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libs/vkd3d-shader: Fix shader input register mask handling.
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@ -2015,6 +2015,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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use_private_var = true;
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}
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if (val_id && input_component_count != component_count)
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val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id, VKD3DSP_NOSWIZZLE, dst->write_mask);
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vkd3d_symbol_make_register(®_symbol, &dst->reg);
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if (!use_private_var)
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