Zebediah Figura
|
2480eec98b
|
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
|
2024-05-06 22:12:41 +02:00 |
|
Francisco Casas
|
ee735e8eed
|
vkd3d-shader/hlsl: Fold x * 1 identities.
|
2024-04-30 16:31:05 +02:00 |
|
Francisco Casas
|
b14f935d0f
|
vkd3d-shader/hlsl: Fold x + 0 identities.
|
2024-04-30 16:31:02 +02:00 |
|
Francisco Casas
|
19fd43214b
|
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
|
2024-04-09 12:26:59 -05:00 |
|
Nikolay Sivov
|
4778d051df
|
vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:40 +01:00 |
|
Nikolay Sivov
|
955932fb55
|
vkd3d-shader: Add constant folding for 'ceil'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-11-08 22:49:40 +01:00 |
|
Nikolay Sivov
|
f3389789b2
|
vkd3d-shader: Add constant folding for 'rsq'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-10-05 16:16:03 +02:00 |
|
Nikolay Sivov
|
a58c659b10
|
vkd3d-shader/hlsl: Add constant folding for binary complement operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-10-05 16:15:56 +02:00 |
|
Nikolay Sivov
|
8ebccad3c9
|
vkd3d-shader/hlsl: Add constant folding for rshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-10-05 16:15:54 +02:00 |
|
Nikolay Sivov
|
6e74819eb7
|
vkd3d-shader/hlsl: Add constant folding for lshift.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-10-05 16:15:52 +02:00 |
|
Nikolay Sivov
|
8c9d65d6b3
|
vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-10-05 16:15:50 +02:00 |
|
Nikolay Sivov
|
485cbe8cb7
|
vkd3d-shader/hlsl: Add constant folding for 'sat'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:35 +02:00 |
|
Nikolay Sivov
|
89c99cccce
|
vkd3d-shader/hlsl: Add constant folding for 'exp2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:34 +02:00 |
|
Nikolay Sivov
|
c16c5caad8
|
vkd3d-shader/hlsl: Add constant folding for 'fract'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:33 +02:00 |
|
Giovanni Mascellani
|
c69562128a
|
vkd3d-shader/hlsl: Correctly fold casts from double.
|
2023-09-22 11:06:29 +02:00 |
|
Giovanni Mascellani
|
49bbd98a04
|
vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
|
2023-09-22 11:06:28 +02:00 |
|
Nikolay Sivov
|
d9c984c11a
|
vkd3d-shader/hlsl: Add constant folding for the ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-09-22 11:06:23 +02:00 |
|
Nikolay Sivov
|
98f63c46f8
|
vkd3d-shader/hlsl: Use type width in fold_rcp().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-08-14 18:38:21 +02:00 |
|
Nikolay Sivov
|
932c5e36dc
|
vkd3d-shader/hlsl: Add constant folding for 'log2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-08-14 18:38:20 +02:00 |
|
Nikolay Sivov
|
58bc61e48d
|
vkd3d-shader/hlsl: Add constant folding for 'sqrt'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-08-14 18:38:18 +02:00 |
|
Nikolay Sivov
|
7e99188dc7
|
vkd3d-shader: Add constant folding for 'dp2add' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-08-14 18:38:15 +02:00 |
|
Nikolay Sivov
|
25ff56769b
|
vkd3d-shader: Add constant folding for the 'dot' operation.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2023-08-14 18:38:15 +02:00 |
|
Zebediah Figura
|
717cd3f5bb
|
vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
|
2023-07-04 22:40:06 +02:00 |
|
Nikolay Sivov
|
300f3462a4
|
vkd3d-shader/hlsl: Add constant folding for 'rcp'.
|
2023-07-04 22:39:36 +02:00 |
|
Giovanni Mascellani
|
bdfec4886d
|
vkd3d-shader/hlsl: Fold logical expressions.
|
2023-06-27 22:34:33 +02:00 |
|
Giovanni Mascellani
|
5a05fabe62
|
vkd3d-shader/hlsl: Fold floating point minimum expressions.
|
2023-06-27 22:34:30 +02:00 |
|
Giovanni Mascellani
|
2a2943c2cf
|
vkd3d-shader/hlsl: Fold floating point maximum expressions.
|
2023-06-27 22:34:29 +02:00 |
|
Giovanni Mascellani
|
358d656262
|
vkd3d-shader/hlsl: Fold greater-than-or-equal comparisons.
|
2023-06-27 22:34:28 +02:00 |
|
Giovanni Mascellani
|
bf452b5907
|
vkd3d-shader/hlsl: Fold less-than comparisons.
|
2023-06-27 22:34:27 +02:00 |
|
Giovanni Mascellani
|
488af14144
|
vkd3d-shader/hlsl: Fold equality comparisons.
|
2023-06-27 22:34:25 +02:00 |
|
Giovanni Mascellani
|
6c9f6d0fcf
|
vkd3d-shader/hlsl: Sort constant folding helpers alphabetically.
|
2023-06-27 22:34:24 +02:00 |
|
Zebediah Figura
|
f34b107faf
|
vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_constant().
|
2023-06-08 18:50:35 +02:00 |
|
Zebediah Figura
|
740b0ad807
|
vkd3d-shader/hlsl: Pass a hlsl_constant_value pointer to hlsl_new_constant().
|
2023-06-08 18:50:34 +02:00 |
|
Zebediah Figura
|
79f443d131
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_or().
|
2023-06-08 18:50:32 +02:00 |
|
Zebediah Figura
|
1049f489bb
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_and().
|
2023-06-08 18:50:31 +02:00 |
|
Zebediah Figura
|
a7a09ac5ef
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_bit_xor().
|
2023-06-08 18:50:30 +02:00 |
|
Zebediah Figura
|
b453a0acd6
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_abs().
|
2023-05-26 19:11:46 +02:00 |
|
Zebediah Figura
|
c805eb1191
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_min().
|
2023-05-26 19:11:44 +02:00 |
|
Zebediah Figura
|
aa82f61ef3
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_max().
|
2023-05-26 19:11:42 +02:00 |
|
Zebediah Figura
|
ad0ab664d2
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mod().
|
2023-05-26 19:11:39 +02:00 |
|
Zebediah Figura
|
c8b7dbebe4
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_div().
|
2023-05-26 19:11:36 +02:00 |
|
Zebediah Figura
|
855bb71f6d
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_nequal().
|
2023-05-23 21:08:22 +02:00 |
|
Zebediah Figura
|
d565caafb5
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mul().
|
2023-05-23 21:08:21 +02:00 |
|
Zebediah Figura
|
623cd94997
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_add().
|
2023-05-23 21:08:20 +02:00 |
|
Zebediah Figura
|
7d9b24fe11
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_neg().
|
2023-05-23 21:08:19 +02:00 |
|
Zebediah Figura
|
eb04829e66
|
vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_cast().
|
2023-05-23 21:08:17 +02:00 |
|
Ethan Lee
|
fb9328d030
|
vkd3d-shader/hlsl: Fold constant integral abs().
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
|
2023-05-22 22:03:18 +02:00 |
|
Zebediah Figura
|
0a44e6043e
|
vkd3d-shader/hlsl: Put the hlsl_ir_constant value in a structure.
|
2023-05-01 22:18:33 +02:00 |
|
Zebediah Figura
|
7a9e393ea0
|
vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
To be consistent with enum hlsl_type_class and HLSL_CLASS_*.
|
2023-04-03 17:59:24 +02:00 |
|
Zebediah Figura
|
8fd30aa87d
|
vkd3d-shader/hlsl: Add some swizzle manipulation definitions.
|
2023-01-24 18:10:39 +01:00 |
|