstd450Bad)
@ -6934,8 +6934,9 @@ static void spirv_compiler_emit_ext_glsl_instruction(struct spirv_compiler *comp
|| instruction->handler_idx == VKD3DSIH_FIRSTBIT_SHI)
{
/* In D3D bits are numbered from the most significant bit. */
component_count = vsir_write_mask_component_count(dst->write_mask);
val_id = vkd3d_spirv_build_op_isub(builder, type_id,
spirv_compiler_get_constant_uint(compiler, 31), val_id);
spirv_compiler_get_constant_uint_vector(compiler, 31, component_count), val_id);
}
spirv_compiler_emit_store_dst(compiler, dst, val_id);