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libs/vkd3d-shader: Introduce vkd3d_dxbc_compiler_emit_swizzle() helper function.
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@ -1379,6 +1379,35 @@ static uint32_t vkd3d_dxbc_compiler_get_register_id(struct vkd3d_dxbc_compiler *
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_swizzle(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, DWORD swizzle, DWORD write_mask)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, component_idx, component_count;
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uint32_t type_id, components[VKD3D_VEC4_SIZE];
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if (swizzle == VKD3DSP_NOSWIZZLE && write_mask == VKD3DSP_WRITEMASK_ALL)
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return val_id;
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component_count = vkd3d_write_mask_component_count(write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
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if (component_count == 1)
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{
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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component_idx = vkd3d_swizzle_get_component(swizzle, component_idx);
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return vkd3d_spirv_build_op_composite_extract(builder, type_id, val_id, &component_idx, 1);
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}
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for (i = 0, component_idx = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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components[component_idx++] = vkd3d_swizzle_get_component(swizzle, i);
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}
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return vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, val_id, val_id, components, component_count);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_load_constant(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
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{
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@ -1444,8 +1473,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
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const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t src_id, type_id, val_id, components[VKD3D_VEC4_SIZE];
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unsigned int i, component_idx, component_count;
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uint32_t src_id, type_id, val_id;
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unsigned int component_count;
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if (reg->type == VKD3DSPR_IMMCONST)
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return vkd3d_dxbc_compiler_emit_load_constant(compiler, reg, swizzle, write_mask);
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@ -1458,19 +1487,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, src_id, SpvMemoryAccessMaskNone);
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if (component_count != VKD3D_VEC4_SIZE || swizzle != VKD3DSP_NOSWIZZLE)
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{
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
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for (i = 0, component_idx = 0; i < ARRAY_SIZE(components); ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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components[component_idx++] = vkd3d_swizzle_get_component(swizzle, i);
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}
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val_id = vkd3d_spirv_build_op_vector_shuffle(builder,
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type_id, val_id, val_id, components, component_count);
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}
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, swizzle, write_mask);
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if (reg->data_type != VKD3D_DATA_FLOAT)
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{
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@ -1651,31 +1668,6 @@ static void vkd3d_dxbc_compiler_emit_store_dst(struct vkd3d_dxbc_compiler *compi
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_extract_components(struct vkd3d_dxbc_compiler *compiler,
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uint32_t val_id, DWORD write_mask, enum vkd3d_component_type component_type)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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unsigned int i, j, component_idx, component_count;
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uint32_t type_id, components[VKD3D_VEC4_SIZE];
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if (write_mask == VKD3DSP_WRITEMASK_ALL)
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return val_id;
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component_idx = vkd3d_write_mask_get_component_idx(write_mask);
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component_count = vkd3d_write_mask_component_count(write_mask);
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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if (component_count == 1)
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return vkd3d_spirv_build_op_composite_extract(builder, type_id, val_id, &component_idx, 1);
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for (i = 0, j = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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components[j++] = i;
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}
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return vkd3d_spirv_build_op_vector_shuffle(builder, type_id, val_id, val_id, components, component_count);
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}
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static enum vkd3d_component_type vkd3d_component_type_for_register(enum vkd3d_shader_register_type reg_type,
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enum vkd3d_shader_input_sysval_semantic sysval)
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{
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@ -2833,8 +2825,7 @@ static void vkd3d_dxbc_compiler_emit_output_setup_function(struct vkd3d_dxbc_com
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if (!param_id[reg_idx])
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continue;
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val_id = vkd3d_dxbc_compiler_emit_extract_components(compiler, param_id[reg_idx],
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write_mask, VKD3D_TYPE_FLOAT);
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, param_id[reg_idx], VKD3DSP_NOSWIZZLE, write_mask);
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if (compiler->output_info[i].component_type != VKD3D_TYPE_FLOAT)
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{
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