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vkd3d-shader/msl: Implement VSIR_OP_HCOS.
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Notes:
Henri Verbeet
2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
@@ -1552,6 +1552,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VSIR_OP_UGE:
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msl_relop(gen, ins, ">=");
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break;
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case VSIR_OP_HCOS:
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msl_intrinsic(gen, ins, "cosh");
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break;
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case VSIR_OP_IF:
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msl_if(gen, ins);
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break;
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@@ -100,12 +100,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.76274717 -1.3169579 1.3169579 1.76274717
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (3.0, 2.0, 2.0, 3.0) 2
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draw quad
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probe (0, 0) f32(3.0, 2.0, 2.0, 3.0) 2
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uniform 0 float4 -0.0 0.0 -90.0 90.0
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0e39, 1.0e39) 1
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draw quad
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probe (0, 0) f32(1.0, 1.0, inf, inf) 1
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[pixel shader]
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uniform float4 a;
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