vkd3d-shader/msl: Implement VSIR_OP_SIN.

This commit is contained in:
Henri Verbeet
2025-09-22 16:30:42 +02:00
parent 3794411d95
commit 68dd93b7e8
Notes: Henri Verbeet 2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
2 changed files with 28 additions and 28 deletions

View File

@@ -1636,6 +1636,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_RSQ:
msl_intrinsic(gen, ins, "rsqrt");
break;
case VSIR_OP_SIN:
msl_intrinsic(gen, ins, "sin");
break;
case VSIR_OP_SQRT:
msl_intrinsic(gen, ins, "sqrt");
break;

View File

@@ -13,24 +13,23 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(msl) draw quad
probe ( 0, 0) rgba ( 0.00000000, 1.00000000, 0.00000000, 0.0)
probe ( 1, 0) rgba ( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
probe ( 2, 0) rgba ( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
probe ( 3, 0) rgba ( 0.14112001, -0.98999250, -0.14254654, 0.0) 1024
probe ( 4, 0) rgba (-0.75680250, -0.65364362, 1.15782128, 0.0) 1024
probe ( 5, 0) rgba (-0.95892427, 0.28366219, -3.38051501, 0.0) 1024
probe ( 6, 0) rgba (-0.27941550, 0.96017029, -0.29100619, 0.0) 1024
probe ( 7, 0) rgba ( 0.65698660, 0.75390225, 0.87144798, 0.0) 1024
probe ( 8, 0) rgba ( 0.98935825, -0.14550003, -6.79971146, 0.0) 1024
probe ( 9, 0) rgba ( 0.41211849, -0.91113026, -0.45231566, 0.0) 1024
probe (10, 0) rgba (-0.54402111, -0.83907153, 0.64836083, 0.0) 1024
probe (11, 0) rgba (-0.99999021, 0.00442570, -225.95084645, 0.0) 2048
probe (12, 0) rgba (-0.53657292, 0.84385396, -0.63585993, 0.0) 1024
probe (13, 0) rgba ( 0.42016704, 0.90744678, 0.46302113, 0.0) 1024
probe (14, 0) rgba ( 0.99060736, 0.13673722, 7.24460662, 0.0) 1024
probe (15, 0) rgba ( 0.65028784, -0.75968791, -0.85599340, 0.0) 1024
todo(msl & sm>=6) draw quad
probe ( 0, 0) f32( 0.00000000, 1.00000000, 0.00000000, 0.0)
probe ( 1, 0) f32( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
probe ( 2, 0) f32( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
probe ( 3, 0) f32( 0.14112001, -0.98999250, -0.14254654, 0.0) 1024
probe ( 4, 0) f32(-0.75680250, -0.65364362, 1.15782128, 0.0) 1024
probe ( 5, 0) f32(-0.95892427, 0.28366219, -3.38051501, 0.0) 1024
probe ( 6, 0) f32(-0.27941550, 0.96017029, -0.29100619, 0.0) 1024
probe ( 7, 0) f32( 0.65698660, 0.75390225, 0.87144798, 0.0) 1024
probe ( 8, 0) f32( 0.98935825, -0.14550003, -6.79971146, 0.0) 1024
probe ( 9, 0) f32( 0.41211849, -0.91113026, -0.45231566, 0.0) 1024
probe (10, 0) f32(-0.54402111, -0.83907153, 0.64836083, 0.0) 1024
probe (11, 0) f32(-0.99999021, 0.00442570, -225.95084645, 0.0) 2048
probe (12, 0) f32(-0.53657292, 0.84385396, -0.63585993, 0.0) 1024
probe (13, 0) f32( 0.42016704, 0.90744678, 0.46302113, 0.0) 1024
probe (14, 0) f32( 0.99060736, 0.13673722, 7.24460662, 0.0) 1024
probe (15, 0) f32( 0.65028784, -0.75968791, -0.85599340, 0.0) 1024
[pixel shader]
uniform float4 a;
@@ -42,9 +41,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
todo(msl) draw quad
probe (0, 0) rgba (0.0, 500.0, 500.0, 0.0)
draw quad
probe (0, 0) f32(0.0, 500.0, 500.0, 0.0)
[pixel shader]
uniform float4 a;
@@ -71,9 +69,8 @@ float4 main() : sv_target
% tan(pi/2) is an asymtote and therefore undefined
% so check 0, pi/4, 3pi/4, pi
uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
todo(msl) draw quad
probe (0, 0) rgba (0, 1000, -1000.0, 0)
todo(msl & sm>=6) draw quad
probe (0, 0) f32(0, 1000, -1000.0, 0)
[pixel shader]
uniform float4 a;
@@ -139,11 +136,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 7.604 0 0 0
todo(msl) draw quad
probe (0, 0) rgba (0.968916833, 0.2473865, 0, 0) 1024
draw quad
probe (0, 0) f32(0.968916833, 0.2473865, 0, 0) 1024
uniform 0 float4 -10.0 0 0 0
todo(msl) draw quad
probe (0, 0) rgba (0.544020891, -0.839071631, 0.0, 0.0) 1024
draw quad
probe (0, 0) f32(0.544020891, -0.839071631, 0.0, 0.0) 1024
[pixel shader fail]
float4 main() : sv_target