Martin Storsjö
b005390a36
include: Add the ID3D12Device4 interface.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
fffdb76b33
include: Add the ID3D12PipelineLibrary{,1} interfaces.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
2fb0c2d187
include: Fill in missing enum values in vkd3d_d3d12.idl.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:21 +02:00
Martin Storsjö
8e6b08d685
include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
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This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:19 +02:00
Martin Storsjö
1b45052c92
include: Add missing miscellaneous D3D12 constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
61c402405a
include: Add missing D3D12 vertex shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
44a669a644
include: Add missing D3D12 minimum resource limit constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
7efba29853
include: Add missing D3D12 raytracing constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
b32b060518
include: Add missing D3D12 pixel shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
ef8dd51c7a
include: Add missing D3D12 input assembler constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
f8c848f563
include: Add missing D3D12 hull shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
1d74dc7903
include: Add missing D3D12 geometry shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
af4403147a
include: Add missing D3D12 domain shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
cf61d217a9
include: Add missing D3D12 compute shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
71dd917091
include: Add missing D3D12 common shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
8febea5a9c
include: Sort vkd3d_d3d12.idl constants alphabetically.
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This makes it easier to consistently add more constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:13 +02:00
Martin Storsjö
dff79973e0
include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
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As this is a negative constant, it shouldn't have an unsigned type.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:10 +02:00
Martin Storsjö
fdaacb158e
include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-04 20:25:47 +02:00
Conor McCarthy
bf49a1a95b
vkd3d-shader/dxil: Declare shader outputs.
2023-08-30 22:48:50 +02:00
Zebediah Figura
622311da8e
vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.
2023-08-23 22:45:04 +02:00
Conor McCarthy
f3baf55d97
vkd3d: Implement ID3D12Device1 with stubs.
2023-08-23 22:44:58 +02:00
Zebediah Figura
f649db23a5
vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
2023-08-03 21:20:44 +09:00
Zebediah Figura
11475ef62a
vkd3d-shader: Implement remapping shader output registers to match the next shader's semantics.
2023-08-03 21:20:42 +09:00
Conor McCarthy
c2e09e4c4f
vkd3d: Implement ID3D12Fence1.
2023-08-02 20:18:37 +09:00
Conor McCarthy
0d1bc77b2a
vkd3d: Implement ID3D12GraphicsCommandList3 with a stub.
2023-07-31 21:08:02 +09:00
Conor McCarthy
4433dacb4f
vkd3d: Implement ID3D12Device::GetResourceTiling() for textures.
2023-07-31 21:07:58 +09:00
Conor McCarthy
71a9feac8e
vkd3d: Implement ID3D12Device::GetResourceTiling() for buffers.
2023-07-31 21:07:57 +09:00
Nikolay Sivov
bd3d4a6c06
vkd3d-shader: Add compiler option to specify matrix majority.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Zebediah Figura
d077562f79
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
2023-07-17 22:56:39 +02:00
Zebediah Figura
55c5129ad9
include: Define an API for d3dbc constants.
2023-07-17 22:56:39 +02:00
Conor McCarthy
571d807dd8
vkd3d-shader/dxil: Read the type table.
2023-07-11 22:43:48 +02:00
Giovanni Mascellani
b2a1f6b5e4
include: Document vkd3d_acquire_vk_queue() and vkd3d_release_vk_queue().
2023-07-06 20:09:53 +02:00
Alistair Leslie-Hughes
d5a0b3afc4
include: Avoid including unnecessary Windows headers.
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We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
d3e6a3a78f
include: Introduce a function to detect the DXBC source type.
2023-06-28 21:40:36 +02:00
Conor McCarthy
6775f7ba66
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
2023-06-28 21:40:34 +02:00
Conor McCarthy
e98e6c9b53
vkd3d: Add missing const attributes to ID3D12CommandQueue::UpdateTileMappings() parameters.
2023-06-27 22:33:58 +02:00
Zebediah Figura
7e1fcdca89
vkd3d-shader: Synthesize signatures for d3dbc shaders.
2023-06-27 22:33:41 +02:00
Zebediah Figura
20190a1388
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
2023-06-27 22:33:41 +02:00
Zebediah Figura
7b9eb8d189
vkd3d-shader: Introduce documented semantics for the target type and other data passed to vkd3d_shader_scan().
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Passing VKD3D_SHADER_TARGET_NONE was actually already allowed.
2023-06-27 22:33:39 +02:00
Henri Verbeet
771e442af1
Release 1.8.
2023-06-22 22:00:20 +02:00
Conor McCarthy
e63201a7a3
vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
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Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Zebediah Figura
6783524613
vkd3d-common: Make some global string variables const.
2023-04-06 17:52:08 +02:00
Zebediah Figura
dfa4bfdd03
include: Make test context information nestable.
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Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
1bf5050d3d
tests: Factor out vkd3d_test_printf().
2023-04-04 21:59:58 +02:00
Henri Verbeet
57d92a15cf
Release 1.7.
2023-03-24 11:22:28 +01:00
Henri Verbeet
54b0165e32
vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7.
2023-03-20 21:28:13 +01:00
Zebediah Figura
98624f2e8f
include: Document that vkd3d_shader_signature may contain pointers into the input shader blob.
2023-03-08 20:14:49 +01:00
Giovanni Mascellani
6ccde9e82c
vkd3d-shader: Make documentation for "messages" parameters self contained.
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Otherwise it's not clear which clauses in vkd3d_shader_compile() really
apply to other functions. For example, many of the functions currently
refering to vkd3d_shader_compile() don't even take a vkd3d_shader_compile_info
parameter.
2023-02-28 22:07:12 +01:00
Henri Verbeet
b1e13d6e33
vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs.
2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21
vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs.
2023-02-23 21:47:26 +01:00