vkd3d-shader/msl: Implement VSIR_OP_TAN.

This commit is contained in:
Henri Verbeet
2025-09-22 16:33:58 +02:00
parent 68dd93b7e8
commit f28c9e116b
Notes: Henri Verbeet 2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
2 changed files with 5 additions and 2 deletions

View File

@@ -1648,6 +1648,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_SWITCH:
msl_switch(gen, ins);
break;
case VSIR_OP_TAN:
msl_intrinsic(gen, ins, "tan");
break;
case VSIR_OP_XOR:
msl_binop(gen, ins, "^");
break;

View File

@@ -13,7 +13,7 @@ float4 main(float tex : texcoord) : sv_target
}
[test]
todo(msl & sm>=6) draw quad
draw quad
probe ( 0, 0) f32( 0.00000000, 1.00000000, 0.00000000, 0.0)
probe ( 1, 0) f32( 0.84147098, 0.54030231, 1.55740772, 0.0) 1024
probe ( 2, 0) f32( 0.90929743, -0.41614684, -2.18503986, 0.0) 1024
@@ -69,7 +69,7 @@ float4 main() : sv_target
% tan(pi/2) is an asymtote and therefore undefined
% so check 0, pi/4, 3pi/4, pi
uniform 0 float4 0.0 0.78539816 2.35619449 3.14159265
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(0, 1000, -1000.0, 0)
[pixel shader]