libs/vkd3d-shader: Implement loops.

This commit is contained in:
Józef Kucia 2017-07-20 13:32:40 +02:00
parent 465b0b998f
commit 98c307cdbc

View File

@ -943,6 +943,14 @@ static uint32_t vkd3d_spirv_build_op_label(struct vkd3d_spirv_builder *builder,
return label_id;
}
/* Loop control parameters are not supported. */
static void vkd3d_spirv_build_op_loop_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t continue_target, SpvLoopControlMask loop_control)
{
vkd3d_spirv_build_op3(&builder->function_stream, SpvOpLoopMerge,
merge_block, continue_target, loop_control);
}
static void vkd3d_spirv_build_op_selection_merge(struct vkd3d_spirv_builder *builder,
uint32_t merge_block, uint32_t selection_control)
{
@ -1280,16 +1288,33 @@ static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol)
return memcpy(s, symbol, sizeof(*s));
}
struct vkd3d_control_flow_info
struct vkd3d_if_cf_info
{
uint32_t merge_block_id;
uint32_t else_block_id;
};
struct vkd3d_loop_cf_info
{
uint32_t header_block_id;
uint32_t continue_block_id;
uint32_t merge_block_id;
};
struct vkd3d_control_flow_info
{
union
{
struct vkd3d_if_cf_info branch;
struct vkd3d_loop_cf_info loop;
} u;
enum
{
VKD3D_BLOCK_MAIN,
VKD3D_BLOCK_IF,
VKD3D_BLOCK_ELSE,
VKD3D_BLOCK_LOOP,
VKD3D_BLOCK_NONE,
} current_block;
};
@ -1307,6 +1332,7 @@ struct vkd3d_dxbc_compiler
enum vkd3d_shader_type shader_type;
unsigned int branch_id;
unsigned int loop_id;
unsigned int control_flow_depth;
struct vkd3d_control_flow_info *control_flow_info;
size_t control_flow_info_size;
@ -3010,6 +3036,7 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
const struct vkd3d_shader_instruction *instruction)
{
uint32_t merge_block_id, val_id, condition_id, true_label, false_label;
uint32_t loop_header_block_id, loop_body_block_id, continue_block_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_src_param *src = instruction->src;
struct vkd3d_control_flow_info *cf_info;
@ -3041,8 +3068,8 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
vkd3d_spirv_build_op_label(builder, true_label);
cf_info->merge_block_id = merge_block_id;
cf_info->else_block_id = false_label;
cf_info->u.branch.merge_block_id = merge_block_id;
cf_info->u.branch.else_block_id = false_label;
cf_info->current_block = VKD3D_BLOCK_IF;
vkd3d_spirv_build_op_name(builder, merge_block_id, "branch%u_merge", compiler->branch_id);
@ -3053,32 +3080,82 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
case VKD3DSIH_ELSE:
assert(compiler->control_flow_depth);
assert(cf_info->current_block != VKD3D_BLOCK_LOOP);
if (cf_info->current_block == VKD3D_BLOCK_IF)
vkd3d_spirv_build_op_branch(builder, cf_info->merge_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.branch.merge_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->else_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.branch.else_block_id);
cf_info->current_block = VKD3D_BLOCK_ELSE;
break;
case VKD3DSIH_ENDIF:
assert(compiler->control_flow_depth);
assert(cf_info->current_block != VKD3D_BLOCK_MAIN);
assert(cf_info->current_block != VKD3D_BLOCK_LOOP);
if (cf_info->current_block == VKD3D_BLOCK_IF)
{
vkd3d_spirv_build_op_branch(builder, cf_info->merge_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.branch.merge_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->else_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->merge_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.branch.else_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.branch.merge_block_id);
}
else if (cf_info->current_block == VKD3D_BLOCK_ELSE)
{
vkd3d_spirv_build_op_branch(builder, cf_info->merge_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.branch.merge_block_id);
}
vkd3d_spirv_build_op_label(builder, cf_info->merge_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.branch.merge_block_id);
memset(cf_info, 0, sizeof(*cf_info));
--compiler->control_flow_depth;
break;
case VKD3DSIH_LOOP:
if (!vkd3d_array_reserve((void **)&compiler->control_flow_info, &compiler->control_flow_info_size,
compiler->control_flow_depth + 1, sizeof(*compiler->control_flow_info)))
{
ERR("Failed to allocate control flow info structure.\n");
return;
}
cf_info = &compiler->control_flow_info[compiler->control_flow_depth++];
loop_header_block_id = vkd3d_spirv_alloc_id(builder);
loop_body_block_id = vkd3d_spirv_alloc_id(builder);
continue_block_id = vkd3d_spirv_alloc_id(builder);
merge_block_id = vkd3d_spirv_alloc_id(builder);
vkd3d_spirv_build_op_branch(builder, loop_header_block_id);
vkd3d_spirv_build_op_label(builder, loop_header_block_id);
vkd3d_spirv_build_op_loop_merge(builder, merge_block_id, continue_block_id, SpvLoopControlMaskNone);
vkd3d_spirv_build_op_branch(builder, loop_body_block_id);
vkd3d_spirv_build_op_label(builder, loop_body_block_id);
cf_info->u.loop.header_block_id = loop_header_block_id;
cf_info->u.loop.continue_block_id = continue_block_id;
cf_info->u.loop.merge_block_id = merge_block_id;
cf_info->current_block = VKD3D_BLOCK_LOOP;
vkd3d_spirv_build_op_name(builder, loop_header_block_id, "loop%u_header", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, loop_body_block_id, "loop%u_body", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, continue_block_id, "loop%u_continue", compiler->loop_id);
vkd3d_spirv_build_op_name(builder, merge_block_id, "loop%u_merge", compiler->loop_id);
++compiler->loop_id;
break;
case VKD3DSIH_ENDLOOP:
assert(compiler->control_flow_depth);
assert(cf_info->current_block == VKD3D_BLOCK_LOOP);
vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.loop.continue_block_id);
vkd3d_spirv_build_op_branch(builder, cf_info->u.loop.header_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.loop.merge_block_id);
memset(cf_info, 0, sizeof(*cf_info));
--compiler->control_flow_depth;
@ -3089,7 +3166,7 @@ static void vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_
if (cf_info && cf_info->current_block == VKD3D_BLOCK_IF)
{
vkd3d_spirv_build_op_label(builder, cf_info->else_block_id);
vkd3d_spirv_build_op_label(builder, cf_info->u.branch.else_block_id);
cf_info->current_block = VKD3D_BLOCK_ELSE;
}
else if (cf_info)
@ -3284,9 +3361,11 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_F32TOF16:
vkd3d_dxbc_compiler_emit_f32tof16(compiler, instruction);
break;
case VKD3DSIH_IF:
case VKD3DSIH_ELSE:
case VKD3DSIH_ENDIF:
case VKD3DSIH_ENDLOOP:
case VKD3DSIH_IF:
case VKD3DSIH_LOOP:
case VKD3DSIH_RET:
vkd3d_dxbc_compiler_emit_control_flow_instruction(compiler, instruction);
break;