tests/hlsl: Add a test for SV_DispatchThreadId.

This commit is contained in:
Giovanni Mascellani
2025-09-28 20:18:50 +02:00
committed by Henri Verbeet
parent 7e1fa8f3df
commit 6ecfcf1910
Notes: Henri Verbeet 2025-09-30 17:25:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1756

View File

@@ -20,3 +20,27 @@ void main()
[test]
dispatch 1 1 1
probe uav 0 (0, 0) f32(-123.0)
[require]
shader model >= 5.0
format r32g32b32a32-uint uav-load
[uav 0]
format r32g32b32a32-uint
size (2d, 50, 50)
[compute shader]
RWTexture2D<uint4> u;
[numthreads(4, 4, 1)]
void main(uint3 thread_id : SV_DispatchThreadId)
{
if (thread_id.x < 50 && thread_id.y < 50)
u[thread_id.xy] = uint4(thread_id, 1);
}
[test]
todo(msl) dispatch 13 13 1
probe uav 0 (0, 0) u32(0, 0, 0, 1)
probe uav 0 (14, 38) u32(14, 38, 0, 1)
probe uav 0 (49, 49) u32(49, 49, 0, 1)