vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_wave_bit_count().

This commit is contained in:
Henri Verbeet
2025-09-23 09:54:55 +02:00
parent 55ae10af3e
commit b4174f5252
Notes: Henri Verbeet 2025-09-29 13:05:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1754

View File

@@ -10508,7 +10508,7 @@ static void spirv_compiler_emit_wave_bit_count(struct spirv_compiler *compiler,
: SpvGroupOperationReduce;
val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
val_id = vkd3d_spirv_build_op_group_nonuniform_ballot_bit_count(builder, type_id, group_op, val_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);