vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_eval_attrib().

This commit is contained in:
Henri Verbeet
2025-09-23 09:54:43 +02:00
parent 7a4ef5ea94
commit e46b5a1f73
Notes: Henri Verbeet 2025-09-29 13:05:42 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1754

View File

@@ -10216,7 +10216,7 @@ static void spirv_compiler_emit_eval_attrib(struct spirv_compiler *compiler,
src_ids[src_count++] = spirv_compiler_emit_load_src(compiler, &src[1], VKD3DSP_WRITEMASK_0);
}
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT,
type_id = spirv_get_type_id(builder, VSIR_DATA_F32,
vsir_write_mask_component_count(register_info.write_mask));
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);