vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_neg().

This commit is contained in:
Henri Verbeet 2023-12-06 20:12:12 +01:00 committed by Alexandre Julliard
parent b4da553d28
commit fd8a0d7fb6
Notes: Alexandre Julliard 2024-01-11 23:14:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/552

View File

@ -4011,7 +4011,7 @@ static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler,
}
static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;