Józef Kucia
98c307cdbc
libs/vkd3d-shader: Implement loops.
2017-07-20 13:32:40 +02:00
Józef Kucia
f6f70d8c02
libs/vkd3d-shader: Add support for nested control flow.
2017-07-20 13:32:40 +02:00
Józef Kucia
1e9a38005b
libs/vkd3d-shader: Use vkd3d_spirv_build_once mechanism for SPIR-V constants.
2017-07-19 14:45:54 +02:00
Józef Kucia
ab78c23170
libs/vkd3d-shader: Translate round_{ni,pi} instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
fed8155d08
libs/vkd3d-shader: Translate rcp instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
a4e5d06cac
libs/vkd3d-shader: Translate log instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
87f34094db
libs/vkd3d-shader: Translate imul instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
b75022df72
libs/vkd3d-shader: Translate more integer comparison instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
e8edbac33f
libs/vkd3d-shader: Translate more integer ALU instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
dddd97f126
libs/vkd3d-shader: Translate imad instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
be276b4182
libs/vkd3d-shader: Translate frc instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
aa8ce19b2e
libs/vkd3d-shader: Translate exp instructions.
2017-07-19 13:53:59 +02:00
Józef Kucia
e307beee29
libs/vkd3d-shader: Fix immediate constant buffers.
2017-07-18 17:32:26 +02:00
Józef Kucia
2420fdb3af
libs/vkd3d-shader: Add support for vThreadGroupID register.
2017-07-18 17:32:26 +02:00
Józef Kucia
79e61d95df
libs/vkd3d-shader: Fix shader input register mask handling.
2017-07-18 17:32:26 +02:00
Józef Kucia
78a085199f
libs/vkd3d-shader: Use vkd3d_get_spirv_builtin() directly.
2017-07-18 17:32:26 +02:00
Józef Kucia
9d944ad96c
libs/vkd3d-shader: Store info about SPIR-V built-ins in table.
2017-07-18 17:32:26 +02:00
Józef Kucia
e5a4ad3385
libs/vkd3d-shader: Add support for vThreadIDInGroupFlattened register.
2017-07-18 17:32:26 +02:00
Józef Kucia
caa1f4a37a
libs/vkd3d-shader: Allow compute shader registers as source operands.
2017-07-18 17:32:26 +02:00
Józef Kucia
9d319bbc3d
libs/vkd3d-shader: Translate swapc instructions.
2017-07-18 13:31:46 +02:00
Józef Kucia
3407702d60
libs/vkd3d-shader: Avoid duplicated OpTypeImage instructions.
2017-07-17 18:12:02 +02:00
Józef Kucia
758247de4d
libs/vkd3d-shader: Avoid duplicated OpTypeSampledImage instructions.
2017-07-17 18:12:02 +02:00
Józef Kucia
42d8b97176
libs/vkd3d-shader: Avoid duplicated OpTypePointer instructions.
2017-07-17 18:12:02 +02:00
Józef Kucia
e715a6d1c9
libs/vkd3d-shader: Add more general way to emit SPIR-V instructions once.
2017-07-17 18:12:02 +02:00
Józef Kucia
3dc307bfb8
libs/vkd3d-shader: Make SPIR-V builder responsible for emitting parameterless types once.
2017-07-17 18:12:02 +02:00
Józef Kucia
acb683690b
libs/vkd3d-shader: Make SPIR-V builder responsible for emitting OpTypeSampler once.
2017-07-17 18:12:02 +02:00
Józef Kucia
cc536e72ab
libs/vkd3d-shader: Translate sample instructions.
2017-07-17 16:25:29 +02:00
Józef Kucia
e86f7fc82e
libs/vkd3d-shader: Translate dcl_resource instructions.
2017-07-17 16:25:29 +02:00
Józef Kucia
4854b74151
libs/vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_swizzle() helper function.
2017-07-14 17:21:23 +02:00
Józef Kucia
96f5bb3936
libs/vkd3d-shader: Use vkd3d_dxbc_compiler_emit_load_src() for dot product instructions.
...
Fixes source modifiers for dot product instructions.
2017-07-14 17:21:23 +02:00
Józef Kucia
7c606089f1
libs/vkd3d-shader: Add FIXME comment for local function variables.
2017-07-14 13:44:35 +02:00
Józef Kucia
a47724ce3a
libs/vkd3d-shader: Translate dcl_sampler instructions.
2017-07-14 13:44:35 +02:00
Józef Kucia
cd07a50b21
libs/vkd3d-shader: Implement relative addressing for immediate constant buffers.
2017-07-11 17:23:02 +02:00
Józef Kucia
1a8b74549a
libs/vkd3d-shader: Use vkd3d_dxbc_compiler_emit_variable() in vkd3d_dxbc_compiler_emit_dcl_temps().
2017-07-11 17:23:02 +02:00
Józef Kucia
c8d713dc83
libs/vkd3d-shader: Implement immediate constant buffers.
2017-07-11 17:23:02 +02:00
Józef Kucia
d8d5701409
libs/vkd3d-shader: Use appropriate message severity for invalid SPIR-V shaders.
2017-07-11 17:23:02 +02:00
Józef Kucia
682e725d6e
libs/vkd3d-shader: Add support for multiple shader outputs packed into single register.
2017-07-10 15:33:34 +02:00
Józef Kucia
7f1242888e
libs/vkd3d-shader: Recognize vThreadIDInGroup register.
2017-07-10 15:33:34 +02:00
Józef Kucia
2e6f80e24c
libs/vkd3d-shader: Pass buffer size to vkd3d_dxbc_compiler_get_register_name().
2017-07-10 15:33:34 +02:00
Józef Kucia
649a814b23
libs/vkd3d-shader: Use ERR() instead of FIXME() in vkd3d_dxbc_compiler_emit_ext_glsl_instruction().
...
vkd3d_dxbc_compiler_emit_ext_glsl_instruction() is called only for
implemented instructions.
2017-07-10 15:33:34 +02:00
Józef Kucia
4c448f0a35
libs/vkd3d-shader: Recognize vThreadID register.
2017-07-10 15:33:34 +02:00
Józef Kucia
bf3896adc4
libs/vkd3d-shader: Decorate shader inputs with Component decoration.
...
Needed when multiple inputs are stored in a single register.
2017-07-10 15:33:34 +02:00
Józef Kucia
c6b6a9d542
libs/vkd3d-shader: Add support for multiple shader inputs packed into single register.
2017-07-10 15:33:34 +02:00
Józef Kucia
f5319efa4b
libs/vkd3d-shader: Translate f32tof16 instruction.
2017-07-06 18:11:57 +02:00
Józef Kucia
83392c92a3
libs/vkd3d-shader: Translate f16tof32 instruction.
2017-07-06 18:11:57 +02:00
Józef Kucia
03ab3d25bc
libs/vkd3d-shader: Upgrade FIXME() to ERR() in vkd3d_dxbc_compiler_emit_alu_instruction().
...
vkd3d_dxbc_compiler_emit_alu_instruction() is called only for
implemented instructions.
2017-07-06 18:11:57 +02:00
Józef Kucia
24134b20fd
libs/vkd3d-shader: Translate xor, or and not instructions.
2017-07-06 18:11:57 +02:00
Józef Kucia
cb125d0020
libs/vkd3d-shader: Fix swizzling for non floating-point result values.
...
Avoids incorrect bitcasts.
2017-07-06 18:11:57 +02:00
Józef Kucia
0633cfc55d
libs/vkd3d-shader: Implement "absneg" source modifiers.
2017-06-29 13:40:27 +02:00
Józef Kucia
70f5b24f92
libs/vkd3d-shader: Avoid using GLSL.std450 NMin, NMax and NClamp opcodes.
...
These opcodes were implemented by Mesa just few days ago. In addition
using these opcodes in a shader leads to a crash on Nvidia.
In practice this change doesn't seem to make a difference. We still want
to use NMin, NMax and NClamp for correctness. This commit is meant to be
reverted when problems with these opcodes are resolved.
2017-06-29 13:40:27 +02:00