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libs/vkd3d-shader: Translate rcp instructions.
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@ -944,6 +944,13 @@ static uint32_t vkd3d_spirv_build_op_isub(struct vkd3d_spirv_builder *builder,
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SpvOpISub, result_type, operand0, operand1);
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}
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static uint32_t vkd3d_spirv_build_op_fdiv(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t operand0, uint32_t operand1)
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{
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream,
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SpvOpFDiv, result_type, operand0, operand1);
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}
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static uint32_t vkd3d_spirv_build_op_fnegate(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, uint32_t operand)
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{
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@ -2739,6 +2746,25 @@ static void vkd3d_dxbc_compiler_emit_dot(struct vkd3d_dxbc_compiler *compiler,
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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}
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static void vkd3d_dxbc_compiler_emit_rcp(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t type_id, src_id, val_id;
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unsigned int component_count;
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component_count = vkd3d_write_mask_component_count(dst->write_mask);
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type_id = vkd3d_spirv_get_type_id(builder,
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vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
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src_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
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val_id = vkd3d_spirv_build_op_fdiv(builder, type_id,
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vkd3d_dxbc_compiler_get_constant_float(compiler, 1.0f), src_id);
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, val_id);
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}
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static void vkd3d_dxbc_compiler_emit_imul(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -3202,6 +3228,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DP2:
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vkd3d_dxbc_compiler_emit_dot(compiler, instruction);
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break;
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case VKD3DSIH_RCP:
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vkd3d_dxbc_compiler_emit_rcp(compiler, instruction);
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break;
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case VKD3DSIH_IMUL:
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vkd3d_dxbc_compiler_emit_imul(compiler, instruction);
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break;
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