Henri Verbeet
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521efaeb7b
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vkd3d-shader/msl: Implement VSIR_OP_ATAN.
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2025-09-30 17:16:32 +02:00 |
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Henri Verbeet
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d9d2a00ef3
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vkd3d-shader/msl: Implement VSIR_OP_ASIN.
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2025-09-30 17:16:32 +02:00 |
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Henri Verbeet
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b2aac30430
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vkd3d-shader/msl: Implement VSIR_OP_ACOS.
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2025-09-30 17:16:32 +02:00 |
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Henri Verbeet
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ab54fc7b29
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vkd3d-shader/msl: Implement VSIR_OP_HTAN.
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2025-09-30 17:16:32 +02:00 |
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Henri Verbeet
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f5f03dad11
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vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_emit_construct_vector().
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2025-09-30 17:15:34 +02:00 |
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Henri Verbeet
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06b8db02da
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vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_get_constant64().
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2025-09-30 17:15:34 +02:00 |
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Henri Verbeet
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81166e5885
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vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_get_constant().
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2025-09-30 17:15:34 +02:00 |
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Henri Verbeet
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4f57e656d2
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vkd3d-shader/spirv: Pass a vsir_data_type to spirv_compiler_get_constant_vector().
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2025-09-30 17:15:34 +02:00 |
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Henri Verbeet
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6d8909b927
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_generate_spirv().
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2025-09-30 17:15:34 +02:00 |
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Giovanni Mascellani
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ad8e41f8f2
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vkd3d-shader/msl: Implement VKD3DSPR_THREADID.
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2025-09-30 17:02:01 +02:00 |
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Giovanni Mascellani
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6ecfcf1910
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tests/hlsl: Add a test for SV_DispatchThreadId.
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2025-09-30 16:58:02 +02:00 |
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Giovanni Mascellani
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7e1fa8f3df
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tests/shader_runner_metal: Enable supported UAV formats.
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2025-09-30 16:57:17 +02:00 |
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Henri Verbeet
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b4174f5252
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_wave_bit_count().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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55ae10af3e
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_group_nonuniform_ballot().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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e46b5a1f73
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_eval_attrib().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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7a4ef5ea94
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_position().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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8ac0bfa5bc
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vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_sample_info().
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2025-09-29 12:53:12 +02:00 |
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Henri Verbeet
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161c815a39
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vkd3d-shader/msl: Implement VSIR_OP_HSIN.
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2025-09-29 12:51:08 +02:00 |
|
Henri Verbeet
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d0ef67234d
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vkd3d-shader/msl: Implement VSIR_OP_HCOS.
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2025-09-29 12:51:08 +02:00 |
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Henri Verbeet
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f28c9e116b
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vkd3d-shader/msl: Implement VSIR_OP_TAN.
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2025-09-29 12:51:08 +02:00 |
|
Henri Verbeet
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68dd93b7e8
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vkd3d-shader/msl: Implement VSIR_OP_SIN.
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2025-09-29 12:51:08 +02:00 |
|
Henri Verbeet
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3794411d95
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vkd3d-shader/msl: Implement VSIR_OP_COS.
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2025-09-29 12:51:08 +02:00 |
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Giovanni Mascellani
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acccbc483e
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tests/hlsl: Allow a larger error tolerance on a trigonometry test.
Otherwise it fails on NVIDIA GPUs.
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2025-09-29 12:49:31 +02:00 |
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Giovanni Mascellani
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1acd6188f3
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tests/hlsl: Skip testing frexp(inf) for shader models < 4.
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2025-09-29 12:48:33 +02:00 |
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Giovanni Mascellani
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05d6b045bd
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tests/hlsl: Explicitly specify the mantissa to be used for the frexp() test.
frexp() apparently returns the same mantissa, so we need to know
what it is.
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2025-09-29 12:46:27 +02:00 |
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