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libs/vkd3d-shader: Translate dcl_resource instructions.
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d1de972430
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@ -558,6 +558,16 @@ static uint32_t vkd3d_spirv_build_op_type_sampler(struct vkd3d_spirv_builder *bu
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return vkd3d_spirv_build_op_r(builder, &builder->global_stream, SpvOpTypeSampler);
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}
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/* Access qualifiers are not supported. */
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static uint32_t vkd3d_spirv_build_op_type_image(struct vkd3d_spirv_builder *builder,
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uint32_t sampled_type_id, SpvDim dim, uint32_t depth, uint32_t arrayed,
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uint32_t ms, uint32_t sampled, SpvImageFormat format)
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{
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uint32_t operands[] = {sampled_type_id, dim, depth, arrayed, ms, sampled, format};
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return vkd3d_spirv_build_op_rv(builder, &builder->global_stream,
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SpvOpTypeImage, operands, ARRAY_SIZE(operands));
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}
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static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *builder,
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uint32_t return_type, uint32_t *param_types, unsigned int param_count)
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{
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@ -1213,6 +1223,9 @@ static bool vkd3d_dxbc_compiler_get_register_name(char *buffer, unsigned int buf
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{
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switch (reg->type)
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{
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case VKD3DSPR_RESOURCE:
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snprintf(buffer, buffer_size, "t%u", reg->idx[0].offset);
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break;
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case VKD3DSPR_SAMPLER:
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snprintf(buffer, buffer_size, "s%u", reg->idx[0].offset);
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break;
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@ -2075,6 +2088,83 @@ static void vkd3d_dxbc_compiler_emit_dcl_sampler(struct vkd3d_dxbc_compiler *com
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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}
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static SpvDim vkd3d_dxbc_compiler_translate_resource_type(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_resource_type resource_type, uint32_t *arrayed, uint32_t *ms)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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*arrayed = 0;
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*ms = 0;
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switch (resource_type)
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{
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case VKD3D_SHADER_RESOURCE_TEXTURE_1D:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampled1D);
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return SpvDim1D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_2DMS:
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*ms = 1;
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return SpvDim2D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_2D:
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return SpvDim2D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_3D:
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return SpvDim3D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_CUBE:
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return SpvDimCube;
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case VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampled1D);
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*arrayed = 1;
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return SpvDim1D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
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*arrayed = 1;
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return SpvDim2D;
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case VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampledCubeArray);
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*arrayed = 1;
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return SpvDimCube;
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default:
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FIXME("Unhandled resource type %#x.\n", resource_type);
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return SpvDim2D;
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
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const SpvStorageClass storage_class = SpvStorageClassUniformConstant;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t sampled_type_id, type_id, ptr_type_id, var_id;
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enum vkd3d_component_type sampled_type;
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struct vkd3d_symbol reg_symbol;
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uint32_t arrayed, ms;
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unsigned int reg_idx;
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SpvDim dim;
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reg_idx = semantic->reg.reg.idx[0].offset;
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sampled_type = vkd3d_component_type_from_data_type(semantic->resource_data_type);
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sampled_type_id = vkd3d_spirv_get_type_id(builder, sampled_type, 1);
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/* FIXME: Avoid duplicated image types. */
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dim = vkd3d_dxbc_compiler_translate_resource_type(compiler, semantic->resource_type, &arrayed, &ms);
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type_id = vkd3d_spirv_build_op_type_image(builder, sampled_type_id, dim, 0, arrayed, ms, 1,
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SpvImageFormatUnknown);
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ptr_type_id = vkd3d_dxbc_compiler_get_pointer_type(compiler, type_id, storage_class);
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var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
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ptr_type_id, storage_class, 0);
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vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationDescriptorSet, 0);
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vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationBinding, reg_idx);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, &semantic->reg.reg);
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vkd3d_symbol_make_register(®_symbol, &semantic->reg.reg);
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reg_symbol.id = var_id;
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reg_symbol.info.storage_class = storage_class;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -2688,6 +2778,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DCL_SAMPLER:
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vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction);
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break;
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case VKD3DSIH_DCL:
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vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT:
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vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction);
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break;
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