vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info().

This commit is contained in:
Henri Verbeet 2023-12-06 19:57:42 +01:00 committed by Alexandre Julliard
parent 9dd5b2840f
commit 5c2d0f42b5
Notes: Alexandre Julliard 2024-01-11 23:14:12 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/552

View File

@ -2198,7 +2198,7 @@ static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol,
static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol,
uint32_t val_id, SpvStorageClass storage_class,
enum vkd3d_shader_component_type component_type, DWORD write_mask)
enum vkd3d_shader_component_type component_type, uint32_t write_mask)
{
symbol->id = val_id;
symbol->descriptor_array = NULL;