Commit Graph

237 Commits

Author SHA1 Message Date
Conor McCarthy
8aa6e2228e vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count(). 2024-01-03 22:38:19 +01:00
Henri Verbeet
ed4f3f3272 vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64". 2024-01-03 22:37:49 +01:00
Henri Verbeet
7f94fda05c vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64". 2024-01-03 22:37:43 +01:00
Henri Verbeet
05a542ba00 vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32". 2024-01-03 22:37:41 +01:00
Henri Verbeet
e33d3b3954 vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Conor McCarthy
1929432559 vkd3d-shader: Introduce an instruction flag to suppress masking of bitwise shift counts.
DXIL does not use implicit masking of shift counts.
2023-12-12 22:50:46 +01:00
Fabian Maurer
9cb4372378 vkd3d-shader/dxil: Check null pointer before it is dereferenced (Coverity). 2023-12-11 23:18:58 +01:00
Conor McCarthy
3db7c2a62d vkd3d-shader/dxil: Implement the DXIL STORE instruction. 2023-12-11 23:18:51 +01:00
Conor McCarthy
2d5f2bf7a4 vkd3d-shader/dxil: Implement the DXIL ALLOCA instruction. 2023-12-11 23:18:50 +01:00
Zebediah Figura
d49bccea9a vkd3d-shader/dxil: No longer synthesize DCL instructions. 2023-12-11 23:18:45 +01:00
Zebediah Figura
75348dff12 vkd3d-shader/dxil: Map SEMANTIC_KIND_TARGET to VKD3D_SHADER_SV_TARGET. 2023-12-11 23:18:43 +01:00
Conor McCarthy
a4a1b4c557 vkd3d-shader/dxil: Set the result register data type for nop casts.
Casts from minimum precision types are emitted as nop, but the result
value type must be set to the cast result type.
2023-12-07 21:57:08 +01:00
Conor McCarthy
1630fd9a3c vkd3d-shader/dxil: Apply metadata attachments to instructions.
These are apparently only used for 'dx.op' intrinsics, because the
instructions based on native LLVM ones have their own way to apply
attributes.
2023-12-07 21:57:00 +01:00
Conor McCarthy
a33a9127ca vkd3d-shader/dxil: Implement DX intrinsic Unary. 2023-12-07 21:56:53 +01:00
Conor McCarthy
cc5e703802 vkd3d-shader/dxil: Emit constant global arrays as immediate constant buffers. 2023-12-07 21:56:47 +01:00
Conor McCarthy
cb88844a3d vkd3d-shader: Add a register index to struct vkd3d_shader_immediate_constant_buffer. 2023-12-07 21:56:47 +01:00
Conor McCarthy
ffae57eb8d vkd3d-shader/dxil: Support null constant arrays. 2023-12-07 21:56:43 +01:00
Giovanni Mascellani
a52604da8c vkd3d-shader/dxil: Declare IO registers as VEC4.
Otherwise, for instance, their write masks and swizzles are not written
in the D3D ASM dump.
2023-11-28 21:49:18 +01:00
Jacek Caban
1edbc05745 vkd3d-shader: Use unsigned int type for tags passed to sm6_metadata_get_uint_value. 2023-11-28 00:09:29 +01:00
Conor McCarthy
eb05e434ff vkd3d-shader/dxil: Implement the DXIL LOAD instruction. 2023-11-22 22:07:59 +01:00
Conor McCarthy
59730ecfd8 vkd3d-shader/dxil: Implement the DXIL GEP instruction. 2023-11-22 22:07:58 +01:00
Conor McCarthy
a0f5d70792 vkd3d-shader/dxil: Support global variable initialisers. 2023-11-22 22:07:57 +01:00
Conor McCarthy
f2a656b876 vkd3d-shader/dxil: Introduce a value type for immediate constant buffers. 2023-11-22 22:07:56 +01:00
Conor McCarthy
85d5f83fb7 vkd3d-shader/dxil: Implement default address space global variables. 2023-11-22 22:07:54 +01:00
Conor McCarthy
3c4631a4d4 vkd3d-shader/dxil: Implement the DXIL VSELECT instruction. 2023-11-15 21:48:35 +01:00
Conor McCarthy
408f67c69c vkd3d-shader/dxil: Handle missing flags as zero for CMP2.
The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:43 +01:00
Conor McCarthy
f1e9f40061 vkd3d-shader/dxil: Handle missing flags as zero for BINOP.
The flag operand is omitted if IEEE strictness is specified.
2023-11-14 23:06:41 +01:00
Nikolay Sivov
d190fdf8c5 vkd3d-shader/dxil: Fully initialize instruction data in sm6_parser_emit_extractval().
Noticed after test runner started crashing when tracing is enabled.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-13 23:19:18 +01:00
Nikolay Sivov
3203485a7c vkd3d-shader: Fix some spelling mistakes. 2023-11-13 23:19:15 +01:00
Conor McCarthy
22960753e9 vkd3d-shader/spirv: Introduce orderedness to comparison instructions. 2023-11-10 20:23:51 +01:00
Conor McCarthy
d3b90cc877 vkd3d-shader/dxil: Implement the DXIL CMP2 instruction. 2023-11-10 20:23:50 +01:00
Zebediah Figura
133e313800 vkd3d-shader/dxil: Do not use COLOROUT for PS outputs.
sm4 does not use this; only sm1 does. In following patches we will normalize it
to OUTPUT.
2023-11-09 21:14:49 +01:00
Conor McCarthy
90d178bf12 vkd3d-shader/dxil: Implement the DXIL CAST instruction. 2023-11-09 21:14:42 +01:00
Conor McCarthy
749df8dec2 vkd3d-shader/dxil: Implement the DXIL BINOP instruction. 2023-11-06 23:09:03 +01:00
Giovanni Mascellani
0d4aebd2e7 vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.
On macOS vkd3d_shader_global_flags has underlying type unsigned long,
while uint64_t is defined as unsigned long long. This difference
causes a few warnings to be raised.
2023-11-06 23:08:37 +01:00
Conor McCarthy
7419f4e31d vkd3d-shader/dxil: Allow empty struct types. 2023-11-02 18:23:12 +01:00
Conor McCarthy
7ca6a5452a vkd3d-shader/dxil: Always apply the signature element start column to used_mask.
The used_mask value loaded from an additional tag/value pair is relative
to the start column.
2023-11-02 18:22:59 +01:00
Giovanni Mascellani
f3c1a15a6f vkd3d-shader/dxil: Use vsir_register_init() to initialize registers. 2023-11-02 18:22:35 +01:00
Conor McCarthy
589670180a vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction. 2023-11-01 21:47:34 +01:00
Conor McCarthy
43b5d73870 vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy. 2023-11-01 21:47:32 +01:00
Conor McCarthy
3b1bbe2b0a vkd3d-shader/dxil: Implement DX instruction CreateHandle. 2023-11-01 21:47:30 +01:00
Conor McCarthy
f57d65361a vkd3d-shader/dxil: Replace register_address_init() with register_index_address_init().
Makes it much clearer which register index is being written.
2023-11-01 21:47:29 +01:00
Conor McCarthy
b7b128595e vkd3d-shader/dxil: Read CBV descriptors. 2023-10-19 23:07:45 +02:00
Conor McCarthy
f7525bf0c6 vkd3d-shader/dxil: Validate the descriptor list metadata nodes. 2023-10-19 23:07:42 +02:00
Conor McCarthy
85c165ff39 vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions. 2023-10-17 22:18:26 +02:00
Conor McCarthy
4b7ca0c294 vkd3d-shader/dxil: Read DXIL global flags. 2023-10-17 22:18:25 +02:00
Conor McCarthy
e0d0a04b79 vkd3d-shader/dxil: Handle multi-row signature elements. 2023-10-16 22:36:38 +02:00
Conor McCarthy
7113064a19 vkd3d-shader/dxil: Handle signature element additional tag/value pairs. 2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77 vkd3d-shader/dxil: Read the DXIL input and output signatures.
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a vkd3d-shader/dxil: Validate the entry point info. 2023-10-16 22:36:28 +02:00
Conor McCarthy
6034f4a976 vkd3d-shader/dxil: Read DXIL metadata named nodes. 2023-10-12 18:23:33 +02:00
Conor McCarthy
4ac201788d vkd3d-shader/dxil: Read DXIL metadata kinds. 2023-10-12 18:23:32 +02:00
Conor McCarthy
cba3e18c45 vkd3d-shader/dxil: Read DXIL metadata values. 2023-10-12 18:23:31 +02:00
Conor McCarthy
5817fabc30 vkd3d-shader/dxil: Read DXIL metadata nodes. 2023-10-12 18:23:30 +02:00
Conor McCarthy
a62343f544 vkd3d-shader/dxil: Read DXIL metadata strings. 2023-10-12 18:23:29 +02:00
Conor McCarthy
05d516bb00 vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string(). 2023-10-11 22:21:22 +02:00
Conor McCarthy
52dc6f252c vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().
These are needed for reading metadata.
2023-10-11 22:21:20 +02:00
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Conor McCarthy
f61c853f61 vkd3d-shader/dxil: Convert into an error the warning for an unhandled instrinsic. 2023-09-26 22:07:51 +02:00
Conor McCarthy
b30b95e824 vkd3d-shader/dxil: Do not access null code blocks on failure. 2023-09-26 22:07:50 +02:00
Francisco Casas
e904660497 vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension. 2023-09-26 22:07:04 +02:00
Francisco Casas
5d6899888d vkd3d-shader: Rename shader_register_init() to vsir_register_init(). 2023-09-26 22:06:50 +02:00
Conor McCarthy
6ec5e5bf54 vkd3d-shader/dxil: Implement DX instruction LoadInput. 2023-09-25 22:07:09 +02:00
Conor McCarthy
644a06dcca vkd3d-shader/dxil: Declare shader inputs. 2023-09-25 22:07:08 +02:00
Giovanni Mascellani
c052cd8998 vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
Giovanni Mascellani
cf871d2cb2 vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
So that it can be used for printing meaningful error locations by
downstream processors.
2023-09-22 11:06:12 +02:00
Giovanni Mascellani
531c41306d vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors. 2023-09-22 11:06:11 +02:00
Giovanni Mascellani
05af25eecb vkd3d-shader: Rename shader_instruction_init(). 2023-09-22 11:06:05 +02:00
Henri Verbeet
da89da2bf3 vkd3d-shader: Hide support for DXIL sources.
Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Conor McCarthy
d27b8eb2c0 vkd3d-shader/dxil: Implement DX instruction StoreOutput. 2023-08-30 22:48:52 +02:00
Conor McCarthy
bf49a1a95b vkd3d-shader/dxil: Declare shader outputs. 2023-08-30 22:48:50 +02:00
Conor McCarthy
e54f770669 vkd3d-shader/dxil: Implement the DXIL CALL instruction. 2023-08-30 22:48:48 +02:00
Conor McCarthy
720a087c28 vkd3d-shader/dxil: Replace the result type enum with a bool.
Changes to failure handling make the enum unnecessary.
2023-08-30 22:48:47 +02:00
Conor McCarthy
58d6e44501 vkd3d-shader/dxil: Validate the function block count. 2023-08-30 22:48:45 +02:00
Conor McCarthy
c0a2bb1095 vkd3d-shader/dxil: Emit undefined constants. 2023-07-20 22:32:53 +02:00
Conor McCarthy
3e553aaaa7 vkd3d-shader/dxil: Emit the shader instructions.
Sufficient for compiling a no-op pixel shader.
2023-07-20 22:32:51 +02:00
Conor McCarthy
8fe6d2eeac vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count. 2023-07-20 22:32:48 +02:00
Conor McCarthy
1ec112e3d7 vkd3d-shader/dxil: Read function bodies. 2023-07-11 22:43:58 +02:00
Conor McCarthy
5d33fb4633 vkd3d-shader/dxil: Read numeric constants. 2023-07-11 22:43:57 +02:00
Conor McCarthy
c96143abdc vkd3d-shader/dxil: Read global function declarations. 2023-07-11 22:43:55 +02:00
Conor McCarthy
22157c3da3 vkd3d-shader/dxil: Validate the module format version. 2023-07-11 22:43:53 +02:00
Conor McCarthy
eca4b62c7e vkd3d-shader/dxil: Read the value symbol table. 2023-07-11 22:43:49 +02:00
Conor McCarthy
571d807dd8 vkd3d-shader/dxil: Read the type table. 2023-07-11 22:43:48 +02:00
Conor McCarthy
41a5d37935 vkd3d-shader/dxil: Use size_t where applicable. 2023-07-11 22:43:46 +02:00
Conor McCarthy
de25e88901 vkd3d-shader/dxil: Read and validate global abbreviated operands. 2023-06-28 21:40:37 +02:00
Conor McCarthy
e9a8bfb2c4 vkd3d-shader/dxil: Read and validate local abbreviated operands. 2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66 vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00