libs/vkd3d-shader: Implement "absneg" source modifiers.

This commit is contained in:
Józef Kucia 2017-06-29 13:40:27 +02:00
parent 5ae7e3d9d0
commit 0633cfc55d

View File

@ -1367,6 +1367,23 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
if (reg->data_type == VKD3D_DATA_FLOAT)
{
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
}
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_neg(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
@ -1389,10 +1406,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler
const struct vkd3d_shader_register *reg, DWORD write_mask,
enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
switch (modifier)
{
case VKD3DSPSM_NONE:
@ -1400,14 +1413,10 @@ static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler
case VKD3DSPSM_NEG:
return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABS:
if (reg->data_type != VKD3D_DATA_FLOAT)
{
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
return vkd3d_spirv_build_op_glsl_std450_fabs(builder, type_id, val_id);
break;
return vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id);
case VKD3DSPSM_ABSNEG:
val_id = vkd3d_dxbc_compiler_emit_abs(compiler, reg, write_mask, val_id);
return vkd3d_dxbc_compiler_emit_neg(compiler, reg, write_mask, val_id);
default:
FIXME("Unhandled src modifier %#x.\n", modifier);
break;